/dports/games/nethack33/nethack-3.3.1/include/ |
H A D | rm.h | 78 #define IS_WALL(typ) ((typ) && (typ) <= DBWALL) macro
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/dports/games/nethack33-nox11/nethack-3.3.1/include/ |
H A D | rm.h | 78 #define IS_WALL(typ) ((typ) && (typ) <= DBWALL) macro
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/dports/games/falconseye/falconseye-1.9.3_11/include/ |
H A D | rm.h | 78 #define IS_WALL(typ) ((typ) && (typ) <= DBWALL) macro
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/dports/games/nethack34/nethack-3.4.3/include/ |
H A D | rm.h | 78 #define IS_WALL(typ) ((typ) && (typ) <= DBWALL) macro
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/dports/games/nethack34-nox11/nethack-3.4.3/include/ |
H A D | rm.h | 78 #define IS_WALL(typ) ((typ) && (typ) <= DBWALL) macro
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/dports/games/vultures-eye/vulture-2.3.67/nethack/include/ |
H A D | rm.h | 78 #define IS_WALL(typ) ((typ) && (typ) <= DBWALL) macro
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/dports/games/vultures-eye/vulture-2.3.67/slashem/include/ |
H A D | rm.h | 79 #define IS_WALL(typ) ((typ) && (typ) <= DBWALL) macro
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/dports/games/vultures-eye/vulture-2.3.67/unnethack/include/ |
H A D | rm.h | 78 #define IS_WALL(typ) ((typ) && (typ) <= DBWALL) macro
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/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/include/ |
H A D | rm.h | 85 #define IS_WALL(typ) ((typ) && (typ) <= DBWALL) macro
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/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/include/ |
H A D | rm.h | 85 #define IS_WALL(typ) ((typ) && (typ) <= DBWALL) macro
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/dports/games/unnethack/unnethack-5.1.0-20131208/include/ |
H A D | rm.h | 83 #define IS_WALL(typ) ((typ) && (typ) <= DBWALL) macro
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/dports/games/xnethack/xNetHack-xnh6.1/include/ |
H A D | rm.h | 87 #define IS_WALL(typ) ((typ) && (typ) <= DBWALL) macro
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/dports/games/ivan/ivan-059/Main/Include/ |
H A D | ivandef.h | 1138 #define IS_WALL macro
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/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/ |
H A D | defs.h | 204 IS_WALL = 1, enumerator
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/dports/games/mirrormagic/mirrormagic-2.0.2/src/ |
H A D | main.h | 105 #define IS_WALL(e) (IS_MM_WALL(e) || IS_DF_WALL(e)) macro
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/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/ |
H A D | main.h | 624 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL) macro
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/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/ |
H A D | main.h | 627 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL) macro
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/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/ |
H A D | main.h | 624 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL) macro
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/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/ |
H A D | main.h | 627 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL) macro
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