/dports/emulators/fs-uae-launcher/fs-uae-launcher-3.0.5/OpenGL/raw/GL/SGI/ |
H A D | texture_color_table.py | 15 GL_TEXTURE_COLOR_TABLE_SGI=_C('GL_TEXTURE_COLOR_TABLE_SGI',0x80BC) variable
|
/dports/graphics/py-PyOpenGL/PyOpenGL-3.1.5/OpenGL/raw/GL/SGI/ |
H A D | texture_color_table.py | 15 GL_TEXTURE_COLOR_TABLE_SGI=_C('GL_TEXTURE_COLOR_TABLE_SGI',0x80BC) variable
|
/dports/science/medit/medit-2012.02.05_5/sources/GL.old/ |
H A D | glext.h | 396 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC macro
|
/dports/astro/openuniverse/openuniverse-1.0beta3/src/ |
H A D | glext.h | 396 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC macro
|
/dports/games/cube/cube_source/include/GL/ |
H A D | glext.h | 469 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC macro
|
/dports/games/q2p/Q2P-0.2-2006-12-31/win32/include/ |
H A D | glext.h | 433 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC macro
|
/dports/games/q2pro/q2pro/win32-libs-vc8/include/GL/ |
H A D | glext.h | 689 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC macro
|
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/GL/ |
H A D | glext.h | 687 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC macro
|
/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/GL/ |
H A D | glext.h | 687 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC macro
|
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/GL/ |
H A D | glext.h | 687 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC macro
|
/dports/games/cake/cake_src/cake/glsetup/ |
H A D | gl_NV_ext.h | 856 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC macro
|
/dports/games/memonix/MemonixSourceCode/src/ |
H A D | GLext.h | 856 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC macro
|
/dports/x11-toolkits/gtkglext/gtkglext-1.2.0/gdk/glext/ |
H A D | glext.h | 856 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC macro
|
/dports/games/r1q2/r1q2-8012_5/ref_gl/ |
H A D | glext.h | 1014 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC macro
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/ |
H A D | SDL_opengl.h | 1030 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC macro
|
/dports/games/sea-defender/Sea-Defender-d628051/snoutlib/ |
H A D | gl-enums.h | 8647 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC macro
|
/dports/games/cube/cube_source/include/ |
H A D | SDL_opengl.h | 1030 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC macro
|
/dports/graphics/ogre3d19/sinbad-ogre-dd30349ea667/RenderSystems/GL/include/GL/ |
H A D | glext.h | 1014 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC macro
|
/dports/graphics/ogre3d/ogre-1.11.6/RenderSystems/GL/include/GL/ |
H A D | glext.h | 1014 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC macro
|
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 1198 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC macro
|
/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/ |
H A D | SDL_opengl.h | 1198 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC macro
|
/dports/devel/sdl12/SDL-1.2.15/include/ |
H A D | SDL_opengl.h | 1202 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC macro
|
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/ |
H A D | SDL_opengl.h | 1202 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC macro
|
/dports/cad/ldview/ldview-4.4/include/GL/ |
H A D | glext.h | 1143 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC macro
|
/dports/devel/allegro/allegro-4.4.3.1/addons/allegrogl/include/allegrogl/GLext/ |
H A D | gl_ext_defs.h | 1606 #define GL_TEXTURE_COLOR_TABLE_SGI 0x80BC macro
|