/dports/devel/efl/efl-1.25.1/src/modules/evas/engines/gl_common/ |
H A D | evas_gl_define.h | 87 # define GL_RGB5 0x8050 macro
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/dports/multimedia/mencoder/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 121 #define GL_RGB5 0x8050 macro
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/dports/multimedia/mplayer/mplayer-export-2021-12-29/libvo/ |
H A D | gl_compat.h | 121 #define GL_RGB5 0x8050 macro
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgPlugins/OpenFlight/ |
H A D | PaletteRecords.cpp | 34 #define GL_RGB5 0x8050 macro
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgPlugins/OpenFlight/ |
H A D | PaletteRecords.cpp | 34 #define GL_RGB5 0x8050 macro
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_1_1.py | 79 GL_RGB5=_C('GL_RGB5',0x8050) variable
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/dports/cad/opencascade/opencascade-7.6.0/inc/ |
H A D | OpenGl_GLESExtensions.hxx | 42 #define GL_RGB5 0x8050 macro
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/dports/cad/opencascade/opencascade-7.6.0/src/OpenGl/ |
H A D | OpenGl_GLESExtensions.hxx | 42 #define GL_RGB5 0x8050 macro
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/dports/x11-clocks/glclock/glclock-6.0b6.0/ |
H A D | GLextensions.H | 150 #define GL_RGB5 0x8050 macro
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/dports/devel/py-cadquery-pywrap/pywrap-e8c7bc9/opencascade/ |
H A D | OpenGl_GlFunctions.hxx | 105 #define GL_RGB5 0x8050 macro
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/dports/graphics/milton/milton-1.9.1/src/ |
H A D | gl_enums.inl | 583 #define GL_RGB5 0x8050 macro
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/dports/graphics/jogamp-jogl/jogl/make/stub_includes/opengl/GL/ |
H A D | gl.h | 1224 #define GL_RGB5 0x8050 macro
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/dports/graphics/jogl/jogl-1.1.1_9/jogl/make/stub_includes/opengl/GL/ |
H A D | gl.h | 1292 #define GL_RGB5 0x8050 macro
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/dports/games/edge/Edge-1.35-source/lib_win32/glew-1.4/auto/src/ |
H A D | glew_head.h | 643 #define GL_RGB5 0x8050 macro
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/dports/games/frogatto/frogatto-1.3.1/MacOSJet/glew-1.9.0/auto/src/ |
H A D | glew_head.h | 691 #define GL_RGB5 0x8050 macro
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/dports/science/apbs/apbs-pdb2pqr-apbs-1.5-102-g500c1473/apbs/externals/fetk/sg/src/gl/GL/ |
H A D | gl.h | 600 GL_RGB5 = 0x8050, enumerator
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/dports/graphics/glew/glew-2.2.0/auto/src/ |
H A D | glew_head.h | 720 #define GL_RGB5 0x8050 macro
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/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_1_1.py | 419 GL_RGB5=_C('GL_RGB5',0x8050) variable
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/GL/ |
H A D | gl.h | 547 #define GL_RGB5 0x8050 macro
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/GL/ |
H A D | gl.h | 547 #define GL_RGB5 0x8050 macro
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/dports/games/doomlegacy/doomlegacy_1.48.8_source/src/hardware/r_d3d/ |
H A D | gl2d3d.h | 994 #define GL_RGB5 0x8050 macro
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/graphics/gl/ |
H A D | Gl.h | 999 #define GL_RGB5 0x8050 macro
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/dports/graphics/glew-wayland/glew-2.2.0/auto/src/ |
H A D | glew_head.h | 720 #define GL_RGB5 0x8050 macro
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/dports/games/scorched3d/scorched-dep-win32/include/wx/wx/msw/gnuwin32/gl/ |
H A D | gl.h | 996 #define GL_RGB5 0x8050 macro
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/dports/graphics/opencsg/OpenCSG-1.4.2/glew/auto/src/ |
H A D | glew_head.h | 706 #define GL_RGB5 0x8050 macro
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