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Searched defs:HAVE_LIBSDL_IMAGE (Results 1 – 15 of 15) sorted by relevance

/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/
H A Dconfig_ide.h50 #define HAVE_LIBSDL_IMAGE 1 macro
67 #define HAVE_LIBSDL_IMAGE 1 macro
/dports/games/pipenightdreams/pipenightdreams-0.10.0/src/
H A Dconfig.h11 #define HAVE_LIBSDL_IMAGE 1 macro
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/macosx/client/
H A Dconfig.h10 #define HAVE_LIBSDL_IMAGE 1 macro
/dports/games/tuxmath/tuxmath_w_fonts-2.0.3/
H A Dconfigure.ac92 AC_DEFINE([HAVE_LIBSDL_IMAGE],[1],[Define to 1 if you have the 'SDL_image' library]) definition
/dports/games/tuxtype/tuxtype-1.8.3/
H A Dconfigure.ac79 AC_DEFINE([HAVE_LIBSDL_IMAGE],[1],[Define to 1 if you have the 'SDL_image' library]) definition
/dports/games/tuxmath/t4k_common-0.1.1/
H A Dconfigure.ac90 AC_DEFINE([HAVE_LIBSDL_IMAGE],[1],[Define to 1 if you have the 'SDL_image' library]) definition
/dports/games/warmux/warmux-11.04/lib/warmux/include/
H A Dconfig_android.h40 #define HAVE_LIBSDL_IMAGE 1 macro
H A Dconfig_symbian.h41 #define HAVE_LIBSDL_IMAGE 1 macro
H A Dconfig_visual.h40 #define HAVE_LIBSDL_IMAGE 1 macro
/dports/games/prboom-plus/prboom-plus-2.5.1.3/VisualC9/
H A Dconfig.h163 #define HAVE_LIBSDL_IMAGE macro
/dports/games/prboom-plus/prboom-plus-2.5.1.3/VisualC8/
H A Dconfig.h161 #define HAVE_LIBSDL_IMAGE macro
/dports/games/alephone/alephone-release-20190331/PBProjects/
H A Dconfig.h38 #define HAVE_LIBSDL_IMAGE 1 macro
/dports/games/prboom-plus/prboom-plus-2.5.1.3/VisualC6/
H A Dconfig.h161 #define HAVE_LIBSDL_IMAGE macro
/dports/games/prboom-plus/prboom-plus-2.5.1.3/src/MAC/
H A Dconfig.h53 #define HAVE_LIBSDL_IMAGE macro
/dports/games/kobodeluxe/KoboDeluxe-0.5.1/
H A Daconfig.h36 #define HAVE_LIBSDL_IMAGE 1 macro