Home
last modified time | relevance | path

Searched defs:GL_POINTS (Results 251 – 275 of 638) sorted by path

1...<<11121314151617181920>>...26

/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/
H A Ddefines.h57 #define GL_POINTS 0x0000 macro
/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GLSL/
H A Ddefines.h22 #define GL_POINTS 0x0000 macro
/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl.h209 #define GL_POINTS 0x0000 macro
H A DSDL_opengles2_gl2.h54 #define GL_POINTS 0x0000 macro
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_opengl.h209 #define GL_POINTS 0x0000 macro
H A DSDL_opengles2_gl2.h54 #define GL_POINTS 0x0000 macro
/dports/games/renpy/renpy-7.4.11-sdk/renpy/uguu/
H A Duguu.pyx935 GL_POINTS = renpy.uguu.gl.GL_POINTS variable
/dports/games/retroarch/RetroArch-1.9.7/deps/Pigs-In-A-Blanket/include/GLES2/
H A Dgl2.h87 #define GL_POINTS 0x0000 macro
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/ANGLE/GLES2/
H A Dgl2.h87 #define GL_POINTS 0x0000 macro
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/ANGLE/GLES3/
H A Dgl3.h87 #define GL_POINTS 0x0000 macro
H A Dgl31.h89 #define GL_POINTS 0x0000 macro
H A Dgl32.h89 #define GL_POINTS 0x0000 macro
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/userland/interface/khronos/include/GLES/
H A Dgl.h83 #define GL_POINTS 0x0000 macro
/dports/games/retroarch/RetroArch-1.9.7/gfx/include/userland/interface/khronos/include/GLES2/
H A Dgl2.h82 #define GL_POINTS 0x0000 macro
/dports/games/retroarch/RetroArch-1.9.7/libretro-common/include/glsym/switch/
H A Dnx_gl.h70 #define GL_POINTS 0x0000 macro
/dports/games/sauerbraten/sauerbraten/src/include/
H A DSDL_opengl.h216 #define GL_POINTS 0x0000 macro
H A DSDL_opengles2_gl2.h54 #define GL_POINTS 0x0000 macro
/dports/games/scorched3d/scorched-dep-win32/include/wx/wx/msw/gnuwin32/gl/
H A Dgl.h105 #define GL_POINTS 0x0000 macro
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/opengl/
H A Dopengl-defs.h232 #define GL_POINTS 0x0000 macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h5926 #define GL_POINTS 0x0000 macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/third_party/glad/
H A Dglad.h154 #define GL_POINTS 0x0000 macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/
H A Dgl.h154 #define GL_POINTS 0x0000 macro
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/SDL2/
H A DSDL_opengl.h216 #define GL_POINTS 0x0000 macro
H A DSDL_opengles2_gl2.h54 #define GL_POINTS 0x0000 macro
/dports/games/taisei/taisei-1.3.2/subprojects/glad/include/glad/
H A Dglad.h192 #define GL_POINTS 0x0000 macro

1...<<11121314151617181920>>...26