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Searched defs:IS_WALL (Results 1 – 19 of 19) sorted by relevance

/dports/games/nethack33/nethack-3.3.1/include/
H A Drm.h78 #define IS_WALL(typ) ((typ) && (typ) <= DBWALL) macro
/dports/games/nethack33-nox11/nethack-3.3.1/include/
H A Drm.h78 #define IS_WALL(typ) ((typ) && (typ) <= DBWALL) macro
/dports/games/falconseye/falconseye-1.9.3_11/include/
H A Drm.h78 #define IS_WALL(typ) ((typ) && (typ) <= DBWALL) macro
/dports/games/nethack34/nethack-3.4.3/include/
H A Drm.h78 #define IS_WALL(typ) ((typ) && (typ) <= DBWALL) macro
/dports/games/nethack34-nox11/nethack-3.4.3/include/
H A Drm.h78 #define IS_WALL(typ) ((typ) && (typ) <= DBWALL) macro
/dports/games/vultures-eye/vulture-2.3.67/nethack/include/
H A Drm.h78 #define IS_WALL(typ) ((typ) && (typ) <= DBWALL) macro
/dports/games/vultures-eye/vulture-2.3.67/slashem/include/
H A Drm.h79 #define IS_WALL(typ) ((typ) && (typ) <= DBWALL) macro
/dports/games/vultures-eye/vulture-2.3.67/unnethack/include/
H A Drm.h78 #define IS_WALL(typ) ((typ) && (typ) <= DBWALL) macro
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/include/
H A Drm.h85 #define IS_WALL(typ) ((typ) && (typ) <= DBWALL) macro
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/include/
H A Drm.h85 #define IS_WALL(typ) ((typ) && (typ) <= DBWALL) macro
/dports/games/unnethack/unnethack-5.1.0-20131208/include/
H A Drm.h83 #define IS_WALL(typ) ((typ) && (typ) <= DBWALL) macro
/dports/games/xnethack/xNetHack-xnh6.1/include/
H A Drm.h87 #define IS_WALL(typ) ((typ) && (typ) <= DBWALL) macro
/dports/games/ivan/ivan-059/Main/Include/
H A Divandef.h1138 #define IS_WALL macro
/dports/games/freedroidrpg/freedroidrpg-0.16.1/src/
H A Ddefs.h204 IS_WALL = 1, enumerator
/dports/games/mirrormagic/mirrormagic-2.0.2/src/
H A Dmain.h105 #define IS_WALL(e) (IS_MM_WALL(e) || IS_DF_WALL(e)) macro
/dports/games/rnd_jue/rnd_jue-3.3.0.0/src/
H A Dmain.h624 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL) macro
/dports/games/rnd_jue/rocksndiamonds-3.3.1.0/src/
H A Dmain.h627 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL) macro
/dports/games/rocksndiamonds/rnd_jue-3.3.0.0/src/
H A Dmain.h624 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL) macro
/dports/games/rocksndiamonds/rocksndiamonds-3.3.1.2/src/
H A Dmain.h627 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL) macro