/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GL/ |
H A D | defines.h | 57 #define GL_POINTS 0x0000 macro
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/dports/games/quakeforge/quakeforge-0.7.2/include/QF/GLSL/ |
H A D | defines.h | 22 #define GL_POINTS 0x0000 macro
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/dports/games/redeclipse/base-2.0.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 209 #define GL_POINTS 0x0000 macro
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H A D | SDL_opengles2_gl2.h | 54 #define GL_POINTS 0x0000 macro
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/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 209 #define GL_POINTS 0x0000 macro
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H A D | SDL_opengles2_gl2.h | 54 #define GL_POINTS 0x0000 macro
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/dports/games/renpy/renpy-7.4.11-sdk/renpy/uguu/ |
H A D | uguu.pyx | 935 GL_POINTS = renpy.uguu.gl.GL_POINTS variable
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/dports/games/retroarch/RetroArch-1.9.7/deps/Pigs-In-A-Blanket/include/GLES2/ |
H A D | gl2.h | 87 #define GL_POINTS 0x0000 macro
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/ANGLE/GLES2/ |
H A D | gl2.h | 87 #define GL_POINTS 0x0000 macro
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/ANGLE/GLES3/ |
H A D | gl3.h | 87 #define GL_POINTS 0x0000 macro
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H A D | gl31.h | 89 #define GL_POINTS 0x0000 macro
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H A D | gl32.h | 89 #define GL_POINTS 0x0000 macro
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/userland/interface/khronos/include/GLES/ |
H A D | gl.h | 83 #define GL_POINTS 0x0000 macro
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/dports/games/retroarch/RetroArch-1.9.7/gfx/include/userland/interface/khronos/include/GLES2/ |
H A D | gl2.h | 82 #define GL_POINTS 0x0000 macro
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/dports/games/retroarch/RetroArch-1.9.7/libretro-common/include/glsym/switch/ |
H A D | nx_gl.h | 70 #define GL_POINTS 0x0000 macro
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/dports/games/sauerbraten/sauerbraten/src/include/ |
H A D | SDL_opengl.h | 216 #define GL_POINTS 0x0000 macro
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H A D | SDL_opengles2_gl2.h | 54 #define GL_POINTS 0x0000 macro
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/dports/games/scorched3d/scorched-dep-win32/include/wx/wx/msw/gnuwin32/gl/ |
H A D | gl.h | 105 #define GL_POINTS 0x0000 macro
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics/opengl/ |
H A D | opengl-defs.h | 232 #define GL_POINTS 0x0000 macro
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/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 5926 #define GL_POINTS 0x0000 macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/include/solarus/third_party/glad/ |
H A D | glad.h | 154 #define GL_POINTS 0x0000 macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/ |
H A D | gl.h | 154 #define GL_POINTS 0x0000 macro
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/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/SDL2/ |
H A D | SDL_opengl.h | 216 #define GL_POINTS 0x0000 macro
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H A D | SDL_opengles2_gl2.h | 54 #define GL_POINTS 0x0000 macro
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/dports/games/taisei/taisei-1.3.2/subprojects/glad/include/glad/ |
H A D | glad.h | 192 #define GL_POINTS 0x0000 macro
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