/dports/games/retroarch/RetroArch-1.9.7/gfx/include/ |
H A D | d3d9.h | 506 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) macro 626 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b) macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/mingw32/include/ |
H A D | d3d9.h | 412 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) macro 532 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b) macro
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/dports/devel/mingw32-bin-msvcrt/mingw32-bin-msvcrt-r4.0.3.1.a4.0.3.1/include/ |
H A D | d3d9.h | 412 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) macro 532 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b) macro
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/dports/lang/zig/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d9.h | 1427 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexSha… macro 1549 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b) macro
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/dports/lang/zig-devel/zig-0.9.0/lib/libc/include/any-windows-any/ |
H A D | d3d9.h | 1427 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexSha… macro 1549 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b) macro
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/ |
H A D | d3d9.h | 681 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) macro 801 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b) macro
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/3rdparty/dxsdk/include/ |
H A D | d3d9.h | 681 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) macro 801 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->CreateVertexShader(a,b) macro
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/dports/lang/clover/mesa-21.3.6/include/D3D9/ |
H A D | d3d9.h | 964 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) macro
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/dports/graphics/libosmesa-gallium/mesa-21.3.6/include/D3D9/ |
H A D | d3d9.h | 964 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) macro
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/dports/graphics/libosmesa/mesa-21.3.6/include/D3D9/ |
H A D | d3d9.h | 964 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) macro
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/dports/graphics/mesa-gallium-xa/mesa-21.3.6/include/D3D9/ |
H A D | d3d9.h | 964 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) macro
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/dports/graphics/mesa-libs/mesa-21.3.6/include/D3D9/ |
H A D | d3d9.h | 964 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) macro
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/dports/graphics/mesa-gallium-va/mesa-21.3.6/include/D3D9/ |
H A D | d3d9.h | 964 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) macro
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/dports/graphics/mesa-dri-gallium/mesa-21.3.6/include/D3D9/ |
H A D | d3d9.h | 964 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) macro
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/dports/graphics/mesa-gallium-vdpau/mesa-21.3.6/include/D3D9/ |
H A D | d3d9.h | 964 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) macro
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/dports/graphics/mesa-dri/mesa-21.3.6/include/D3D9/ |
H A D | d3d9.h | 964 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) macro
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/dports/graphics/mesa-devel/mesa-22.0-branchpoint-2059-ge8a63cf61ec/include/D3D9/ |
H A D | d3d9.h | 964 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) macro
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/dports/graphics/mesa-dri-classic/mesa-20.2.3/include/D3D9/ |
H A D | d3d9.h | 964 #define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b) macro
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