1 /*********************************************************** 2 * Rocks'n'Diamonds -- McDuffin Strikes Back! * 3 *----------------------------------------------------------* 4 * (c) 1995-2006 Artsoft Entertainment * 5 * Holger Schemel * 6 * Detmolder Strasse 189 * 7 * 33604 Bielefeld * 8 * Germany * 9 * e-mail: info@artsoft.org * 10 *----------------------------------------------------------* 11 * main.h * 12 ***********************************************************/ 13 14 #ifndef MAIN_H 15 #define MAIN_H 16 17 #include <time.h> 18 #include <sys/time.h> 19 #include <sys/types.h> 20 #include <sys/stat.h> 21 #include <errno.h> 22 #include <unistd.h> 23 #include <fcntl.h> 24 25 #include "libgame/libgame.h" 26 #include "game_em/game_em.h" 27 #include "game_sp/game_sp.h" 28 29 #include "conf_gfx.h" /* include auto-generated data structure definitions */ 30 #include "conf_snd.h" /* include auto-generated data structure definitions */ 31 #include "conf_mus.h" /* include auto-generated data structure definitions */ 32 33 34 #define IMG_UNDEFINED (-1) 35 #define IMG_EMPTY IMG_EMPTY_SPACE 36 #define IMG_SP_EMPTY IMG_EMPTY_SPACE 37 #define IMG_SP_EMPTY_SPACE IMG_EMPTY_SPACE 38 #define IMG_EXPLOSION IMG_DEFAULT_EXPLODING 39 #define IMG_CHAR_START IMG_CHAR_SPACE 40 #define IMG_STEEL_CHAR_START IMG_STEEL_CHAR_SPACE 41 #define IMG_CUSTOM_START IMG_CUSTOM_1 42 43 #define SND_UNDEFINED (-1) 44 #define MUS_UNDEFINED (-1) 45 46 #if 0 47 #define WIN_XSIZE 672 48 #define WIN_YSIZE 560 49 #endif 50 51 #define DEFAULT_FULLSCREEN_MODE "800x600" 52 53 #if 0 54 #define SCR_FIELDX 17 55 #define SCR_FIELDY 17 56 #endif 57 #define MAX_BUF_XSIZE (SCR_FIELDX + 2) 58 #define MAX_BUF_YSIZE (SCR_FIELDY + 2) 59 #define MIN_LEV_FIELDX 3 60 #define MIN_LEV_FIELDY 3 61 #define STD_LEV_FIELDX 64 62 #define STD_LEV_FIELDY 32 63 #define MAX_LEV_FIELDX MAX_PLAYFIELD_WIDTH 64 #define MAX_LEV_FIELDY MAX_PLAYFIELD_HEIGHT 65 66 #define MIN_SCROLL_DELAY 0 67 #define STD_SCROLL_DELAY 3 68 #define MAX_SCROLL_DELAY 8 69 70 #define SCREENX(a) ((a) - scroll_x) 71 #define SCREENY(a) ((a) - scroll_y) 72 #define LEVELX(a) ((a) + scroll_x) 73 #define LEVELY(a) ((a) + scroll_y) 74 75 #define IN_FIELD(x, y, xsize, ysize) ((x) >= 0 && (x) < (xsize) && \ 76 (y) >= 0 && (y) < (ysize)) 77 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax) \ 78 ((x) >= (xmin) && (x) <= (xmax) && \ 79 (y) >= (ymin) && (y) <= (ymax)) 80 81 #define IN_VIS_FIELD(x, y) IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY) 82 #define IN_LEV_FIELD(x, y) IN_FIELD(x, y, lev_fieldx, lev_fieldy) 83 #define IN_SCR_FIELD(x, y) IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2) 84 85 /* values for configurable properties (custom elem's only, else pre-defined) */ 86 /* (never change these values, as they are stored in level files!) */ 87 #define EP_DIGGABLE 0 88 #define EP_COLLECTIBLE_ONLY 1 89 #define EP_DONT_RUN_INTO 2 90 #define EP_DONT_COLLIDE_WITH 3 91 #define EP_DONT_TOUCH 4 92 #define EP_INDESTRUCTIBLE 5 93 #define EP_SLIPPERY 6 94 #define EP_CAN_CHANGE 7 95 #define EP_CAN_MOVE 8 96 #define EP_CAN_FALL 9 97 #define EP_CAN_SMASH_PLAYER 10 98 #define EP_CAN_SMASH_ENEMIES 11 99 #define EP_CAN_SMASH_EVERYTHING 12 100 #define EP_EXPLODES_BY_FIRE 13 101 #define EP_EXPLODES_SMASHED 14 102 #define EP_EXPLODES_IMPACT 15 103 #define EP_WALKABLE_OVER 16 104 #define EP_WALKABLE_INSIDE 17 105 #define EP_WALKABLE_UNDER 18 106 #define EP_PASSABLE_OVER 19 107 #define EP_PASSABLE_INSIDE 20 108 #define EP_PASSABLE_UNDER 21 109 #define EP_DROPPABLE 22 110 #define EP_EXPLODES_1X1_OLD 23 111 #define EP_PUSHABLE 24 112 #define EP_EXPLODES_CROSS_OLD 25 113 #define EP_PROTECTED 26 114 #define EP_CAN_MOVE_INTO_ACID 27 115 #define EP_THROWABLE 28 116 #define EP_CAN_EXPLODE 29 117 #define EP_GRAVITY_REACHABLE 30 118 #define EP_DONT_GET_HIT_BY 31 119 120 /* values for pre-defined properties */ 121 /* (from here on, values can be changed by inserting new values) */ 122 #define EP_PLAYER 32 123 #define EP_CAN_PASS_MAGIC_WALL 33 124 #define EP_CAN_PASS_DC_MAGIC_WALL 34 125 #define EP_SWITCHABLE 35 126 #define EP_BD_ELEMENT 36 127 #define EP_SP_ELEMENT 37 128 #define EP_SB_ELEMENT 38 129 #define EP_GEM 39 130 #define EP_FOOD_DARK_YAMYAM 40 131 #define EP_FOOD_PENGUIN 41 132 #define EP_FOOD_PIG 42 133 #define EP_HISTORIC_WALL 43 134 #define EP_HISTORIC_SOLID 44 135 #define EP_CLASSIC_ENEMY 45 136 #define EP_BELT 46 137 #define EP_BELT_ACTIVE 47 138 #define EP_BELT_SWITCH 48 139 #define EP_TUBE 49 140 #define EP_ACID_POOL 50 141 #define EP_KEYGATE 51 142 #define EP_AMOEBOID 52 143 #define EP_AMOEBALIVE 53 144 #define EP_HAS_EDITOR_CONTENT 54 145 #define EP_CAN_TURN_EACH_MOVE 55 146 #define EP_CAN_GROW 56 147 #define EP_ACTIVE_BOMB 57 148 #define EP_INACTIVE 58 149 150 /* values for special configurable properties (depending on level settings) */ 151 #define EP_EM_SLIPPERY_WALL 59 152 153 /* values for special graphics properties (no effect on game engine) */ 154 #define EP_GFX_CRUMBLED 60 155 156 /* values for derived properties (determined from properties above) */ 157 #define EP_ACCESSIBLE_OVER 61 158 #define EP_ACCESSIBLE_INSIDE 62 159 #define EP_ACCESSIBLE_UNDER 63 160 #define EP_WALKABLE 64 161 #define EP_PASSABLE 65 162 #define EP_ACCESSIBLE 66 163 #define EP_COLLECTIBLE 67 164 #define EP_SNAPPABLE 68 165 #define EP_WALL 69 166 #define EP_SOLID_FOR_PUSHING 70 167 #define EP_DRAGONFIRE_PROOF 71 168 #define EP_EXPLOSION_PROOF 72 169 #define EP_CAN_SMASH 73 170 #define EP_EXPLODES_3X3_OLD 74 171 #define EP_CAN_EXPLODE_BY_FIRE 75 172 #define EP_CAN_EXPLODE_SMASHED 76 173 #define EP_CAN_EXPLODE_IMPACT 77 174 #define EP_SP_PORT 78 175 #define EP_CAN_EXPLODE_BY_DRAGONFIRE 79 176 #define EP_CAN_EXPLODE_BY_EXPLOSION 80 177 #define EP_COULD_MOVE_INTO_ACID 81 178 #define EP_MAYBE_DONT_COLLIDE_WITH 82 179 #define EP_CAN_BE_CLONED_BY_ANDROID 83 180 181 /* values for internal purpose only (level editor) */ 182 #define EP_WALK_TO_OBJECT 84 183 #define EP_DEADLY 85 184 #define EP_EDITOR_CASCADE 86 185 #define EP_EDITOR_CASCADE_ACTIVE 87 186 #define EP_EDITOR_CASCADE_INACTIVE 88 187 188 /* values for internal purpose only (game engine) */ 189 #define EP_HAS_ACTION 89 190 #define EP_CAN_CHANGE_OR_HAS_ACTION 90 191 192 /* values for internal purpose only (other) */ 193 #define EP_OBSOLETE 91 194 195 #define NUM_ELEMENT_PROPERTIES 92 196 197 #define NUM_EP_BITFIELDS ((NUM_ELEMENT_PROPERTIES + 31) / 32) 198 #define EP_BITFIELD_BASE_NR 0 199 200 #define EP_BITMASK_BASE_DEFAULT (1 << EP_CAN_MOVE_INTO_ACID) 201 #define EP_BITMASK_DEFAULT 0 202 203 #define PROPERTY_BIT(p) (1 << ((p) % 32)) 204 #define PROPERTY_VAR(e,p) (element_info[e].properties[(p) / 32]) 205 #define HAS_PROPERTY(e,p) ((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0) 206 #define SET_PROPERTY(e,p,v) ((v) ? \ 207 (PROPERTY_VAR(e,p) |= PROPERTY_BIT(p)) : \ 208 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p))) 209 210 211 /* values for change events for custom elements (stored in level file) */ 212 #define CE_DELAY 0 213 #define CE_TOUCHED_BY_PLAYER 1 214 #define CE_PRESSED_BY_PLAYER 2 215 #define CE_PUSHED_BY_PLAYER 3 216 #define CE_DROPPED_BY_PLAYER 4 217 #define CE_HITTING_SOMETHING 5 218 #define CE_IMPACT 6 219 #define CE_SMASHED 7 220 #define CE_TOUCHING_X 8 221 #define CE_CHANGE_OF_X 9 222 #define CE_EXPLOSION_OF_X 10 223 #define CE_PLAYER_TOUCHES_X 11 224 #define CE_PLAYER_PRESSES_X 12 225 #define CE_PLAYER_PUSHES_X 13 226 #define CE_PLAYER_COLLECTS_X 14 227 #define CE_PLAYER_DROPS_X 15 228 #define CE_VALUE_GETS_ZERO 16 229 #define CE_VALUE_GETS_ZERO_OF_X 17 230 #define CE_BY_OTHER_ACTION 18 231 #define CE_BY_DIRECT_ACTION 19 232 #define CE_PLAYER_DIGS_X 20 233 #define CE_ENTERED_BY_PLAYER 21 234 #define CE_LEFT_BY_PLAYER 22 235 #define CE_PLAYER_ENTERS_X 23 236 #define CE_PLAYER_LEAVES_X 24 237 #define CE_SWITCHED 25 238 #define CE_SWITCH_OF_X 26 239 #define CE_HIT_BY_SOMETHING 27 240 #define CE_HITTING_X 28 241 #define CE_HIT_BY_X 29 242 #define CE_BLOCKED 30 243 #define CE_SWITCHED_BY_PLAYER 31 244 #define CE_PLAYER_SWITCHES_X 32 245 #define CE_SNAPPED_BY_PLAYER 33 246 #define CE_PLAYER_SNAPS_X 34 247 #define CE_MOVE_OF_X 35 248 #define CE_DIGGING_X 36 249 #define CE_CREATION_OF_X 37 250 #define CE_SCORE_GETS_ZERO 38 251 #define CE_SCORE_GETS_ZERO_OF_X 39 252 #define CE_VALUE_CHANGES 40 253 #define CE_VALUE_CHANGES_OF_X 41 254 #define CE_SCORE_CHANGES 42 255 #define CE_SCORE_CHANGES_OF_X 43 256 257 #define NUM_CHANGE_EVENTS 44 258 259 #define NUM_CE_BITFIELDS ((NUM_CHANGE_EVENTS + 31) / 32) 260 261 #define CE_BITMASK_DEFAULT 0 262 263 #define CH_EVENT_BITFIELD_NR(e) (e / 32) 264 #define CH_EVENT_BIT(e) (1 << ((e) % 32)) 265 266 #define CH_EVENT_VAR(e,c) (element_info[e].change->has_event[c]) 267 #define CH_ANY_EVENT_VAR(e,c) (element_info[e].has_change_event[c]) 268 269 #define PAGE_HAS_CHANGE_EVENT(p,c) ((p)->has_event[c]) 270 #define HAS_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \ 271 CH_EVENT_VAR(e,c)) 272 #define HAS_ANY_CHANGE_EVENT(e,c) (IS_CUSTOM_ELEMENT(e) && \ 273 CH_ANY_EVENT_VAR(e,c)) 274 275 #define SET_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \ 276 CH_EVENT_VAR(e,c) = (v) : 0) 277 #define SET_ANY_CHANGE_EVENT(e,c,v) (IS_CUSTOM_ELEMENT(e) ? \ 278 CH_ANY_EVENT_VAR(e,c) = (v) : 0) 279 280 /* values for player bitmasks */ 281 #define PLAYER_BITS_NONE 0 282 #define PLAYER_BITS_1 (1 << 0) 283 #define PLAYER_BITS_2 (1 << 1) 284 #define PLAYER_BITS_3 (1 << 2) 285 #define PLAYER_BITS_4 (1 << 3) 286 #define PLAYER_BITS_ANY (PLAYER_BITS_1 | \ 287 PLAYER_BITS_2 | \ 288 PLAYER_BITS_3 | \ 289 PLAYER_BITS_4) 290 #define PLAYER_BITS_TRIGGER (1 << 4) 291 #define PLAYER_BITS_ACTION (1 << 5) 292 293 /* values for move directions (bits 0 - 3: basic move directions) */ 294 #define MV_BIT_PREVIOUS 4 295 #define MV_BIT_TRIGGER 5 296 #define MV_BIT_TRIGGER_BACK 6 297 #define MV_BIT_NORMAL MV_BIT_TRIGGER 298 #define MV_BIT_REVERSE MV_BIT_TRIGGER_BACK 299 300 #define MV_PREVIOUS (1 << MV_BIT_PREVIOUS) 301 #define MV_TRIGGER (1 << MV_BIT_TRIGGER) 302 #define MV_TRIGGER_BACK (1 << MV_BIT_TRIGGER_BACK) 303 #define MV_NORMAL (1 << MV_BIT_NORMAL) 304 #define MV_REVERSE (1 << MV_BIT_REVERSE) 305 306 /* values for move stepsize */ 307 #define STEPSIZE_NOT_MOVING 0 308 #define STEPSIZE_VERY_SLOW 1 309 #define STEPSIZE_SLOW 2 310 #define STEPSIZE_NORMAL 4 311 #define STEPSIZE_FAST 8 312 #define STEPSIZE_VERY_FAST 16 313 #define STEPSIZE_EVEN_FASTER 32 314 #define STEPSIZE_SLOWER 50 /* (symbolic value only) */ 315 #define STEPSIZE_FASTER 200 /* (symbolic value only) */ 316 #define STEPSIZE_RESET 100 /* (symbolic value only) */ 317 318 /* values for change side for custom elements */ 319 #define CH_SIDE_NONE MV_NONE 320 #define CH_SIDE_LEFT MV_LEFT 321 #define CH_SIDE_RIGHT MV_RIGHT 322 #define CH_SIDE_TOP MV_UP 323 #define CH_SIDE_BOTTOM MV_DOWN 324 #define CH_SIDE_LEFT_RIGHT MV_HORIZONTAL 325 #define CH_SIDE_TOP_BOTTOM MV_VERTICAL 326 #define CH_SIDE_ANY MV_ANY_DIRECTION 327 328 /* values for change player for custom elements */ 329 #define CH_PLAYER_NONE PLAYER_BITS_NONE 330 #define CH_PLAYER_1 PLAYER_BITS_1 331 #define CH_PLAYER_2 PLAYER_BITS_2 332 #define CH_PLAYER_3 PLAYER_BITS_3 333 #define CH_PLAYER_4 PLAYER_BITS_4 334 #define CH_PLAYER_ANY PLAYER_BITS_ANY 335 336 /* values for change page for custom elements */ 337 #define CH_PAGE_ANY_FILE (0xff) 338 #define CH_PAGE_ANY (0xffffffff) 339 340 /* values for change power for custom elements */ 341 #define CP_WHEN_EMPTY 0 342 #define CP_WHEN_DIGGABLE 1 343 #define CP_WHEN_DESTRUCTIBLE 2 344 #define CP_WHEN_COLLECTIBLE 3 345 #define CP_WHEN_REMOVABLE 4 346 #define CP_WHEN_WALKABLE 5 347 348 /* values for change actions for custom elements (stored in level file) */ 349 #define CA_NO_ACTION 0 350 #define CA_EXIT_PLAYER 1 351 #define CA_KILL_PLAYER 2 352 #define CA_MOVE_PLAYER 3 353 #define CA_RESTART_LEVEL 4 354 #define CA_SHOW_ENVELOPE 5 355 #define CA_SET_LEVEL_TIME 6 356 #define CA_SET_LEVEL_GEMS 7 357 #define CA_SET_LEVEL_SCORE 8 358 #define CA_SET_LEVEL_WIND 9 359 #define CA_SET_PLAYER_GRAVITY 10 360 #define CA_SET_PLAYER_KEYS 11 361 #define CA_SET_PLAYER_SPEED 12 362 #define CA_SET_PLAYER_SHIELD 13 363 #define CA_SET_PLAYER_ARTWORK 14 364 #define CA_SET_CE_SCORE 15 365 #define CA_SET_CE_VALUE 16 366 #define CA_SET_ENGINE_SCAN_MODE 17 367 #define CA_SET_PLAYER_INVENTORY 18 368 #define CA_SET_CE_ARTWORK 19 369 #define CA_SET_LEVEL_RANDOM_SEED 20 370 371 #define CA_HEADLINE_LEVEL_ACTIONS 250 372 #define CA_HEADLINE_PLAYER_ACTIONS 251 373 #define CA_HEADLINE_CE_ACTIONS 252 374 #define CA_HEADLINE_ENGINE_ACTIONS 253 375 #define CA_UNDEFINED 255 376 377 /* values for change action mode for custom elements */ 378 #define CA_MODE_UNDEFINED 0 379 #define CA_MODE_SET 1 380 #define CA_MODE_ADD 2 381 #define CA_MODE_SUBTRACT 3 382 #define CA_MODE_MULTIPLY 4 383 #define CA_MODE_DIVIDE 5 384 #define CA_MODE_MODULO 6 385 386 /* values for change action parameters for custom elements */ 387 #define CA_ARG_MIN 0 388 #define CA_ARG_0 0 389 #define CA_ARG_1 1 390 #define CA_ARG_2 2 391 #define CA_ARG_3 3 392 #define CA_ARG_4 4 393 #define CA_ARG_5 5 394 #define CA_ARG_6 6 395 #define CA_ARG_7 7 396 #define CA_ARG_8 8 397 #define CA_ARG_9 9 398 #define CA_ARG_10 10 399 #define CA_ARG_100 100 400 #define CA_ARG_1000 1000 401 #define CA_ARG_MAX 9999 402 #define CA_ARG_PLAYER 10000 403 #define CA_ARG_PLAYER_1 (CA_ARG_PLAYER + PLAYER_BITS_1) 404 #define CA_ARG_PLAYER_2 (CA_ARG_PLAYER + PLAYER_BITS_2) 405 #define CA_ARG_PLAYER_3 (CA_ARG_PLAYER + PLAYER_BITS_3) 406 #define CA_ARG_PLAYER_4 (CA_ARG_PLAYER + PLAYER_BITS_4) 407 #define CA_ARG_PLAYER_ANY (CA_ARG_PLAYER + PLAYER_BITS_ANY) 408 #define CA_ARG_PLAYER_TRIGGER (CA_ARG_PLAYER + PLAYER_BITS_TRIGGER) 409 #define CA_ARG_PLAYER_ACTION (CA_ARG_PLAYER + PLAYER_BITS_ACTION) 410 #define CA_ARG_PLAYER_HEADLINE (CA_ARG_PLAYER + 999) 411 #define CA_ARG_NUMBER 11000 412 #define CA_ARG_NUMBER_MIN (CA_ARG_NUMBER + 0) 413 #define CA_ARG_NUMBER_MAX (CA_ARG_NUMBER + 1) 414 #define CA_ARG_NUMBER_RESET (CA_ARG_NUMBER + 2) 415 #define CA_ARG_NUMBER_CE_SCORE (CA_ARG_NUMBER + 3) 416 #define CA_ARG_NUMBER_CE_VALUE (CA_ARG_NUMBER + 4) 417 #define CA_ARG_NUMBER_CE_DELAY (CA_ARG_NUMBER + 5) 418 #define CA_ARG_NUMBER_LEVEL_TIME (CA_ARG_NUMBER + 6) 419 #define CA_ARG_NUMBER_LEVEL_GEMS (CA_ARG_NUMBER + 7) 420 #define CA_ARG_NUMBER_LEVEL_SCORE (CA_ARG_NUMBER + 8) 421 #define CA_ARG_NUMBER_HEADLINE (CA_ARG_NUMBER + 999) 422 #define CA_ARG_ELEMENT 12000 423 #define CA_ARG_ELEMENT_RESET (CA_ARG_ELEMENT + 0) 424 #define CA_ARG_ELEMENT_TARGET (CA_ARG_ELEMENT + 1) 425 #define CA_ARG_ELEMENT_TRIGGER (CA_ARG_ELEMENT + 2) 426 #define CA_ARG_ELEMENT_ACTION (CA_ARG_ELEMENT + 7) 427 #define CA_ARG_ELEMENT_HEADLINE (CA_ARG_ELEMENT + 997) 428 #define CA_ARG_ELEMENT_CV_TARGET (CA_ARG_ELEMENT_TARGET) 429 #define CA_ARG_ELEMENT_CV_TRIGGER (CA_ARG_ELEMENT_TRIGGER) 430 #define CA_ARG_ELEMENT_CV_ACTION (CA_ARG_ELEMENT_ACTION) 431 #define CA_ARG_ELEMENT_CV_HEADLINE (CA_ARG_ELEMENT_HEADLINE) 432 #define CA_ARG_ELEMENT_NR_TARGET (CA_ARG_ELEMENT + 3) 433 #define CA_ARG_ELEMENT_NR_TRIGGER (CA_ARG_ELEMENT + 4) 434 #define CA_ARG_ELEMENT_NR_ACTION (CA_ARG_ELEMENT + 8) 435 #define CA_ARG_ELEMENT_NR_HEADLINE (CA_ARG_ELEMENT + 998) 436 #define CA_ARG_ELEMENT_CS_TARGET (CA_ARG_ELEMENT + 5) 437 #define CA_ARG_ELEMENT_CS_TRIGGER (CA_ARG_ELEMENT + 6) 438 #define CA_ARG_ELEMENT_CS_ACTION (CA_ARG_ELEMENT + 9) 439 #define CA_ARG_ELEMENT_CS_HEADLINE (CA_ARG_ELEMENT + 999) 440 #define CA_ARG_SPEED 13000 441 #define CA_ARG_SPEED_NOT_MOVING (CA_ARG_SPEED + STEPSIZE_NOT_MOVING) 442 #define CA_ARG_SPEED_VERY_SLOW (CA_ARG_SPEED + STEPSIZE_VERY_SLOW) 443 #define CA_ARG_SPEED_SLOW (CA_ARG_SPEED + STEPSIZE_SLOW) 444 #define CA_ARG_SPEED_NORMAL (CA_ARG_SPEED + STEPSIZE_NORMAL) 445 #define CA_ARG_SPEED_FAST (CA_ARG_SPEED + STEPSIZE_FAST) 446 #define CA_ARG_SPEED_VERY_FAST (CA_ARG_SPEED + STEPSIZE_VERY_FAST) 447 #define CA_ARG_SPEED_EVEN_FASTER (CA_ARG_SPEED + STEPSIZE_EVEN_FASTER) 448 #define CA_ARG_SPEED_SLOWER (CA_ARG_SPEED + STEPSIZE_SLOWER) 449 #define CA_ARG_SPEED_FASTER (CA_ARG_SPEED + STEPSIZE_FASTER) 450 #define CA_ARG_SPEED_RESET (CA_ARG_SPEED + STEPSIZE_RESET) 451 #define CA_ARG_SPEED_HEADLINE (CA_ARG_SPEED + 999) 452 #define CA_ARG_GRAVITY 14000 453 #define CA_ARG_GRAVITY_OFF (CA_ARG_GRAVITY + 0) 454 #define CA_ARG_GRAVITY_ON (CA_ARG_GRAVITY + 1) 455 #define CA_ARG_GRAVITY_TOGGLE (CA_ARG_GRAVITY + 2) 456 #define CA_ARG_GRAVITY_HEADLINE (CA_ARG_GRAVITY + 999) 457 #define CA_ARG_DIRECTION 15000 458 #define CA_ARG_DIRECTION_NONE (CA_ARG_DIRECTION + MV_NONE) 459 #define CA_ARG_DIRECTION_LEFT (CA_ARG_DIRECTION + MV_LEFT) 460 #define CA_ARG_DIRECTION_RIGHT (CA_ARG_DIRECTION + MV_RIGHT) 461 #define CA_ARG_DIRECTION_UP (CA_ARG_DIRECTION + MV_UP) 462 #define CA_ARG_DIRECTION_DOWN (CA_ARG_DIRECTION + MV_DOWN) 463 #define CA_ARG_DIRECTION_TRIGGER (CA_ARG_DIRECTION + MV_TRIGGER) 464 #define CA_ARG_DIRECTION_TRIGGER_BACK (CA_ARG_DIRECTION + MV_TRIGGER_BACK) 465 #define CA_ARG_DIRECTION_HEADLINE (CA_ARG_DIRECTION + 999) 466 #define CA_ARG_SHIELD 16000 467 #define CA_ARG_SHIELD_OFF (CA_ARG_SHIELD + 0) 468 #define CA_ARG_SHIELD_NORMAL (CA_ARG_SHIELD + 1) 469 #define CA_ARG_SHIELD_DEADLY (CA_ARG_SHIELD + 2) 470 #define CA_ARG_SHIELD_HEADLINE (CA_ARG_SHIELD + 999) 471 #define CA_ARG_SCAN_MODE 17000 472 #define CA_ARG_SCAN_MODE_NORMAL (CA_ARG_SCAN_MODE + MV_NORMAL) 473 #define CA_ARG_SCAN_MODE_REVERSE (CA_ARG_SCAN_MODE + MV_REVERSE) 474 #define CA_ARG_SCAN_MODE_HEADLINE (CA_ARG_SCAN_MODE + 999) 475 #define CA_ARG_INVENTORY 18000 476 #define CA_ARG_INVENTORY_RESET (CA_ARG_INVENTORY + 0) 477 #define CA_ARG_INVENTORY_RM_TARGET (CA_ARG_INVENTORY + 1) 478 #define CA_ARG_INVENTORY_RM_TRIGGER (CA_ARG_INVENTORY + 2) 479 #define CA_ARG_INVENTORY_RM_ACTION (CA_ARG_INVENTORY + 3) 480 #define CA_ARG_INVENTORY_RM_FIRST (CA_ARG_INVENTORY + 4) 481 #define CA_ARG_INVENTORY_RM_LAST (CA_ARG_INVENTORY + 5) 482 #define CA_ARG_INVENTORY_RM_ALL (CA_ARG_INVENTORY + 6) 483 #define CA_ARG_INVENTORY_HEADLINE (CA_ARG_INVENTORY + 998) 484 #define CA_ARG_INVENTORY_RM_HEADLINE (CA_ARG_INVENTORY + 999) 485 #define CA_ARG_UNDEFINED 65535 486 487 /* values for custom move patterns (bits 0 - 3: basic move directions) */ 488 #define MV_BIT_TOWARDS_PLAYER 4 489 #define MV_BIT_AWAY_FROM_PLAYER 5 490 #define MV_BIT_ALONG_LEFT_SIDE 6 491 #define MV_BIT_ALONG_RIGHT_SIDE 7 492 #define MV_BIT_TURNING_LEFT 8 493 #define MV_BIT_TURNING_RIGHT 9 494 #define MV_BIT_WHEN_PUSHED 10 495 #define MV_BIT_MAZE_RUNNER 11 496 #define MV_BIT_MAZE_HUNTER 12 497 #define MV_BIT_WHEN_DROPPED 13 498 #define MV_BIT_TURNING_LEFT_RIGHT 14 499 #define MV_BIT_TURNING_RIGHT_LEFT 15 500 #define MV_BIT_TURNING_RANDOM 16 501 #define MV_BIT_WIND_DIRECTION 17 502 503 /* values for custom move patterns */ 504 #define MV_TOWARDS_PLAYER (1 << MV_BIT_TOWARDS_PLAYER) 505 #define MV_AWAY_FROM_PLAYER (1 << MV_BIT_AWAY_FROM_PLAYER) 506 #define MV_ALONG_LEFT_SIDE (1 << MV_BIT_ALONG_LEFT_SIDE) 507 #define MV_ALONG_RIGHT_SIDE (1 << MV_BIT_ALONG_RIGHT_SIDE) 508 #define MV_TURNING_LEFT (1 << MV_BIT_TURNING_LEFT) 509 #define MV_TURNING_RIGHT (1 << MV_BIT_TURNING_RIGHT) 510 #define MV_WHEN_PUSHED (1 << MV_BIT_WHEN_PUSHED) 511 #define MV_MAZE_RUNNER (1 << MV_BIT_MAZE_RUNNER) 512 #define MV_MAZE_HUNTER (1 << MV_BIT_MAZE_HUNTER) 513 #define MV_MAZE_RUNNER_STYLE (MV_MAZE_RUNNER | MV_MAZE_HUNTER) 514 #define MV_WHEN_DROPPED (1 << MV_BIT_WHEN_DROPPED) 515 #define MV_TURNING_LEFT_RIGHT (1 << MV_BIT_TURNING_LEFT_RIGHT) 516 #define MV_TURNING_RIGHT_LEFT (1 << MV_BIT_TURNING_RIGHT_LEFT) 517 #define MV_TURNING_RANDOM (1 << MV_BIT_TURNING_RANDOM) 518 #define MV_WIND_DIRECTION (1 << MV_BIT_WIND_DIRECTION) 519 520 /* values for initial move direction */ 521 #define MV_START_NONE (MV_NONE) 522 #define MV_START_AUTOMATIC (MV_NONE) 523 #define MV_START_LEFT (MV_LEFT) 524 #define MV_START_RIGHT (MV_RIGHT) 525 #define MV_START_UP (MV_UP) 526 #define MV_START_DOWN (MV_DOWN) 527 #define MV_START_RANDOM (MV_ALL_DIRECTIONS) 528 #define MV_START_PREVIOUS (MV_PREVIOUS) 529 530 /* values for elements left behind by custom elements */ 531 #define LEAVE_TYPE_UNLIMITED 0 532 #define LEAVE_TYPE_LIMITED 1 533 534 /* values for slippery property for custom elements */ 535 #define SLIPPERY_ANY_RANDOM 0 536 #define SLIPPERY_ANY_LEFT_RIGHT 1 537 #define SLIPPERY_ANY_RIGHT_LEFT 2 538 #define SLIPPERY_ONLY_LEFT 3 539 #define SLIPPERY_ONLY_RIGHT 4 540 541 /* values for explosion type for custom elements */ 542 #define EXPLODES_3X3 0 543 #define EXPLODES_1X1 1 544 #define EXPLODES_CROSS 2 545 546 /* macros for configurable properties */ 547 #define IS_DIGGABLE(e) HAS_PROPERTY(e, EP_DIGGABLE) 548 #define IS_COLLECTIBLE_ONLY(e) HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY) 549 #define DONT_RUN_INTO(e) HAS_PROPERTY(e, EP_DONT_RUN_INTO) 550 #define DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH) 551 #define DONT_TOUCH(e) HAS_PROPERTY(e, EP_DONT_TOUCH) 552 #define IS_INDESTRUCTIBLE(e) HAS_PROPERTY(e, EP_INDESTRUCTIBLE) 553 #define IS_SLIPPERY(e) HAS_PROPERTY(e, EP_SLIPPERY) 554 #define CAN_CHANGE(e) HAS_PROPERTY(e, EP_CAN_CHANGE) 555 #define CAN_MOVE(e) HAS_PROPERTY(e, EP_CAN_MOVE) 556 #define CAN_FALL(e) HAS_PROPERTY(e, EP_CAN_FALL) 557 #define CAN_SMASH_PLAYER(e) HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER) 558 #define CAN_SMASH_ENEMIES(e) HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES) 559 #define CAN_SMASH_EVERYTHING(e) HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING) 560 #define EXPLODES_BY_FIRE(e) HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE) 561 #define EXPLODES_SMASHED(e) HAS_PROPERTY(e, EP_EXPLODES_SMASHED) 562 #define EXPLODES_IMPACT(e) HAS_PROPERTY(e, EP_EXPLODES_IMPACT) 563 #define IS_WALKABLE_OVER(e) HAS_PROPERTY(e, EP_WALKABLE_OVER) 564 #define IS_WALKABLE_INSIDE(e) HAS_PROPERTY(e, EP_WALKABLE_INSIDE) 565 #define IS_WALKABLE_UNDER(e) HAS_PROPERTY(e, EP_WALKABLE_UNDER) 566 #define IS_PASSABLE_OVER(e) HAS_PROPERTY(e, EP_PASSABLE_OVER) 567 #define IS_PASSABLE_INSIDE(e) HAS_PROPERTY(e, EP_PASSABLE_INSIDE) 568 #define IS_PASSABLE_UNDER(e) HAS_PROPERTY(e, EP_PASSABLE_UNDER) 569 #define IS_DROPPABLE(e) HAS_PROPERTY(e, EP_DROPPABLE) 570 #define EXPLODES_1X1_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD) 571 #define IS_PUSHABLE(e) HAS_PROPERTY(e, EP_PUSHABLE) 572 #define EXPLODES_CROSS_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD) 573 #define IS_PROTECTED(e) HAS_PROPERTY(e, EP_PROTECTED) 574 #define CAN_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID) 575 #define IS_THROWABLE(e) HAS_PROPERTY(e, EP_THROWABLE) 576 #define CAN_EXPLODE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE) 577 #define IS_GRAVITY_REACHABLE(e) HAS_PROPERTY(e, EP_GRAVITY_REACHABLE) 578 #define DONT_GET_HIT_BY(e) HAS_PROPERTY(e, EP_DONT_GET_HIT_BY) 579 580 /* macros for special configurable properties */ 581 #define IS_EM_SLIPPERY_WALL(e) HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL) 582 583 /* macros for special graphics properties */ 584 #define GFX_CRUMBLED(e) HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED) 585 586 /* macros for pre-defined properties */ 587 #define ELEM_IS_PLAYER(e) HAS_PROPERTY(e, EP_PLAYER) 588 #define CAN_PASS_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL) 589 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL) 590 #define IS_SWITCHABLE(e) HAS_PROPERTY(e, EP_SWITCHABLE) 591 #define IS_BD_ELEMENT(e) HAS_PROPERTY(e, EP_BD_ELEMENT) 592 #define IS_SP_ELEMENT(e) HAS_PROPERTY(e, EP_SP_ELEMENT) 593 #define IS_SB_ELEMENT(e) HAS_PROPERTY(e, EP_SB_ELEMENT) 594 #define IS_GEM(e) HAS_PROPERTY(e, EP_GEM) 595 #define IS_FOOD_DARK_YAMYAM(e) HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM) 596 #define IS_FOOD_PENGUIN(e) HAS_PROPERTY(e, EP_FOOD_PENGUIN) 597 #define IS_FOOD_PIG(e) HAS_PROPERTY(e, EP_FOOD_PIG) 598 #define IS_HISTORIC_WALL(e) HAS_PROPERTY(e, EP_HISTORIC_WALL) 599 #define IS_HISTORIC_SOLID(e) HAS_PROPERTY(e, EP_HISTORIC_SOLID) 600 #define IS_CLASSIC_ENEMY(e) HAS_PROPERTY(e, EP_CLASSIC_ENEMY) 601 #define IS_BELT(e) HAS_PROPERTY(e, EP_BELT) 602 #define IS_BELT_ACTIVE(e) HAS_PROPERTY(e, EP_BELT_ACTIVE) 603 #define IS_BELT_SWITCH(e) HAS_PROPERTY(e, EP_BELT_SWITCH) 604 #define IS_TUBE(e) HAS_PROPERTY(e, EP_TUBE) 605 #define IS_ACID_POOL(e) HAS_PROPERTY(e, EP_ACID_POOL) 606 #define IS_KEYGATE(e) HAS_PROPERTY(e, EP_KEYGATE) 607 #define IS_AMOEBOID(e) HAS_PROPERTY(e, EP_AMOEBOID) 608 #define IS_AMOEBALIVE(e) HAS_PROPERTY(e, EP_AMOEBALIVE) 609 #define HAS_EDITOR_CONTENT(e) HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT) 610 #define CAN_TURN_EACH_MOVE(e) HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE) 611 #define CAN_GROW(e) HAS_PROPERTY(e, EP_CAN_GROW) 612 #define IS_ACTIVE_BOMB(e) HAS_PROPERTY(e, EP_ACTIVE_BOMB) 613 #define IS_INACTIVE(e) HAS_PROPERTY(e, EP_INACTIVE) 614 615 /* macros for derived properties */ 616 #define IS_ACCESSIBLE_OVER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_OVER) 617 #define IS_ACCESSIBLE_INSIDE(e) HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE) 618 #define IS_ACCESSIBLE_UNDER(e) HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER) 619 #define IS_WALKABLE(e) HAS_PROPERTY(e, EP_WALKABLE) 620 #define IS_PASSABLE(e) HAS_PROPERTY(e, EP_PASSABLE) 621 #define IS_ACCESSIBLE(e) HAS_PROPERTY(e, EP_ACCESSIBLE) 622 #define IS_COLLECTIBLE(e) HAS_PROPERTY(e, EP_COLLECTIBLE) 623 #define IS_SNAPPABLE(e) HAS_PROPERTY(e, EP_SNAPPABLE) 624 #define IS_WALL(e) HAS_PROPERTY(e, EP_WALL) 625 #define IS_SOLID_FOR_PUSHING(e) HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING) 626 #define IS_DRAGONFIRE_PROOF(e) HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF) 627 #define IS_EXPLOSION_PROOF(e) HAS_PROPERTY(e, EP_EXPLOSION_PROOF) 628 #define CAN_SMASH(e) HAS_PROPERTY(e, EP_CAN_SMASH) 629 #define EXPLODES_3X3_OLD(e) HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD) 630 #define CAN_EXPLODE_BY_FIRE(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE) 631 #define CAN_EXPLODE_SMASHED(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED) 632 #define CAN_EXPLODE_IMPACT(e) HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT) 633 #define IS_SP_PORT(e) HAS_PROPERTY(e, EP_SP_PORT) 634 #define CAN_EXPLODE_BY_DRAGONFIRE(e) \ 635 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE) 636 #define CAN_EXPLODE_BY_EXPLOSION(e) \ 637 HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION) 638 #define COULD_MOVE_INTO_ACID(e) HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID) 639 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH) 640 #define CAN_BE_CLONED_BY_ANDROID(e) \ 641 HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID) 642 643 #define IS_EDITOR_CASCADE(e) HAS_PROPERTY(e, EP_EDITOR_CASCADE) 644 #define IS_EDITOR_CASCADE_ACTIVE(e) \ 645 HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE) 646 #define IS_EDITOR_CASCADE_INACTIVE(e) \ 647 HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE) 648 649 #define HAS_ACTION(e) HAS_PROPERTY(e, EP_HAS_ACTION) 650 #define CAN_CHANGE_OR_HAS_ACTION(e) \ 651 HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION) 652 653 #define IS_OBSOLETE(e) HAS_PROPERTY(e, EP_OBSOLETE) 654 655 /* special macros used in game engine */ 656 #define IS_FILE_ELEMENT(e) ((e) >= 0 && \ 657 (e) <= NUM_FILE_ELEMENTS) 658 659 #define IS_DRAWABLE_ELEMENT(e) ((e) >= 0 && \ 660 (e) <= NUM_DRAWABLE_ELEMENTS) 661 662 #define IS_RUNTIME_ELEMENT(e) ((e) >= 0 && \ 663 (e) <= NUM_RUNTIME_ELEMENTS) 664 665 #define IS_VALID_ELEMENT(e) ((e) >= 0 && \ 666 (e) <= MAX_NUM_ELEMENTS) 667 668 #define IS_CUSTOM_ELEMENT(e) ((e) >= EL_CUSTOM_START && \ 669 (e) <= EL_CUSTOM_END) 670 671 #define IS_GROUP_ELEMENT(e) ((e) >= EL_GROUP_START && \ 672 (e) <= EL_GROUP_END) 673 674 #define IS_CLIPBOARD_ELEMENT(e) ((e) >= EL_INTERNAL_CLIPBOARD_START && \ 675 (e) <= EL_INTERNAL_CLIPBOARD_END) 676 677 #define IS_INTERNAL_ELEMENT(e) ((e) >= EL_INTERNAL_START && \ 678 (e) <= EL_INTERNAL_END) 679 680 #define IS_ENVELOPE(e) ((e) >= EL_ENVELOPE_1 && \ 681 (e) <= EL_ENVELOPE_4) 682 683 #define IS_RND_KEY(e) ((e) >= EL_KEY_1 && \ 684 (e) <= EL_KEY_4) 685 #define IS_EM_KEY(e) ((e) >= EL_EM_KEY_1 && \ 686 (e) <= EL_EM_KEY_4) 687 #define IS_EMC_KEY(e) ((e) >= EL_EMC_KEY_5 && \ 688 (e) <= EL_EMC_KEY_8) 689 #define IS_KEY(e) (IS_RND_KEY(e) || \ 690 IS_EM_KEY(e) || \ 691 IS_EMC_KEY(e)) 692 #define RND_KEY_NR(e) ((e) - EL_KEY_1) 693 #define EM_KEY_NR(e) ((e) - EL_EM_KEY_1) 694 #define EMC_KEY_NR(e) ((e) - EL_EMC_KEY_5 + 4) 695 #define KEY_NR(e) (IS_RND_KEY(e) ? RND_KEY_NR(e) : \ 696 IS_EM_KEY(e) ? EM_KEY_NR(e) : \ 697 IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0) 698 699 #define IS_RND_GATE(e) ((e) >= EL_GATE_1 && \ 700 (e) <= EL_GATE_4) 701 #define IS_EM_GATE(e) ((e) >= EL_EM_GATE_1 && \ 702 (e) <= EL_EM_GATE_4) 703 #define IS_EMC_GATE(e) ((e) >= EL_EMC_GATE_5 && \ 704 (e) <= EL_EMC_GATE_8) 705 #define IS_DC_GATE(e) ((e) == EL_DC_GATE_WHITE) 706 #define IS_GATE(e) (IS_RND_GATE(e) || \ 707 IS_EM_GATE(e) || \ 708 IS_EMC_GATE(e) || \ 709 IS_DC_GATE(e)) 710 #define RND_GATE_NR(e) ((e) - EL_GATE_1) 711 #define EM_GATE_NR(e) ((e) - EL_EM_GATE_1) 712 #define EMC_GATE_NR(e) ((e) - EL_EMC_GATE_5 + 4) 713 #define GATE_NR(e) (IS_RND_GATE(e) ? RND_GATE_NR(e) : \ 714 IS_EM_GATE(e) ? EM_GATE_NR(e) : \ 715 IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0) 716 717 #define IS_RND_GATE_GRAY(e) ((e) >= EL_GATE_1_GRAY && \ 718 (e) <= EL_GATE_4_GRAY) 719 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE && \ 720 (e) <= EL_GATE_4_GRAY_ACTIVE) 721 #define IS_EM_GATE_GRAY(e) ((e) >= EL_EM_GATE_1_GRAY && \ 722 (e) <= EL_EM_GATE_4_GRAY) 723 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE && \ 724 (e) <= EL_EM_GATE_4_GRAY_ACTIVE) 725 #define IS_EMC_GATE_GRAY(e) ((e) >= EL_EMC_GATE_5_GRAY && \ 726 (e) <= EL_EMC_GATE_8_GRAY) 727 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE && \ 728 (e) <= EL_EMC_GATE_8_GRAY_ACTIVE) 729 #define IS_DC_GATE_GRAY(e) ((e) == EL_DC_GATE_WHITE_GRAY) 730 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE) 731 732 #define IS_GATE_GRAY(e) (IS_RND_GATE_GRAY(e) || \ 733 IS_EM_GATE_GRAY(e) || \ 734 IS_EMC_GATE_GRAY(e) || \ 735 IS_DC_GATE_GRAY(e)) 736 #define IS_GATE_GRAY_ACTIVE(e) (IS_RND_GATE_GRAY_ACTIVE(e) || \ 737 IS_EM_GATE_GRAY_ACTIVE(e) || \ 738 IS_EMC_GATE_GRAY_ACTIVE(e) || \ 739 IS_DC_GATE_GRAY_ACTIVE(e)) 740 #define RND_GATE_GRAY_NR(e) ((e) - EL_GATE_1_GRAY) 741 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE) 742 #define EM_GATE_GRAY_NR(e) ((e) - EL_EM_GATE_1_GRAY) 743 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE) 744 #define EMC_GATE_GRAY_NR(e) ((e) - EL_EMC_GATE_5_GRAY + 4) 745 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4) 746 #define GATE_GRAY_NR(e) (IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) : \ 747 IS_EM_GATE_GRAY(e) ? EM_GATE_GRAY_NR(e) : \ 748 IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0) 749 750 #define IS_ACID_POOL_OR_ACID(e) (IS_ACID_POOL(e) || (e) == EL_ACID) 751 752 #define IS_EMC_PILLAR(e) ((e) >= EL_EMC_WALL_1 && \ 753 (e) <= EL_EMC_WALL_3) 754 #define IS_SP_CHIP(e) ((e) == EL_SP_CHIP_SINGLE || \ 755 (e) == EL_SP_CHIP_LEFT || \ 756 (e) == EL_SP_CHIP_RIGHT || \ 757 (e) == EL_SP_CHIP_TOP || \ 758 (e) == EL_SP_CHIP_BOTTOM) 759 #define IS_SP_HARDWARE_BASE(e) ((e) == EL_SP_HARDWARE_BASE_1 || \ 760 (e) == EL_SP_HARDWARE_BASE_2 || \ 761 (e) == EL_SP_HARDWARE_BASE_3 || \ 762 (e) == EL_SP_HARDWARE_BASE_4 || \ 763 (e) == EL_SP_HARDWARE_BASE_5 || \ 764 (e) == EL_SP_HARDWARE_BASE_6) 765 766 #define IS_DC_STEELWALL_2(e) ((e) >= EL_DC_STEELWALL_2_LEFT && \ 767 (e) <= EL_DC_STEELWALL_2_SINGLE) 768 769 #if 1 770 771 #if 1 772 #define GFX_ELEMENT(e) (element_info[e].gfx_element) 773 #else 774 #define GFX_ELEMENT(e) (element_info[e].gfx_element == \ 775 (element_info[e].use_gfx_element ? \ 776 element_info[e].gfx_element : e) ? \ 777 element_info[e].gfx_element : \ 778 element_info[e].gfx_element + \ 779 0 * printf("::: %d: %d <-> %d\n", \ 780 e, \ 781 element_info[e].gfx_element, \ 782 element_info[e].use_gfx_element ? \ 783 element_info[e].gfx_element : e)) 784 #endif 785 786 #else 787 #define GFX_ELEMENT(e) (element_info[e].use_gfx_element ? \ 788 element_info[e].gfx_element : e) 789 #endif 790 791 /* !!! CHECK THIS !!! */ 792 #if 1 793 #define TILE_GFX_ELEMENT(x, y) \ 794 (GfxElement[x][y] != EL_UNDEFINED && \ 795 Feld[x][y] != EL_EXPLOSION ? \ 796 GfxElement[x][y] : Feld[x][y]) 797 #else 798 #define TILE_GFX_ELEMENT(x, y) \ 799 GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED && \ 800 Feld[x][y] != EL_EXPLOSION ? \ 801 GfxElement[x][y] : Feld[x][y]) 802 #endif 803 804 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */ 805 /* (solution: add separate "use sound of element" to level file and editor) */ 806 #if 0 807 #define SND_ELEMENT(e) GFX_ELEMENT(e) 808 #else 809 #define SND_ELEMENT(e) (e) 810 #endif 811 812 #define GROUP_NR(e) ((e) - EL_GROUP_START) 813 #define IS_IN_GROUP(e, nr) (element_info[e].in_group[nr] == TRUE) 814 #define IS_IN_GROUP_EL(e, ge) (IS_IN_GROUP(e, (ge) - EL_GROUP_START)) 815 816 #define IS_EQUAL_OR_IN_GROUP(e, ge) \ 817 (ge == EL_ANY_ELEMENT ? TRUE : \ 818 IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge)) 819 820 #define IS_PLAYER(x, y) (ELEM_IS_PLAYER(StorePlayer[x][y])) 821 822 #define IS_FREE(x, y) (Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y)) 823 #define IS_FREE_OR_PLAYER(x, y) (Feld[x][y] == EL_EMPTY) 824 825 #define IS_MOVING(x,y) (MovPos[x][y] != 0) 826 #define IS_FALLING(x,y) (MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN) 827 #define IS_BLOCKED(x,y) (Feld[x][y] == EL_BLOCKED) 828 829 #define IS_MV_DIAGONAL(x) ((x) & MV_HORIZONTAL && (x) & MV_VERTICAL) 830 831 #define EL_CHANGED(e) ((e) == EL_ROCK ? EL_EMERALD : \ 832 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \ 833 (e) == EL_EMERALD ? EL_DIAMOND : \ 834 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \ 835 (e) == EL_EMERALD_RED ? EL_DIAMOND : \ 836 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \ 837 EL_ROCK) 838 #define EL_CHANGED_BD(e) ((e) == EL_ROCK ? EL_BD_DIAMOND : \ 839 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \ 840 EL_BD_ROCK) 841 #define EL_CHANGED_DC(e) ((e) == EL_ROCK ? EL_EMERALD : \ 842 (e) == EL_BD_ROCK ? EL_BD_DIAMOND : \ 843 (e) == EL_EMERALD ? EL_DIAMOND : \ 844 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND : \ 845 (e) == EL_EMERALD_RED ? EL_DIAMOND : \ 846 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND : \ 847 (e) == EL_PEARL ? EL_BOMB : \ 848 (e) == EL_CRYSTAL ? EL_CRYSTAL : \ 849 EL_ROCK) 850 #define IS_DRAWABLE(e) ((e) < EL_BLOCKED) 851 #define IS_NOT_DRAWABLE(e) ((e) >= EL_BLOCKED) 852 #define TAPE_IS_EMPTY(x) ((x).length == 0) 853 #define TAPE_IS_STOPPED(x) (!(x).recording && !(x).playing) 854 855 #define PLAYERINFO(x,y) (&stored_player[StorePlayer[x][y]-EL_PLAYER_1]) 856 #define SHIELD_ON(p) ((p)->shield_normal_time_left > 0) 857 858 #define ENEMY_PROTECTED_FIELD(x,y) (IS_PROTECTED(Feld[x][y]) || \ 859 IS_PROTECTED(Back[x][y])) 860 #define EXPLOSION_PROTECTED_FIELD(x,y) (IS_EXPLOSION_PROOF(Feld[x][y])) 861 #define PLAYER_ENEMY_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \ 862 ENEMY_PROTECTED_FIELD(x, y)) 863 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) || \ 864 EXPLOSION_PROTECTED_FIELD(x, y)) 865 866 #define PLAYER_SWITCHING(p,x,y) ((p)->is_switching && \ 867 (p)->switch_x == (x) && (p)->switch_y == (y)) 868 869 #define PLAYER_DROPPING(p,x,y) ((p)->is_dropping && \ 870 (p)->drop_x == (x) && (p)->drop_y == (y)) 871 872 #define PLAYER_NR_GFX(g,i) ((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1)) 873 874 #define GET_PLAYER_ELEMENT(e) ((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \ 875 (e) : EL_PLAYER_1) 876 877 #define GET_PLAYER_NR(e) (GET_PLAYER_ELEMENT(e) - EL_PLAYER_1) 878 879 #define ANIM_FRAMES(g) (graphic_info[g].anim_frames) 880 #define ANIM_DELAY(g) (graphic_info[g].anim_delay) 881 #define ANIM_MODE(g) (graphic_info[g].anim_mode) 882 883 #define IS_ANIM_MODE_CE(g) (graphic_info[g].anim_mode & (ANIM_CE_VALUE | \ 884 ANIM_CE_SCORE | \ 885 ANIM_CE_DELAY)) 886 #define IS_ANIMATED(g) (ANIM_FRAMES(g) > 1) 887 #define IS_NEW_DELAY(f, g) ((f) % ANIM_DELAY(g) == 0) 888 #define IS_NEW_FRAME(f, g) (IS_ANIMATED(g) && IS_NEW_DELAY(f, g)) 889 #define IS_NEXT_FRAME(f, g) (IS_NEW_FRAME(f, g) && (f) > 0) 890 891 #define IS_LOOP_SOUND(s) (sound_info[s].loop) 892 893 #define IS_SPECIAL_GFX_ARG(a) ((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS) 894 895 #define EL_CASCADE_ACTIVE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e)) 896 #define EL_CASCADE_INACTIVE(e) (IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e)) 897 #define EL_CASCADE_TOGGLE(e) (IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : \ 898 IS_EDITOR_CASCADE_ACTIVE(e) ? (e) - 1 : (e)) 899 900 #define EL_NAME(e) ((e) >= 0 ? element_info[e].token_name : "(?)") 901 #define MV_TEXT(d) ((d) == MV_NONE ? "MV_NONE" : \ 902 (d) == MV_LEFT ? "MV_LEFT" : \ 903 (d) == MV_RIGHT ? "MV_RIGHT" : \ 904 (d) == MV_UP ? "MV_UP" : \ 905 (d) == MV_DOWN ? "MV_DOWN" : "(various)") 906 907 #define ELEMENT_ACTIVE(e) (ActiveElement[e]) 908 #define BUTTON_ACTIVE(b) (ActiveButton[b]) 909 #define FONT_ACTIVE(f) (ActiveFont[f]) 910 911 912 /* fundamental game speed values */ 913 #define MICROLEVEL_SCROLL_DELAY 50 /* delay for scrolling micro level */ 914 #define MICROLEVEL_LABEL_DELAY 250 /* delay for micro level label */ 915 916 /* boundaries of arrays etc. */ 917 #define MAX_LEVEL_NAME_LEN 32 918 #define MAX_LEVEL_AUTHOR_LEN 32 919 #define MAX_ELEMENT_NAME_LEN 32 920 #define MAX_TAPES_PER_SET 1024 921 #define MAX_SCORE_ENTRIES 100 922 #define MAX_NUM_TITLE_IMAGES 5 923 #define MAX_NUM_TITLE_MESSAGES 5 924 925 #define MAX_NUM_AMOEBA 100 926 927 #define NUM_ENVELOPES 4 928 #define MIN_ENVELOPE_XSIZE 1 929 #define MIN_ENVELOPE_YSIZE 1 930 #define MAX_ENVELOPE_XSIZE 30 931 #define MAX_ENVELOPE_YSIZE 20 932 #define MAX_ENVELOPE_TEXT_LEN (MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE) 933 #define MIN_CHANGE_PAGES 1 934 #define MAX_CHANGE_PAGES 32 935 #define MIN_ELEMENTS_IN_GROUP 1 936 #define MAX_ELEMENTS_IN_GROUP 16 937 #define MIN_ANDROID_ELEMENTS 1 938 #define MAX_ANDROID_ELEMENTS 16 939 940 /* values for elements with content */ 941 #define MIN_ELEMENT_CONTENTS 1 942 #define STD_ELEMENT_CONTENTS 4 943 #define MAX_ELEMENT_CONTENTS 8 944 945 /* values for initial player inventory */ 946 #define MIN_INITIAL_INVENTORY_SIZE 1 947 #define MAX_INITIAL_INVENTORY_SIZE 8 948 949 /* often used screen positions */ 950 #if 0 951 #define SX 8 952 #define SY 8 953 #define REAL_SX (SX - 2) 954 #define REAL_SY (SY - 2) 955 #define DX 566 956 #define DY 60 957 #define VX DX 958 #define VY 400 959 #define EX DX 960 #define EY (VY - 44) 961 #endif 962 #define TILESIZE 32 963 #define TILEX TILESIZE 964 #define TILEY TILESIZE 965 #define MINI_TILESIZE (TILESIZE / 2) 966 #define MINI_TILEX MINI_TILESIZE 967 #define MINI_TILEY MINI_TILESIZE 968 #define MICRO_TILESIZE (TILESIZE / 8) 969 #define MICRO_TILEX MICRO_TILESIZE 970 #define MICRO_TILEY MICRO_TILESIZE 971 #define MIDPOSX (SCR_FIELDX / 2) 972 #define MIDPOSY (SCR_FIELDY / 2) 973 #define SXSIZE (SCR_FIELDX * TILEX) 974 #define SYSIZE (SCR_FIELDY * TILEY) 975 #define FXSIZE ((SCR_FIELDX + 2) * TILEX) 976 #define FYSIZE ((SCR_FIELDY + 2) * TILEY) 977 #define DXSIZE 100 978 #define DYSIZE 280 979 #define VXSIZE DXSIZE 980 #define VYSIZE 100 981 #define EXSIZE DXSIZE 982 #define EYSIZE (VYSIZE + 44) 983 #define FULL_SXSIZE (2 + SXSIZE + 2) 984 #define FULL_SYSIZE (2 + SYSIZE + 2) 985 #define MICROLEVEL_XSIZE ((STD_LEV_FIELDX + 2) * MICRO_TILEX) 986 #define MICROLEVEL_YSIZE ((STD_LEV_FIELDY + 2) * MICRO_TILEY) 987 #define MICROLEVEL_XPOS (SX + (SXSIZE - MICROLEVEL_XSIZE) / 2) 988 #define MICROLEVEL_YPOS (SY + 12 * TILEY - MICRO_TILEY) 989 #define MICROLABEL1_YPOS (MICROLEVEL_YPOS - 36) 990 #define MICROLABEL2_YPOS (MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7) 991 992 /* values for GfxRedraw */ 993 #define GFX_REDRAW_NONE (0) 994 #define GFX_REDRAW_TILE (1 << 0) 995 #define GFX_REDRAW_TILE_CRUMBLED (1 << 1) 996 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS (1 << 2) 997 #define GFX_REDRAW_TILE_TWINKLED (1 << 3) 998 999 /* score for elements */ 1000 #define SC_EMERALD 0 1001 #define SC_DIAMOND 1 1002 #define SC_BUG 2 1003 #define SC_SPACESHIP 3 1004 #define SC_YAMYAM 4 1005 #define SC_ROBOT 5 1006 #define SC_PACMAN 6 1007 #define SC_NUT 7 1008 #define SC_DYNAMITE 8 1009 #define SC_KEY 9 1010 #define SC_TIME_BONUS 10 1011 #define SC_CRYSTAL 11 1012 #define SC_PEARL 12 1013 #define SC_SHIELD 13 1014 #define SC_UNKNOWN_14 14 1015 #define SC_UNKNOWN_15 15 1016 1017 #define LEVEL_SCORE_ELEMENTS 16 /* level elements with score */ 1018 1019 1020 /* "real" level file elements */ 1021 #define EL_UNDEFINED -1 1022 1023 #define EL_EMPTY_SPACE 0 1024 #define EL_EMPTY EL_EMPTY_SPACE 1025 #define EL_SAND 1 1026 #define EL_WALL 2 1027 #define EL_WALL_SLIPPERY 3 1028 #define EL_ROCK 4 1029 #define EL_KEY_OBSOLETE 5 /* obsolete; now EL_KEY_1 */ 1030 #define EL_EMERALD 6 1031 #define EL_EXIT_CLOSED 7 1032 #define EL_PLAYER_OBSOLETE 8 /* obsolete; now EL_PLAYER_1 */ 1033 #define EL_BUG 9 1034 #define EL_SPACESHIP 10 1035 #define EL_YAMYAM 11 1036 #define EL_ROBOT 12 1037 #define EL_STEELWALL 13 1038 #define EL_DIAMOND 14 1039 #define EL_AMOEBA_DEAD 15 1040 #define EL_QUICKSAND_EMPTY 16 1041 #define EL_QUICKSAND_FULL 17 1042 #define EL_AMOEBA_DROP 18 1043 #define EL_BOMB 19 1044 #define EL_MAGIC_WALL 20 1045 #define EL_SPEED_PILL 21 1046 #define EL_ACID 22 1047 #define EL_AMOEBA_WET 23 1048 #define EL_AMOEBA_DRY 24 1049 #define EL_NUT 25 1050 #define EL_GAME_OF_LIFE 26 1051 #define EL_BIOMAZE 27 1052 #define EL_DYNAMITE_ACTIVE 28 1053 #define EL_STONEBLOCK 29 1054 #define EL_ROBOT_WHEEL 30 1055 #define EL_ROBOT_WHEEL_ACTIVE 31 1056 #define EL_KEY_1 32 1057 #define EL_KEY_2 33 1058 #define EL_KEY_3 34 1059 #define EL_KEY_4 35 1060 #define EL_GATE_1 36 1061 #define EL_GATE_2 37 1062 #define EL_GATE_3 38 1063 #define EL_GATE_4 39 1064 #define EL_GATE_1_GRAY 40 1065 #define EL_GATE_2_GRAY 41 1066 #define EL_GATE_3_GRAY 42 1067 #define EL_GATE_4_GRAY 43 1068 #define EL_DYNAMITE 44 1069 #define EL_PACMAN 45 1070 #define EL_INVISIBLE_WALL 46 1071 #define EL_LAMP 47 1072 #define EL_LAMP_ACTIVE 48 1073 #define EL_WALL_EMERALD 49 1074 #define EL_WALL_DIAMOND 50 1075 #define EL_AMOEBA_FULL 51 1076 #define EL_BD_AMOEBA 52 1077 #define EL_TIME_ORB_FULL 53 1078 #define EL_TIME_ORB_EMPTY 54 1079 #define EL_EXPANDABLE_WALL 55 1080 #define EL_BD_DIAMOND 56 1081 #define EL_EMERALD_YELLOW 57 1082 #define EL_WALL_BD_DIAMOND 58 1083 #define EL_WALL_EMERALD_YELLOW 59 1084 #define EL_DARK_YAMYAM 60 1085 #define EL_BD_MAGIC_WALL 61 1086 #define EL_INVISIBLE_STEELWALL 62 1087 #define EL_SOKOBAN_FIELD_PLAYER 63 1088 #define EL_DYNABOMB_INCREASE_NUMBER 64 1089 #define EL_DYNABOMB_INCREASE_SIZE 65 1090 #define EL_DYNABOMB_INCREASE_POWER 66 1091 #define EL_SOKOBAN_OBJECT 67 1092 #define EL_SOKOBAN_FIELD_EMPTY 68 1093 #define EL_SOKOBAN_FIELD_FULL 69 1094 #define EL_BD_BUTTERFLY_RIGHT 70 1095 #define EL_BD_BUTTERFLY_UP 71 1096 #define EL_BD_BUTTERFLY_LEFT 72 1097 #define EL_BD_BUTTERFLY_DOWN 73 1098 #define EL_BD_FIREFLY_RIGHT 74 1099 #define EL_BD_FIREFLY_UP 75 1100 #define EL_BD_FIREFLY_LEFT 76 1101 #define EL_BD_FIREFLY_DOWN 77 1102 #define EL_BD_BUTTERFLY_1 EL_BD_BUTTERFLY_DOWN 1103 #define EL_BD_BUTTERFLY_2 EL_BD_BUTTERFLY_LEFT 1104 #define EL_BD_BUTTERFLY_3 EL_BD_BUTTERFLY_UP 1105 #define EL_BD_BUTTERFLY_4 EL_BD_BUTTERFLY_RIGHT 1106 #define EL_BD_FIREFLY_1 EL_BD_FIREFLY_LEFT 1107 #define EL_BD_FIREFLY_2 EL_BD_FIREFLY_DOWN 1108 #define EL_BD_FIREFLY_3 EL_BD_FIREFLY_RIGHT 1109 #define EL_BD_FIREFLY_4 EL_BD_FIREFLY_UP 1110 #define EL_BD_BUTTERFLY 78 1111 #define EL_BD_FIREFLY 79 1112 #define EL_PLAYER_1 80 1113 #define EL_PLAYER_2 81 1114 #define EL_PLAYER_3 82 1115 #define EL_PLAYER_4 83 1116 #define EL_BUG_RIGHT 84 1117 #define EL_BUG_UP 85 1118 #define EL_BUG_LEFT 86 1119 #define EL_BUG_DOWN 87 1120 #define EL_SPACESHIP_RIGHT 88 1121 #define EL_SPACESHIP_UP 89 1122 #define EL_SPACESHIP_LEFT 90 1123 #define EL_SPACESHIP_DOWN 91 1124 #define EL_PACMAN_RIGHT 92 1125 #define EL_PACMAN_UP 93 1126 #define EL_PACMAN_LEFT 94 1127 #define EL_PACMAN_DOWN 95 1128 #define EL_EMERALD_RED 96 1129 #define EL_EMERALD_PURPLE 97 1130 #define EL_WALL_EMERALD_RED 98 1131 #define EL_WALL_EMERALD_PURPLE 99 1132 #define EL_ACID_POOL_TOPLEFT 100 1133 #define EL_ACID_POOL_TOPRIGHT 101 1134 #define EL_ACID_POOL_BOTTOMLEFT 102 1135 #define EL_ACID_POOL_BOTTOM 103 1136 #define EL_ACID_POOL_BOTTOMRIGHT 104 1137 #define EL_BD_WALL 105 1138 #define EL_BD_ROCK 106 1139 #define EL_EXIT_OPEN 107 1140 #define EL_BLACK_ORB 108 1141 #define EL_AMOEBA_TO_DIAMOND 109 1142 #define EL_MOLE 110 1143 #define EL_PENGUIN 111 1144 #define EL_SATELLITE 112 1145 #define EL_ARROW_LEFT 113 1146 #define EL_ARROW_RIGHT 114 1147 #define EL_ARROW_UP 115 1148 #define EL_ARROW_DOWN 116 1149 #define EL_PIG 117 1150 #define EL_DRAGON 118 1151 1152 #define EL_EM_KEY_1_FILE_OBSOLETE 119 /* obsolete; now EL_EM_KEY_1 */ 1153 1154 #define EL_CHAR_START 120 1155 #define EL_CHAR_ASCII0 (EL_CHAR_START - 32) 1156 #define EL_CHAR_ASCII0_START (EL_CHAR_ASCII0 + 32) 1157 1158 #include "conf_chr.h" /* include auto-generated data structure definitions */ 1159 1160 #define EL_CHAR_ASCII0_END (EL_CHAR_ASCII0 + 111) 1161 #define EL_CHAR_END (EL_CHAR_START + 79) 1162 1163 #define EL_CHAR(c) (EL_CHAR_ASCII0 + MAP_FONT_ASCII(c)) 1164 1165 #define EL_EXPANDABLE_WALL_HORIZONTAL 200 1166 #define EL_EXPANDABLE_WALL_VERTICAL 201 1167 #define EL_EXPANDABLE_WALL_ANY 202 1168 1169 #define EL_EM_GATE_1 203 1170 #define EL_EM_GATE_2 204 1171 #define EL_EM_GATE_3 205 1172 #define EL_EM_GATE_4 206 1173 1174 #define EL_EM_KEY_2_FILE_OBSOLETE 207 /* obsolete; now EL_EM_KEY_2 */ 1175 #define EL_EM_KEY_3_FILE_OBSOLETE 208 /* obsolete; now EL_EM_KEY_3 */ 1176 #define EL_EM_KEY_4_FILE_OBSOLETE 209 /* obsolete; now EL_EM_KEY_4 */ 1177 1178 #define EL_SP_START 210 1179 #define EL_SP_EMPTY_SPACE (EL_SP_START + 0) 1180 #define EL_SP_EMPTY EL_SP_EMPTY_SPACE 1181 #define EL_SP_ZONK (EL_SP_START + 1) 1182 #define EL_SP_BASE (EL_SP_START + 2) 1183 #define EL_SP_MURPHY (EL_SP_START + 3) 1184 #define EL_SP_INFOTRON (EL_SP_START + 4) 1185 #define EL_SP_CHIP_SINGLE (EL_SP_START + 5) 1186 #define EL_SP_HARDWARE_GRAY (EL_SP_START + 6) 1187 #define EL_SP_EXIT_CLOSED (EL_SP_START + 7) 1188 #define EL_SP_DISK_ORANGE (EL_SP_START + 8) 1189 #define EL_SP_PORT_RIGHT (EL_SP_START + 9) 1190 #define EL_SP_PORT_DOWN (EL_SP_START + 10) 1191 #define EL_SP_PORT_LEFT (EL_SP_START + 11) 1192 #define EL_SP_PORT_UP (EL_SP_START + 12) 1193 #define EL_SP_GRAVITY_PORT_RIGHT (EL_SP_START + 13) 1194 #define EL_SP_GRAVITY_PORT_DOWN (EL_SP_START + 14) 1195 #define EL_SP_GRAVITY_PORT_LEFT (EL_SP_START + 15) 1196 #define EL_SP_GRAVITY_PORT_UP (EL_SP_START + 16) 1197 #define EL_SP_SNIKSNAK (EL_SP_START + 17) 1198 #define EL_SP_DISK_YELLOW (EL_SP_START + 18) 1199 #define EL_SP_TERMINAL (EL_SP_START + 19) 1200 #define EL_SP_DISK_RED (EL_SP_START + 20) 1201 #define EL_SP_PORT_VERTICAL (EL_SP_START + 21) 1202 #define EL_SP_PORT_HORIZONTAL (EL_SP_START + 22) 1203 #define EL_SP_PORT_ANY (EL_SP_START + 23) 1204 #define EL_SP_ELECTRON (EL_SP_START + 24) 1205 #define EL_SP_BUGGY_BASE (EL_SP_START + 25) 1206 #define EL_SP_CHIP_LEFT (EL_SP_START + 26) 1207 #define EL_SP_CHIP_RIGHT (EL_SP_START + 27) 1208 #define EL_SP_HARDWARE_BASE_1 (EL_SP_START + 28) 1209 #define EL_SP_HARDWARE_GREEN (EL_SP_START + 29) 1210 #define EL_SP_HARDWARE_BLUE (EL_SP_START + 30) 1211 #define EL_SP_HARDWARE_RED (EL_SP_START + 31) 1212 #define EL_SP_HARDWARE_YELLOW (EL_SP_START + 32) 1213 #define EL_SP_HARDWARE_BASE_2 (EL_SP_START + 33) 1214 #define EL_SP_HARDWARE_BASE_3 (EL_SP_START + 34) 1215 #define EL_SP_HARDWARE_BASE_4 (EL_SP_START + 35) 1216 #define EL_SP_HARDWARE_BASE_5 (EL_SP_START + 36) 1217 #define EL_SP_HARDWARE_BASE_6 (EL_SP_START + 37) 1218 #define EL_SP_CHIP_TOP (EL_SP_START + 38) 1219 #define EL_SP_CHIP_BOTTOM (EL_SP_START + 39) 1220 #define EL_SP_END (EL_SP_START + 39) 1221 1222 #define EL_EM_GATE_1_GRAY 250 1223 #define EL_EM_GATE_2_GRAY 251 1224 #define EL_EM_GATE_3_GRAY 252 1225 #define EL_EM_GATE_4_GRAY 253 1226 1227 #define EL_EM_DYNAMITE 254 1228 #define EL_EM_DYNAMITE_ACTIVE 255 1229 1230 #define EL_PEARL 256 1231 #define EL_CRYSTAL 257 1232 #define EL_WALL_PEARL 258 1233 #define EL_WALL_CRYSTAL 259 1234 #define EL_DC_GATE_WHITE 260 1235 #define EL_DC_GATE_WHITE_GRAY 261 1236 #define EL_DC_KEY_WHITE 262 1237 #define EL_SHIELD_NORMAL 263 1238 #define EL_EXTRA_TIME 264 1239 #define EL_SWITCHGATE_OPEN 265 1240 #define EL_SWITCHGATE_CLOSED 266 1241 #define EL_SWITCHGATE_SWITCH_UP 267 1242 #define EL_SWITCHGATE_SWITCH_DOWN 268 1243 1244 #define EL_UNUSED_269 269 1245 #define EL_UNUSED_270 270 1246 1247 #define EL_CONVEYOR_BELT_1_LEFT 271 1248 #define EL_CONVEYOR_BELT_1_MIDDLE 272 1249 #define EL_CONVEYOR_BELT_1_RIGHT 273 1250 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT 274 1251 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275 1252 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT 276 1253 #define EL_CONVEYOR_BELT_2_LEFT 277 1254 #define EL_CONVEYOR_BELT_2_MIDDLE 278 1255 #define EL_CONVEYOR_BELT_2_RIGHT 279 1256 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT 280 1257 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281 1258 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT 282 1259 #define EL_CONVEYOR_BELT_3_LEFT 283 1260 #define EL_CONVEYOR_BELT_3_MIDDLE 284 1261 #define EL_CONVEYOR_BELT_3_RIGHT 285 1262 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT 286 1263 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287 1264 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT 288 1265 #define EL_CONVEYOR_BELT_4_LEFT 289 1266 #define EL_CONVEYOR_BELT_4_MIDDLE 290 1267 #define EL_CONVEYOR_BELT_4_RIGHT 291 1268 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT 292 1269 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293 1270 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT 294 1271 #define EL_LANDMINE 295 1272 #define EL_ENVELOPE_OBSOLETE 296 /* obsolete; now EL_ENVELOPE_1 */ 1273 #define EL_LIGHT_SWITCH 297 1274 #define EL_LIGHT_SWITCH_ACTIVE 298 1275 #define EL_SIGN_EXCLAMATION 299 1276 #define EL_SIGN_RADIOACTIVITY 300 1277 #define EL_SIGN_STOP 301 1278 #define EL_SIGN_WHEELCHAIR 302 1279 #define EL_SIGN_PARKING 303 1280 #define EL_SIGN_NO_ENTRY 304 1281 #define EL_SIGN_UNUSED_1 305 1282 #define EL_SIGN_GIVE_WAY 306 1283 #define EL_SIGN_ENTRY_FORBIDDEN 307 1284 #define EL_SIGN_EMERGENCY_EXIT 308 1285 #define EL_SIGN_YIN_YANG 309 1286 #define EL_SIGN_UNUSED_2 310 1287 #define EL_MOLE_LEFT 311 1288 #define EL_MOLE_RIGHT 312 1289 #define EL_MOLE_UP 313 1290 #define EL_MOLE_DOWN 314 1291 #define EL_STEELWALL_SLIPPERY 315 1292 #define EL_INVISIBLE_SAND 316 1293 #define EL_DX_UNKNOWN_15 317 1294 #define EL_DX_UNKNOWN_42 318 1295 1296 #define EL_UNUSED_319 319 1297 #define EL_UNUSED_320 320 1298 1299 #define EL_SHIELD_DEADLY 321 1300 #define EL_TIMEGATE_OPEN 322 1301 #define EL_TIMEGATE_CLOSED 323 1302 #define EL_TIMEGATE_SWITCH_ACTIVE 324 1303 #define EL_TIMEGATE_SWITCH 325 1304 1305 #define EL_BALLOON 326 1306 #define EL_BALLOON_SWITCH_LEFT 327 1307 #define EL_BALLOON_SWITCH_RIGHT 328 1308 #define EL_BALLOON_SWITCH_UP 329 1309 #define EL_BALLOON_SWITCH_DOWN 330 1310 #define EL_BALLOON_SWITCH_ANY 331 1311 1312 #define EL_EMC_STEELWALL_1 332 1313 #define EL_EMC_STEELWALL_2 333 1314 #define EL_EMC_STEELWALL_3 334 1315 #define EL_EMC_STEELWALL_4 335 1316 #define EL_EMC_WALL_1 336 1317 #define EL_EMC_WALL_2 337 1318 #define EL_EMC_WALL_3 338 1319 #define EL_EMC_WALL_4 339 1320 #define EL_EMC_WALL_5 340 1321 #define EL_EMC_WALL_6 341 1322 #define EL_EMC_WALL_7 342 1323 #define EL_EMC_WALL_8 343 1324 1325 #define EL_TUBE_ANY 344 1326 #define EL_TUBE_VERTICAL 345 1327 #define EL_TUBE_HORIZONTAL 346 1328 #define EL_TUBE_VERTICAL_LEFT 347 1329 #define EL_TUBE_VERTICAL_RIGHT 348 1330 #define EL_TUBE_HORIZONTAL_UP 349 1331 #define EL_TUBE_HORIZONTAL_DOWN 350 1332 #define EL_TUBE_LEFT_UP 351 1333 #define EL_TUBE_LEFT_DOWN 352 1334 #define EL_TUBE_RIGHT_UP 353 1335 #define EL_TUBE_RIGHT_DOWN 354 1336 #define EL_SPRING 355 1337 #define EL_TRAP 356 1338 #define EL_DX_SUPABOMB 357 1339 1340 #define EL_UNUSED_358 358 1341 #define EL_UNUSED_359 359 1342 1343 /* ---------- begin of custom elements section ----------------------------- */ 1344 #define EL_CUSTOM_START 360 1345 1346 #include "conf_cus.h" /* include auto-generated data structure definitions */ 1347 1348 #define NUM_CUSTOM_ELEMENTS 256 1349 #define EL_CUSTOM_END 615 1350 /* ---------- end of custom elements section ------------------------------- */ 1351 1352 #define EL_EM_KEY_1 616 1353 #define EL_EM_KEY_2 617 1354 #define EL_EM_KEY_3 618 1355 #define EL_EM_KEY_4 619 1356 #define EL_ENVELOPE_1 620 1357 #define EL_ENVELOPE_2 621 1358 #define EL_ENVELOPE_3 622 1359 #define EL_ENVELOPE_4 623 1360 1361 /* ---------- begin of group elements section ------------------------------ */ 1362 #define EL_GROUP_START 624 1363 1364 #include "conf_grp.h" /* include auto-generated data structure definitions */ 1365 1366 #define NUM_GROUP_ELEMENTS 32 1367 #define EL_GROUP_END 655 1368 /* ---------- end of custom elements section ------------------------------- */ 1369 1370 #define EL_UNKNOWN 656 1371 #define EL_TRIGGER_ELEMENT 657 1372 #define EL_TRIGGER_PLAYER 658 1373 1374 /* SP style elements */ 1375 #define EL_SP_GRAVITY_ON_PORT_RIGHT 659 1376 #define EL_SP_GRAVITY_ON_PORT_DOWN 660 1377 #define EL_SP_GRAVITY_ON_PORT_LEFT 661 1378 #define EL_SP_GRAVITY_ON_PORT_UP 662 1379 #define EL_SP_GRAVITY_OFF_PORT_RIGHT 663 1380 #define EL_SP_GRAVITY_OFF_PORT_DOWN 664 1381 #define EL_SP_GRAVITY_OFF_PORT_LEFT 665 1382 #define EL_SP_GRAVITY_OFF_PORT_UP 666 1383 1384 /* EMC style elements */ 1385 #define EL_BALLOON_SWITCH_NONE 667 1386 #define EL_EMC_GATE_5 668 1387 #define EL_EMC_GATE_6 669 1388 #define EL_EMC_GATE_7 670 1389 #define EL_EMC_GATE_8 671 1390 #define EL_EMC_GATE_5_GRAY 672 1391 #define EL_EMC_GATE_6_GRAY 673 1392 #define EL_EMC_GATE_7_GRAY 674 1393 #define EL_EMC_GATE_8_GRAY 675 1394 #define EL_EMC_KEY_5 676 1395 #define EL_EMC_KEY_6 677 1396 #define EL_EMC_KEY_7 678 1397 #define EL_EMC_KEY_8 679 1398 #define EL_EMC_ANDROID 680 1399 #define EL_EMC_GRASS 681 1400 #define EL_EMC_MAGIC_BALL 682 1401 #define EL_EMC_MAGIC_BALL_ACTIVE 683 1402 #define EL_EMC_MAGIC_BALL_SWITCH 684 1403 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE 685 1404 #define EL_EMC_SPRING_BUMPER 686 1405 #define EL_EMC_PLANT 687 1406 #define EL_EMC_LENSES 688 1407 #define EL_EMC_MAGNIFIER 689 1408 #define EL_EMC_WALL_9 690 1409 #define EL_EMC_WALL_10 691 1410 #define EL_EMC_WALL_11 692 1411 #define EL_EMC_WALL_12 693 1412 #define EL_EMC_WALL_13 694 1413 #define EL_EMC_WALL_14 695 1414 #define EL_EMC_WALL_15 696 1415 #define EL_EMC_WALL_16 697 1416 #define EL_EMC_WALL_SLIPPERY_1 698 1417 #define EL_EMC_WALL_SLIPPERY_2 699 1418 #define EL_EMC_WALL_SLIPPERY_3 700 1419 #define EL_EMC_WALL_SLIPPERY_4 701 1420 #define EL_EMC_FAKE_GRASS 702 1421 #define EL_EMC_FAKE_ACID 703 1422 #define EL_EMC_DRIPPER 704 1423 1424 #define EL_TRIGGER_CE_VALUE 705 1425 #define EL_TRIGGER_CE_SCORE 706 1426 #define EL_CURRENT_CE_VALUE 707 1427 #define EL_CURRENT_CE_SCORE 708 1428 1429 #define EL_YAMYAM_LEFT 709 1430 #define EL_YAMYAM_RIGHT 710 1431 #define EL_YAMYAM_UP 711 1432 #define EL_YAMYAM_DOWN 712 1433 1434 #define EL_BD_EXPANDABLE_WALL 713 1435 1436 #define EL_PREV_CE_8 714 1437 #define EL_PREV_CE_7 715 1438 #define EL_PREV_CE_6 716 1439 #define EL_PREV_CE_5 717 1440 #define EL_PREV_CE_4 718 1441 #define EL_PREV_CE_3 719 1442 #define EL_PREV_CE_2 720 1443 #define EL_PREV_CE_1 721 1444 #define EL_SELF 722 1445 #define EL_NEXT_CE_1 723 1446 #define EL_NEXT_CE_2 724 1447 #define EL_NEXT_CE_3 725 1448 #define EL_NEXT_CE_4 726 1449 #define EL_NEXT_CE_5 727 1450 #define EL_NEXT_CE_6 728 1451 #define EL_NEXT_CE_7 729 1452 #define EL_NEXT_CE_8 730 1453 #define EL_ANY_ELEMENT 731 1454 1455 #define EL_STEEL_CHAR_START 732 1456 #define EL_STEEL_CHAR_ASCII0 (EL_STEEL_CHAR_START - 32) 1457 #define EL_STEEL_CHAR_ASCII0_START (EL_STEEL_CHAR_ASCII0 + 32) 1458 1459 /* (auto-generated data structure definitions included with normal chars) */ 1460 1461 #define EL_STEEL_CHAR_ASCII0_END (EL_STEEL_CHAR_ASCII0 + 111) 1462 #define EL_STEEL_CHAR_END (EL_STEEL_CHAR_START + 79) 1463 1464 #define EL_STEEL_CHAR(c) (EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c)) 1465 1466 #define EL_SPERMS 812 1467 #define EL_BULLET 813 1468 #define EL_HEART 814 1469 #define EL_CROSS 815 1470 #define EL_FRANKIE 816 1471 #define EL_SIGN_SPERMS 817 1472 #define EL_SIGN_BULLET 818 1473 #define EL_SIGN_HEART 819 1474 #define EL_SIGN_CROSS 820 1475 #define EL_SIGN_FRANKIE 821 1476 1477 #define EL_STEEL_EXIT_CLOSED 822 1478 #define EL_STEEL_EXIT_OPEN 823 1479 1480 #define EL_DC_STEELWALL_1_LEFT 824 1481 #define EL_DC_STEELWALL_1_RIGHT 825 1482 #define EL_DC_STEELWALL_1_TOP 826 1483 #define EL_DC_STEELWALL_1_BOTTOM 827 1484 #define EL_DC_STEELWALL_1_HORIZONTAL 828 1485 #define EL_DC_STEELWALL_1_VERTICAL 829 1486 #define EL_DC_STEELWALL_1_TOPLEFT 830 1487 #define EL_DC_STEELWALL_1_TOPRIGHT 831 1488 #define EL_DC_STEELWALL_1_BOTTOMLEFT 832 1489 #define EL_DC_STEELWALL_1_BOTTOMRIGHT 833 1490 #define EL_DC_STEELWALL_1_TOPLEFT_2 834 1491 #define EL_DC_STEELWALL_1_TOPRIGHT_2 835 1492 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2 836 1493 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2 837 1494 1495 #define EL_DC_STEELWALL_2_LEFT 838 1496 #define EL_DC_STEELWALL_2_RIGHT 839 1497 #define EL_DC_STEELWALL_2_TOP 840 1498 #define EL_DC_STEELWALL_2_BOTTOM 841 1499 #define EL_DC_STEELWALL_2_HORIZONTAL 842 1500 #define EL_DC_STEELWALL_2_VERTICAL 843 1501 #define EL_DC_STEELWALL_2_MIDDLE 844 1502 #define EL_DC_STEELWALL_2_SINGLE 845 1503 1504 #define EL_DC_SWITCHGATE_SWITCH_UP 846 1505 #define EL_DC_SWITCHGATE_SWITCH_DOWN 847 1506 #define EL_DC_TIMEGATE_SWITCH 848 1507 #define EL_DC_TIMEGATE_SWITCH_ACTIVE 849 1508 1509 #define EL_DC_LANDMINE 850 1510 1511 #define EL_EXPANDABLE_STEELWALL 851 1512 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852 1513 #define EL_EXPANDABLE_STEELWALL_VERTICAL 853 1514 #define EL_EXPANDABLE_STEELWALL_ANY 854 1515 1516 #define EL_EM_EXIT_CLOSED 855 1517 #define EL_EM_EXIT_OPEN 856 1518 #define EL_EM_STEEL_EXIT_CLOSED 857 1519 #define EL_EM_STEEL_EXIT_OPEN 858 1520 1521 #define EL_DC_GATE_FAKE_GRAY 859 1522 1523 #define EL_DC_MAGIC_WALL 860 1524 1525 #define EL_QUICKSAND_FAST_EMPTY 861 1526 #define EL_QUICKSAND_FAST_FULL 862 1527 1528 #define EL_FROM_LEVEL_TEMPLATE 863 1529 1530 #define NUM_FILE_ELEMENTS 864 1531 1532 1533 /* "real" (and therefore drawable) runtime elements */ 1534 #define EL_FIRST_RUNTIME_REAL NUM_FILE_ELEMENTS 1535 1536 #define EL_DYNABOMB_PLAYER_1_ACTIVE (EL_FIRST_RUNTIME_REAL + 0) 1537 #define EL_DYNABOMB_PLAYER_2_ACTIVE (EL_FIRST_RUNTIME_REAL + 1) 1538 #define EL_DYNABOMB_PLAYER_3_ACTIVE (EL_FIRST_RUNTIME_REAL + 2) 1539 #define EL_DYNABOMB_PLAYER_4_ACTIVE (EL_FIRST_RUNTIME_REAL + 3) 1540 #define EL_SP_DISK_RED_ACTIVE (EL_FIRST_RUNTIME_REAL + 4) 1541 #define EL_SWITCHGATE_OPENING (EL_FIRST_RUNTIME_REAL + 5) 1542 #define EL_SWITCHGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 6) 1543 #define EL_TIMEGATE_OPENING (EL_FIRST_RUNTIME_REAL + 7) 1544 #define EL_TIMEGATE_CLOSING (EL_FIRST_RUNTIME_REAL + 8) 1545 #define EL_PEARL_BREAKING (EL_FIRST_RUNTIME_REAL + 9) 1546 #define EL_TRAP_ACTIVE (EL_FIRST_RUNTIME_REAL + 10) 1547 #define EL_INVISIBLE_STEELWALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 11) 1548 #define EL_INVISIBLE_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 12) 1549 #define EL_INVISIBLE_SAND_ACTIVE (EL_FIRST_RUNTIME_REAL + 13) 1550 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 14) 1551 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15) 1552 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 16) 1553 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 17) 1554 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18) 1555 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 19) 1556 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 20) 1557 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21) 1558 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 22) 1559 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE (EL_FIRST_RUNTIME_REAL + 23) 1560 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24) 1561 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE (EL_FIRST_RUNTIME_REAL + 25) 1562 #define EL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 26) 1563 #define EL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 27) 1564 #define EL_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 28) 1565 #define EL_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 29) 1566 #define EL_EM_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 30) 1567 #define EL_EM_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 31) 1568 #define EL_EM_STEEL_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 32) 1569 #define EL_EM_STEEL_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 33) 1570 #define EL_SP_EXIT_OPENING (EL_FIRST_RUNTIME_REAL + 34) 1571 #define EL_SP_EXIT_CLOSING (EL_FIRST_RUNTIME_REAL + 35) 1572 #define EL_SP_EXIT_OPEN (EL_FIRST_RUNTIME_REAL + 36) 1573 #define EL_SP_TERMINAL_ACTIVE (EL_FIRST_RUNTIME_REAL + 37) 1574 #define EL_SP_BUGGY_BASE_ACTIVATING (EL_FIRST_RUNTIME_REAL + 38) 1575 #define EL_SP_BUGGY_BASE_ACTIVE (EL_FIRST_RUNTIME_REAL + 39) 1576 #define EL_SP_MURPHY_CLONE (EL_FIRST_RUNTIME_REAL + 40) 1577 #define EL_AMOEBA_DROPPING (EL_FIRST_RUNTIME_REAL + 41) 1578 #define EL_QUICKSAND_EMPTYING (EL_FIRST_RUNTIME_REAL + 42) 1579 #define EL_QUICKSAND_FAST_EMPTYING (EL_FIRST_RUNTIME_REAL + 43) 1580 #define EL_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 44) 1581 #define EL_BD_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 45) 1582 #define EL_DC_MAGIC_WALL_ACTIVE (EL_FIRST_RUNTIME_REAL + 46) 1583 #define EL_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 47) 1584 #define EL_BD_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 48) 1585 #define EL_DC_MAGIC_WALL_FULL (EL_FIRST_RUNTIME_REAL + 49) 1586 #define EL_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 50) 1587 #define EL_BD_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 51) 1588 #define EL_DC_MAGIC_WALL_EMPTYING (EL_FIRST_RUNTIME_REAL + 52) 1589 #define EL_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 53) 1590 #define EL_BD_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 54) 1591 #define EL_DC_MAGIC_WALL_DEAD (EL_FIRST_RUNTIME_REAL + 55) 1592 #define EL_EMC_FAKE_GRASS_ACTIVE (EL_FIRST_RUNTIME_REAL + 56) 1593 #define EL_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 57) 1594 #define EL_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 58) 1595 #define EL_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 59) 1596 #define EL_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 60) 1597 #define EL_EM_GATE_1_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 61) 1598 #define EL_EM_GATE_2_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 62) 1599 #define EL_EM_GATE_3_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 63) 1600 #define EL_EM_GATE_4_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 64) 1601 #define EL_EMC_GATE_5_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 65) 1602 #define EL_EMC_GATE_6_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 66) 1603 #define EL_EMC_GATE_7_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 67) 1604 #define EL_EMC_GATE_8_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 68) 1605 #define EL_DC_GATE_WHITE_GRAY_ACTIVE (EL_FIRST_RUNTIME_REAL + 69) 1606 #define EL_EMC_DRIPPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 70) 1607 #define EL_EMC_SPRING_BUMPER_ACTIVE (EL_FIRST_RUNTIME_REAL + 71) 1608 1609 #define NUM_DRAWABLE_ELEMENTS (EL_FIRST_RUNTIME_REAL + 72) 1610 1611 /* "unreal" (and therefore not drawable) runtime elements */ 1612 #define EL_FIRST_RUNTIME_UNREAL (NUM_DRAWABLE_ELEMENTS) 1613 1614 #define EL_BLOCKED (EL_FIRST_RUNTIME_UNREAL + 0) 1615 #define EL_EXPLOSION (EL_FIRST_RUNTIME_UNREAL + 1) 1616 #define EL_NUT_BREAKING (EL_FIRST_RUNTIME_UNREAL + 2) 1617 #define EL_DIAMOND_BREAKING (EL_FIRST_RUNTIME_UNREAL + 3) 1618 #define EL_ACID_SPLASH_LEFT (EL_FIRST_RUNTIME_UNREAL + 4) 1619 #define EL_ACID_SPLASH_RIGHT (EL_FIRST_RUNTIME_UNREAL + 5) 1620 #define EL_AMOEBA_GROWING (EL_FIRST_RUNTIME_UNREAL + 6) 1621 #define EL_AMOEBA_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 7) 1622 #define EL_EXPANDABLE_WALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 8) 1623 #define EL_EXPANDABLE_STEELWALL_GROWING (EL_FIRST_RUNTIME_UNREAL + 9) 1624 #define EL_FLAMES (EL_FIRST_RUNTIME_UNREAL + 10) 1625 #define EL_PLAYER_IS_LEAVING (EL_FIRST_RUNTIME_UNREAL + 11) 1626 #define EL_PLAYER_IS_EXPLODING_1 (EL_FIRST_RUNTIME_UNREAL + 12) 1627 #define EL_PLAYER_IS_EXPLODING_2 (EL_FIRST_RUNTIME_UNREAL + 13) 1628 #define EL_PLAYER_IS_EXPLODING_3 (EL_FIRST_RUNTIME_UNREAL + 14) 1629 #define EL_PLAYER_IS_EXPLODING_4 (EL_FIRST_RUNTIME_UNREAL + 15) 1630 #define EL_QUICKSAND_FILLING (EL_FIRST_RUNTIME_UNREAL + 16) 1631 #define EL_QUICKSAND_FAST_FILLING (EL_FIRST_RUNTIME_UNREAL + 17) 1632 #define EL_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 18) 1633 #define EL_BD_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 19) 1634 #define EL_DC_MAGIC_WALL_FILLING (EL_FIRST_RUNTIME_UNREAL + 20) 1635 #define EL_ELEMENT_SNAPPING (EL_FIRST_RUNTIME_UNREAL + 21) 1636 #define EL_DIAGONAL_SHRINKING (EL_FIRST_RUNTIME_UNREAL + 22) 1637 #define EL_DIAGONAL_GROWING (EL_FIRST_RUNTIME_UNREAL + 23) 1638 1639 #define NUM_RUNTIME_ELEMENTS (EL_FIRST_RUNTIME_UNREAL + 24) 1640 1641 /* dummy elements (never used as game elements, only used as graphics) */ 1642 #define EL_FIRST_DUMMY NUM_RUNTIME_ELEMENTS 1643 1644 #define EL_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 0) 1645 #define EL_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 1) 1646 #define EL_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 2) 1647 #define EL_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 3) 1648 #define EL_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 4) 1649 #define EL_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 5) 1650 #define EL_INVISIBLE_STEELWALL_TOPLEFT (EL_FIRST_DUMMY + 6) 1651 #define EL_INVISIBLE_STEELWALL_TOPRIGHT (EL_FIRST_DUMMY + 7) 1652 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT (EL_FIRST_DUMMY + 8) 1653 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9) 1654 #define EL_INVISIBLE_STEELWALL_HORIZONTAL (EL_FIRST_DUMMY + 10) 1655 #define EL_INVISIBLE_STEELWALL_VERTICAL (EL_FIRST_DUMMY + 11) 1656 #define EL_DYNABOMB (EL_FIRST_DUMMY + 12) 1657 #define EL_DYNABOMB_ACTIVE (EL_FIRST_DUMMY + 13) 1658 #define EL_DYNABOMB_PLAYER_1 (EL_FIRST_DUMMY + 14) 1659 #define EL_DYNABOMB_PLAYER_2 (EL_FIRST_DUMMY + 15) 1660 #define EL_DYNABOMB_PLAYER_3 (EL_FIRST_DUMMY + 16) 1661 #define EL_DYNABOMB_PLAYER_4 (EL_FIRST_DUMMY + 17) 1662 #define EL_SHIELD_NORMAL_ACTIVE (EL_FIRST_DUMMY + 18) 1663 #define EL_SHIELD_DEADLY_ACTIVE (EL_FIRST_DUMMY + 19) 1664 #define EL_AMOEBA (EL_FIRST_DUMMY + 20) 1665 #define EL_DEFAULT (EL_FIRST_DUMMY + 21) 1666 #define EL_BD_DEFAULT (EL_FIRST_DUMMY + 22) 1667 #define EL_SP_DEFAULT (EL_FIRST_DUMMY + 23) 1668 #define EL_SB_DEFAULT (EL_FIRST_DUMMY + 24) 1669 #define EL_GRAPHIC_1 (EL_FIRST_DUMMY + 25) 1670 #define EL_GRAPHIC_2 (EL_FIRST_DUMMY + 26) 1671 #define EL_GRAPHIC_3 (EL_FIRST_DUMMY + 27) 1672 #define EL_GRAPHIC_4 (EL_FIRST_DUMMY + 28) 1673 #define EL_GRAPHIC_5 (EL_FIRST_DUMMY + 29) 1674 #define EL_GRAPHIC_6 (EL_FIRST_DUMMY + 30) 1675 #define EL_GRAPHIC_7 (EL_FIRST_DUMMY + 31) 1676 #define EL_GRAPHIC_8 (EL_FIRST_DUMMY + 32) 1677 1678 /* internal elements (only used for internal purposes like copying) */ 1679 #define EL_FIRST_INTERNAL (EL_FIRST_DUMMY + 33) 1680 1681 #define EL_INTERNAL_CLIPBOARD_CUSTOM (EL_FIRST_INTERNAL + 0) 1682 #define EL_INTERNAL_CLIPBOARD_CHANGE (EL_FIRST_INTERNAL + 1) 1683 #define EL_INTERNAL_CLIPBOARD_GROUP (EL_FIRST_INTERNAL + 2) 1684 #define EL_INTERNAL_DUMMY (EL_FIRST_INTERNAL + 3) 1685 1686 #define EL_INTERNAL_CASCADE_BD (EL_FIRST_INTERNAL + 4) 1687 #define EL_INTERNAL_CASCADE_BD_ACTIVE (EL_FIRST_INTERNAL + 5) 1688 #define EL_INTERNAL_CASCADE_EM (EL_FIRST_INTERNAL + 6) 1689 #define EL_INTERNAL_CASCADE_EM_ACTIVE (EL_FIRST_INTERNAL + 7) 1690 #define EL_INTERNAL_CASCADE_EMC (EL_FIRST_INTERNAL + 8) 1691 #define EL_INTERNAL_CASCADE_EMC_ACTIVE (EL_FIRST_INTERNAL + 9) 1692 #define EL_INTERNAL_CASCADE_RND (EL_FIRST_INTERNAL + 10) 1693 #define EL_INTERNAL_CASCADE_RND_ACTIVE (EL_FIRST_INTERNAL + 11) 1694 #define EL_INTERNAL_CASCADE_SB (EL_FIRST_INTERNAL + 12) 1695 #define EL_INTERNAL_CASCADE_SB_ACTIVE (EL_FIRST_INTERNAL + 13) 1696 #define EL_INTERNAL_CASCADE_SP (EL_FIRST_INTERNAL + 14) 1697 #define EL_INTERNAL_CASCADE_SP_ACTIVE (EL_FIRST_INTERNAL + 15) 1698 #define EL_INTERNAL_CASCADE_DC (EL_FIRST_INTERNAL + 16) 1699 #define EL_INTERNAL_CASCADE_DC_ACTIVE (EL_FIRST_INTERNAL + 17) 1700 #define EL_INTERNAL_CASCADE_DX (EL_FIRST_INTERNAL + 18) 1701 #define EL_INTERNAL_CASCADE_DX_ACTIVE (EL_FIRST_INTERNAL + 19) 1702 #define EL_INTERNAL_CASCADE_CHARS (EL_FIRST_INTERNAL + 20) 1703 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE (EL_FIRST_INTERNAL + 21) 1704 #define EL_INTERNAL_CASCADE_STEEL_CHARS (EL_FIRST_INTERNAL + 22) 1705 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE (EL_FIRST_INTERNAL + 23) 1706 #define EL_INTERNAL_CASCADE_CE (EL_FIRST_INTERNAL + 24) 1707 #define EL_INTERNAL_CASCADE_CE_ACTIVE (EL_FIRST_INTERNAL + 25) 1708 #define EL_INTERNAL_CASCADE_GE (EL_FIRST_INTERNAL + 26) 1709 #define EL_INTERNAL_CASCADE_GE_ACTIVE (EL_FIRST_INTERNAL + 27) 1710 #define EL_INTERNAL_CASCADE_REF (EL_FIRST_INTERNAL + 28) 1711 #define EL_INTERNAL_CASCADE_REF_ACTIVE (EL_FIRST_INTERNAL + 29) 1712 #define EL_INTERNAL_CASCADE_USER (EL_FIRST_INTERNAL + 30) 1713 #define EL_INTERNAL_CASCADE_USER_ACTIVE (EL_FIRST_INTERNAL + 31) 1714 #define EL_INTERNAL_CASCADE_DYNAMIC (EL_FIRST_INTERNAL + 32) 1715 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE (EL_FIRST_INTERNAL + 33) 1716 1717 #define EL_INTERNAL_CLIPBOARD_START (EL_FIRST_INTERNAL + 0) 1718 #define EL_INTERNAL_CLIPBOARD_END (EL_FIRST_INTERNAL + 2) 1719 #define EL_INTERNAL_START (EL_FIRST_INTERNAL + 0) 1720 #define EL_INTERNAL_END (EL_FIRST_INTERNAL + 33) 1721 1722 #define MAX_NUM_ELEMENTS (EL_FIRST_INTERNAL + 34) 1723 1724 1725 /* values for graphics/sounds action types */ 1726 #define ACTION_DEFAULT 0 1727 #define ACTION_WAITING 1 1728 #define ACTION_FALLING 2 1729 #define ACTION_MOVING 3 1730 #define ACTION_DIGGING 4 1731 #define ACTION_SNAPPING 5 1732 #define ACTION_COLLECTING 6 1733 #define ACTION_DROPPING 7 1734 #define ACTION_PUSHING 8 1735 #define ACTION_WALKING 9 1736 #define ACTION_PASSING 10 1737 #define ACTION_IMPACT 11 1738 #define ACTION_BREAKING 12 1739 #define ACTION_ACTIVATING 13 1740 #define ACTION_DEACTIVATING 14 1741 #define ACTION_OPENING 15 1742 #define ACTION_CLOSING 16 1743 #define ACTION_ATTACKING 17 1744 #define ACTION_GROWING 18 1745 #define ACTION_SHRINKING 19 1746 #define ACTION_ACTIVE 20 1747 #define ACTION_FILLING 21 1748 #define ACTION_EMPTYING 22 1749 #define ACTION_CHANGING 23 1750 #define ACTION_EXPLODING 24 1751 #define ACTION_BORING 25 1752 #define ACTION_BORING_1 26 1753 #define ACTION_BORING_2 27 1754 #define ACTION_BORING_3 28 1755 #define ACTION_BORING_4 29 1756 #define ACTION_BORING_5 30 1757 #define ACTION_BORING_6 31 1758 #define ACTION_BORING_7 32 1759 #define ACTION_BORING_8 33 1760 #define ACTION_BORING_9 34 1761 #define ACTION_BORING_10 35 1762 #define ACTION_SLEEPING 36 1763 #define ACTION_SLEEPING_1 37 1764 #define ACTION_SLEEPING_2 38 1765 #define ACTION_SLEEPING_3 39 1766 #define ACTION_AWAKENING 40 1767 #define ACTION_DYING 41 1768 #define ACTION_TURNING 42 1769 #define ACTION_TURNING_FROM_LEFT 43 1770 #define ACTION_TURNING_FROM_RIGHT 44 1771 #define ACTION_TURNING_FROM_UP 45 1772 #define ACTION_TURNING_FROM_DOWN 46 1773 #define ACTION_SMASHED_BY_ROCK 47 1774 #define ACTION_SMASHED_BY_SPRING 48 1775 #define ACTION_EATING 49 1776 #define ACTION_TWINKLING 50 1777 #define ACTION_SPLASHING 51 1778 #define ACTION_PAGE_1 52 1779 #define ACTION_PAGE_2 53 1780 #define ACTION_PAGE_3 54 1781 #define ACTION_PAGE_4 55 1782 #define ACTION_PAGE_5 56 1783 #define ACTION_PAGE_6 57 1784 #define ACTION_PAGE_7 58 1785 #define ACTION_PAGE_8 59 1786 #define ACTION_PAGE_9 60 1787 #define ACTION_PAGE_10 61 1788 #define ACTION_PAGE_11 62 1789 #define ACTION_PAGE_12 63 1790 #define ACTION_PAGE_13 64 1791 #define ACTION_PAGE_14 65 1792 #define ACTION_PAGE_15 66 1793 #define ACTION_PAGE_16 67 1794 #define ACTION_PAGE_17 68 1795 #define ACTION_PAGE_18 69 1796 #define ACTION_PAGE_19 70 1797 #define ACTION_PAGE_20 71 1798 #define ACTION_PAGE_21 72 1799 #define ACTION_PAGE_22 73 1800 #define ACTION_PAGE_23 74 1801 #define ACTION_PAGE_24 75 1802 #define ACTION_PAGE_25 76 1803 #define ACTION_PAGE_26 77 1804 #define ACTION_PAGE_27 78 1805 #define ACTION_PAGE_28 79 1806 #define ACTION_PAGE_29 80 1807 #define ACTION_PAGE_30 81 1808 #define ACTION_PAGE_31 82 1809 #define ACTION_PAGE_32 83 1810 #define ACTION_OTHER 84 1811 1812 #define NUM_ACTIONS 85 1813 1814 #define ACTION_BORING_LAST ACTION_BORING_10 1815 #define ACTION_SLEEPING_LAST ACTION_SLEEPING_3 1816 1817 1818 /* values for special image configuration suffixes (must match game mode) */ 1819 #define GFX_SPECIAL_ARG_DEFAULT 0 1820 #define GFX_SPECIAL_ARG_LOADING 1 1821 #define GFX_SPECIAL_ARG_TITLE_INITIAL 2 1822 #define GFX_SPECIAL_ARG_TITLE 3 1823 #define GFX_SPECIAL_ARG_MAIN 4 1824 #define GFX_SPECIAL_ARG_LEVELS 5 1825 #define GFX_SPECIAL_ARG_SCORES 6 1826 #define GFX_SPECIAL_ARG_EDITOR 7 1827 #define GFX_SPECIAL_ARG_INFO 8 1828 #define GFX_SPECIAL_ARG_SETUP 9 1829 #define GFX_SPECIAL_ARG_PLAYING 10 1830 #define GFX_SPECIAL_ARG_DOOR 11 1831 #define GFX_SPECIAL_ARG_PANEL 12 1832 #define GFX_SPECIAL_ARG_PREVIEW 13 1833 #define GFX_SPECIAL_ARG_CRUMBLED 14 1834 1835 #define NUM_SPECIAL_GFX_ARGS 15 1836 1837 /* these additional definitions are currently only used for draw offsets */ 1838 #define GFX_SPECIAL_ARG_INFO_MAIN 0 1839 #define GFX_SPECIAL_ARG_INFO_TITLE 1 1840 #define GFX_SPECIAL_ARG_INFO_ELEMENTS 2 1841 #define GFX_SPECIAL_ARG_INFO_MUSIC 3 1842 #define GFX_SPECIAL_ARG_INFO_CREDITS 4 1843 #define GFX_SPECIAL_ARG_INFO_PROGRAM 5 1844 #define GFX_SPECIAL_ARG_INFO_VERSION 6 1845 #define GFX_SPECIAL_ARG_INFO_LEVELSET 7 1846 1847 #define NUM_SPECIAL_GFX_INFO_ARGS 8 1848 1849 /* these additional definitions are currently only used for draw offsets */ 1850 #define GFX_SPECIAL_ARG_SETUP_MAIN 0 1851 #define GFX_SPECIAL_ARG_SETUP_GAME 1 1852 #define GFX_SPECIAL_ARG_SETUP_EDITOR 2 1853 #define GFX_SPECIAL_ARG_SETUP_GRAPHICS 3 1854 #define GFX_SPECIAL_ARG_SETUP_SOUND 4 1855 #define GFX_SPECIAL_ARG_SETUP_ARTWORK 5 1856 #define GFX_SPECIAL_ARG_SETUP_INPUT 6 1857 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS 7 1858 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1 8 1859 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2 9 1860 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3 10 1861 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4 11 1862 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK 12 1863 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER 13 1864 1865 #define NUM_SPECIAL_GFX_SETUP_ARGS 14 1866 1867 1868 /* values for image configuration suffixes */ 1869 #define GFX_ARG_X 0 1870 #define GFX_ARG_Y 1 1871 #define GFX_ARG_XPOS 2 1872 #define GFX_ARG_YPOS 3 1873 #define GFX_ARG_WIDTH 4 1874 #define GFX_ARG_HEIGHT 5 1875 #define GFX_ARG_VERTICAL 6 1876 #define GFX_ARG_OFFSET 7 1877 #define GFX_ARG_XOFFSET 8 1878 #define GFX_ARG_YOFFSET 9 1879 #define GFX_ARG_2ND_MOVEMENT_TILE 10 1880 #define GFX_ARG_2ND_VERTICAL 11 1881 #define GFX_ARG_2ND_OFFSET 12 1882 #define GFX_ARG_2ND_XOFFSET 13 1883 #define GFX_ARG_2ND_YOFFSET 14 1884 #define GFX_ARG_2ND_SWAP_TILES 15 1885 #define GFX_ARG_FRAMES 16 1886 #define GFX_ARG_FRAMES_PER_LINE 17 1887 #define GFX_ARG_START_FRAME 18 1888 #define GFX_ARG_DELAY 19 1889 #define GFX_ARG_ANIM_MODE 20 1890 #define GFX_ARG_GLOBAL_SYNC 21 1891 #define GFX_ARG_CRUMBLED_LIKE 22 1892 #define GFX_ARG_DIGGABLE_LIKE 23 1893 #define GFX_ARG_BORDER_SIZE 24 1894 #define GFX_ARG_STEP_OFFSET 25 1895 #define GFX_ARG_STEP_DELAY 26 1896 #define GFX_ARG_DIRECTION 27 1897 #define GFX_ARG_POSITION 28 1898 #define GFX_ARG_DRAW_XOFFSET 29 1899 #define GFX_ARG_DRAW_YOFFSET 30 1900 #define GFX_ARG_DRAW_MASKED 31 1901 #define GFX_ARG_ANIM_DELAY_FIXED 32 1902 #define GFX_ARG_ANIM_DELAY_RANDOM 33 1903 #define GFX_ARG_POST_DELAY_FIXED 34 1904 #define GFX_ARG_POST_DELAY_RANDOM 35 1905 #define GFX_ARG_NAME 36 1906 #define GFX_ARG_SCALE_UP_FACTOR 37 1907 #define GFX_ARG_CLONE_FROM 38 1908 #define GFX_ARG_FADE_MODE 39 1909 #define GFX_ARG_FADE_DELAY 40 1910 #define GFX_ARG_POST_DELAY 41 1911 #define GFX_ARG_AUTO_DELAY 42 1912 #define GFX_ARG_ALIGN 43 1913 #define GFX_ARG_VALIGN 44 1914 #define GFX_ARG_SORT_PRIORITY 45 1915 #define GFX_ARG_CLASS 46 1916 #define GFX_ARG_STYLE 47 1917 1918 #define NUM_GFX_ARGS 48 1919 1920 1921 /* values for sound configuration suffixes */ 1922 #define SND_ARG_MODE_LOOP 0 1923 #define SND_ARG_VOLUME 1 1924 #define SND_ARG_PRIORITY 2 1925 1926 #define NUM_SND_ARGS 3 1927 1928 1929 /* values for music configuration suffixes */ 1930 #define MUS_ARG_MODE_LOOP 0 1931 1932 #define NUM_MUS_ARGS 1 1933 1934 1935 /* values for font configuration (definitions must match those from main.c) */ 1936 #define FONT_INITIAL_1 0 1937 #define FONT_INITIAL_2 1 1938 #define FONT_INITIAL_3 2 1939 #define FONT_INITIAL_4 3 1940 #define FONT_TITLE_1 4 1941 #define FONT_TITLE_2 5 1942 #define FONT_MENU_1_ACTIVE 6 1943 #define FONT_MENU_2_ACTIVE 7 1944 #define FONT_MENU_1 8 1945 #define FONT_MENU_2 9 1946 #define FONT_TEXT_1_ACTIVE 10 1947 #define FONT_TEXT_2_ACTIVE 11 1948 #define FONT_TEXT_3_ACTIVE 12 1949 #define FONT_TEXT_4_ACTIVE 13 1950 #define FONT_TEXT_1 14 1951 #define FONT_TEXT_2 15 1952 #define FONT_TEXT_3 16 1953 #define FONT_TEXT_4 17 1954 #define FONT_ENVELOPE_1 18 1955 #define FONT_ENVELOPE_2 19 1956 #define FONT_ENVELOPE_3 20 1957 #define FONT_ENVELOPE_4 21 1958 #define FONT_INPUT_1_ACTIVE 22 1959 #define FONT_INPUT_2_ACTIVE 23 1960 #define FONT_INPUT_1 24 1961 #define FONT_INPUT_2 25 1962 #define FONT_OPTION_OFF 26 1963 #define FONT_OPTION_ON 27 1964 #define FONT_VALUE_1 28 1965 #define FONT_VALUE_2 29 1966 #define FONT_VALUE_OLD 30 1967 #define FONT_LEVEL_NUMBER_ACTIVE 31 1968 #define FONT_LEVEL_NUMBER 32 1969 #define FONT_TAPE_RECORDER 33 1970 #define FONT_GAME_INFO 34 1971 #define FONT_INFO_ELEMENTS 35 1972 #define FONT_INFO_LEVELSET 36 1973 1974 #define NUM_FONTS 37 1975 #define NUM_INITIAL_FONTS 4 1976 1977 #if 0 1978 #define FONT_ACTIVE(f) \ 1979 ((f) == FONT_MENU_1 ? FONT_MENU_1_ACTIVE : \ 1980 (f) == FONT_MENU_2 ? FONT_MENU_2_ACTIVE : \ 1981 (f) == FONT_TEXT_1 ? FONT_TEXT_1_ACTIVE : \ 1982 (f) == FONT_TEXT_2 ? FONT_TEXT_2_ACTIVE : \ 1983 (f) == FONT_TEXT_3 ? FONT_TEXT_3_ACTIVE : \ 1984 (f) == FONT_TEXT_4 ? FONT_TEXT_4_ACTIVE : \ 1985 (f) == FONT_INPUT_1 ? FONT_INPUT_1_ACTIVE : \ 1986 (f) == FONT_INPUT_2 ? FONT_INPUT_2_ACTIVE : \ 1987 (f) == FONT_LEVEL_NUMBER ? FONT_LEVEL_NUMBER_ACTIVE : \ 1988 (f)) 1989 #endif 1990 1991 /* values for game_status (must match special image configuration suffixes) */ 1992 #define GAME_MODE_DEFAULT 0 1993 #define GAME_MODE_LOADING 1 1994 #define GAME_MODE_TITLE_INITIAL 2 1995 #define GAME_MODE_TITLE 3 1996 #define GAME_MODE_MAIN 4 1997 #define GAME_MODE_LEVELS 5 1998 #define GAME_MODE_SCORES 6 1999 #define GAME_MODE_EDITOR 7 2000 #define GAME_MODE_INFO 8 2001 #define GAME_MODE_SETUP 9 2002 #define GAME_MODE_PLAYING 10 2003 #define GAME_MODE_PSEUDO_DOOR 11 2004 #define GAME_MODE_PSEUDO_PANEL 12 2005 #define GAME_MODE_PSEUDO_PREVIEW 13 2006 #define GAME_MODE_PSEUDO_CRUMBLED 14 2007 2008 /* there are no special config file suffixes for these modes */ 2009 #define GAME_MODE_PSEUDO_TYPENAME 15 2010 #define GAME_MODE_QUIT 16 2011 2012 /* special definitions currently only used for custom artwork configuration */ 2013 #define MUSIC_PREFIX_BACKGROUND 0 2014 #define NUM_MUSIC_PREFIXES 1 2015 #define MAX_LEVELS 1000 2016 2017 /* definitions for demo animation lists */ 2018 #define HELPANIM_LIST_NEXT -1 2019 #define HELPANIM_LIST_END -999 2020 2021 2022 /* program information and versioning definitions */ 2023 #define PROGRAM_VERSION_MAJOR 3 2024 #define PROGRAM_VERSION_MINOR 3 2025 #define PROGRAM_VERSION_PATCH 0 2026 #define PROGRAM_VERSION_BUILD 0 2027 2028 #define PROGRAM_TITLE_STRING "Rocks'n'Diamonds" 2029 #define PROGRAM_AUTHOR_STRING "Holger Schemel" 2030 #define PROGRAM_COPYRIGHT_STRING "Copyright �1995-2010 by Holger Schemel" 2031 #define PROGRAM_EMAIL_STRING "info@artsoft.org" 2032 #define PROGRAM_WEBSITE_STRING "http://www.artsoft.org/" 2033 #define PROGRAM_GAME_BY_STRING "A Game by Artsoft Entertainment" 2034 #define PROGRAM_UNIX_DATADIR_STRING ".rocksndiamonds" 2035 2036 #if defined(CREATE_SPECIAL_EDITION_RND_JUE) 2037 #undef PROGRAM_TITLE_STRING 2038 #define PROGRAM_TITLE_STRING "R'n'D jue" 2039 #undef PROGRAM_UNIX_DATADIR_STRING 2040 #define PROGRAM_UNIX_DATADIR_STRING ".rnd_jue" 2041 #endif 2042 2043 #define ICON_TITLE_STRING PROGRAM_TITLE_STRING 2044 #define COOKIE_PREFIX "ROCKSNDIAMONDS" 2045 #define FILENAME_PREFIX "Rocks" 2046 2047 #define USERDATA_DIRECTORY_WIN32 PROGRAM_TITLE_STRING 2048 #define USERDATA_DIRECTORY_MACOSX PROGRAM_TITLE_STRING 2049 #define USERDATA_DIRECTORY_UNIX PROGRAM_UNIX_DATADIR_STRING 2050 #define USERDATA_DIRECTORY_DOS "userdata" 2051 2052 #if defined(PLATFORM_WIN32) 2053 #define USERDATA_DIRECTORY USERDATA_DIRECTORY_WIN32 2054 #elif defined(PLATFORM_MACOSX) 2055 #define USERDATA_DIRECTORY USERDATA_DIRECTORY_MACOSX 2056 #elif defined(PLATFORM_UNIX) 2057 #define USERDATA_DIRECTORY USERDATA_DIRECTORY_UNIX 2058 #else 2059 #define USERDATA_DIRECTORY USERDATA_DIRECTORY_DOS 2060 #endif 2061 2062 #define X11_ICON_FILENAME "rocks_icon.xbm" 2063 #define X11_ICONMASK_FILENAME "rocks_iconmask.xbm" 2064 #define SDL_ICON_FILENAME "rocks_icon_32x32.pcx" 2065 #define MSDOS_POINTER_FILENAME "mouse.pcx" 2066 2067 /* file version numbers for resource files (levels, tapes, score, setup, etc.) 2068 ** currently supported/known file version numbers: 2069 ** 1.0 (old) 2070 ** 1.2 (still in use) 2071 ** 1.4 (still in use) 2072 ** 2.0 (actual) 2073 */ 2074 #define FILE_VERSION_1_0 VERSION_IDENT(1,0,0,0) 2075 #define FILE_VERSION_1_2 VERSION_IDENT(1,2,0,0) 2076 #define FILE_VERSION_1_4 VERSION_IDENT(1,4,0,0) 2077 #define FILE_VERSION_2_0 VERSION_IDENT(2,0,0,0) 2078 #define FILE_VERSION_3_0 VERSION_IDENT(3,0,0,0) 2079 2080 /* file version does not change for every program version, but is changed 2081 when new features are introduced that are incompatible with older file 2082 versions, so that they can be treated accordingly */ 2083 #define FILE_VERSION_ACTUAL FILE_VERSION_3_0 2084 2085 #define GAME_VERSION_1_0 FILE_VERSION_1_0 2086 #define GAME_VERSION_1_2 FILE_VERSION_1_2 2087 #define GAME_VERSION_1_4 FILE_VERSION_1_4 2088 #define GAME_VERSION_2_0 FILE_VERSION_2_0 2089 #define GAME_VERSION_3_0 FILE_VERSION_3_0 2090 2091 #define GAME_VERSION_ACTUAL VERSION_IDENT(PROGRAM_VERSION_MAJOR, \ 2092 PROGRAM_VERSION_MINOR, \ 2093 PROGRAM_VERSION_PATCH, \ 2094 PROGRAM_VERSION_BUILD) 2095 2096 /* values for game_emulation */ 2097 #define EMU_NONE 0 2098 #define EMU_BOULDERDASH 1 2099 #define EMU_SOKOBAN 2 2100 #define EMU_SUPAPLEX 3 2101 2102 /* values for level file type identifier */ 2103 #define LEVEL_FILE_TYPE_UNKNOWN 0 2104 #define LEVEL_FILE_TYPE_RND 1 2105 #define LEVEL_FILE_TYPE_BD 2 2106 #define LEVEL_FILE_TYPE_EM 3 2107 #define LEVEL_FILE_TYPE_SP 4 2108 #define LEVEL_FILE_TYPE_DX 5 2109 #define LEVEL_FILE_TYPE_SB 6 2110 #define LEVEL_FILE_TYPE_DC 7 2111 2112 #define NUM_LEVEL_FILE_TYPES 8 2113 2114 /* values for game engine type identifier */ 2115 #define GAME_ENGINE_TYPE_UNKNOWN LEVEL_FILE_TYPE_UNKNOWN 2116 #define GAME_ENGINE_TYPE_RND LEVEL_FILE_TYPE_RND 2117 #define GAME_ENGINE_TYPE_EM LEVEL_FILE_TYPE_EM 2118 #define GAME_ENGINE_TYPE_SP LEVEL_FILE_TYPE_SP 2119 2120 #define NUM_ENGINE_TYPES 4 2121 2122 2123 struct BorderInfo 2124 { 2125 boolean draw_masked[NUM_SPECIAL_GFX_ARGS]; 2126 boolean draw_masked_when_fading; 2127 }; 2128 2129 struct MenuMainButtonInfo 2130 { 2131 struct MenuPosInfo name; 2132 struct MenuPosInfo levels; 2133 struct MenuPosInfo scores; 2134 struct MenuPosInfo editor; 2135 struct MenuPosInfo info; 2136 struct MenuPosInfo game; 2137 struct MenuPosInfo setup; 2138 struct MenuPosInfo quit; 2139 2140 struct MenuPosInfo prev_level; 2141 struct MenuPosInfo next_level; 2142 }; 2143 2144 struct MenuMainTextInfo 2145 { 2146 struct TextPosInfo name; 2147 struct TextPosInfo levels; 2148 struct TextPosInfo scores; 2149 struct TextPosInfo editor; 2150 struct TextPosInfo info; 2151 struct TextPosInfo game; 2152 struct TextPosInfo setup; 2153 struct TextPosInfo quit; 2154 2155 struct TextPosInfo first_level; 2156 struct TextPosInfo last_level; 2157 struct TextPosInfo level_number; 2158 struct TextPosInfo level_info_1; 2159 struct TextPosInfo level_info_2; 2160 struct TextPosInfo level_name; 2161 struct TextPosInfo level_author; 2162 struct TextPosInfo level_year; 2163 struct TextPosInfo level_imported_from; 2164 struct TextPosInfo level_imported_by; 2165 struct TextPosInfo level_tested_by; 2166 struct TextPosInfo title_1; 2167 struct TextPosInfo title_2; 2168 struct TextPosInfo title_3; 2169 }; 2170 2171 struct MenuMainInputInfo 2172 { 2173 struct TextPosInfo name; 2174 }; 2175 2176 struct MenuMainInfo 2177 { 2178 struct MenuMainButtonInfo button; 2179 struct MenuMainTextInfo text; 2180 struct MenuMainInputInfo input; 2181 }; 2182 2183 struct TitleFadingInfo 2184 { 2185 int fade_mode; 2186 int fade_delay; 2187 int post_delay; 2188 int auto_delay; 2189 }; 2190 2191 struct TitleMessageInfo 2192 { 2193 int x, y; 2194 int width, height; 2195 int chars, lines; 2196 int align, valign; 2197 int font; 2198 boolean autowrap; 2199 boolean centered; 2200 boolean parse_comments; 2201 int sort_priority; 2202 2203 int fade_mode; 2204 int fade_delay; 2205 int post_delay; 2206 int auto_delay; 2207 }; 2208 2209 struct InitInfo 2210 { 2211 struct MenuPosInfo busy; 2212 }; 2213 2214 struct MenuInfo 2215 { 2216 int draw_xoffset[NUM_SPECIAL_GFX_ARGS]; 2217 int draw_yoffset[NUM_SPECIAL_GFX_ARGS]; 2218 int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS]; 2219 int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS]; 2220 int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS]; 2221 int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS]; 2222 2223 int scrollbar_xoffset; 2224 2225 int list_size[NUM_SPECIAL_GFX_ARGS]; 2226 2227 struct TitleFadingInfo enter_menu; 2228 struct TitleFadingInfo leave_menu; 2229 struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS]; 2230 struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS]; 2231 struct TitleFadingInfo next_screen; 2232 2233 int sound[NUM_SPECIAL_GFX_ARGS]; 2234 int music[NUM_SPECIAL_GFX_ARGS]; 2235 2236 struct MenuMainInfo main; 2237 }; 2238 2239 struct DoorInfo 2240 { 2241 int width; 2242 int height; 2243 int step_offset; 2244 int step_delay; 2245 int anim_mode; 2246 }; 2247 2248 struct PreviewInfo 2249 { 2250 int x, y; 2251 int align, valign; 2252 int xsize, ysize; 2253 int xoffset, yoffset; 2254 int tile_size; 2255 int step_offset; 2256 int step_delay; 2257 int anim_mode; 2258 }; 2259 2260 struct ViewportInfo 2261 { 2262 struct RectWithBorder window; 2263 struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS]; 2264 struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS]; 2265 struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS]; 2266 }; 2267 2268 struct HiScore 2269 { 2270 char Name[MAX_PLAYER_NAME_LEN + 1]; 2271 int Score; 2272 }; 2273 2274 struct Content 2275 { 2276 int e[3][3]; 2277 }; 2278 2279 struct EnvelopeInfo 2280 { 2281 int xsize; 2282 int ysize; 2283 2284 boolean autowrap; 2285 boolean centered; 2286 2287 char text[MAX_ENVELOPE_TEXT_LEN + 1]; 2288 }; 2289 2290 struct LevelSetInfo 2291 { 2292 int music[MAX_LEVELS]; 2293 }; 2294 2295 struct LevelFileInfo 2296 { 2297 int nr; 2298 int type; 2299 boolean packed; 2300 char *basename; 2301 char *filename; 2302 }; 2303 2304 struct DateInfo 2305 { 2306 int year; 2307 int month; 2308 int day; 2309 2310 enum 2311 { 2312 DATE_SRC_CLOCK, 2313 DATE_SRC_LEVELFILE 2314 } src; 2315 }; 2316 2317 struct LevelInfo 2318 { 2319 struct LevelFileInfo file_info; 2320 2321 int game_engine_type; 2322 2323 /* level stored in native format for the alternative native game engines */ 2324 struct LevelInfo_EM *native_em_level; 2325 struct LevelInfo_SP *native_sp_level; 2326 2327 int file_version; /* file format version the level is stored with */ 2328 int game_version; /* game release version the level was created with */ 2329 2330 struct DateInfo creation_date; 2331 2332 boolean encoding_16bit_field; /* level contains 16-bit elements */ 2333 boolean encoding_16bit_yamyam; /* yamyam contains 16-bit elements */ 2334 boolean encoding_16bit_amoeba; /* amoeba contains 16-bit elements */ 2335 2336 int fieldx, fieldy; 2337 2338 int time; /* available time (seconds) */ 2339 int gems_needed; 2340 2341 char name[MAX_LEVEL_NAME_LEN + 1]; 2342 char author[MAX_LEVEL_AUTHOR_LEN + 1]; 2343 2344 int random_seed; 2345 2346 struct EnvelopeInfo envelope[NUM_ENVELOPES]; 2347 2348 int score[LEVEL_SCORE_ELEMENTS]; 2349 2350 struct Content yamyam_content[MAX_ELEMENT_CONTENTS]; 2351 int num_yamyam_contents; 2352 2353 int amoeba_speed; 2354 int amoeba_content; 2355 2356 int game_of_life[4]; 2357 int biomaze[4]; 2358 2359 int time_magic_wall; 2360 int time_wheel; 2361 int time_light; 2362 int time_timegate; 2363 2364 int shield_normal_time; 2365 int shield_deadly_time; 2366 2367 int extra_time; 2368 int time_orb_time; 2369 2370 int extra_time_score; 2371 2372 int start_element[MAX_PLAYERS]; 2373 boolean use_start_element[MAX_PLAYERS]; 2374 2375 int artwork_element[MAX_PLAYERS]; 2376 boolean use_artwork_element[MAX_PLAYERS]; 2377 2378 int explosion_element[MAX_PLAYERS]; 2379 boolean use_explosion_element[MAX_PLAYERS]; 2380 2381 /* values for the new EMC elements */ 2382 int android_move_time; 2383 int android_clone_time; 2384 boolean ball_random; 2385 boolean ball_state_initial; 2386 int ball_time; 2387 int lenses_score; 2388 int magnify_score; 2389 int slurp_score; 2390 int lenses_time; 2391 int magnify_time; 2392 int wind_direction_initial; 2393 2394 struct Content ball_content[MAX_ELEMENT_CONTENTS]; 2395 int num_ball_contents; 2396 2397 int num_android_clone_elements; 2398 int android_clone_element[MAX_ANDROID_ELEMENTS]; 2399 2400 int can_move_into_acid_bits; /* bitfield to store property for elements */ 2401 int dont_collide_with_bits; /* bitfield to store property for elements */ 2402 2403 int initial_player_stepsize[MAX_PLAYERS]; /* initial player speed */ 2404 boolean initial_player_gravity[MAX_PLAYERS]; 2405 2406 boolean use_initial_inventory[MAX_PLAYERS]; 2407 int initial_inventory_size[MAX_PLAYERS]; 2408 int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE]; 2409 2410 boolean em_slippery_gems; /* EM style "gems slip from wall" behaviour */ 2411 boolean em_explodes_by_fire; /* EM style chain explosion behaviour */ 2412 boolean use_spring_bug; /* for compatibility with old levels */ 2413 boolean use_time_orb_bug; /* for compatibility with old levels */ 2414 boolean instant_relocation; /* no visual delay when relocating player */ 2415 boolean shifted_relocation; /* no level centering when relocating player */ 2416 boolean can_pass_to_walkable; /* player can pass to empty or walkable tile */ 2417 boolean grow_into_diggable; /* amoeba can grow into anything diggable */ 2418 boolean auto_exit_sokoban; /* automatically finish solved Sokoban levels */ 2419 2420 boolean continuous_snapping; /* repeated snapping without releasing key */ 2421 boolean block_snap_field; /* snapping blocks field to show animation */ 2422 boolean block_last_field; /* player blocks previous field while moving */ 2423 boolean sp_block_last_field; /* player blocks previous field while moving */ 2424 2425 /* ('int' instead of 'boolean' because used as selectbox value in editor) */ 2426 int use_step_counter; /* count steps instead of seconds for level */ 2427 2428 short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2429 2430 boolean use_custom_template; /* use custom properties from template file */ 2431 2432 boolean no_valid_file; /* set when level file missing or invalid */ 2433 2434 boolean changed; /* set when level was changed in the editor */ 2435 2436 /* runtime flags to handle bugs in old levels (not stored in level file) */ 2437 boolean use_action_after_change_bug; 2438 }; 2439 2440 struct GlobalInfo 2441 { 2442 char *autoplay_leveldir; 2443 int autoplay_level[MAX_TAPES_PER_SET]; 2444 boolean autoplay_all; 2445 2446 char *convert_leveldir; 2447 int convert_level_nr; 2448 2449 char *create_images_dir; 2450 2451 int num_toons; 2452 2453 float frames_per_second; 2454 boolean fps_slowdown; 2455 int fps_slowdown_factor; 2456 2457 /* global values for fading screens and masking borders */ 2458 int border_status; 2459 #if 0 2460 int fading_status; 2461 int fading_type; 2462 #endif 2463 }; 2464 2465 struct ElementChangeInfo 2466 { 2467 boolean can_change; /* use or ignore this change info */ 2468 2469 boolean has_event[NUM_CHANGE_EVENTS]; /* change events */ 2470 2471 int trigger_player; /* player triggering change */ 2472 int trigger_side; /* side triggering change */ 2473 int trigger_page; /* page triggering change */ 2474 2475 int target_element; /* target element after change */ 2476 2477 int delay_fixed; /* added frame delay before changed (fixed) */ 2478 int delay_random; /* added frame delay before changed (random) */ 2479 int delay_frames; /* either 1 (frames) or 50 (seconds; 50 fps) */ 2480 2481 int initial_trigger_element; /* initial element triggering change */ 2482 2483 struct Content target_content;/* elements for extended change target */ 2484 boolean use_target_content; /* use extended change target */ 2485 boolean only_if_complete; /* only use complete target content */ 2486 boolean use_random_replace; /* use random value for replacing elements */ 2487 int random_percentage; /* random value for replacing elements */ 2488 int replace_when; /* type of elements that can be replaced */ 2489 2490 boolean explode; /* explode instead of change */ 2491 2492 boolean has_action; /* execute action on specified condition */ 2493 int action_type; /* type of action */ 2494 int action_mode; /* mode of action */ 2495 int action_arg; /* parameter of action */ 2496 int action_element; /* element related to action */ 2497 2498 /* ---------- internal values used at runtime when playing ---------- */ 2499 2500 int trigger_element; /* element triggering change */ 2501 2502 /* functions that are called before, while and after the change of an 2503 element -- currently only used for non-custom elements */ 2504 void (*pre_change_function)(int x, int y); 2505 void (*change_function)(int x, int y); 2506 void (*post_change_function)(int x, int y); 2507 2508 short actual_trigger_element; /* element that actually triggered change */ 2509 int actual_trigger_side; /* element side that triggered the change */ 2510 int actual_trigger_player; /* player which actually triggered change */ 2511 int actual_trigger_player_bits; /* player bits of triggering players */ 2512 int actual_trigger_ce_value; /* CE value of element that triggered change */ 2513 int actual_trigger_ce_score; /* CE score of element that triggered change */ 2514 2515 boolean can_change_or_has_action; /* can_change | has_action */ 2516 2517 /* ---------- internal values used in level editor ---------- */ 2518 2519 int direct_action; /* change triggered by actions on element */ 2520 int other_action; /* change triggered by other element actions */ 2521 }; 2522 2523 struct ElementGroupInfo 2524 { 2525 int num_elements; /* number of elements in this group */ 2526 int element[MAX_ELEMENTS_IN_GROUP]; /* list of elements in this group */ 2527 2528 int choice_mode; /* how to choose element from group */ 2529 2530 /* ---------- internal values used at runtime when playing ---------- */ 2531 2532 /* the following is the same as above, but with recursively resolved group 2533 elements (group elements may also contain further group elements!) */ 2534 int num_elements_resolved; 2535 short element_resolved[NUM_FILE_ELEMENTS]; 2536 2537 int choice_pos; /* current element choice position */ 2538 }; 2539 2540 struct ElementNameInfo 2541 { 2542 /* ---------- token and description strings ---------- */ 2543 2544 char *token_name; /* element token used in config files */ 2545 char *class_name; /* element class used in config files */ 2546 char *editor_description; /* pre-defined description for level editor */ 2547 }; 2548 2549 struct ElementInfo 2550 { 2551 /* ---------- token and description strings ---------- */ 2552 2553 char *token_name; /* element token used in config files */ 2554 char *class_name; /* element class used in config files */ 2555 char *editor_description; /* pre-defined description for level editor */ 2556 char *custom_description; /* alternative description from config file */ 2557 char description[MAX_ELEMENT_NAME_LEN + 1]; /* for custom/group elements */ 2558 2559 /* ---------- graphic and sound definitions ---------- */ 2560 2561 int graphic[NUM_ACTIONS]; /* default graphics for several actions */ 2562 int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL]; 2563 /* special graphics for left/right/up/down */ 2564 2565 int crumbled[NUM_ACTIONS]; /* crumbled graphics for several actions */ 2566 int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL]; 2567 /* crumbled graphics for left/right/up/down */ 2568 2569 int special_graphic[NUM_SPECIAL_GFX_ARGS]; 2570 /* special graphics for certain screens */ 2571 2572 int sound[NUM_ACTIONS]; /* default sounds for several actions */ 2573 2574 /* ---------- special element property values ---------- */ 2575 2576 unsigned long properties[NUM_EP_BITFIELDS]; /* element base properties */ 2577 2578 boolean use_gfx_element; /* use custom graphic element */ 2579 int gfx_element_initial; /* initial optional custom graphic element */ 2580 2581 int access_direction; /* accessible from which direction */ 2582 2583 int collect_score_initial; /* initial score value for collecting */ 2584 int collect_count_initial; /* initial count value for collecting */ 2585 2586 int ce_value_fixed_initial; /* initial value for custom variable (fix) */ 2587 int ce_value_random_initial; /* initial value for custom variable (rnd) */ 2588 boolean use_last_ce_value; /* use value from element before change */ 2589 2590 int push_delay_fixed; /* constant delay before pushing */ 2591 int push_delay_random; /* additional random delay before pushing */ 2592 int drop_delay_fixed; /* constant delay after dropping */ 2593 int drop_delay_random; /* additional random delay after dropping */ 2594 int move_delay_fixed; /* constant delay after moving */ 2595 int move_delay_random; /* additional random delay after moving */ 2596 2597 int move_pattern; /* direction movable element moves to */ 2598 int move_direction_initial; /* initial direction element moves to */ 2599 int move_stepsize; /* step size element moves with */ 2600 2601 int move_enter_element; /* element that can be entered (and removed) */ 2602 int move_leave_element; /* element that can be left behind */ 2603 int move_leave_type; /* change (limited) or leave (unlimited) */ 2604 2605 int slippery_type; /* how/where other elements slip away */ 2606 2607 struct Content content; /* new elements after explosion */ 2608 2609 int explosion_type; /* type of explosion, like 3x3, 3+3 or 1x1 */ 2610 int explosion_delay; /* duration of explosion of this element */ 2611 int ignition_delay; /* delay for explosion by other explosion */ 2612 2613 struct ElementChangeInfo *change_page; /* actual list of change pages */ 2614 struct ElementChangeInfo *change; /* pointer to current change page */ 2615 2616 int num_change_pages; /* actual number of change pages */ 2617 int current_change_page; /* currently edited change page */ 2618 2619 struct ElementGroupInfo *group; /* pointer to element group info */ 2620 2621 /* ---------- internal values used at runtime when playing ---------- */ 2622 2623 boolean has_change_event[NUM_CHANGE_EVENTS]; 2624 2625 int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */ 2626 struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */ 2627 2628 boolean in_group[NUM_GROUP_ELEMENTS]; 2629 2630 int gfx_element; /* runtime optional custom graphic element */ 2631 2632 int collect_score; /* runtime score value for collecting */ 2633 2634 /* count of this element on playfield, calculated after each frame */ 2635 int element_count; 2636 2637 /* ---------- internal values used in level editor ---------- */ 2638 2639 int access_type; /* walkable or passable */ 2640 int access_layer; /* accessible over/inside/under */ 2641 int access_protected; /* protection against deadly elements */ 2642 int walk_to_action; /* diggable/collectible/pushable */ 2643 int smash_targets; /* can smash player/enemies/everything */ 2644 int deadliness; /* deadly when running/colliding/touching */ 2645 2646 boolean can_explode_by_fire; /* element explodes by fire */ 2647 boolean can_explode_smashed; /* element explodes when smashed */ 2648 boolean can_explode_impact; /* element explodes on impact */ 2649 2650 boolean modified_settings; /* set for all modified custom elements */ 2651 }; 2652 2653 struct FontInfo 2654 { 2655 char *token_name; /* font token used in config files */ 2656 2657 int graphic; /* default graphic for this font */ 2658 int special_graphic[NUM_SPECIAL_GFX_ARGS]; 2659 /* special graphics for certain screens */ 2660 int special_bitmap_id[NUM_SPECIAL_GFX_ARGS]; 2661 /* internal bitmap ID for special graphics */ 2662 }; 2663 2664 struct GraphicInfo 2665 { 2666 Bitmap *bitmap; 2667 int src_image_width; /* scaled bitmap size, but w/o small images */ 2668 int src_image_height; /* scaled bitmap size, but w/o small images */ 2669 2670 int src_x, src_y; /* start position of animation frames */ 2671 int width, height; /* width/height of each animation frame */ 2672 2673 int offset_x, offset_y; /* x/y offset to next animation frame */ 2674 int offset2_x, offset2_y; /* x/y offset to second movement tile */ 2675 2676 boolean double_movement; /* animation has second movement tile */ 2677 int swap_double_tiles; /* explicitely force or forbid tile swapping */ 2678 2679 int anim_frames; 2680 int anim_frames_per_line; 2681 int anim_start_frame; 2682 int anim_delay; /* important: delay of 1 means "no delay"! */ 2683 int anim_mode; 2684 2685 boolean anim_global_sync; 2686 2687 int crumbled_like; /* element for cloning crumble graphics */ 2688 int diggable_like; /* element for cloning digging graphics */ 2689 2690 int border_size; /* border size for "crumbled" graphics */ 2691 2692 int scale_up_factor; /* optional factor for scaling image up */ 2693 2694 int clone_from; /* graphic for cloning *all* settings */ 2695 2696 int anim_delay_fixed; /* optional delay values for bored and */ 2697 int anim_delay_random; /* sleeping player animations (animation */ 2698 int post_delay_fixed; /* intervall and following pause before */ 2699 int post_delay_random; /* next intervall (bored animation only) */ 2700 2701 int step_offset; /* optional step offset of toon animations */ 2702 int step_delay; /* optional step delay of toon animations */ 2703 2704 int draw_xoffset; /* optional offset for drawing font chars */ 2705 int draw_yoffset; /* optional offset for drawing font chars */ 2706 2707 int draw_masked; /* optional setting for drawing envelope gfx */ 2708 2709 int fade_mode; /* optional setting for drawing title screens */ 2710 int fade_delay; /* optional setting for drawing title screens */ 2711 int post_delay; /* optional setting for drawing title screens */ 2712 int auto_delay; /* optional setting for drawing title screens */ 2713 int align, valign; /* optional setting for drawing title screens */ 2714 int sort_priority; /* optional setting for drawing title screens */ 2715 2716 int class; 2717 int style; 2718 2719 boolean use_image_size; /* use image size as default width and height */ 2720 2721 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND) 2722 Pixmap clip_mask; /* single-graphic-only clip mask for X11 */ 2723 GC clip_gc; /* single-graphic-only clip gc for X11 */ 2724 #endif 2725 }; 2726 2727 struct SoundInfo 2728 { 2729 boolean loop; 2730 int volume; 2731 int priority; 2732 }; 2733 2734 struct MusicInfo 2735 { 2736 boolean loop; 2737 }; 2738 2739 struct MusicPrefixInfo 2740 { 2741 char *prefix; 2742 boolean is_loop_music; 2743 }; 2744 2745 struct MusicFileInfo 2746 { 2747 char *basename; 2748 2749 char *title_header; 2750 char *artist_header; 2751 char *album_header; 2752 char *year_header; 2753 2754 char *title; 2755 char *artist; 2756 char *album; 2757 char *year; 2758 2759 int music; 2760 2761 boolean is_sound; 2762 2763 struct MusicFileInfo *next; 2764 }; 2765 2766 struct ElementActionInfo 2767 { 2768 char *suffix; 2769 int value; 2770 boolean is_loop_sound; 2771 }; 2772 2773 struct ElementDirectionInfo 2774 { 2775 char *suffix; 2776 int value; 2777 }; 2778 2779 struct SpecialSuffixInfo 2780 { 2781 char *suffix; 2782 int value; 2783 }; 2784 2785 struct HelpAnimInfo 2786 { 2787 int element; 2788 int action; 2789 int direction; 2790 2791 int delay; 2792 }; 2793 2794 2795 extern Bitmap *bitmap_db_store; 2796 extern Bitmap *bitmap_db_cross; 2797 extern Bitmap *bitmap_db_field; 2798 extern Bitmap *bitmap_db_panel; 2799 extern Bitmap *bitmap_db_door; 2800 extern Bitmap *bitmap_db_toons; 2801 extern Pixmap tile_clipmask[]; 2802 extern DrawBuffer *fieldbuffer; 2803 extern DrawBuffer *drawto_field; 2804 2805 extern int game_status; 2806 extern boolean level_editor_test_game; 2807 extern boolean network_playing; 2808 2809 #if defined(TARGET_SDL) 2810 extern boolean network_server; 2811 extern SDL_Thread *server_thread; 2812 #endif 2813 2814 extern int key_joystick_mapping; 2815 2816 #if 1 2817 extern boolean redraw[MAX_LEV_FIELDX + 2][MAX_LEV_FIELDY + 2]; 2818 #else 2819 extern boolean redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE]; 2820 #endif 2821 extern int redraw_x1, redraw_y1; 2822 2823 extern short Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2824 extern short MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2825 extern short MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2826 extern short MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2827 extern short ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2828 extern short ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2829 extern short CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2830 extern short Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2831 extern short Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2832 extern short StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2833 extern short Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2834 extern boolean Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2835 extern boolean Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2836 extern short ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2837 extern short ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2838 extern short WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2839 extern short WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2840 extern short CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2841 extern short CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2842 extern short AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2843 extern short AmoebaCnt[MAX_NUM_AMOEBA]; 2844 extern short AmoebaCnt2[MAX_NUM_AMOEBA]; 2845 extern short ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2846 extern short ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2847 extern short ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2848 extern int RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2849 extern int PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2850 2851 extern int GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2852 extern int GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2853 extern int GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2854 extern int GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2855 extern int GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2856 extern int GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY]; 2857 2858 extern int ActiveElement[MAX_NUM_ELEMENTS]; 2859 extern int ActiveButton[NUM_IMAGE_FILES]; 2860 extern int ActiveFont[NUM_FONTS]; 2861 2862 extern int lev_fieldx, lev_fieldy; 2863 extern int scroll_x, scroll_y; 2864 2865 extern int WIN_XSIZE, WIN_YSIZE; 2866 extern int SCR_FIELDX, SCR_FIELDY; 2867 extern int SX, SY; 2868 extern int REAL_SX, REAL_SY; 2869 extern int DX, DY; 2870 extern int VX, VY; 2871 extern int EX, EY; 2872 extern int dDX, dDY; 2873 2874 extern int FX, FY; 2875 extern int ScrollStepSize; 2876 extern int ScreenMovDir, ScreenMovPos, ScreenGfxPos; 2877 extern int BorderElement; 2878 extern int GameFrameDelay; 2879 extern int FfwdFrameDelay; 2880 extern int BX1, BY1; 2881 extern int BX2, BY2; 2882 extern int SBX_Left, SBX_Right; 2883 extern int SBY_Upper, SBY_Lower; 2884 extern int ZX, ZY; 2885 extern int ExitX, ExitY; 2886 extern int AllPlayersGone; 2887 2888 extern int TimeFrames, TimePlayed, TimeLeft, TapeTime; 2889 2890 extern boolean network_player_action_received; 2891 2892 extern int graphics_action_mapping[]; 2893 2894 extern struct LevelSetInfo levelset; 2895 extern struct LevelInfo level, level_template; 2896 extern struct HiScore highscore[]; 2897 extern struct TapeInfo tape; 2898 extern struct GlobalInfo global; 2899 extern struct BorderInfo border; 2900 extern struct ViewportInfo viewport; 2901 extern struct TitleFadingInfo fading; 2902 extern struct TitleFadingInfo fading_none; 2903 extern struct TitleFadingInfo title_initial_default; 2904 extern struct TitleFadingInfo title_default; 2905 extern struct TitleMessageInfo titlemessage_initial_default; 2906 extern struct TitleMessageInfo titlemessage_initial[]; 2907 extern struct TitleMessageInfo titlemessage_default; 2908 extern struct TitleMessageInfo titlemessage[]; 2909 extern struct TitleMessageInfo readme; 2910 extern struct InitInfo init, init_last; 2911 extern struct MenuInfo menu; 2912 extern struct DoorInfo door_1, door_2; 2913 extern struct PreviewInfo preview; 2914 extern struct ElementInfo element_info[]; 2915 extern struct ElementNameInfo element_name_info[]; 2916 extern struct ElementActionInfo element_action_info[]; 2917 extern struct ElementDirectionInfo element_direction_info[]; 2918 extern struct SpecialSuffixInfo special_suffix_info[]; 2919 extern struct TokenIntPtrInfo image_config_vars[]; 2920 extern struct FontInfo font_info[]; 2921 extern struct MusicPrefixInfo music_prefix_info[]; 2922 extern struct GraphicInfo *graphic_info; 2923 extern struct SoundInfo *sound_info; 2924 extern struct MusicInfo *music_info; 2925 extern struct MusicFileInfo *music_file_info; 2926 extern struct HelpAnimInfo *helpanim_info; 2927 extern SetupFileHash *helptext_info; 2928 extern SetupFileHash *image_config_hash; 2929 extern SetupFileHash *element_token_hash; 2930 extern SetupFileHash *graphic_token_hash; 2931 extern SetupFileHash *font_token_hash; 2932 extern struct ConfigTypeInfo image_config_suffix[]; 2933 extern struct ConfigTypeInfo sound_config_suffix[]; 2934 extern struct ConfigTypeInfo music_config_suffix[]; 2935 extern struct ConfigInfo image_config[]; 2936 extern struct ConfigInfo sound_config[]; 2937 extern struct ConfigInfo music_config[]; 2938 extern struct ConfigInfo helpanim_config[]; 2939 extern struct ConfigInfo helptext_config[]; 2940 2941 #endif /* MAIN_H */ 2942