/dports/emulators/ppsspp-qt5/ppsspp-1.12.3/Common/GPU/OpenGL/ |
H A D | thin3d_gl.cpp | 72 GL_INVALID_ENUM, 73 GL_INVALID_ENUM,
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/dports/emulators/ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/ |
H A D | gl3stub.h | 72 #define GL_READ_BUFFER 0x0C02 macro
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/ |
H A D | glminimal.h | 244 #define GL_READ_BUFFER 0x0C02 macro
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/glsl-optimizer/src/mesa/main/ |
H A D | glminimal.h | 244 #define GL_READ_BUFFER 0x0C02 macro
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/dports/emulators/libretro-ppsspp/ppsspp-1.12.3/Common/GPU/OpenGL/ |
H A D | gl3stub.h | 72 #define GL_READ_BUFFER 0x0C02 macro
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/dports/games/nexuiz/Nexuiz/sources/darkplaces/ |
H A D | glquake.h | 260 #define GL_READ_BUFFER 0x0C02 macro
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/dports/graphics/milton/milton-1.9.1/src/ |
H A D | gl_enums.inl | 322 #define GL_READ_BUFFER 0x0C02 macro
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/dports/graphics/jogamp-jogl/jogl/make/stub_includes/opengl/GL/ |
H A D | gl.h | 353 #define GL_READ_BUFFER 0x0C02 macro
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/make/stub_includes/opengl/GL/ |
H A D | gl.h | 421 #define GL_READ_BUFFER 0x0C02 macro
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/src/ |
H A D | glew_head.h | 381 #define GL_READ_BUFFER 0x0C02 macro
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/dports/astro/opencpn/OpenCPN-5.2.4/libs/glshim/include/GLES/ |
H A D | gl3.h | 495 #define GL_READ_BUFFER 0x0C02 macro
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/dports/lang/gnatdroid-sysroot-x86/android-19-x86/usr/include/GLES3/ |
H A D | gl3.h | 495 #define GL_READ_BUFFER 0x0C02 macro
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/dports/lang/gnatdroid-sysroot/android-19-arm/usr/include/GLES3/ |
H A D | gl3.h | 495 #define GL_READ_BUFFER 0x0C02 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/src/ |
H A D | glew_head.h | 397 #define GL_READ_BUFFER 0x0C02 macro
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/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/sg/src/gl/GL/ |
H A D | gl.h | 377 GL_READ_BUFFER = 0x0C02, enumerator
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/dports/graphics/glew/glew-2.2.0/auto/src/ |
H A D | glew_head.h | 426 #define GL_READ_BUFFER 0x0C02 macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_1_1.py | 402 GL_READ_BUFFER=_C('GL_READ_BUFFER',0x0C02) variable
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/GL/ |
H A D | gl.h | 256 #define GL_READ_BUFFER 0x0C02 macro
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/GL/ |
H A D | gl.h | 256 #define GL_READ_BUFFER 0x0C02 macro
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/r_d3d/ |
H A D | gl2d3d.h | 447 #define GL_READ_BUFFER 0x0C02 macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/gl/ |
H A D | Gl.h | 452 #define GL_READ_BUFFER 0x0C02 macro
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/dports/graphics/glew-wayland/glew-2.2.0/auto/src/ |
H A D | glew_head.h | 426 #define GL_READ_BUFFER 0x0C02 macro
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/dports/games/scorched3d/scorched-dep-win32/include/wx/wx/msw/gnuwin32/gl/ |
H A D | gl.h | 451 #define GL_READ_BUFFER 0x0C02 macro
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/src/ |
H A D | glew_head.h | 412 #define GL_READ_BUFFER 0x0C02 macro
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/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GLES2/include/GLES3/ |
H A D | gl3.h | 495 #define GL_READ_BUFFER 0x0C02 macro
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