/dports/x11-toolkits/irrlicht/irrlicht-1.8.5/source/Irrlicht/ |
H A D | glext.h | 125 #define GL_TEXTURE0 0x84C0 macro
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/dports/x11-clocks/glclock/glclock-6.0b6.0/ |
H A D | GLextensions.H | 454 #define GL_TEXTURE0 DEF_GL_TEXTURE0 macro
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/VERSION/ |
H A D | GL_1_3.py | 63 GL_TEXTURE0=_C('GL_TEXTURE0',0x84C0) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GLSC2/SC/ |
H A D | VERSION_2_0.py | 226 GL_TEXTURE0=_C('GL_TEXTURE0',0x84C0) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GLES1/VERSION/ |
H A D | GLES1_1_0.py | 274 GL_TEXTURE0=_C('GL_TEXTURE0',0x84C0) variable
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/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GLES2/VERSION/ |
H A D | GLES2_2_0.py | 245 GL_TEXTURE0=_C('GL_TEXTURE0',0x84C0) variable
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/dports/graphics/quesoglc/quesoglc-0.7.2/include/GL/ |
H A D | glew.h | 1226 #define GL_TEXTURE0 0x84C0 macro
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/dports/graphics/anttweakbar/AntTweakBar/src/ |
H A D | LoadOGLCore.h | 398 # define GL_TEXTURE0 0x84C0 macro
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/dports/games/criticalmass/CriticalMass-1.5/utilsgl/ |
H A D | GLee.h | 1267 #define GL_TEXTURE0 0x84C0 macro
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/dports/games/tenebrae/tenebrae_0/ |
H A D | gl_bumpparhelia.c | 140 #define GL_TEXTURE0 0x84C0 // GL_TEXTURE0_ARB macro
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/dports/games/lwjgl/lwjgl-2df01dd/src/native/common/GLES2/ |
H A D | gl2.h | 339 #define GL_TEXTURE0 0x84C0 macro
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengl/ |
H A D | GL13.java | 49 int GL_TEXTURE0 = 0x84C0; field
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/dports/games/lwjgl/lwjgl-2df01dd/src/templates/org/lwjgl/opengles/ |
H A D | GLES20.java | 330 int GL_TEXTURE0 = 0x84C0, field
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/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/ |
H A D | glext.h | 171 #define GL_TEXTURE0 0x84C0 macro
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/dports/games/egl/egl-0.3.1_9/renderer/ |
H A D | r_local.h | 199 #define GL_TEXTURE0 0x84C0 macro
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/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 182 #define GL_TEXTURE0 0x84C0 macro
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H A D | gl_rmain.c | 36 unsigned int GL_TEXTURE0, GL_TEXTURE1; variable
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/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_NV_ext.h | 179 #define GL_TEXTURE0 0x84C0 macro
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/dports/games/jfsw/jfsw-c434002/jfbuild/include/ |
H A D | glext.h | 123 #define GL_TEXTURE0 0x84C0 macro
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/dports/games/evq3/evq3/code/SDL12/include/ |
H A D | SDL_opengl.h | 237 #define GL_TEXTURE0 0x84C0 macro
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/dports/games/gtkradiant/GPL/GtkRadiant/include/ |
H A D | igl.h | 1178 #define GL_TEXTURE0 0x84C0 macro
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/dports/games/darkplaces/darkplaces/ |
H A D | glquake.h | 331 #define GL_TEXTURE0 0x84C0 macro
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/dports/games/alienarena/alienarena-7.66/source/ref_gl/ |
H A D | glext.h | 184 #define GL_TEXTURE0 0x84C0 macro
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H A D | r_main.c | 38 int GL_TEXTURE0, GL_TEXTURE1, GL_TEXTURE2, GL_TEXTURE3, GL_TEXTURE4, GL_TEXTURE5, GL_TEXTURE6, GL_T… variable
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/dports/devel/love08/love-0.8.0/src/modules/graphics/opengl/ |
H A D | GLee.h | 1130 #define GL_TEXTURE0 0x84C0 macro
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