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Searched defs:GL_RGB_FLOAT32_ATI (Results 1 – 25 of 292) sorted by relevance

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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/
H A DATI_texture_float.java41 int GL_RGB_FLOAT32_ATI = 0x8815; field
/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/ATI/
H A Dtexture_float.py25 GL_RGB_FLOAT32_ATI=_C('GL_RGB_FLOAT32_ATI',0x8815) variable
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/ATI/
H A Dtexture_float.py25 GL_RGB_FLOAT32_ATI=_C('GL_RGB_FLOAT32_ATI',0x8815) variable
/dports/games/cake/cake_src/cake/glsetup/
H A Dgl_ATI_ext.h1171 #define GL_RGB_FLOAT32_ATI 0x8815 macro
H A DglATI.h1171 #define GL_RGB_FLOAT32_ATI 0x8815 macro
H A Dgl_NV_ext.h2551 #define GL_RGB_FLOAT32_ATI 0x8815 macro
/dports/games/memonix/MemonixSourceCode/src/
H A DGLext.h2551 #define GL_RGB_FLOAT32_ATI 0x8815 macro
/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/lib/hotint/HotInt_V1/WCDriver3D/
H A Dextgl.h4825 #define GL_RGB_FLOAT32_ATI 0x8815 macro
/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/
H A Dglext.h2551 #define GL_RGB_FLOAT32_ATI 0x8815 macro
/dports/games/r1q2/r1q2-8012_5/ref_gl/
H A Dglext.h2718 #define GL_RGB_FLOAT32_ATI 0x8815 macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_opengl.h2725 #define GL_RGB_FLOAT32_ATI 0x8815 macro
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/
H A Dgl-enums.h7207 #define GL_RGB_FLOAT32_ATI 0x8815 macro
/dports/games/cube/cube_source/include/
H A DSDL_opengl.h2725 #define GL_RGB_FLOAT32_ATI 0x8815 macro
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/
H A Dglext.h2718 #define GL_RGB_FLOAT32_ATI 0x8815 macro
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/
H A Dglext.h2718 #define GL_RGB_FLOAT32_ATI 0x8815 macro
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h2902 #define GL_RGB_FLOAT32_ATI 0x8815 macro
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_opengl.h2902 #define GL_RGB_FLOAT32_ATI 0x8815 macro
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_opengl.h2906 #define GL_RGB_FLOAT32_ATI 0x8815 macro
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_opengl.h2906 #define GL_RGB_FLOAT32_ATI 0x8815 macro
/dports/cad/ldview/ldview-4.4/include/GL/
H A Dglext.h2847 #define GL_RGB_FLOAT32_ATI 0x8815 macro
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/
H A Dgl_ext_defs.h3607 #define GL_RGB_FLOAT32_ATI 0x8815 macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_opengl.h2902 #define GL_RGB_FLOAT32_ATI 0x8815 macro
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_opengl.h2902 #define GL_RGB_FLOAT32_ATI 0x8815 macro
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_opengl.h2906 #define GL_RGB_FLOAT32_ATI 0x8815 macro
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_opengl.h2902 #define GL_RGB_FLOAT32_ATI 0x8815 macro

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