1 /***********************************************************
2 * Rocks'n'Diamonds -- McDuffin Strikes Back!               *
3 *----------------------------------------------------------*
4 * (c) 1995-2006 Artsoft Entertainment                      *
5 *               Holger Schemel                             *
6 *               Detmolder Strasse 189                      *
7 *               33604 Bielefeld                            *
8 *               Germany                                    *
9 *               e-mail: info@artsoft.org                   *
10 *----------------------------------------------------------*
11 * main.h                                                   *
12 ***********************************************************/
13 
14 #ifndef MAIN_H
15 #define MAIN_H
16 
17 #include <time.h>
18 #include <sys/time.h>
19 #include <sys/types.h>
20 #include <sys/stat.h>
21 #include <errno.h>
22 #include <unistd.h>
23 #include <fcntl.h>
24 
25 #include "libgame/libgame.h"
26 #include "game_em/game_em.h"
27 #include "game_sp/game_sp.h"
28 
29 #include "conf_gfx.h"	/* include auto-generated data structure definitions */
30 #include "conf_snd.h"	/* include auto-generated data structure definitions */
31 #include "conf_mus.h"	/* include auto-generated data structure definitions */
32 
33 
34 #define IMG_UNDEFINED			(-1)
35 #define IMG_EMPTY			IMG_EMPTY_SPACE
36 #define IMG_SP_EMPTY			IMG_EMPTY_SPACE
37 #define IMG_SP_EMPTY_SPACE		IMG_EMPTY_SPACE
38 #define IMG_EXPLOSION			IMG_DEFAULT_EXPLODING
39 #define IMG_CHAR_START			IMG_CHAR_SPACE
40 #define IMG_STEEL_CHAR_START		IMG_STEEL_CHAR_SPACE
41 #define IMG_CUSTOM_START		IMG_CUSTOM_1
42 
43 #define SND_UNDEFINED			(-1)
44 #define MUS_UNDEFINED			(-1)
45 
46 #if 0
47 #define WIN_XSIZE			672
48 #define WIN_YSIZE			560
49 #endif
50 
51 #define DEFAULT_FULLSCREEN_MODE		"800x600"
52 
53 #if 0
54 #define SCR_FIELDX			17
55 #define SCR_FIELDY			17
56 #endif
57 #define MAX_BUF_XSIZE			(SCR_FIELDX + 2)
58 #define MAX_BUF_YSIZE			(SCR_FIELDY + 2)
59 #define MIN_LEV_FIELDX			3
60 #define MIN_LEV_FIELDY			3
61 #define STD_LEV_FIELDX			64
62 #define STD_LEV_FIELDY			32
63 #define MAX_LEV_FIELDX			MAX_PLAYFIELD_WIDTH
64 #define MAX_LEV_FIELDY			MAX_PLAYFIELD_HEIGHT
65 
66 #define MIN_SCROLL_DELAY		0
67 #define STD_SCROLL_DELAY		3
68 #define MAX_SCROLL_DELAY		8
69 
70 #define SCREENX(a)			((a) - scroll_x)
71 #define SCREENY(a)			((a) - scroll_y)
72 #define LEVELX(a)			((a) + scroll_x)
73 #define LEVELY(a)			((a) + scroll_y)
74 
75 #define IN_FIELD(x, y, xsize, ysize)	((x) >= 0 && (x) < (xsize) &&	   \
76 					 (y) >= 0 && (y) < (ysize))
77 #define IN_FIELD_MINMAX(x, y, xmin, ymin, xmax, ymax)			   \
78 					((x) >= (xmin) && (x) <= (xmax) && \
79 					 (y) >= (ymin) && (y) <= (ymax))
80 
81 #define IN_VIS_FIELD(x, y)		IN_FIELD(x, y, SCR_FIELDX, SCR_FIELDY)
82 #define IN_LEV_FIELD(x, y)		IN_FIELD(x, y, lev_fieldx, lev_fieldy)
83 #define IN_SCR_FIELD(x, y)		IN_FIELD_MINMAX(x,y, BX1,BY1, BX2,BY2)
84 
85 /* values for configurable properties (custom elem's only, else pre-defined) */
86 /* (never change these values, as they are stored in level files!) */
87 #define EP_DIGGABLE			0
88 #define EP_COLLECTIBLE_ONLY		1
89 #define EP_DONT_RUN_INTO		2
90 #define EP_DONT_COLLIDE_WITH		3
91 #define EP_DONT_TOUCH			4
92 #define EP_INDESTRUCTIBLE		5
93 #define EP_SLIPPERY			6
94 #define EP_CAN_CHANGE			7
95 #define EP_CAN_MOVE			8
96 #define EP_CAN_FALL			9
97 #define EP_CAN_SMASH_PLAYER		10
98 #define EP_CAN_SMASH_ENEMIES		11
99 #define EP_CAN_SMASH_EVERYTHING		12
100 #define EP_EXPLODES_BY_FIRE		13
101 #define EP_EXPLODES_SMASHED		14
102 #define EP_EXPLODES_IMPACT		15
103 #define EP_WALKABLE_OVER		16
104 #define EP_WALKABLE_INSIDE		17
105 #define EP_WALKABLE_UNDER		18
106 #define EP_PASSABLE_OVER		19
107 #define EP_PASSABLE_INSIDE		20
108 #define EP_PASSABLE_UNDER		21
109 #define EP_DROPPABLE			22
110 #define EP_EXPLODES_1X1_OLD		23
111 #define EP_PUSHABLE			24
112 #define EP_EXPLODES_CROSS_OLD		25
113 #define EP_PROTECTED			26
114 #define EP_CAN_MOVE_INTO_ACID		27
115 #define EP_THROWABLE			28
116 #define EP_CAN_EXPLODE			29
117 #define EP_GRAVITY_REACHABLE		30
118 #define EP_DONT_GET_HIT_BY		31
119 
120 /* values for pre-defined properties */
121 /* (from here on, values can be changed by inserting new values) */
122 #define EP_PLAYER			32
123 #define EP_CAN_PASS_MAGIC_WALL		33
124 #define EP_CAN_PASS_DC_MAGIC_WALL	34
125 #define EP_SWITCHABLE			35
126 #define EP_BD_ELEMENT			36
127 #define EP_SP_ELEMENT			37
128 #define EP_SB_ELEMENT			38
129 #define EP_GEM				39
130 #define EP_FOOD_DARK_YAMYAM		40
131 #define EP_FOOD_PENGUIN			41
132 #define EP_FOOD_PIG			42
133 #define EP_HISTORIC_WALL		43
134 #define EP_HISTORIC_SOLID		44
135 #define EP_CLASSIC_ENEMY		45
136 #define EP_BELT				46
137 #define EP_BELT_ACTIVE			47
138 #define EP_BELT_SWITCH			48
139 #define EP_TUBE				49
140 #define EP_ACID_POOL			50
141 #define EP_KEYGATE			51
142 #define EP_AMOEBOID			52
143 #define EP_AMOEBALIVE			53
144 #define EP_HAS_EDITOR_CONTENT		54
145 #define EP_CAN_TURN_EACH_MOVE		55
146 #define EP_CAN_GROW			56
147 #define EP_ACTIVE_BOMB			57
148 #define EP_INACTIVE			58
149 
150 /* values for special configurable properties (depending on level settings) */
151 #define EP_EM_SLIPPERY_WALL		59
152 
153 /* values for special graphics properties (no effect on game engine) */
154 #define EP_GFX_CRUMBLED			60
155 
156 /* values for derived properties (determined from properties above) */
157 #define EP_ACCESSIBLE_OVER		61
158 #define EP_ACCESSIBLE_INSIDE		62
159 #define EP_ACCESSIBLE_UNDER		63
160 #define EP_WALKABLE			64
161 #define EP_PASSABLE			65
162 #define EP_ACCESSIBLE			66
163 #define EP_COLLECTIBLE			67
164 #define EP_SNAPPABLE			68
165 #define EP_WALL				69
166 #define EP_SOLID_FOR_PUSHING		70
167 #define EP_DRAGONFIRE_PROOF		71
168 #define EP_EXPLOSION_PROOF		72
169 #define EP_CAN_SMASH			73
170 #define EP_EXPLODES_3X3_OLD		74
171 #define EP_CAN_EXPLODE_BY_FIRE		75
172 #define EP_CAN_EXPLODE_SMASHED		76
173 #define EP_CAN_EXPLODE_IMPACT		77
174 #define EP_SP_PORT			78
175 #define EP_CAN_EXPLODE_BY_DRAGONFIRE	79
176 #define EP_CAN_EXPLODE_BY_EXPLOSION	80
177 #define EP_COULD_MOVE_INTO_ACID		81
178 #define EP_MAYBE_DONT_COLLIDE_WITH	82
179 #define EP_CAN_BE_CLONED_BY_ANDROID	83
180 
181 /* values for internal purpose only (level editor) */
182 #define EP_WALK_TO_OBJECT		84
183 #define EP_DEADLY			85
184 #define EP_EDITOR_CASCADE		86
185 #define EP_EDITOR_CASCADE_ACTIVE	87
186 #define EP_EDITOR_CASCADE_INACTIVE	88
187 
188 /* values for internal purpose only (game engine) */
189 #define EP_HAS_ACTION			89
190 #define EP_CAN_CHANGE_OR_HAS_ACTION	90
191 
192 /* values for internal purpose only (other) */
193 #define EP_OBSOLETE			91
194 
195 #define NUM_ELEMENT_PROPERTIES		92
196 
197 #define NUM_EP_BITFIELDS		((NUM_ELEMENT_PROPERTIES + 31) / 32)
198 #define EP_BITFIELD_BASE_NR		0
199 
200 #define EP_BITMASK_BASE_DEFAULT		(1 << EP_CAN_MOVE_INTO_ACID)
201 #define EP_BITMASK_DEFAULT		0
202 
203 #define PROPERTY_BIT(p)			(1 << ((p) % 32))
204 #define PROPERTY_VAR(e,p)		(element_info[e].properties[(p) / 32])
205 #define HAS_PROPERTY(e,p)	((PROPERTY_VAR(e, p) & PROPERTY_BIT(p)) != 0)
206 #define SET_PROPERTY(e,p,v)	((v) ?					   \
207 				 (PROPERTY_VAR(e,p) |=  PROPERTY_BIT(p)) : \
208 				 (PROPERTY_VAR(e,p) &= ~PROPERTY_BIT(p)))
209 
210 
211 /* values for change events for custom elements (stored in level file) */
212 #define CE_DELAY			0
213 #define CE_TOUCHED_BY_PLAYER		1
214 #define CE_PRESSED_BY_PLAYER		2
215 #define CE_PUSHED_BY_PLAYER		3
216 #define CE_DROPPED_BY_PLAYER		4
217 #define CE_HITTING_SOMETHING		5
218 #define CE_IMPACT			6
219 #define CE_SMASHED			7
220 #define CE_TOUCHING_X			8
221 #define CE_CHANGE_OF_X			9
222 #define CE_EXPLOSION_OF_X		10
223 #define CE_PLAYER_TOUCHES_X		11
224 #define CE_PLAYER_PRESSES_X		12
225 #define CE_PLAYER_PUSHES_X		13
226 #define CE_PLAYER_COLLECTS_X		14
227 #define CE_PLAYER_DROPS_X		15
228 #define CE_VALUE_GETS_ZERO		16
229 #define CE_VALUE_GETS_ZERO_OF_X		17
230 #define CE_BY_OTHER_ACTION		18
231 #define CE_BY_DIRECT_ACTION		19
232 #define CE_PLAYER_DIGS_X		20
233 #define CE_ENTERED_BY_PLAYER		21
234 #define CE_LEFT_BY_PLAYER		22
235 #define CE_PLAYER_ENTERS_X		23
236 #define CE_PLAYER_LEAVES_X		24
237 #define CE_SWITCHED			25
238 #define CE_SWITCH_OF_X			26
239 #define CE_HIT_BY_SOMETHING		27
240 #define CE_HITTING_X			28
241 #define CE_HIT_BY_X			29
242 #define CE_BLOCKED			30
243 #define CE_SWITCHED_BY_PLAYER		31
244 #define CE_PLAYER_SWITCHES_X		32
245 #define CE_SNAPPED_BY_PLAYER		33
246 #define CE_PLAYER_SNAPS_X		34
247 #define CE_MOVE_OF_X			35
248 #define CE_DIGGING_X			36
249 #define CE_CREATION_OF_X		37
250 #define CE_SCORE_GETS_ZERO		38
251 #define CE_SCORE_GETS_ZERO_OF_X		39
252 #define CE_VALUE_CHANGES		40
253 #define CE_VALUE_CHANGES_OF_X		41
254 #define CE_SCORE_CHANGES		42
255 #define CE_SCORE_CHANGES_OF_X		43
256 
257 #define NUM_CHANGE_EVENTS		44
258 
259 #define NUM_CE_BITFIELDS		((NUM_CHANGE_EVENTS + 31) / 32)
260 
261 #define CE_BITMASK_DEFAULT		0
262 
263 #define CH_EVENT_BITFIELD_NR(e)		(e / 32)
264 #define CH_EVENT_BIT(e)			(1 << ((e) % 32))
265 
266 #define CH_EVENT_VAR(e,c)		(element_info[e].change->has_event[c])
267 #define CH_ANY_EVENT_VAR(e,c)		(element_info[e].has_change_event[c])
268 
269 #define PAGE_HAS_CHANGE_EVENT(p,c)	((p)->has_event[c])
270 #define HAS_CHANGE_EVENT(e,c)		(IS_CUSTOM_ELEMENT(e) &&	\
271 					 CH_EVENT_VAR(e,c))
272 #define HAS_ANY_CHANGE_EVENT(e,c)	(IS_CUSTOM_ELEMENT(e) &&	\
273 					 CH_ANY_EVENT_VAR(e,c))
274 
275 #define SET_CHANGE_EVENT(e,c,v)		(IS_CUSTOM_ELEMENT(e) ?		\
276 					 CH_EVENT_VAR(e,c) = (v) : 0)
277 #define SET_ANY_CHANGE_EVENT(e,c,v)	(IS_CUSTOM_ELEMENT(e) ?		\
278 					 CH_ANY_EVENT_VAR(e,c) = (v) : 0)
279 
280 /* values for player bitmasks */
281 #define PLAYER_BITS_NONE		0
282 #define PLAYER_BITS_1			(1 << 0)
283 #define PLAYER_BITS_2			(1 << 1)
284 #define PLAYER_BITS_3			(1 << 2)
285 #define PLAYER_BITS_4			(1 << 3)
286 #define PLAYER_BITS_ANY			(PLAYER_BITS_1 | \
287 					 PLAYER_BITS_2 | \
288 					 PLAYER_BITS_3 | \
289 					 PLAYER_BITS_4)
290 #define PLAYER_BITS_TRIGGER		(1 << 4)
291 #define PLAYER_BITS_ACTION		(1 << 5)
292 
293 /* values for move directions (bits 0 - 3: basic move directions) */
294 #define MV_BIT_PREVIOUS			4
295 #define MV_BIT_TRIGGER			5
296 #define MV_BIT_TRIGGER_BACK		6
297 #define MV_BIT_NORMAL			MV_BIT_TRIGGER
298 #define MV_BIT_REVERSE			MV_BIT_TRIGGER_BACK
299 
300 #define MV_PREVIOUS			(1 << MV_BIT_PREVIOUS)
301 #define MV_TRIGGER			(1 << MV_BIT_TRIGGER)
302 #define MV_TRIGGER_BACK			(1 << MV_BIT_TRIGGER_BACK)
303 #define MV_NORMAL			(1 << MV_BIT_NORMAL)
304 #define MV_REVERSE			(1 << MV_BIT_REVERSE)
305 
306 /* values for move stepsize */
307 #define STEPSIZE_NOT_MOVING		0
308 #define STEPSIZE_VERY_SLOW		1
309 #define STEPSIZE_SLOW			2
310 #define STEPSIZE_NORMAL			4
311 #define STEPSIZE_FAST			8
312 #define STEPSIZE_VERY_FAST		16
313 #define STEPSIZE_EVEN_FASTER		32
314 #define STEPSIZE_SLOWER			50	/* (symbolic value only) */
315 #define STEPSIZE_FASTER			200	/* (symbolic value only) */
316 #define STEPSIZE_RESET			100	/* (symbolic value only) */
317 
318 /* values for change side for custom elements */
319 #define CH_SIDE_NONE			MV_NONE
320 #define CH_SIDE_LEFT			MV_LEFT
321 #define CH_SIDE_RIGHT			MV_RIGHT
322 #define CH_SIDE_TOP			MV_UP
323 #define CH_SIDE_BOTTOM			MV_DOWN
324 #define CH_SIDE_LEFT_RIGHT		MV_HORIZONTAL
325 #define CH_SIDE_TOP_BOTTOM		MV_VERTICAL
326 #define CH_SIDE_ANY			MV_ANY_DIRECTION
327 
328 /* values for change player for custom elements */
329 #define CH_PLAYER_NONE			PLAYER_BITS_NONE
330 #define CH_PLAYER_1			PLAYER_BITS_1
331 #define CH_PLAYER_2			PLAYER_BITS_2
332 #define CH_PLAYER_3			PLAYER_BITS_3
333 #define CH_PLAYER_4			PLAYER_BITS_4
334 #define CH_PLAYER_ANY			PLAYER_BITS_ANY
335 
336 /* values for change page for custom elements */
337 #define CH_PAGE_ANY_FILE		(0xff)
338 #define CH_PAGE_ANY			(0xffffffff)
339 
340 /* values for change power for custom elements */
341 #define CP_WHEN_EMPTY			0
342 #define CP_WHEN_DIGGABLE		1
343 #define CP_WHEN_DESTRUCTIBLE		2
344 #define CP_WHEN_COLLECTIBLE		3
345 #define CP_WHEN_REMOVABLE		4
346 #define CP_WHEN_WALKABLE		5
347 
348 /* values for change actions for custom elements (stored in level file) */
349 #define CA_NO_ACTION			0
350 #define CA_EXIT_PLAYER			1
351 #define CA_KILL_PLAYER			2
352 #define CA_MOVE_PLAYER			3
353 #define CA_RESTART_LEVEL		4
354 #define CA_SHOW_ENVELOPE		5
355 #define CA_SET_LEVEL_TIME		6
356 #define CA_SET_LEVEL_GEMS		7
357 #define CA_SET_LEVEL_SCORE		8
358 #define CA_SET_LEVEL_WIND		9
359 #define CA_SET_PLAYER_GRAVITY		10
360 #define CA_SET_PLAYER_KEYS		11
361 #define CA_SET_PLAYER_SPEED		12
362 #define CA_SET_PLAYER_SHIELD		13
363 #define CA_SET_PLAYER_ARTWORK		14
364 #define CA_SET_CE_SCORE			15
365 #define CA_SET_CE_VALUE			16
366 #define CA_SET_ENGINE_SCAN_MODE		17
367 #define CA_SET_PLAYER_INVENTORY		18
368 #define CA_SET_CE_ARTWORK		19
369 #define CA_SET_LEVEL_RANDOM_SEED	20
370 
371 #define CA_HEADLINE_LEVEL_ACTIONS	250
372 #define CA_HEADLINE_PLAYER_ACTIONS	251
373 #define CA_HEADLINE_CE_ACTIONS		252
374 #define CA_HEADLINE_ENGINE_ACTIONS	253
375 #define CA_UNDEFINED			255
376 
377 /* values for change action mode for custom elements */
378 #define CA_MODE_UNDEFINED		0
379 #define CA_MODE_SET			1
380 #define CA_MODE_ADD			2
381 #define CA_MODE_SUBTRACT		3
382 #define CA_MODE_MULTIPLY		4
383 #define CA_MODE_DIVIDE			5
384 #define CA_MODE_MODULO			6
385 
386 /* values for change action parameters for custom elements */
387 #define CA_ARG_MIN			0
388 #define CA_ARG_0			0
389 #define CA_ARG_1			1
390 #define CA_ARG_2			2
391 #define CA_ARG_3			3
392 #define CA_ARG_4			4
393 #define CA_ARG_5			5
394 #define CA_ARG_6			6
395 #define CA_ARG_7			7
396 #define CA_ARG_8			8
397 #define CA_ARG_9			9
398 #define CA_ARG_10			10
399 #define CA_ARG_100			100
400 #define CA_ARG_1000			1000
401 #define CA_ARG_MAX			9999
402 #define CA_ARG_PLAYER			10000
403 #define CA_ARG_PLAYER_1			(CA_ARG_PLAYER + PLAYER_BITS_1)
404 #define CA_ARG_PLAYER_2			(CA_ARG_PLAYER + PLAYER_BITS_2)
405 #define CA_ARG_PLAYER_3			(CA_ARG_PLAYER + PLAYER_BITS_3)
406 #define CA_ARG_PLAYER_4			(CA_ARG_PLAYER + PLAYER_BITS_4)
407 #define CA_ARG_PLAYER_ANY		(CA_ARG_PLAYER + PLAYER_BITS_ANY)
408 #define CA_ARG_PLAYER_TRIGGER		(CA_ARG_PLAYER + PLAYER_BITS_TRIGGER)
409 #define CA_ARG_PLAYER_ACTION		(CA_ARG_PLAYER + PLAYER_BITS_ACTION)
410 #define CA_ARG_PLAYER_HEADLINE		(CA_ARG_PLAYER + 999)
411 #define CA_ARG_NUMBER			11000
412 #define CA_ARG_NUMBER_MIN		(CA_ARG_NUMBER + 0)
413 #define CA_ARG_NUMBER_MAX		(CA_ARG_NUMBER + 1)
414 #define CA_ARG_NUMBER_RESET		(CA_ARG_NUMBER + 2)
415 #define CA_ARG_NUMBER_CE_SCORE		(CA_ARG_NUMBER + 3)
416 #define CA_ARG_NUMBER_CE_VALUE		(CA_ARG_NUMBER + 4)
417 #define CA_ARG_NUMBER_CE_DELAY		(CA_ARG_NUMBER + 5)
418 #define CA_ARG_NUMBER_LEVEL_TIME	(CA_ARG_NUMBER + 6)
419 #define CA_ARG_NUMBER_LEVEL_GEMS	(CA_ARG_NUMBER + 7)
420 #define CA_ARG_NUMBER_LEVEL_SCORE	(CA_ARG_NUMBER + 8)
421 #define CA_ARG_NUMBER_HEADLINE		(CA_ARG_NUMBER + 999)
422 #define CA_ARG_ELEMENT			12000
423 #define CA_ARG_ELEMENT_RESET		(CA_ARG_ELEMENT + 0)
424 #define CA_ARG_ELEMENT_TARGET		(CA_ARG_ELEMENT + 1)
425 #define CA_ARG_ELEMENT_TRIGGER		(CA_ARG_ELEMENT + 2)
426 #define CA_ARG_ELEMENT_ACTION		(CA_ARG_ELEMENT + 7)
427 #define CA_ARG_ELEMENT_HEADLINE		(CA_ARG_ELEMENT + 997)
428 #define CA_ARG_ELEMENT_CV_TARGET	(CA_ARG_ELEMENT_TARGET)
429 #define CA_ARG_ELEMENT_CV_TRIGGER	(CA_ARG_ELEMENT_TRIGGER)
430 #define CA_ARG_ELEMENT_CV_ACTION	(CA_ARG_ELEMENT_ACTION)
431 #define CA_ARG_ELEMENT_CV_HEADLINE	(CA_ARG_ELEMENT_HEADLINE)
432 #define CA_ARG_ELEMENT_NR_TARGET	(CA_ARG_ELEMENT + 3)
433 #define CA_ARG_ELEMENT_NR_TRIGGER	(CA_ARG_ELEMENT + 4)
434 #define CA_ARG_ELEMENT_NR_ACTION	(CA_ARG_ELEMENT + 8)
435 #define CA_ARG_ELEMENT_NR_HEADLINE	(CA_ARG_ELEMENT + 998)
436 #define CA_ARG_ELEMENT_CS_TARGET	(CA_ARG_ELEMENT + 5)
437 #define CA_ARG_ELEMENT_CS_TRIGGER	(CA_ARG_ELEMENT + 6)
438 #define CA_ARG_ELEMENT_CS_ACTION	(CA_ARG_ELEMENT + 9)
439 #define CA_ARG_ELEMENT_CS_HEADLINE	(CA_ARG_ELEMENT + 999)
440 #define CA_ARG_SPEED			13000
441 #define CA_ARG_SPEED_NOT_MOVING		(CA_ARG_SPEED + STEPSIZE_NOT_MOVING)
442 #define CA_ARG_SPEED_VERY_SLOW		(CA_ARG_SPEED + STEPSIZE_VERY_SLOW)
443 #define CA_ARG_SPEED_SLOW		(CA_ARG_SPEED + STEPSIZE_SLOW)
444 #define CA_ARG_SPEED_NORMAL		(CA_ARG_SPEED + STEPSIZE_NORMAL)
445 #define CA_ARG_SPEED_FAST		(CA_ARG_SPEED + STEPSIZE_FAST)
446 #define CA_ARG_SPEED_VERY_FAST		(CA_ARG_SPEED + STEPSIZE_VERY_FAST)
447 #define CA_ARG_SPEED_EVEN_FASTER	(CA_ARG_SPEED + STEPSIZE_EVEN_FASTER)
448 #define CA_ARG_SPEED_SLOWER		(CA_ARG_SPEED + STEPSIZE_SLOWER)
449 #define CA_ARG_SPEED_FASTER		(CA_ARG_SPEED + STEPSIZE_FASTER)
450 #define CA_ARG_SPEED_RESET		(CA_ARG_SPEED + STEPSIZE_RESET)
451 #define CA_ARG_SPEED_HEADLINE		(CA_ARG_SPEED + 999)
452 #define CA_ARG_GRAVITY			14000
453 #define CA_ARG_GRAVITY_OFF		(CA_ARG_GRAVITY + 0)
454 #define CA_ARG_GRAVITY_ON		(CA_ARG_GRAVITY + 1)
455 #define CA_ARG_GRAVITY_TOGGLE		(CA_ARG_GRAVITY + 2)
456 #define CA_ARG_GRAVITY_HEADLINE		(CA_ARG_GRAVITY + 999)
457 #define CA_ARG_DIRECTION		15000
458 #define CA_ARG_DIRECTION_NONE		(CA_ARG_DIRECTION + MV_NONE)
459 #define CA_ARG_DIRECTION_LEFT		(CA_ARG_DIRECTION + MV_LEFT)
460 #define CA_ARG_DIRECTION_RIGHT		(CA_ARG_DIRECTION + MV_RIGHT)
461 #define CA_ARG_DIRECTION_UP		(CA_ARG_DIRECTION + MV_UP)
462 #define CA_ARG_DIRECTION_DOWN		(CA_ARG_DIRECTION + MV_DOWN)
463 #define CA_ARG_DIRECTION_TRIGGER	(CA_ARG_DIRECTION + MV_TRIGGER)
464 #define CA_ARG_DIRECTION_TRIGGER_BACK	(CA_ARG_DIRECTION + MV_TRIGGER_BACK)
465 #define CA_ARG_DIRECTION_HEADLINE	(CA_ARG_DIRECTION + 999)
466 #define CA_ARG_SHIELD			16000
467 #define CA_ARG_SHIELD_OFF		(CA_ARG_SHIELD + 0)
468 #define CA_ARG_SHIELD_NORMAL		(CA_ARG_SHIELD + 1)
469 #define CA_ARG_SHIELD_DEADLY		(CA_ARG_SHIELD + 2)
470 #define CA_ARG_SHIELD_HEADLINE		(CA_ARG_SHIELD + 999)
471 #define CA_ARG_SCAN_MODE		17000
472 #define CA_ARG_SCAN_MODE_NORMAL		(CA_ARG_SCAN_MODE + MV_NORMAL)
473 #define CA_ARG_SCAN_MODE_REVERSE	(CA_ARG_SCAN_MODE + MV_REVERSE)
474 #define CA_ARG_SCAN_MODE_HEADLINE	(CA_ARG_SCAN_MODE + 999)
475 #define CA_ARG_INVENTORY		18000
476 #define CA_ARG_INVENTORY_RESET		(CA_ARG_INVENTORY + 0)
477 #define CA_ARG_INVENTORY_RM_TARGET	(CA_ARG_INVENTORY + 1)
478 #define CA_ARG_INVENTORY_RM_TRIGGER	(CA_ARG_INVENTORY + 2)
479 #define CA_ARG_INVENTORY_RM_ACTION	(CA_ARG_INVENTORY + 3)
480 #define CA_ARG_INVENTORY_RM_FIRST	(CA_ARG_INVENTORY + 4)
481 #define CA_ARG_INVENTORY_RM_LAST	(CA_ARG_INVENTORY + 5)
482 #define CA_ARG_INVENTORY_RM_ALL		(CA_ARG_INVENTORY + 6)
483 #define CA_ARG_INVENTORY_HEADLINE	(CA_ARG_INVENTORY + 998)
484 #define CA_ARG_INVENTORY_RM_HEADLINE	(CA_ARG_INVENTORY + 999)
485 #define CA_ARG_UNDEFINED		65535
486 
487 /* values for custom move patterns (bits 0 - 3: basic move directions) */
488 #define MV_BIT_TOWARDS_PLAYER		4
489 #define MV_BIT_AWAY_FROM_PLAYER		5
490 #define MV_BIT_ALONG_LEFT_SIDE		6
491 #define MV_BIT_ALONG_RIGHT_SIDE		7
492 #define MV_BIT_TURNING_LEFT		8
493 #define MV_BIT_TURNING_RIGHT		9
494 #define MV_BIT_WHEN_PUSHED		10
495 #define MV_BIT_MAZE_RUNNER		11
496 #define MV_BIT_MAZE_HUNTER		12
497 #define MV_BIT_WHEN_DROPPED		13
498 #define MV_BIT_TURNING_LEFT_RIGHT	14
499 #define MV_BIT_TURNING_RIGHT_LEFT	15
500 #define MV_BIT_TURNING_RANDOM		16
501 #define MV_BIT_WIND_DIRECTION		17
502 
503 /* values for custom move patterns */
504 #define MV_TOWARDS_PLAYER		(1 << MV_BIT_TOWARDS_PLAYER)
505 #define MV_AWAY_FROM_PLAYER		(1 << MV_BIT_AWAY_FROM_PLAYER)
506 #define MV_ALONG_LEFT_SIDE		(1 << MV_BIT_ALONG_LEFT_SIDE)
507 #define MV_ALONG_RIGHT_SIDE		(1 << MV_BIT_ALONG_RIGHT_SIDE)
508 #define MV_TURNING_LEFT			(1 << MV_BIT_TURNING_LEFT)
509 #define MV_TURNING_RIGHT		(1 << MV_BIT_TURNING_RIGHT)
510 #define MV_WHEN_PUSHED			(1 << MV_BIT_WHEN_PUSHED)
511 #define MV_MAZE_RUNNER			(1 << MV_BIT_MAZE_RUNNER)
512 #define MV_MAZE_HUNTER			(1 << MV_BIT_MAZE_HUNTER)
513 #define MV_MAZE_RUNNER_STYLE		(MV_MAZE_RUNNER | MV_MAZE_HUNTER)
514 #define MV_WHEN_DROPPED			(1 << MV_BIT_WHEN_DROPPED)
515 #define MV_TURNING_LEFT_RIGHT		(1 << MV_BIT_TURNING_LEFT_RIGHT)
516 #define MV_TURNING_RIGHT_LEFT		(1 << MV_BIT_TURNING_RIGHT_LEFT)
517 #define MV_TURNING_RANDOM		(1 << MV_BIT_TURNING_RANDOM)
518 #define MV_WIND_DIRECTION		(1 << MV_BIT_WIND_DIRECTION)
519 
520 /* values for initial move direction */
521 #define MV_START_NONE			(MV_NONE)
522 #define MV_START_AUTOMATIC		(MV_NONE)
523 #define MV_START_LEFT			(MV_LEFT)
524 #define MV_START_RIGHT			(MV_RIGHT)
525 #define MV_START_UP			(MV_UP)
526 #define MV_START_DOWN			(MV_DOWN)
527 #define MV_START_RANDOM			(MV_ALL_DIRECTIONS)
528 #define MV_START_PREVIOUS		(MV_PREVIOUS)
529 
530 /* values for elements left behind by custom elements */
531 #define LEAVE_TYPE_UNLIMITED		0
532 #define LEAVE_TYPE_LIMITED		1
533 
534 /* values for slippery property for custom elements */
535 #define SLIPPERY_ANY_RANDOM		0
536 #define SLIPPERY_ANY_LEFT_RIGHT		1
537 #define SLIPPERY_ANY_RIGHT_LEFT		2
538 #define SLIPPERY_ONLY_LEFT		3
539 #define SLIPPERY_ONLY_RIGHT		4
540 
541 /* values for explosion type for custom elements */
542 #define EXPLODES_3X3			0
543 #define EXPLODES_1X1			1
544 #define EXPLODES_CROSS			2
545 
546 /* macros for configurable properties */
547 #define IS_DIGGABLE(e)		HAS_PROPERTY(e, EP_DIGGABLE)
548 #define IS_COLLECTIBLE_ONLY(e)	HAS_PROPERTY(e, EP_COLLECTIBLE_ONLY)
549 #define DONT_RUN_INTO(e)	HAS_PROPERTY(e, EP_DONT_RUN_INTO)
550 #define DONT_COLLIDE_WITH(e)	HAS_PROPERTY(e, EP_DONT_COLLIDE_WITH)
551 #define DONT_TOUCH(e)		HAS_PROPERTY(e, EP_DONT_TOUCH)
552 #define IS_INDESTRUCTIBLE(e)	HAS_PROPERTY(e, EP_INDESTRUCTIBLE)
553 #define IS_SLIPPERY(e)		HAS_PROPERTY(e, EP_SLIPPERY)
554 #define CAN_CHANGE(e)		HAS_PROPERTY(e, EP_CAN_CHANGE)
555 #define CAN_MOVE(e)		HAS_PROPERTY(e, EP_CAN_MOVE)
556 #define CAN_FALL(e)		HAS_PROPERTY(e, EP_CAN_FALL)
557 #define CAN_SMASH_PLAYER(e)	HAS_PROPERTY(e, EP_CAN_SMASH_PLAYER)
558 #define CAN_SMASH_ENEMIES(e)	HAS_PROPERTY(e, EP_CAN_SMASH_ENEMIES)
559 #define CAN_SMASH_EVERYTHING(e)	HAS_PROPERTY(e, EP_CAN_SMASH_EVERYTHING)
560 #define EXPLODES_BY_FIRE(e)	HAS_PROPERTY(e, EP_EXPLODES_BY_FIRE)
561 #define EXPLODES_SMASHED(e)	HAS_PROPERTY(e, EP_EXPLODES_SMASHED)
562 #define EXPLODES_IMPACT(e)	HAS_PROPERTY(e, EP_EXPLODES_IMPACT)
563 #define IS_WALKABLE_OVER(e)	HAS_PROPERTY(e, EP_WALKABLE_OVER)
564 #define IS_WALKABLE_INSIDE(e)	HAS_PROPERTY(e, EP_WALKABLE_INSIDE)
565 #define IS_WALKABLE_UNDER(e)	HAS_PROPERTY(e, EP_WALKABLE_UNDER)
566 #define IS_PASSABLE_OVER(e)	HAS_PROPERTY(e, EP_PASSABLE_OVER)
567 #define IS_PASSABLE_INSIDE(e)	HAS_PROPERTY(e, EP_PASSABLE_INSIDE)
568 #define IS_PASSABLE_UNDER(e)	HAS_PROPERTY(e, EP_PASSABLE_UNDER)
569 #define IS_DROPPABLE(e)		HAS_PROPERTY(e, EP_DROPPABLE)
570 #define EXPLODES_1X1_OLD(e)	HAS_PROPERTY(e, EP_EXPLODES_1X1_OLD)
571 #define IS_PUSHABLE(e)		HAS_PROPERTY(e, EP_PUSHABLE)
572 #define EXPLODES_CROSS_OLD(e)	HAS_PROPERTY(e, EP_EXPLODES_CROSS_OLD)
573 #define IS_PROTECTED(e)		HAS_PROPERTY(e, EP_PROTECTED)
574 #define CAN_MOVE_INTO_ACID(e)	HAS_PROPERTY(e, EP_CAN_MOVE_INTO_ACID)
575 #define IS_THROWABLE(e)		HAS_PROPERTY(e, EP_THROWABLE)
576 #define CAN_EXPLODE(e)		HAS_PROPERTY(e, EP_CAN_EXPLODE)
577 #define IS_GRAVITY_REACHABLE(e)	HAS_PROPERTY(e, EP_GRAVITY_REACHABLE)
578 #define DONT_GET_HIT_BY(e)	HAS_PROPERTY(e, EP_DONT_GET_HIT_BY)
579 
580 /* macros for special configurable properties */
581 #define IS_EM_SLIPPERY_WALL(e)	HAS_PROPERTY(e, EP_EM_SLIPPERY_WALL)
582 
583 /* macros for special graphics properties */
584 #define GFX_CRUMBLED(e)		HAS_PROPERTY(GFX_ELEMENT(e), EP_GFX_CRUMBLED)
585 
586 /* macros for pre-defined properties */
587 #define ELEM_IS_PLAYER(e)	HAS_PROPERTY(e, EP_PLAYER)
588 #define CAN_PASS_MAGIC_WALL(e)	HAS_PROPERTY(e, EP_CAN_PASS_MAGIC_WALL)
589 #define CAN_PASS_DC_MAGIC_WALL(e) HAS_PROPERTY(e, EP_CAN_PASS_DC_MAGIC_WALL)
590 #define IS_SWITCHABLE(e)	HAS_PROPERTY(e, EP_SWITCHABLE)
591 #define IS_BD_ELEMENT(e)	HAS_PROPERTY(e, EP_BD_ELEMENT)
592 #define IS_SP_ELEMENT(e)	HAS_PROPERTY(e, EP_SP_ELEMENT)
593 #define IS_SB_ELEMENT(e)	HAS_PROPERTY(e, EP_SB_ELEMENT)
594 #define IS_GEM(e)		HAS_PROPERTY(e, EP_GEM)
595 #define IS_FOOD_DARK_YAMYAM(e)	HAS_PROPERTY(e, EP_FOOD_DARK_YAMYAM)
596 #define IS_FOOD_PENGUIN(e)	HAS_PROPERTY(e, EP_FOOD_PENGUIN)
597 #define IS_FOOD_PIG(e)		HAS_PROPERTY(e, EP_FOOD_PIG)
598 #define IS_HISTORIC_WALL(e)	HAS_PROPERTY(e, EP_HISTORIC_WALL)
599 #define IS_HISTORIC_SOLID(e)	HAS_PROPERTY(e, EP_HISTORIC_SOLID)
600 #define IS_CLASSIC_ENEMY(e)	HAS_PROPERTY(e, EP_CLASSIC_ENEMY)
601 #define IS_BELT(e)		HAS_PROPERTY(e, EP_BELT)
602 #define IS_BELT_ACTIVE(e)	HAS_PROPERTY(e, EP_BELT_ACTIVE)
603 #define IS_BELT_SWITCH(e)	HAS_PROPERTY(e, EP_BELT_SWITCH)
604 #define IS_TUBE(e)		HAS_PROPERTY(e, EP_TUBE)
605 #define IS_ACID_POOL(e)		HAS_PROPERTY(e, EP_ACID_POOL)
606 #define IS_KEYGATE(e)		HAS_PROPERTY(e, EP_KEYGATE)
607 #define IS_AMOEBOID(e)		HAS_PROPERTY(e, EP_AMOEBOID)
608 #define IS_AMOEBALIVE(e)	HAS_PROPERTY(e, EP_AMOEBALIVE)
609 #define HAS_EDITOR_CONTENT(e)	HAS_PROPERTY(e, EP_HAS_EDITOR_CONTENT)
610 #define CAN_TURN_EACH_MOVE(e)	HAS_PROPERTY(e, EP_CAN_TURN_EACH_MOVE)
611 #define CAN_GROW(e)		HAS_PROPERTY(e, EP_CAN_GROW)
612 #define IS_ACTIVE_BOMB(e)	HAS_PROPERTY(e, EP_ACTIVE_BOMB)
613 #define IS_INACTIVE(e)		HAS_PROPERTY(e, EP_INACTIVE)
614 
615 /* macros for derived properties */
616 #define IS_ACCESSIBLE_OVER(e)	HAS_PROPERTY(e, EP_ACCESSIBLE_OVER)
617 #define IS_ACCESSIBLE_INSIDE(e)	HAS_PROPERTY(e, EP_ACCESSIBLE_INSIDE)
618 #define IS_ACCESSIBLE_UNDER(e)	HAS_PROPERTY(e, EP_ACCESSIBLE_UNDER)
619 #define IS_WALKABLE(e)		HAS_PROPERTY(e, EP_WALKABLE)
620 #define IS_PASSABLE(e)		HAS_PROPERTY(e, EP_PASSABLE)
621 #define IS_ACCESSIBLE(e)	HAS_PROPERTY(e, EP_ACCESSIBLE)
622 #define IS_COLLECTIBLE(e)	HAS_PROPERTY(e, EP_COLLECTIBLE)
623 #define IS_SNAPPABLE(e)		HAS_PROPERTY(e, EP_SNAPPABLE)
624 #define IS_WALL(e)		HAS_PROPERTY(e, EP_WALL)
625 #define IS_SOLID_FOR_PUSHING(e)	HAS_PROPERTY(e, EP_SOLID_FOR_PUSHING)
626 #define IS_DRAGONFIRE_PROOF(e)	HAS_PROPERTY(e, EP_DRAGONFIRE_PROOF)
627 #define IS_EXPLOSION_PROOF(e)	HAS_PROPERTY(e, EP_EXPLOSION_PROOF)
628 #define CAN_SMASH(e)		HAS_PROPERTY(e, EP_CAN_SMASH)
629 #define EXPLODES_3X3_OLD(e)	HAS_PROPERTY(e, EP_EXPLODES_3X3_OLD)
630 #define CAN_EXPLODE_BY_FIRE(e)	HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_FIRE)
631 #define CAN_EXPLODE_SMASHED(e)	HAS_PROPERTY(e, EP_CAN_EXPLODE_SMASHED)
632 #define CAN_EXPLODE_IMPACT(e)	HAS_PROPERTY(e, EP_CAN_EXPLODE_IMPACT)
633 #define IS_SP_PORT(e)		HAS_PROPERTY(e, EP_SP_PORT)
634 #define CAN_EXPLODE_BY_DRAGONFIRE(e)	\
635 				HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_DRAGONFIRE)
636 #define CAN_EXPLODE_BY_EXPLOSION(e)	\
637 				HAS_PROPERTY(e, EP_CAN_EXPLODE_BY_EXPLOSION)
638 #define COULD_MOVE_INTO_ACID(e)	HAS_PROPERTY(e, EP_COULD_MOVE_INTO_ACID)
639 #define MAYBE_DONT_COLLIDE_WITH(e) HAS_PROPERTY(e, EP_MAYBE_DONT_COLLIDE_WITH)
640 #define CAN_BE_CLONED_BY_ANDROID(e)	\
641 				HAS_PROPERTY(e, EP_CAN_BE_CLONED_BY_ANDROID)
642 
643 #define IS_EDITOR_CASCADE(e)	HAS_PROPERTY(e, EP_EDITOR_CASCADE)
644 #define IS_EDITOR_CASCADE_ACTIVE(e)	\
645 				HAS_PROPERTY(e, EP_EDITOR_CASCADE_ACTIVE)
646 #define IS_EDITOR_CASCADE_INACTIVE(e)	\
647 				HAS_PROPERTY(e, EP_EDITOR_CASCADE_INACTIVE)
648 
649 #define HAS_ACTION(e)		HAS_PROPERTY(e, EP_HAS_ACTION)
650 #define CAN_CHANGE_OR_HAS_ACTION(e)	\
651 				HAS_PROPERTY(e, EP_CAN_CHANGE_OR_HAS_ACTION)
652 
653 #define IS_OBSOLETE(e)		HAS_PROPERTY(e, EP_OBSOLETE)
654 
655 /* special macros used in game engine */
656 #define IS_FILE_ELEMENT(e)	((e) >= 0 &&				\
657 	 			 (e) <= NUM_FILE_ELEMENTS)
658 
659 #define IS_DRAWABLE_ELEMENT(e)	((e) >= 0 &&				\
660 	 			 (e) <= NUM_DRAWABLE_ELEMENTS)
661 
662 #define IS_RUNTIME_ELEMENT(e)	((e) >= 0 &&				\
663 	 			 (e) <= NUM_RUNTIME_ELEMENTS)
664 
665 #define IS_VALID_ELEMENT(e)	((e) >= 0 &&				\
666 	 			 (e) <= MAX_NUM_ELEMENTS)
667 
668 #define IS_CUSTOM_ELEMENT(e)	((e) >= EL_CUSTOM_START &&		\
669 	 			 (e) <= EL_CUSTOM_END)
670 
671 #define IS_GROUP_ELEMENT(e)	((e) >= EL_GROUP_START &&		\
672 	 			 (e) <= EL_GROUP_END)
673 
674 #define IS_CLIPBOARD_ELEMENT(e)	((e) >= EL_INTERNAL_CLIPBOARD_START &&	\
675 	 			 (e) <= EL_INTERNAL_CLIPBOARD_END)
676 
677 #define IS_INTERNAL_ELEMENT(e)	((e) >= EL_INTERNAL_START &&		\
678 	 			 (e) <= EL_INTERNAL_END)
679 
680 #define IS_ENVELOPE(e)		((e) >= EL_ENVELOPE_1 &&		\
681 	 			 (e) <= EL_ENVELOPE_4)
682 
683 #define IS_RND_KEY(e)		((e) >= EL_KEY_1 &&			\
684 	 			 (e) <= EL_KEY_4)
685 #define IS_EM_KEY(e)		((e) >= EL_EM_KEY_1 &&			\
686 	 			 (e) <= EL_EM_KEY_4)
687 #define IS_EMC_KEY(e)		((e) >= EL_EMC_KEY_5 &&			\
688 	 			 (e) <= EL_EMC_KEY_8)
689 #define IS_KEY(e)		(IS_RND_KEY(e) ||			\
690 				 IS_EM_KEY(e) ||			\
691 				 IS_EMC_KEY(e))
692 #define RND_KEY_NR(e)		((e) - EL_KEY_1)
693 #define EM_KEY_NR(e)		((e) - EL_EM_KEY_1)
694 #define EMC_KEY_NR(e)		((e) - EL_EMC_KEY_5 + 4)
695 #define KEY_NR(e)		(IS_RND_KEY(e) ? RND_KEY_NR(e) :	\
696 				 IS_EM_KEY(e)  ? EM_KEY_NR(e)  :	\
697 				 IS_EMC_KEY(e) ? EMC_KEY_NR(e) : 0)
698 
699 #define IS_RND_GATE(e)		((e) >= EL_GATE_1 &&			\
700 	 			 (e) <= EL_GATE_4)
701 #define IS_EM_GATE(e)		((e) >= EL_EM_GATE_1 &&			\
702 	 			 (e) <= EL_EM_GATE_4)
703 #define IS_EMC_GATE(e)		((e) >= EL_EMC_GATE_5 &&		\
704 	 			 (e) <= EL_EMC_GATE_8)
705 #define IS_DC_GATE(e)		((e) == EL_DC_GATE_WHITE)
706 #define IS_GATE(e)		(IS_RND_GATE(e) ||			\
707 				 IS_EM_GATE(e) ||			\
708 				 IS_EMC_GATE(e) ||			\
709 				 IS_DC_GATE(e))
710 #define RND_GATE_NR(e)		((e) - EL_GATE_1)
711 #define EM_GATE_NR(e)		((e) - EL_EM_GATE_1)
712 #define EMC_GATE_NR(e)		((e) - EL_EMC_GATE_5 + 4)
713 #define GATE_NR(e)		(IS_RND_GATE(e) ? RND_GATE_NR(e) :	\
714 				 IS_EM_GATE(e) ?  EM_GATE_NR(e) :	\
715 				 IS_EMC_GATE(e) ? EMC_GATE_NR(e) : 0)
716 
717 #define IS_RND_GATE_GRAY(e)	((e) >= EL_GATE_1_GRAY &&		\
718 	 			 (e) <= EL_GATE_4_GRAY)
719 #define IS_RND_GATE_GRAY_ACTIVE(e) ((e) >= EL_GATE_1_GRAY_ACTIVE &&	\
720 	 			 (e) <= EL_GATE_4_GRAY_ACTIVE)
721 #define IS_EM_GATE_GRAY(e)	((e) >= EL_EM_GATE_1_GRAY &&		\
722 	 			 (e) <= EL_EM_GATE_4_GRAY)
723 #define IS_EM_GATE_GRAY_ACTIVE(e) ((e) >= EL_EM_GATE_1_GRAY_ACTIVE &&	\
724 	 			 (e) <= EL_EM_GATE_4_GRAY_ACTIVE)
725 #define IS_EMC_GATE_GRAY(e)	((e) >= EL_EMC_GATE_5_GRAY &&		\
726 	 			 (e) <= EL_EMC_GATE_8_GRAY)
727 #define IS_EMC_GATE_GRAY_ACTIVE(e) ((e) >= EL_EMC_GATE_5_GRAY_ACTIVE &&	\
728 	 			 (e) <= EL_EMC_GATE_8_GRAY_ACTIVE)
729 #define IS_DC_GATE_GRAY(e)	((e) == EL_DC_GATE_WHITE_GRAY)
730 #define IS_DC_GATE_GRAY_ACTIVE(e) ((e) == EL_DC_GATE_WHITE_GRAY_ACTIVE)
731 
732 #define IS_GATE_GRAY(e)		(IS_RND_GATE_GRAY(e) ||			\
733 				 IS_EM_GATE_GRAY(e) ||			\
734 				 IS_EMC_GATE_GRAY(e) ||			\
735 				 IS_DC_GATE_GRAY(e))
736 #define IS_GATE_GRAY_ACTIVE(e)	(IS_RND_GATE_GRAY_ACTIVE(e) ||		\
737 				 IS_EM_GATE_GRAY_ACTIVE(e) ||		\
738 				 IS_EMC_GATE_GRAY_ACTIVE(e) ||		\
739 				 IS_DC_GATE_GRAY_ACTIVE(e))
740 #define RND_GATE_GRAY_NR(e)	((e) - EL_GATE_1_GRAY)
741 #define RND_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_GATE_1_GRAY_ACTIVE)
742 #define EM_GATE_GRAY_NR(e)	((e) - EL_EM_GATE_1_GRAY)
743 #define EM_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EM_GATE_1_GRAY_ACTIVE)
744 #define EMC_GATE_GRAY_NR(e)	((e) - EL_EMC_GATE_5_GRAY + 4)
745 #define EMC_GATE_GRAY_ACTIVE_NR(e) ((e) - EL_EMC_GATE_5_GRAY_ACTIVE + 4)
746 #define GATE_GRAY_NR(e)		(IS_RND_GATE_GRAY(e) ? RND_GATE_GRAY_NR(e) :  \
747 				 IS_EM_GATE_GRAY(e) ?  EM_GATE_GRAY_NR(e) :   \
748 				 IS_EMC_GATE_GRAY(e) ? EMC_GATE_GRAY_NR(e) : 0)
749 
750 #define IS_ACID_POOL_OR_ACID(e)	(IS_ACID_POOL(e) || (e) == EL_ACID)
751 
752 #define IS_EMC_PILLAR(e)	((e) >= EL_EMC_WALL_1 &&		\
753 				 (e) <= EL_EMC_WALL_3)
754 #define IS_SP_CHIP(e)		((e) == EL_SP_CHIP_SINGLE ||		\
755 				 (e) == EL_SP_CHIP_LEFT ||		\
756 				 (e) == EL_SP_CHIP_RIGHT ||		\
757 				 (e) == EL_SP_CHIP_TOP ||		\
758 				 (e) == EL_SP_CHIP_BOTTOM)
759 #define IS_SP_HARDWARE_BASE(e)	((e) == EL_SP_HARDWARE_BASE_1 ||	\
760 				 (e) == EL_SP_HARDWARE_BASE_2 ||	\
761 				 (e) == EL_SP_HARDWARE_BASE_3 ||	\
762 				 (e) == EL_SP_HARDWARE_BASE_4 ||	\
763 				 (e) == EL_SP_HARDWARE_BASE_5 ||	\
764 				 (e) == EL_SP_HARDWARE_BASE_6)
765 
766 #define IS_DC_STEELWALL_2(e)	((e) >= EL_DC_STEELWALL_2_LEFT &&	\
767 				 (e) <= EL_DC_STEELWALL_2_SINGLE)
768 
769 #if 1
770 
771 #if 1
772 #define GFX_ELEMENT(e)		(element_info[e].gfx_element)
773 #else
774 #define GFX_ELEMENT(e)		(element_info[e].gfx_element ==		\
775 				 (element_info[e].use_gfx_element ?	\
776 				  element_info[e].gfx_element : e)  ?	\
777 				 element_info[e].gfx_element :		\
778 				 element_info[e].gfx_element +		\
779 				 0 * printf("::: %d: %d <-> %d\n",	\
780 					    e,				\
781 					    element_info[e].gfx_element,      \
782 					    element_info[e].use_gfx_element ? \
783 					    element_info[e].gfx_element : e))
784 #endif
785 
786 #else
787 #define GFX_ELEMENT(e)		(element_info[e].use_gfx_element ?	\
788 				 element_info[e].gfx_element : e)
789 #endif
790 
791 /* !!! CHECK THIS !!! */
792 #if 1
793 #define TILE_GFX_ELEMENT(x, y)						\
794 		   (GfxElement[x][y] != EL_UNDEFINED &&			\
795 		    Feld[x][y] != EL_EXPLOSION ?			\
796 		    GfxElement[x][y] : Feld[x][y])
797 #else
798 #define TILE_GFX_ELEMENT(x, y)						\
799 	GFX_ELEMENT(GfxElement[x][y] != EL_UNDEFINED &&			\
800 		    Feld[x][y] != EL_EXPLOSION ?			\
801 		    GfxElement[x][y] : Feld[x][y])
802 #endif
803 
804 /* !!! "use sound" deactivated due to problems with level "bug machine" !!! */
805 /* (solution: add separate "use sound of element" to level file and editor) */
806 #if 0
807 #define SND_ELEMENT(e)		GFX_ELEMENT(e)
808 #else
809 #define SND_ELEMENT(e)		(e)
810 #endif
811 
812 #define GROUP_NR(e)		((e) - EL_GROUP_START)
813 #define IS_IN_GROUP(e, nr)	(element_info[e].in_group[nr] == TRUE)
814 #define IS_IN_GROUP_EL(e, ge)	(IS_IN_GROUP(e, (ge) - EL_GROUP_START))
815 
816 #define IS_EQUAL_OR_IN_GROUP(e, ge)					\
817 	(ge == EL_ANY_ELEMENT ? TRUE :					\
818 	 IS_GROUP_ELEMENT(ge) ? IS_IN_GROUP(e, GROUP_NR(ge)) : (e) == (ge))
819 
820 #define IS_PLAYER(x, y)		(ELEM_IS_PLAYER(StorePlayer[x][y]))
821 
822 #define IS_FREE(x, y)		(Feld[x][y] == EL_EMPTY && !IS_PLAYER(x, y))
823 #define IS_FREE_OR_PLAYER(x, y)	(Feld[x][y] == EL_EMPTY)
824 
825 #define IS_MOVING(x,y)		(MovPos[x][y] != 0)
826 #define IS_FALLING(x,y)		(MovPos[x][y] != 0 && MovDir[x][y] == MV_DOWN)
827 #define IS_BLOCKED(x,y)		(Feld[x][y] == EL_BLOCKED)
828 
829 #define IS_MV_DIAGONAL(x)	((x) & MV_HORIZONTAL && (x) & MV_VERTICAL)
830 
831 #define EL_CHANGED(e)		((e) == EL_ROCK           ? EL_EMERALD :    \
832 				 (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
833 				 (e) == EL_EMERALD        ? EL_DIAMOND :    \
834 				 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
835 				 (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
836 				 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
837 				 EL_ROCK)
838 #define EL_CHANGED_BD(e)	((e) == EL_ROCK           ? EL_BD_DIAMOND : \
839 				 (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
840 				 EL_BD_ROCK)
841 #define EL_CHANGED_DC(e)	((e) == EL_ROCK           ? EL_EMERALD :    \
842 				 (e) == EL_BD_ROCK        ? EL_BD_DIAMOND : \
843 				 (e) == EL_EMERALD        ? EL_DIAMOND :    \
844 				 (e) == EL_EMERALD_YELLOW ? EL_DIAMOND :    \
845 				 (e) == EL_EMERALD_RED    ? EL_DIAMOND :    \
846 				 (e) == EL_EMERALD_PURPLE ? EL_DIAMOND :    \
847 				 (e) == EL_PEARL          ? EL_BOMB    :    \
848 				 (e) == EL_CRYSTAL        ? EL_CRYSTAL :    \
849 				 EL_ROCK)
850 #define IS_DRAWABLE(e)		((e) < EL_BLOCKED)
851 #define IS_NOT_DRAWABLE(e)	((e) >= EL_BLOCKED)
852 #define TAPE_IS_EMPTY(x)	((x).length == 0)
853 #define TAPE_IS_STOPPED(x)	(!(x).recording && !(x).playing)
854 
855 #define PLAYERINFO(x,y)		(&stored_player[StorePlayer[x][y]-EL_PLAYER_1])
856 #define SHIELD_ON(p)		((p)->shield_normal_time_left > 0)
857 
858 #define ENEMY_PROTECTED_FIELD(x,y)	(IS_PROTECTED(Feld[x][y]) ||       \
859 					 IS_PROTECTED(Back[x][y]))
860 #define EXPLOSION_PROTECTED_FIELD(x,y)  (IS_EXPLOSION_PROOF(Feld[x][y]))
861 #define PLAYER_ENEMY_PROTECTED(x,y)     (SHIELD_ON(PLAYERINFO(x, y)) ||	   \
862 					 ENEMY_PROTECTED_FIELD(x, y))
863 #define PLAYER_EXPLOSION_PROTECTED(x,y) (SHIELD_ON(PLAYERINFO(x, y)) ||	   \
864 					 EXPLOSION_PROTECTED_FIELD(x, y))
865 
866 #define PLAYER_SWITCHING(p,x,y)	((p)->is_switching &&			\
867 				 (p)->switch_x == (x) && (p)->switch_y == (y))
868 
869 #define PLAYER_DROPPING(p,x,y)	((p)->is_dropping &&			\
870 				 (p)->drop_x == (x) && (p)->drop_y == (y))
871 
872 #define PLAYER_NR_GFX(g,i)	((g) + i * (IMG_PLAYER_2 - IMG_PLAYER_1))
873 
874 #define GET_PLAYER_ELEMENT(e)	((e) >= EL_PLAYER_1 && (e) <= EL_PLAYER_4 ? \
875 				 (e) : EL_PLAYER_1)
876 
877 #define GET_PLAYER_NR(e)	(GET_PLAYER_ELEMENT(e) - EL_PLAYER_1)
878 
879 #define ANIM_FRAMES(g)		(graphic_info[g].anim_frames)
880 #define ANIM_DELAY(g)		(graphic_info[g].anim_delay)
881 #define ANIM_MODE(g)		(graphic_info[g].anim_mode)
882 
883 #define IS_ANIM_MODE_CE(g)	(graphic_info[g].anim_mode & (ANIM_CE_VALUE |  \
884 							      ANIM_CE_SCORE |  \
885 							      ANIM_CE_DELAY))
886 #define IS_ANIMATED(g)		(ANIM_FRAMES(g) > 1)
887 #define IS_NEW_DELAY(f, g)	((f) % ANIM_DELAY(g) == 0)
888 #define IS_NEW_FRAME(f, g)	(IS_ANIMATED(g) && IS_NEW_DELAY(f, g))
889 #define IS_NEXT_FRAME(f, g)	(IS_NEW_FRAME(f, g) && (f) > 0)
890 
891 #define IS_LOOP_SOUND(s)	(sound_info[s].loop)
892 
893 #define IS_SPECIAL_GFX_ARG(a)	((a) >= 0 && (a) < NUM_SPECIAL_GFX_ARGS)
894 
895 #define EL_CASCADE_ACTIVE(e)	(IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 : (e))
896 #define EL_CASCADE_INACTIVE(e)	(IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
897 #define EL_CASCADE_TOGGLE(e)	(IS_EDITOR_CASCADE_INACTIVE(e) ? (e) + 1 :    \
898 				 IS_EDITOR_CASCADE_ACTIVE(e)   ? (e) - 1 : (e))
899 
900 #define EL_NAME(e)		((e) >= 0 ? element_info[e].token_name : "(?)")
901 #define MV_TEXT(d)		((d) == MV_NONE  ? "MV_NONE"  :		\
902 				 (d) == MV_LEFT  ? "MV_LEFT"  :		\
903 				 (d) == MV_RIGHT ? "MV_RIGHT" :		\
904 				 (d) == MV_UP    ? "MV_UP"    :		\
905 				 (d) == MV_DOWN  ? "MV_DOWN"  : "(various)")
906 
907 #define ELEMENT_ACTIVE(e)	(ActiveElement[e])
908 #define BUTTON_ACTIVE(b)	(ActiveButton[b])
909 #define FONT_ACTIVE(f)		(ActiveFont[f])
910 
911 
912 /* fundamental game speed values */
913 #define MICROLEVEL_SCROLL_DELAY	50	/* delay for scrolling micro level */
914 #define MICROLEVEL_LABEL_DELAY	250	/* delay for micro level label */
915 
916 /* boundaries of arrays etc. */
917 #define MAX_LEVEL_NAME_LEN	32
918 #define MAX_LEVEL_AUTHOR_LEN	32
919 #define MAX_ELEMENT_NAME_LEN	32
920 #define MAX_TAPES_PER_SET	1024
921 #define MAX_SCORE_ENTRIES	100
922 #define MAX_NUM_TITLE_IMAGES	5
923 #define MAX_NUM_TITLE_MESSAGES	5
924 
925 #define MAX_NUM_AMOEBA		100
926 
927 #define NUM_ENVELOPES		4
928 #define MIN_ENVELOPE_XSIZE	1
929 #define MIN_ENVELOPE_YSIZE	1
930 #define MAX_ENVELOPE_XSIZE	30
931 #define MAX_ENVELOPE_YSIZE	20
932 #define MAX_ENVELOPE_TEXT_LEN	(MAX_ENVELOPE_XSIZE * MAX_ENVELOPE_YSIZE)
933 #define MIN_CHANGE_PAGES	1
934 #define MAX_CHANGE_PAGES	32
935 #define MIN_ELEMENTS_IN_GROUP	1
936 #define MAX_ELEMENTS_IN_GROUP	16
937 #define MIN_ANDROID_ELEMENTS	1
938 #define MAX_ANDROID_ELEMENTS	16
939 
940 /* values for elements with content */
941 #define MIN_ELEMENT_CONTENTS	1
942 #define STD_ELEMENT_CONTENTS	4
943 #define MAX_ELEMENT_CONTENTS	8
944 
945 /* values for initial player inventory */
946 #define MIN_INITIAL_INVENTORY_SIZE	1
947 #define MAX_INITIAL_INVENTORY_SIZE	8
948 
949 /* often used screen positions */
950 #if 0
951 #define SX			8
952 #define SY			8
953 #define REAL_SX			(SX - 2)
954 #define REAL_SY			(SY - 2)
955 #define DX			566
956 #define DY			60
957 #define VX			DX
958 #define VY			400
959 #define EX			DX
960 #define EY			(VY - 44)
961 #endif
962 #define TILESIZE		32
963 #define TILEX			TILESIZE
964 #define TILEY			TILESIZE
965 #define MINI_TILESIZE		(TILESIZE / 2)
966 #define MINI_TILEX		MINI_TILESIZE
967 #define MINI_TILEY		MINI_TILESIZE
968 #define MICRO_TILESIZE		(TILESIZE / 8)
969 #define MICRO_TILEX		MICRO_TILESIZE
970 #define MICRO_TILEY		MICRO_TILESIZE
971 #define MIDPOSX			(SCR_FIELDX / 2)
972 #define MIDPOSY			(SCR_FIELDY / 2)
973 #define SXSIZE			(SCR_FIELDX * TILEX)
974 #define SYSIZE			(SCR_FIELDY * TILEY)
975 #define FXSIZE			((SCR_FIELDX + 2) * TILEX)
976 #define FYSIZE			((SCR_FIELDY + 2) * TILEY)
977 #define DXSIZE			100
978 #define DYSIZE			280
979 #define VXSIZE			DXSIZE
980 #define VYSIZE			100
981 #define EXSIZE			DXSIZE
982 #define EYSIZE			(VYSIZE + 44)
983 #define FULL_SXSIZE		(2 + SXSIZE + 2)
984 #define FULL_SYSIZE		(2 + SYSIZE + 2)
985 #define MICROLEVEL_XSIZE	((STD_LEV_FIELDX + 2) * MICRO_TILEX)
986 #define MICROLEVEL_YSIZE	((STD_LEV_FIELDY + 2) * MICRO_TILEY)
987 #define MICROLEVEL_XPOS		(SX + (SXSIZE - MICROLEVEL_XSIZE) / 2)
988 #define MICROLEVEL_YPOS		(SY + 12 * TILEY - MICRO_TILEY)
989 #define MICROLABEL1_YPOS	(MICROLEVEL_YPOS - 36)
990 #define MICROLABEL2_YPOS	(MICROLEVEL_YPOS + MICROLEVEL_YSIZE + 7)
991 
992 /* values for GfxRedraw */
993 #define GFX_REDRAW_NONE				(0)
994 #define GFX_REDRAW_TILE				(1 << 0)
995 #define GFX_REDRAW_TILE_CRUMBLED		(1 << 1)
996 #define GFX_REDRAW_TILE_CRUMBLED_NEIGHBOURS	(1 << 2)
997 #define GFX_REDRAW_TILE_TWINKLED		(1 << 3)
998 
999 /* score for elements */
1000 #define SC_EMERALD		0
1001 #define SC_DIAMOND		1
1002 #define SC_BUG			2
1003 #define SC_SPACESHIP		3
1004 #define SC_YAMYAM		4
1005 #define SC_ROBOT		5
1006 #define SC_PACMAN		6
1007 #define SC_NUT			7
1008 #define SC_DYNAMITE		8
1009 #define SC_KEY			9
1010 #define SC_TIME_BONUS		10
1011 #define SC_CRYSTAL		11
1012 #define SC_PEARL		12
1013 #define SC_SHIELD		13
1014 #define SC_UNKNOWN_14		14
1015 #define SC_UNKNOWN_15		15
1016 
1017 #define LEVEL_SCORE_ELEMENTS	16	/* level elements with score */
1018 
1019 
1020 /* "real" level file elements */
1021 #define EL_UNDEFINED			-1
1022 
1023 #define EL_EMPTY_SPACE			0
1024 #define EL_EMPTY			EL_EMPTY_SPACE
1025 #define EL_SAND				1
1026 #define EL_WALL				2
1027 #define EL_WALL_SLIPPERY		3
1028 #define EL_ROCK				4
1029 #define EL_KEY_OBSOLETE			5	/* obsolete; now EL_KEY_1 */
1030 #define EL_EMERALD			6
1031 #define EL_EXIT_CLOSED			7
1032 #define EL_PLAYER_OBSOLETE		8	/* obsolete; now EL_PLAYER_1 */
1033 #define EL_BUG				9
1034 #define EL_SPACESHIP			10
1035 #define EL_YAMYAM			11
1036 #define EL_ROBOT			12
1037 #define EL_STEELWALL			13
1038 #define EL_DIAMOND			14
1039 #define EL_AMOEBA_DEAD			15
1040 #define EL_QUICKSAND_EMPTY		16
1041 #define EL_QUICKSAND_FULL		17
1042 #define EL_AMOEBA_DROP			18
1043 #define EL_BOMB				19
1044 #define EL_MAGIC_WALL			20
1045 #define EL_SPEED_PILL			21
1046 #define EL_ACID				22
1047 #define EL_AMOEBA_WET			23
1048 #define EL_AMOEBA_DRY			24
1049 #define EL_NUT				25
1050 #define EL_GAME_OF_LIFE			26
1051 #define EL_BIOMAZE			27
1052 #define EL_DYNAMITE_ACTIVE		28
1053 #define EL_STONEBLOCK			29
1054 #define EL_ROBOT_WHEEL			30
1055 #define EL_ROBOT_WHEEL_ACTIVE		31
1056 #define EL_KEY_1			32
1057 #define EL_KEY_2			33
1058 #define EL_KEY_3			34
1059 #define EL_KEY_4			35
1060 #define EL_GATE_1			36
1061 #define EL_GATE_2			37
1062 #define EL_GATE_3			38
1063 #define EL_GATE_4			39
1064 #define EL_GATE_1_GRAY			40
1065 #define EL_GATE_2_GRAY			41
1066 #define EL_GATE_3_GRAY			42
1067 #define EL_GATE_4_GRAY			43
1068 #define EL_DYNAMITE			44
1069 #define EL_PACMAN			45
1070 #define EL_INVISIBLE_WALL		46
1071 #define EL_LAMP				47
1072 #define EL_LAMP_ACTIVE			48
1073 #define EL_WALL_EMERALD			49
1074 #define EL_WALL_DIAMOND			50
1075 #define EL_AMOEBA_FULL			51
1076 #define EL_BD_AMOEBA			52
1077 #define EL_TIME_ORB_FULL		53
1078 #define EL_TIME_ORB_EMPTY		54
1079 #define EL_EXPANDABLE_WALL		55
1080 #define EL_BD_DIAMOND			56
1081 #define EL_EMERALD_YELLOW		57
1082 #define EL_WALL_BD_DIAMOND		58
1083 #define EL_WALL_EMERALD_YELLOW		59
1084 #define EL_DARK_YAMYAM			60
1085 #define EL_BD_MAGIC_WALL		61
1086 #define EL_INVISIBLE_STEELWALL		62
1087 #define EL_SOKOBAN_FIELD_PLAYER		63
1088 #define EL_DYNABOMB_INCREASE_NUMBER	64
1089 #define EL_DYNABOMB_INCREASE_SIZE	65
1090 #define EL_DYNABOMB_INCREASE_POWER	66
1091 #define EL_SOKOBAN_OBJECT		67
1092 #define EL_SOKOBAN_FIELD_EMPTY		68
1093 #define EL_SOKOBAN_FIELD_FULL		69
1094 #define EL_BD_BUTTERFLY_RIGHT		70
1095 #define EL_BD_BUTTERFLY_UP		71
1096 #define EL_BD_BUTTERFLY_LEFT		72
1097 #define EL_BD_BUTTERFLY_DOWN		73
1098 #define EL_BD_FIREFLY_RIGHT		74
1099 #define EL_BD_FIREFLY_UP		75
1100 #define EL_BD_FIREFLY_LEFT		76
1101 #define EL_BD_FIREFLY_DOWN		77
1102 #define EL_BD_BUTTERFLY_1		EL_BD_BUTTERFLY_DOWN
1103 #define EL_BD_BUTTERFLY_2		EL_BD_BUTTERFLY_LEFT
1104 #define EL_BD_BUTTERFLY_3		EL_BD_BUTTERFLY_UP
1105 #define EL_BD_BUTTERFLY_4		EL_BD_BUTTERFLY_RIGHT
1106 #define EL_BD_FIREFLY_1			EL_BD_FIREFLY_LEFT
1107 #define EL_BD_FIREFLY_2			EL_BD_FIREFLY_DOWN
1108 #define EL_BD_FIREFLY_3			EL_BD_FIREFLY_RIGHT
1109 #define EL_BD_FIREFLY_4			EL_BD_FIREFLY_UP
1110 #define EL_BD_BUTTERFLY			78
1111 #define EL_BD_FIREFLY			79
1112 #define EL_PLAYER_1			80
1113 #define EL_PLAYER_2			81
1114 #define EL_PLAYER_3			82
1115 #define EL_PLAYER_4			83
1116 #define EL_BUG_RIGHT			84
1117 #define EL_BUG_UP			85
1118 #define EL_BUG_LEFT			86
1119 #define EL_BUG_DOWN			87
1120 #define EL_SPACESHIP_RIGHT		88
1121 #define EL_SPACESHIP_UP			89
1122 #define EL_SPACESHIP_LEFT		90
1123 #define EL_SPACESHIP_DOWN		91
1124 #define EL_PACMAN_RIGHT			92
1125 #define EL_PACMAN_UP			93
1126 #define EL_PACMAN_LEFT			94
1127 #define EL_PACMAN_DOWN			95
1128 #define EL_EMERALD_RED			96
1129 #define EL_EMERALD_PURPLE		97
1130 #define EL_WALL_EMERALD_RED		98
1131 #define EL_WALL_EMERALD_PURPLE		99
1132 #define EL_ACID_POOL_TOPLEFT		100
1133 #define EL_ACID_POOL_TOPRIGHT		101
1134 #define EL_ACID_POOL_BOTTOMLEFT		102
1135 #define EL_ACID_POOL_BOTTOM		103
1136 #define EL_ACID_POOL_BOTTOMRIGHT	104
1137 #define EL_BD_WALL			105
1138 #define EL_BD_ROCK			106
1139 #define EL_EXIT_OPEN			107
1140 #define EL_BLACK_ORB			108
1141 #define EL_AMOEBA_TO_DIAMOND		109
1142 #define EL_MOLE				110
1143 #define EL_PENGUIN			111
1144 #define EL_SATELLITE			112
1145 #define EL_ARROW_LEFT			113
1146 #define EL_ARROW_RIGHT			114
1147 #define EL_ARROW_UP			115
1148 #define EL_ARROW_DOWN			116
1149 #define EL_PIG				117
1150 #define EL_DRAGON			118
1151 
1152 #define EL_EM_KEY_1_FILE_OBSOLETE	119	/* obsolete; now EL_EM_KEY_1 */
1153 
1154 #define EL_CHAR_START			120
1155 #define EL_CHAR_ASCII0			(EL_CHAR_START  - 32)
1156 #define EL_CHAR_ASCII0_START		(EL_CHAR_ASCII0 + 32)
1157 
1158 #include "conf_chr.h"	/* include auto-generated data structure definitions */
1159 
1160 #define EL_CHAR_ASCII0_END		(EL_CHAR_ASCII0 + 111)
1161 #define EL_CHAR_END			(EL_CHAR_START  + 79)
1162 
1163 #define EL_CHAR(c)			(EL_CHAR_ASCII0 + MAP_FONT_ASCII(c))
1164 
1165 #define EL_EXPANDABLE_WALL_HORIZONTAL	200
1166 #define EL_EXPANDABLE_WALL_VERTICAL	201
1167 #define EL_EXPANDABLE_WALL_ANY		202
1168 
1169 #define EL_EM_GATE_1			203
1170 #define EL_EM_GATE_2			204
1171 #define EL_EM_GATE_3			205
1172 #define EL_EM_GATE_4			206
1173 
1174 #define EL_EM_KEY_2_FILE_OBSOLETE	207	/* obsolete; now EL_EM_KEY_2 */
1175 #define EL_EM_KEY_3_FILE_OBSOLETE	208	/* obsolete; now EL_EM_KEY_3 */
1176 #define EL_EM_KEY_4_FILE_OBSOLETE	209	/* obsolete; now EL_EM_KEY_4 */
1177 
1178 #define EL_SP_START			210
1179 #define EL_SP_EMPTY_SPACE		(EL_SP_START + 0)
1180 #define EL_SP_EMPTY			EL_SP_EMPTY_SPACE
1181 #define EL_SP_ZONK			(EL_SP_START + 1)
1182 #define EL_SP_BASE			(EL_SP_START + 2)
1183 #define EL_SP_MURPHY			(EL_SP_START + 3)
1184 #define EL_SP_INFOTRON			(EL_SP_START + 4)
1185 #define EL_SP_CHIP_SINGLE		(EL_SP_START + 5)
1186 #define EL_SP_HARDWARE_GRAY		(EL_SP_START + 6)
1187 #define EL_SP_EXIT_CLOSED		(EL_SP_START + 7)
1188 #define EL_SP_DISK_ORANGE		(EL_SP_START + 8)
1189 #define EL_SP_PORT_RIGHT		(EL_SP_START + 9)
1190 #define EL_SP_PORT_DOWN			(EL_SP_START + 10)
1191 #define EL_SP_PORT_LEFT			(EL_SP_START + 11)
1192 #define EL_SP_PORT_UP			(EL_SP_START + 12)
1193 #define EL_SP_GRAVITY_PORT_RIGHT	(EL_SP_START + 13)
1194 #define EL_SP_GRAVITY_PORT_DOWN		(EL_SP_START + 14)
1195 #define EL_SP_GRAVITY_PORT_LEFT		(EL_SP_START + 15)
1196 #define EL_SP_GRAVITY_PORT_UP		(EL_SP_START + 16)
1197 #define EL_SP_SNIKSNAK			(EL_SP_START + 17)
1198 #define EL_SP_DISK_YELLOW		(EL_SP_START + 18)
1199 #define EL_SP_TERMINAL			(EL_SP_START + 19)
1200 #define EL_SP_DISK_RED			(EL_SP_START + 20)
1201 #define EL_SP_PORT_VERTICAL		(EL_SP_START + 21)
1202 #define EL_SP_PORT_HORIZONTAL		(EL_SP_START + 22)
1203 #define EL_SP_PORT_ANY			(EL_SP_START + 23)
1204 #define EL_SP_ELECTRON			(EL_SP_START + 24)
1205 #define EL_SP_BUGGY_BASE		(EL_SP_START + 25)
1206 #define EL_SP_CHIP_LEFT			(EL_SP_START + 26)
1207 #define EL_SP_CHIP_RIGHT		(EL_SP_START + 27)
1208 #define EL_SP_HARDWARE_BASE_1		(EL_SP_START + 28)
1209 #define EL_SP_HARDWARE_GREEN		(EL_SP_START + 29)
1210 #define EL_SP_HARDWARE_BLUE		(EL_SP_START + 30)
1211 #define EL_SP_HARDWARE_RED		(EL_SP_START + 31)
1212 #define EL_SP_HARDWARE_YELLOW		(EL_SP_START + 32)
1213 #define EL_SP_HARDWARE_BASE_2		(EL_SP_START + 33)
1214 #define EL_SP_HARDWARE_BASE_3		(EL_SP_START + 34)
1215 #define EL_SP_HARDWARE_BASE_4		(EL_SP_START + 35)
1216 #define EL_SP_HARDWARE_BASE_5		(EL_SP_START + 36)
1217 #define EL_SP_HARDWARE_BASE_6		(EL_SP_START + 37)
1218 #define EL_SP_CHIP_TOP			(EL_SP_START + 38)
1219 #define EL_SP_CHIP_BOTTOM		(EL_SP_START + 39)
1220 #define EL_SP_END			(EL_SP_START + 39)
1221 
1222 #define EL_EM_GATE_1_GRAY		250
1223 #define EL_EM_GATE_2_GRAY		251
1224 #define EL_EM_GATE_3_GRAY		252
1225 #define EL_EM_GATE_4_GRAY		253
1226 
1227 #define EL_EM_DYNAMITE			254
1228 #define EL_EM_DYNAMITE_ACTIVE		255
1229 
1230 #define EL_PEARL			256
1231 #define EL_CRYSTAL			257
1232 #define EL_WALL_PEARL			258
1233 #define EL_WALL_CRYSTAL			259
1234 #define EL_DC_GATE_WHITE		260
1235 #define EL_DC_GATE_WHITE_GRAY		261
1236 #define EL_DC_KEY_WHITE			262
1237 #define EL_SHIELD_NORMAL		263
1238 #define EL_EXTRA_TIME			264
1239 #define EL_SWITCHGATE_OPEN		265
1240 #define EL_SWITCHGATE_CLOSED		266
1241 #define EL_SWITCHGATE_SWITCH_UP		267
1242 #define EL_SWITCHGATE_SWITCH_DOWN	268
1243 
1244 #define EL_UNUSED_269			269
1245 #define EL_UNUSED_270			270
1246 
1247 #define EL_CONVEYOR_BELT_1_LEFT		 271
1248 #define EL_CONVEYOR_BELT_1_MIDDLE	 272
1249 #define EL_CONVEYOR_BELT_1_RIGHT	 273
1250 #define EL_CONVEYOR_BELT_1_SWITCH_LEFT	 274
1251 #define EL_CONVEYOR_BELT_1_SWITCH_MIDDLE 275
1252 #define EL_CONVEYOR_BELT_1_SWITCH_RIGHT	 276
1253 #define EL_CONVEYOR_BELT_2_LEFT		 277
1254 #define EL_CONVEYOR_BELT_2_MIDDLE	 278
1255 #define EL_CONVEYOR_BELT_2_RIGHT	 279
1256 #define EL_CONVEYOR_BELT_2_SWITCH_LEFT	 280
1257 #define EL_CONVEYOR_BELT_2_SWITCH_MIDDLE 281
1258 #define EL_CONVEYOR_BELT_2_SWITCH_RIGHT	 282
1259 #define EL_CONVEYOR_BELT_3_LEFT		 283
1260 #define EL_CONVEYOR_BELT_3_MIDDLE	 284
1261 #define EL_CONVEYOR_BELT_3_RIGHT	 285
1262 #define EL_CONVEYOR_BELT_3_SWITCH_LEFT	 286
1263 #define EL_CONVEYOR_BELT_3_SWITCH_MIDDLE 287
1264 #define EL_CONVEYOR_BELT_3_SWITCH_RIGHT	 288
1265 #define EL_CONVEYOR_BELT_4_LEFT		 289
1266 #define EL_CONVEYOR_BELT_4_MIDDLE	 290
1267 #define EL_CONVEYOR_BELT_4_RIGHT	 291
1268 #define EL_CONVEYOR_BELT_4_SWITCH_LEFT	 292
1269 #define EL_CONVEYOR_BELT_4_SWITCH_MIDDLE 293
1270 #define EL_CONVEYOR_BELT_4_SWITCH_RIGHT	 294
1271 #define EL_LANDMINE			295
1272 #define EL_ENVELOPE_OBSOLETE		296   /* obsolete; now EL_ENVELOPE_1 */
1273 #define EL_LIGHT_SWITCH			297
1274 #define EL_LIGHT_SWITCH_ACTIVE		298
1275 #define EL_SIGN_EXCLAMATION		299
1276 #define EL_SIGN_RADIOACTIVITY		300
1277 #define EL_SIGN_STOP			301
1278 #define EL_SIGN_WHEELCHAIR		302
1279 #define EL_SIGN_PARKING			303
1280 #define EL_SIGN_NO_ENTRY		304
1281 #define EL_SIGN_UNUSED_1		305
1282 #define EL_SIGN_GIVE_WAY		306
1283 #define EL_SIGN_ENTRY_FORBIDDEN		307
1284 #define EL_SIGN_EMERGENCY_EXIT		308
1285 #define EL_SIGN_YIN_YANG		309
1286 #define EL_SIGN_UNUSED_2		310
1287 #define EL_MOLE_LEFT			311
1288 #define EL_MOLE_RIGHT			312
1289 #define EL_MOLE_UP			313
1290 #define EL_MOLE_DOWN			314
1291 #define EL_STEELWALL_SLIPPERY		315
1292 #define EL_INVISIBLE_SAND		316
1293 #define EL_DX_UNKNOWN_15		317
1294 #define EL_DX_UNKNOWN_42		318
1295 
1296 #define EL_UNUSED_319			319
1297 #define EL_UNUSED_320			320
1298 
1299 #define EL_SHIELD_DEADLY		321
1300 #define EL_TIMEGATE_OPEN		322
1301 #define EL_TIMEGATE_CLOSED		323
1302 #define EL_TIMEGATE_SWITCH_ACTIVE	324
1303 #define EL_TIMEGATE_SWITCH		325
1304 
1305 #define EL_BALLOON			326
1306 #define EL_BALLOON_SWITCH_LEFT		327
1307 #define EL_BALLOON_SWITCH_RIGHT		328
1308 #define EL_BALLOON_SWITCH_UP		329
1309 #define EL_BALLOON_SWITCH_DOWN		330
1310 #define EL_BALLOON_SWITCH_ANY		331
1311 
1312 #define EL_EMC_STEELWALL_1		332
1313 #define EL_EMC_STEELWALL_2		333
1314 #define EL_EMC_STEELWALL_3 		334
1315 #define EL_EMC_STEELWALL_4		335
1316 #define EL_EMC_WALL_1			336
1317 #define EL_EMC_WALL_2			337
1318 #define EL_EMC_WALL_3			338
1319 #define EL_EMC_WALL_4			339
1320 #define EL_EMC_WALL_5			340
1321 #define EL_EMC_WALL_6			341
1322 #define EL_EMC_WALL_7			342
1323 #define EL_EMC_WALL_8			343
1324 
1325 #define EL_TUBE_ANY			344
1326 #define EL_TUBE_VERTICAL		345
1327 #define EL_TUBE_HORIZONTAL		346
1328 #define EL_TUBE_VERTICAL_LEFT		347
1329 #define EL_TUBE_VERTICAL_RIGHT		348
1330 #define EL_TUBE_HORIZONTAL_UP		349
1331 #define EL_TUBE_HORIZONTAL_DOWN		350
1332 #define EL_TUBE_LEFT_UP			351
1333 #define EL_TUBE_LEFT_DOWN		352
1334 #define EL_TUBE_RIGHT_UP		353
1335 #define EL_TUBE_RIGHT_DOWN		354
1336 #define EL_SPRING			355
1337 #define EL_TRAP				356
1338 #define EL_DX_SUPABOMB			357
1339 
1340 #define EL_UNUSED_358			358
1341 #define EL_UNUSED_359			359
1342 
1343 /* ---------- begin of custom elements section ----------------------------- */
1344 #define EL_CUSTOM_START			360
1345 
1346 #include "conf_cus.h"	/* include auto-generated data structure definitions */
1347 
1348 #define NUM_CUSTOM_ELEMENTS		256
1349 #define EL_CUSTOM_END			615
1350 /* ---------- end of custom elements section ------------------------------- */
1351 
1352 #define EL_EM_KEY_1			616
1353 #define EL_EM_KEY_2			617
1354 #define EL_EM_KEY_3			618
1355 #define EL_EM_KEY_4			619
1356 #define EL_ENVELOPE_1			620
1357 #define EL_ENVELOPE_2			621
1358 #define EL_ENVELOPE_3			622
1359 #define EL_ENVELOPE_4			623
1360 
1361 /* ---------- begin of group elements section ------------------------------ */
1362 #define EL_GROUP_START			624
1363 
1364 #include "conf_grp.h"	/* include auto-generated data structure definitions */
1365 
1366 #define NUM_GROUP_ELEMENTS		32
1367 #define EL_GROUP_END			655
1368 /* ---------- end of custom elements section ------------------------------- */
1369 
1370 #define EL_UNKNOWN			656
1371 #define EL_TRIGGER_ELEMENT		657
1372 #define EL_TRIGGER_PLAYER		658
1373 
1374 /* SP style elements */
1375 #define EL_SP_GRAVITY_ON_PORT_RIGHT	659
1376 #define EL_SP_GRAVITY_ON_PORT_DOWN	660
1377 #define EL_SP_GRAVITY_ON_PORT_LEFT	661
1378 #define EL_SP_GRAVITY_ON_PORT_UP	662
1379 #define EL_SP_GRAVITY_OFF_PORT_RIGHT	663
1380 #define EL_SP_GRAVITY_OFF_PORT_DOWN	664
1381 #define EL_SP_GRAVITY_OFF_PORT_LEFT	665
1382 #define EL_SP_GRAVITY_OFF_PORT_UP	666
1383 
1384 /* EMC style elements */
1385 #define EL_BALLOON_SWITCH_NONE		667
1386 #define EL_EMC_GATE_5			668
1387 #define EL_EMC_GATE_6			669
1388 #define EL_EMC_GATE_7			670
1389 #define EL_EMC_GATE_8			671
1390 #define EL_EMC_GATE_5_GRAY		672
1391 #define EL_EMC_GATE_6_GRAY		673
1392 #define EL_EMC_GATE_7_GRAY		674
1393 #define EL_EMC_GATE_8_GRAY		675
1394 #define EL_EMC_KEY_5			676
1395 #define EL_EMC_KEY_6			677
1396 #define EL_EMC_KEY_7			678
1397 #define EL_EMC_KEY_8			679
1398 #define EL_EMC_ANDROID			680
1399 #define EL_EMC_GRASS			681
1400 #define EL_EMC_MAGIC_BALL		682
1401 #define EL_EMC_MAGIC_BALL_ACTIVE	683
1402 #define EL_EMC_MAGIC_BALL_SWITCH	684
1403 #define EL_EMC_MAGIC_BALL_SWITCH_ACTIVE	685
1404 #define EL_EMC_SPRING_BUMPER		686
1405 #define EL_EMC_PLANT			687
1406 #define EL_EMC_LENSES			688
1407 #define EL_EMC_MAGNIFIER		689
1408 #define EL_EMC_WALL_9			690
1409 #define EL_EMC_WALL_10			691
1410 #define EL_EMC_WALL_11			692
1411 #define EL_EMC_WALL_12			693
1412 #define EL_EMC_WALL_13			694
1413 #define EL_EMC_WALL_14			695
1414 #define EL_EMC_WALL_15			696
1415 #define EL_EMC_WALL_16			697
1416 #define EL_EMC_WALL_SLIPPERY_1		698
1417 #define EL_EMC_WALL_SLIPPERY_2		699
1418 #define EL_EMC_WALL_SLIPPERY_3		700
1419 #define EL_EMC_WALL_SLIPPERY_4		701
1420 #define EL_EMC_FAKE_GRASS		702
1421 #define EL_EMC_FAKE_ACID		703
1422 #define EL_EMC_DRIPPER			704
1423 
1424 #define EL_TRIGGER_CE_VALUE		705
1425 #define EL_TRIGGER_CE_SCORE		706
1426 #define EL_CURRENT_CE_VALUE		707
1427 #define EL_CURRENT_CE_SCORE		708
1428 
1429 #define EL_YAMYAM_LEFT			709
1430 #define EL_YAMYAM_RIGHT			710
1431 #define EL_YAMYAM_UP			711
1432 #define EL_YAMYAM_DOWN			712
1433 
1434 #define EL_BD_EXPANDABLE_WALL		713
1435 
1436 #define EL_PREV_CE_8			714
1437 #define EL_PREV_CE_7			715
1438 #define EL_PREV_CE_6			716
1439 #define EL_PREV_CE_5			717
1440 #define EL_PREV_CE_4			718
1441 #define EL_PREV_CE_3			719
1442 #define EL_PREV_CE_2			720
1443 #define EL_PREV_CE_1			721
1444 #define EL_SELF				722
1445 #define EL_NEXT_CE_1			723
1446 #define EL_NEXT_CE_2			724
1447 #define EL_NEXT_CE_3			725
1448 #define EL_NEXT_CE_4			726
1449 #define EL_NEXT_CE_5			727
1450 #define EL_NEXT_CE_6			728
1451 #define EL_NEXT_CE_7			729
1452 #define EL_NEXT_CE_8			730
1453 #define EL_ANY_ELEMENT			731
1454 
1455 #define EL_STEEL_CHAR_START		732
1456 #define EL_STEEL_CHAR_ASCII0		(EL_STEEL_CHAR_START  - 32)
1457 #define EL_STEEL_CHAR_ASCII0_START	(EL_STEEL_CHAR_ASCII0 + 32)
1458 
1459 /* (auto-generated data structure definitions included with normal chars) */
1460 
1461 #define EL_STEEL_CHAR_ASCII0_END	(EL_STEEL_CHAR_ASCII0 + 111)
1462 #define EL_STEEL_CHAR_END		(EL_STEEL_CHAR_START  + 79)
1463 
1464 #define EL_STEEL_CHAR(c)		(EL_STEEL_CHAR_ASCII0+MAP_FONT_ASCII(c))
1465 
1466 #define EL_SPERMS			812
1467 #define EL_BULLET			813
1468 #define EL_HEART			814
1469 #define EL_CROSS			815
1470 #define EL_FRANKIE			816
1471 #define EL_SIGN_SPERMS			817
1472 #define EL_SIGN_BULLET			818
1473 #define EL_SIGN_HEART			819
1474 #define EL_SIGN_CROSS			820
1475 #define EL_SIGN_FRANKIE			821
1476 
1477 #define EL_STEEL_EXIT_CLOSED		822
1478 #define EL_STEEL_EXIT_OPEN		823
1479 
1480 #define EL_DC_STEELWALL_1_LEFT		824
1481 #define EL_DC_STEELWALL_1_RIGHT		825
1482 #define EL_DC_STEELWALL_1_TOP		826
1483 #define EL_DC_STEELWALL_1_BOTTOM	827
1484 #define EL_DC_STEELWALL_1_HORIZONTAL	828
1485 #define EL_DC_STEELWALL_1_VERTICAL	829
1486 #define EL_DC_STEELWALL_1_TOPLEFT	830
1487 #define EL_DC_STEELWALL_1_TOPRIGHT	831
1488 #define EL_DC_STEELWALL_1_BOTTOMLEFT	832
1489 #define EL_DC_STEELWALL_1_BOTTOMRIGHT	833
1490 #define EL_DC_STEELWALL_1_TOPLEFT_2	834
1491 #define EL_DC_STEELWALL_1_TOPRIGHT_2	835
1492 #define EL_DC_STEELWALL_1_BOTTOMLEFT_2	836
1493 #define EL_DC_STEELWALL_1_BOTTOMRIGHT_2	837
1494 
1495 #define EL_DC_STEELWALL_2_LEFT		838
1496 #define EL_DC_STEELWALL_2_RIGHT		839
1497 #define EL_DC_STEELWALL_2_TOP		840
1498 #define EL_DC_STEELWALL_2_BOTTOM	841
1499 #define EL_DC_STEELWALL_2_HORIZONTAL	842
1500 #define EL_DC_STEELWALL_2_VERTICAL	843
1501 #define EL_DC_STEELWALL_2_MIDDLE	844
1502 #define EL_DC_STEELWALL_2_SINGLE	845
1503 
1504 #define EL_DC_SWITCHGATE_SWITCH_UP	846
1505 #define EL_DC_SWITCHGATE_SWITCH_DOWN	847
1506 #define EL_DC_TIMEGATE_SWITCH		848
1507 #define EL_DC_TIMEGATE_SWITCH_ACTIVE	849
1508 
1509 #define EL_DC_LANDMINE			850
1510 
1511 #define EL_EXPANDABLE_STEELWALL		   851
1512 #define EL_EXPANDABLE_STEELWALL_HORIZONTAL 852
1513 #define EL_EXPANDABLE_STEELWALL_VERTICAL   853
1514 #define EL_EXPANDABLE_STEELWALL_ANY	   854
1515 
1516 #define EL_EM_EXIT_CLOSED		855
1517 #define EL_EM_EXIT_OPEN			856
1518 #define EL_EM_STEEL_EXIT_CLOSED		857
1519 #define EL_EM_STEEL_EXIT_OPEN		858
1520 
1521 #define EL_DC_GATE_FAKE_GRAY		859
1522 
1523 #define EL_DC_MAGIC_WALL		860
1524 
1525 #define EL_QUICKSAND_FAST_EMPTY		861
1526 #define EL_QUICKSAND_FAST_FULL		862
1527 
1528 #define EL_FROM_LEVEL_TEMPLATE		863
1529 
1530 #define NUM_FILE_ELEMENTS		864
1531 
1532 
1533 /* "real" (and therefore drawable) runtime elements */
1534 #define EL_FIRST_RUNTIME_REAL		NUM_FILE_ELEMENTS
1535 
1536 #define EL_DYNABOMB_PLAYER_1_ACTIVE	(EL_FIRST_RUNTIME_REAL + 0)
1537 #define EL_DYNABOMB_PLAYER_2_ACTIVE	(EL_FIRST_RUNTIME_REAL + 1)
1538 #define EL_DYNABOMB_PLAYER_3_ACTIVE	(EL_FIRST_RUNTIME_REAL + 2)
1539 #define EL_DYNABOMB_PLAYER_4_ACTIVE	(EL_FIRST_RUNTIME_REAL + 3)
1540 #define EL_SP_DISK_RED_ACTIVE		(EL_FIRST_RUNTIME_REAL + 4)
1541 #define EL_SWITCHGATE_OPENING		(EL_FIRST_RUNTIME_REAL + 5)
1542 #define EL_SWITCHGATE_CLOSING		(EL_FIRST_RUNTIME_REAL + 6)
1543 #define EL_TIMEGATE_OPENING		(EL_FIRST_RUNTIME_REAL + 7)
1544 #define EL_TIMEGATE_CLOSING		(EL_FIRST_RUNTIME_REAL + 8)
1545 #define EL_PEARL_BREAKING		(EL_FIRST_RUNTIME_REAL + 9)
1546 #define EL_TRAP_ACTIVE			(EL_FIRST_RUNTIME_REAL + 10)
1547 #define EL_INVISIBLE_STEELWALL_ACTIVE	(EL_FIRST_RUNTIME_REAL + 11)
1548 #define EL_INVISIBLE_WALL_ACTIVE	(EL_FIRST_RUNTIME_REAL + 12)
1549 #define EL_INVISIBLE_SAND_ACTIVE	(EL_FIRST_RUNTIME_REAL + 13)
1550 #define EL_CONVEYOR_BELT_1_LEFT_ACTIVE	 (EL_FIRST_RUNTIME_REAL + 14)
1551 #define EL_CONVEYOR_BELT_1_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 15)
1552 #define EL_CONVEYOR_BELT_1_RIGHT_ACTIVE	 (EL_FIRST_RUNTIME_REAL + 16)
1553 #define EL_CONVEYOR_BELT_2_LEFT_ACTIVE	 (EL_FIRST_RUNTIME_REAL + 17)
1554 #define EL_CONVEYOR_BELT_2_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 18)
1555 #define EL_CONVEYOR_BELT_2_RIGHT_ACTIVE	 (EL_FIRST_RUNTIME_REAL + 19)
1556 #define EL_CONVEYOR_BELT_3_LEFT_ACTIVE	 (EL_FIRST_RUNTIME_REAL + 20)
1557 #define EL_CONVEYOR_BELT_3_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 21)
1558 #define EL_CONVEYOR_BELT_3_RIGHT_ACTIVE	 (EL_FIRST_RUNTIME_REAL + 22)
1559 #define EL_CONVEYOR_BELT_4_LEFT_ACTIVE	 (EL_FIRST_RUNTIME_REAL + 23)
1560 #define EL_CONVEYOR_BELT_4_MIDDLE_ACTIVE (EL_FIRST_RUNTIME_REAL + 24)
1561 #define EL_CONVEYOR_BELT_4_RIGHT_ACTIVE	 (EL_FIRST_RUNTIME_REAL + 25)
1562 #define EL_EXIT_OPENING			(EL_FIRST_RUNTIME_REAL + 26)
1563 #define EL_EXIT_CLOSING			(EL_FIRST_RUNTIME_REAL + 27)
1564 #define EL_STEEL_EXIT_OPENING		(EL_FIRST_RUNTIME_REAL + 28)
1565 #define EL_STEEL_EXIT_CLOSING		(EL_FIRST_RUNTIME_REAL + 29)
1566 #define EL_EM_EXIT_OPENING		(EL_FIRST_RUNTIME_REAL + 30)
1567 #define EL_EM_EXIT_CLOSING		(EL_FIRST_RUNTIME_REAL + 31)
1568 #define EL_EM_STEEL_EXIT_OPENING	(EL_FIRST_RUNTIME_REAL + 32)
1569 #define EL_EM_STEEL_EXIT_CLOSING	(EL_FIRST_RUNTIME_REAL + 33)
1570 #define EL_SP_EXIT_OPENING		(EL_FIRST_RUNTIME_REAL + 34)
1571 #define EL_SP_EXIT_CLOSING		(EL_FIRST_RUNTIME_REAL + 35)
1572 #define EL_SP_EXIT_OPEN			(EL_FIRST_RUNTIME_REAL + 36)
1573 #define EL_SP_TERMINAL_ACTIVE		(EL_FIRST_RUNTIME_REAL + 37)
1574 #define EL_SP_BUGGY_BASE_ACTIVATING	(EL_FIRST_RUNTIME_REAL + 38)
1575 #define EL_SP_BUGGY_BASE_ACTIVE		(EL_FIRST_RUNTIME_REAL + 39)
1576 #define EL_SP_MURPHY_CLONE		(EL_FIRST_RUNTIME_REAL + 40)
1577 #define EL_AMOEBA_DROPPING		(EL_FIRST_RUNTIME_REAL + 41)
1578 #define EL_QUICKSAND_EMPTYING		(EL_FIRST_RUNTIME_REAL + 42)
1579 #define EL_QUICKSAND_FAST_EMPTYING	(EL_FIRST_RUNTIME_REAL + 43)
1580 #define EL_MAGIC_WALL_ACTIVE		(EL_FIRST_RUNTIME_REAL + 44)
1581 #define EL_BD_MAGIC_WALL_ACTIVE		(EL_FIRST_RUNTIME_REAL + 45)
1582 #define EL_DC_MAGIC_WALL_ACTIVE		(EL_FIRST_RUNTIME_REAL + 46)
1583 #define EL_MAGIC_WALL_FULL		(EL_FIRST_RUNTIME_REAL + 47)
1584 #define EL_BD_MAGIC_WALL_FULL		(EL_FIRST_RUNTIME_REAL + 48)
1585 #define EL_DC_MAGIC_WALL_FULL		(EL_FIRST_RUNTIME_REAL + 49)
1586 #define EL_MAGIC_WALL_EMPTYING		(EL_FIRST_RUNTIME_REAL + 50)
1587 #define EL_BD_MAGIC_WALL_EMPTYING	(EL_FIRST_RUNTIME_REAL + 51)
1588 #define EL_DC_MAGIC_WALL_EMPTYING	(EL_FIRST_RUNTIME_REAL + 52)
1589 #define EL_MAGIC_WALL_DEAD		(EL_FIRST_RUNTIME_REAL + 53)
1590 #define EL_BD_MAGIC_WALL_DEAD		(EL_FIRST_RUNTIME_REAL + 54)
1591 #define EL_DC_MAGIC_WALL_DEAD		(EL_FIRST_RUNTIME_REAL + 55)
1592 #define EL_EMC_FAKE_GRASS_ACTIVE	(EL_FIRST_RUNTIME_REAL + 56)
1593 #define EL_GATE_1_GRAY_ACTIVE		(EL_FIRST_RUNTIME_REAL + 57)
1594 #define EL_GATE_2_GRAY_ACTIVE		(EL_FIRST_RUNTIME_REAL + 58)
1595 #define EL_GATE_3_GRAY_ACTIVE		(EL_FIRST_RUNTIME_REAL + 59)
1596 #define EL_GATE_4_GRAY_ACTIVE		(EL_FIRST_RUNTIME_REAL + 60)
1597 #define EL_EM_GATE_1_GRAY_ACTIVE	(EL_FIRST_RUNTIME_REAL + 61)
1598 #define EL_EM_GATE_2_GRAY_ACTIVE	(EL_FIRST_RUNTIME_REAL + 62)
1599 #define EL_EM_GATE_3_GRAY_ACTIVE	(EL_FIRST_RUNTIME_REAL + 63)
1600 #define EL_EM_GATE_4_GRAY_ACTIVE	(EL_FIRST_RUNTIME_REAL + 64)
1601 #define EL_EMC_GATE_5_GRAY_ACTIVE	(EL_FIRST_RUNTIME_REAL + 65)
1602 #define EL_EMC_GATE_6_GRAY_ACTIVE	(EL_FIRST_RUNTIME_REAL + 66)
1603 #define EL_EMC_GATE_7_GRAY_ACTIVE	(EL_FIRST_RUNTIME_REAL + 67)
1604 #define EL_EMC_GATE_8_GRAY_ACTIVE	(EL_FIRST_RUNTIME_REAL + 68)
1605 #define EL_DC_GATE_WHITE_GRAY_ACTIVE	(EL_FIRST_RUNTIME_REAL + 69)
1606 #define EL_EMC_DRIPPER_ACTIVE		(EL_FIRST_RUNTIME_REAL + 70)
1607 #define EL_EMC_SPRING_BUMPER_ACTIVE	(EL_FIRST_RUNTIME_REAL + 71)
1608 
1609 #define NUM_DRAWABLE_ELEMENTS		(EL_FIRST_RUNTIME_REAL + 72)
1610 
1611 /* "unreal" (and therefore not drawable) runtime elements */
1612 #define EL_FIRST_RUNTIME_UNREAL		(NUM_DRAWABLE_ELEMENTS)
1613 
1614 #define EL_BLOCKED			(EL_FIRST_RUNTIME_UNREAL + 0)
1615 #define EL_EXPLOSION			(EL_FIRST_RUNTIME_UNREAL + 1)
1616 #define EL_NUT_BREAKING			(EL_FIRST_RUNTIME_UNREAL + 2)
1617 #define EL_DIAMOND_BREAKING		(EL_FIRST_RUNTIME_UNREAL + 3)
1618 #define EL_ACID_SPLASH_LEFT		(EL_FIRST_RUNTIME_UNREAL + 4)
1619 #define EL_ACID_SPLASH_RIGHT		(EL_FIRST_RUNTIME_UNREAL + 5)
1620 #define EL_AMOEBA_GROWING		(EL_FIRST_RUNTIME_UNREAL + 6)
1621 #define EL_AMOEBA_SHRINKING		(EL_FIRST_RUNTIME_UNREAL + 7)
1622 #define EL_EXPANDABLE_WALL_GROWING	(EL_FIRST_RUNTIME_UNREAL + 8)
1623 #define EL_EXPANDABLE_STEELWALL_GROWING	(EL_FIRST_RUNTIME_UNREAL + 9)
1624 #define EL_FLAMES			(EL_FIRST_RUNTIME_UNREAL + 10)
1625 #define EL_PLAYER_IS_LEAVING		(EL_FIRST_RUNTIME_UNREAL + 11)
1626 #define EL_PLAYER_IS_EXPLODING_1	(EL_FIRST_RUNTIME_UNREAL + 12)
1627 #define EL_PLAYER_IS_EXPLODING_2	(EL_FIRST_RUNTIME_UNREAL + 13)
1628 #define EL_PLAYER_IS_EXPLODING_3	(EL_FIRST_RUNTIME_UNREAL + 14)
1629 #define EL_PLAYER_IS_EXPLODING_4	(EL_FIRST_RUNTIME_UNREAL + 15)
1630 #define EL_QUICKSAND_FILLING		(EL_FIRST_RUNTIME_UNREAL + 16)
1631 #define EL_QUICKSAND_FAST_FILLING	(EL_FIRST_RUNTIME_UNREAL + 17)
1632 #define EL_MAGIC_WALL_FILLING		(EL_FIRST_RUNTIME_UNREAL + 18)
1633 #define EL_BD_MAGIC_WALL_FILLING	(EL_FIRST_RUNTIME_UNREAL + 19)
1634 #define EL_DC_MAGIC_WALL_FILLING	(EL_FIRST_RUNTIME_UNREAL + 20)
1635 #define EL_ELEMENT_SNAPPING		(EL_FIRST_RUNTIME_UNREAL + 21)
1636 #define EL_DIAGONAL_SHRINKING		(EL_FIRST_RUNTIME_UNREAL + 22)
1637 #define EL_DIAGONAL_GROWING		(EL_FIRST_RUNTIME_UNREAL + 23)
1638 
1639 #define NUM_RUNTIME_ELEMENTS		(EL_FIRST_RUNTIME_UNREAL + 24)
1640 
1641 /* dummy elements (never used as game elements, only used as graphics) */
1642 #define EL_FIRST_DUMMY			NUM_RUNTIME_ELEMENTS
1643 
1644 #define EL_STEELWALL_TOPLEFT		(EL_FIRST_DUMMY + 0)
1645 #define EL_STEELWALL_TOPRIGHT		(EL_FIRST_DUMMY + 1)
1646 #define EL_STEELWALL_BOTTOMLEFT		(EL_FIRST_DUMMY + 2)
1647 #define EL_STEELWALL_BOTTOMRIGHT	(EL_FIRST_DUMMY + 3)
1648 #define EL_STEELWALL_HORIZONTAL		(EL_FIRST_DUMMY + 4)
1649 #define EL_STEELWALL_VERTICAL		(EL_FIRST_DUMMY + 5)
1650 #define EL_INVISIBLE_STEELWALL_TOPLEFT	   (EL_FIRST_DUMMY + 6)
1651 #define EL_INVISIBLE_STEELWALL_TOPRIGHT	   (EL_FIRST_DUMMY + 7)
1652 #define EL_INVISIBLE_STEELWALL_BOTTOMLEFT  (EL_FIRST_DUMMY + 8)
1653 #define EL_INVISIBLE_STEELWALL_BOTTOMRIGHT (EL_FIRST_DUMMY + 9)
1654 #define EL_INVISIBLE_STEELWALL_HORIZONTAL  (EL_FIRST_DUMMY + 10)
1655 #define EL_INVISIBLE_STEELWALL_VERTICAL	   (EL_FIRST_DUMMY + 11)
1656 #define EL_DYNABOMB			(EL_FIRST_DUMMY + 12)
1657 #define EL_DYNABOMB_ACTIVE		(EL_FIRST_DUMMY + 13)
1658 #define EL_DYNABOMB_PLAYER_1		(EL_FIRST_DUMMY + 14)
1659 #define EL_DYNABOMB_PLAYER_2		(EL_FIRST_DUMMY + 15)
1660 #define EL_DYNABOMB_PLAYER_3		(EL_FIRST_DUMMY + 16)
1661 #define EL_DYNABOMB_PLAYER_4		(EL_FIRST_DUMMY + 17)
1662 #define EL_SHIELD_NORMAL_ACTIVE		(EL_FIRST_DUMMY + 18)
1663 #define EL_SHIELD_DEADLY_ACTIVE		(EL_FIRST_DUMMY + 19)
1664 #define EL_AMOEBA			(EL_FIRST_DUMMY + 20)
1665 #define EL_DEFAULT			(EL_FIRST_DUMMY + 21)
1666 #define EL_BD_DEFAULT			(EL_FIRST_DUMMY + 22)
1667 #define EL_SP_DEFAULT			(EL_FIRST_DUMMY + 23)
1668 #define EL_SB_DEFAULT			(EL_FIRST_DUMMY + 24)
1669 #define EL_GRAPHIC_1			(EL_FIRST_DUMMY + 25)
1670 #define EL_GRAPHIC_2			(EL_FIRST_DUMMY + 26)
1671 #define EL_GRAPHIC_3			(EL_FIRST_DUMMY + 27)
1672 #define EL_GRAPHIC_4			(EL_FIRST_DUMMY + 28)
1673 #define EL_GRAPHIC_5			(EL_FIRST_DUMMY + 29)
1674 #define EL_GRAPHIC_6			(EL_FIRST_DUMMY + 30)
1675 #define EL_GRAPHIC_7			(EL_FIRST_DUMMY + 31)
1676 #define EL_GRAPHIC_8			(EL_FIRST_DUMMY + 32)
1677 
1678 /* internal elements (only used for internal purposes like copying) */
1679 #define EL_FIRST_INTERNAL		(EL_FIRST_DUMMY + 33)
1680 
1681 #define EL_INTERNAL_CLIPBOARD_CUSTOM	(EL_FIRST_INTERNAL + 0)
1682 #define EL_INTERNAL_CLIPBOARD_CHANGE	(EL_FIRST_INTERNAL + 1)
1683 #define EL_INTERNAL_CLIPBOARD_GROUP	(EL_FIRST_INTERNAL + 2)
1684 #define EL_INTERNAL_DUMMY		(EL_FIRST_INTERNAL + 3)
1685 
1686 #define EL_INTERNAL_CASCADE_BD			(EL_FIRST_INTERNAL + 4)
1687 #define EL_INTERNAL_CASCADE_BD_ACTIVE		(EL_FIRST_INTERNAL + 5)
1688 #define EL_INTERNAL_CASCADE_EM			(EL_FIRST_INTERNAL + 6)
1689 #define EL_INTERNAL_CASCADE_EM_ACTIVE		(EL_FIRST_INTERNAL + 7)
1690 #define EL_INTERNAL_CASCADE_EMC			(EL_FIRST_INTERNAL + 8)
1691 #define EL_INTERNAL_CASCADE_EMC_ACTIVE		(EL_FIRST_INTERNAL + 9)
1692 #define EL_INTERNAL_CASCADE_RND			(EL_FIRST_INTERNAL + 10)
1693 #define EL_INTERNAL_CASCADE_RND_ACTIVE		(EL_FIRST_INTERNAL + 11)
1694 #define EL_INTERNAL_CASCADE_SB			(EL_FIRST_INTERNAL + 12)
1695 #define EL_INTERNAL_CASCADE_SB_ACTIVE		(EL_FIRST_INTERNAL + 13)
1696 #define EL_INTERNAL_CASCADE_SP			(EL_FIRST_INTERNAL + 14)
1697 #define EL_INTERNAL_CASCADE_SP_ACTIVE		(EL_FIRST_INTERNAL + 15)
1698 #define EL_INTERNAL_CASCADE_DC			(EL_FIRST_INTERNAL + 16)
1699 #define EL_INTERNAL_CASCADE_DC_ACTIVE		(EL_FIRST_INTERNAL + 17)
1700 #define EL_INTERNAL_CASCADE_DX			(EL_FIRST_INTERNAL + 18)
1701 #define EL_INTERNAL_CASCADE_DX_ACTIVE		(EL_FIRST_INTERNAL + 19)
1702 #define EL_INTERNAL_CASCADE_CHARS		(EL_FIRST_INTERNAL + 20)
1703 #define EL_INTERNAL_CASCADE_CHARS_ACTIVE	(EL_FIRST_INTERNAL + 21)
1704 #define EL_INTERNAL_CASCADE_STEEL_CHARS		(EL_FIRST_INTERNAL + 22)
1705 #define EL_INTERNAL_CASCADE_STEEL_CHARS_ACTIVE	(EL_FIRST_INTERNAL + 23)
1706 #define EL_INTERNAL_CASCADE_CE			(EL_FIRST_INTERNAL + 24)
1707 #define EL_INTERNAL_CASCADE_CE_ACTIVE		(EL_FIRST_INTERNAL + 25)
1708 #define EL_INTERNAL_CASCADE_GE			(EL_FIRST_INTERNAL + 26)
1709 #define EL_INTERNAL_CASCADE_GE_ACTIVE		(EL_FIRST_INTERNAL + 27)
1710 #define EL_INTERNAL_CASCADE_REF			(EL_FIRST_INTERNAL + 28)
1711 #define EL_INTERNAL_CASCADE_REF_ACTIVE		(EL_FIRST_INTERNAL + 29)
1712 #define EL_INTERNAL_CASCADE_USER		(EL_FIRST_INTERNAL + 30)
1713 #define EL_INTERNAL_CASCADE_USER_ACTIVE		(EL_FIRST_INTERNAL + 31)
1714 #define EL_INTERNAL_CASCADE_DYNAMIC		(EL_FIRST_INTERNAL + 32)
1715 #define EL_INTERNAL_CASCADE_DYNAMIC_ACTIVE	(EL_FIRST_INTERNAL + 33)
1716 
1717 #define EL_INTERNAL_CLIPBOARD_START	(EL_FIRST_INTERNAL + 0)
1718 #define EL_INTERNAL_CLIPBOARD_END	(EL_FIRST_INTERNAL + 2)
1719 #define EL_INTERNAL_START		(EL_FIRST_INTERNAL + 0)
1720 #define EL_INTERNAL_END			(EL_FIRST_INTERNAL + 33)
1721 
1722 #define MAX_NUM_ELEMENTS		(EL_FIRST_INTERNAL + 34)
1723 
1724 
1725 /* values for graphics/sounds action types */
1726 #define ACTION_DEFAULT			0
1727 #define ACTION_WAITING			1
1728 #define ACTION_FALLING			2
1729 #define ACTION_MOVING			3
1730 #define ACTION_DIGGING			4
1731 #define ACTION_SNAPPING			5
1732 #define ACTION_COLLECTING		6
1733 #define ACTION_DROPPING			7
1734 #define ACTION_PUSHING			8
1735 #define ACTION_WALKING			9
1736 #define ACTION_PASSING			10
1737 #define ACTION_IMPACT			11
1738 #define ACTION_BREAKING			12
1739 #define ACTION_ACTIVATING		13
1740 #define ACTION_DEACTIVATING		14
1741 #define ACTION_OPENING			15
1742 #define ACTION_CLOSING			16
1743 #define ACTION_ATTACKING		17
1744 #define ACTION_GROWING			18
1745 #define ACTION_SHRINKING		19
1746 #define ACTION_ACTIVE			20
1747 #define ACTION_FILLING			21
1748 #define ACTION_EMPTYING			22
1749 #define ACTION_CHANGING			23
1750 #define ACTION_EXPLODING		24
1751 #define ACTION_BORING			25
1752 #define ACTION_BORING_1			26
1753 #define ACTION_BORING_2			27
1754 #define ACTION_BORING_3			28
1755 #define ACTION_BORING_4			29
1756 #define ACTION_BORING_5			30
1757 #define ACTION_BORING_6			31
1758 #define ACTION_BORING_7			32
1759 #define ACTION_BORING_8			33
1760 #define ACTION_BORING_9			34
1761 #define ACTION_BORING_10		35
1762 #define ACTION_SLEEPING			36
1763 #define ACTION_SLEEPING_1		37
1764 #define ACTION_SLEEPING_2		38
1765 #define ACTION_SLEEPING_3		39
1766 #define ACTION_AWAKENING		40
1767 #define ACTION_DYING			41
1768 #define ACTION_TURNING			42
1769 #define ACTION_TURNING_FROM_LEFT	43
1770 #define ACTION_TURNING_FROM_RIGHT	44
1771 #define ACTION_TURNING_FROM_UP		45
1772 #define ACTION_TURNING_FROM_DOWN	46
1773 #define ACTION_SMASHED_BY_ROCK		47
1774 #define ACTION_SMASHED_BY_SPRING	48
1775 #define ACTION_EATING			49
1776 #define ACTION_TWINKLING		50
1777 #define ACTION_SPLASHING		51
1778 #define ACTION_PAGE_1			52
1779 #define ACTION_PAGE_2			53
1780 #define ACTION_PAGE_3			54
1781 #define ACTION_PAGE_4			55
1782 #define ACTION_PAGE_5			56
1783 #define ACTION_PAGE_6			57
1784 #define ACTION_PAGE_7			58
1785 #define ACTION_PAGE_8			59
1786 #define ACTION_PAGE_9			60
1787 #define ACTION_PAGE_10			61
1788 #define ACTION_PAGE_11			62
1789 #define ACTION_PAGE_12			63
1790 #define ACTION_PAGE_13			64
1791 #define ACTION_PAGE_14			65
1792 #define ACTION_PAGE_15			66
1793 #define ACTION_PAGE_16			67
1794 #define ACTION_PAGE_17			68
1795 #define ACTION_PAGE_18			69
1796 #define ACTION_PAGE_19			70
1797 #define ACTION_PAGE_20			71
1798 #define ACTION_PAGE_21			72
1799 #define ACTION_PAGE_22			73
1800 #define ACTION_PAGE_23			74
1801 #define ACTION_PAGE_24			75
1802 #define ACTION_PAGE_25			76
1803 #define ACTION_PAGE_26			77
1804 #define ACTION_PAGE_27			78
1805 #define ACTION_PAGE_28			79
1806 #define ACTION_PAGE_29			80
1807 #define ACTION_PAGE_30			81
1808 #define ACTION_PAGE_31			82
1809 #define ACTION_PAGE_32			83
1810 #define ACTION_OTHER			84
1811 
1812 #define NUM_ACTIONS			85
1813 
1814 #define ACTION_BORING_LAST		ACTION_BORING_10
1815 #define ACTION_SLEEPING_LAST		ACTION_SLEEPING_3
1816 
1817 
1818 /* values for special image configuration suffixes (must match game mode) */
1819 #define GFX_SPECIAL_ARG_DEFAULT		0
1820 #define GFX_SPECIAL_ARG_LOADING		1
1821 #define GFX_SPECIAL_ARG_TITLE_INITIAL	2
1822 #define GFX_SPECIAL_ARG_TITLE		3
1823 #define GFX_SPECIAL_ARG_MAIN		4
1824 #define GFX_SPECIAL_ARG_LEVELS		5
1825 #define GFX_SPECIAL_ARG_SCORES		6
1826 #define GFX_SPECIAL_ARG_EDITOR		7
1827 #define GFX_SPECIAL_ARG_INFO		8
1828 #define GFX_SPECIAL_ARG_SETUP		9
1829 #define GFX_SPECIAL_ARG_PLAYING		10
1830 #define GFX_SPECIAL_ARG_DOOR		11
1831 #define GFX_SPECIAL_ARG_PANEL		12
1832 #define GFX_SPECIAL_ARG_PREVIEW		13
1833 #define GFX_SPECIAL_ARG_CRUMBLED	14
1834 
1835 #define NUM_SPECIAL_GFX_ARGS		15
1836 
1837 /* these additional definitions are currently only used for draw offsets */
1838 #define GFX_SPECIAL_ARG_INFO_MAIN	0
1839 #define GFX_SPECIAL_ARG_INFO_TITLE	1
1840 #define GFX_SPECIAL_ARG_INFO_ELEMENTS	2
1841 #define GFX_SPECIAL_ARG_INFO_MUSIC	3
1842 #define GFX_SPECIAL_ARG_INFO_CREDITS	4
1843 #define GFX_SPECIAL_ARG_INFO_PROGRAM	5
1844 #define GFX_SPECIAL_ARG_INFO_VERSION	6
1845 #define GFX_SPECIAL_ARG_INFO_LEVELSET	7
1846 
1847 #define NUM_SPECIAL_GFX_INFO_ARGS	8
1848 
1849 /* these additional definitions are currently only used for draw offsets */
1850 #define GFX_SPECIAL_ARG_SETUP_MAIN		0
1851 #define GFX_SPECIAL_ARG_SETUP_GAME		1
1852 #define GFX_SPECIAL_ARG_SETUP_EDITOR		2
1853 #define GFX_SPECIAL_ARG_SETUP_GRAPHICS		3
1854 #define GFX_SPECIAL_ARG_SETUP_SOUND		4
1855 #define GFX_SPECIAL_ARG_SETUP_ARTWORK		5
1856 #define GFX_SPECIAL_ARG_SETUP_INPUT		6
1857 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS		7
1858 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_1	8
1859 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_2	9
1860 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_3	10
1861 #define GFX_SPECIAL_ARG_SETUP_SHORTCUTS_4	11
1862 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_ARTWORK	12
1863 #define GFX_SPECIAL_ARG_SETUP_CHOOSE_OTHER	13
1864 
1865 #define NUM_SPECIAL_GFX_SETUP_ARGS		14
1866 
1867 
1868 /* values for image configuration suffixes */
1869 #define GFX_ARG_X			0
1870 #define GFX_ARG_Y			1
1871 #define GFX_ARG_XPOS			2
1872 #define GFX_ARG_YPOS			3
1873 #define GFX_ARG_WIDTH			4
1874 #define GFX_ARG_HEIGHT			5
1875 #define GFX_ARG_VERTICAL		6
1876 #define GFX_ARG_OFFSET			7
1877 #define GFX_ARG_XOFFSET			8
1878 #define GFX_ARG_YOFFSET			9
1879 #define GFX_ARG_2ND_MOVEMENT_TILE	10
1880 #define GFX_ARG_2ND_VERTICAL		11
1881 #define GFX_ARG_2ND_OFFSET		12
1882 #define GFX_ARG_2ND_XOFFSET		13
1883 #define GFX_ARG_2ND_YOFFSET		14
1884 #define GFX_ARG_2ND_SWAP_TILES		15
1885 #define GFX_ARG_FRAMES			16
1886 #define GFX_ARG_FRAMES_PER_LINE		17
1887 #define GFX_ARG_START_FRAME		18
1888 #define GFX_ARG_DELAY			19
1889 #define GFX_ARG_ANIM_MODE		20
1890 #define GFX_ARG_GLOBAL_SYNC		21
1891 #define GFX_ARG_CRUMBLED_LIKE		22
1892 #define GFX_ARG_DIGGABLE_LIKE		23
1893 #define GFX_ARG_BORDER_SIZE		24
1894 #define GFX_ARG_STEP_OFFSET		25
1895 #define GFX_ARG_STEP_DELAY		26
1896 #define GFX_ARG_DIRECTION		27
1897 #define GFX_ARG_POSITION		28
1898 #define GFX_ARG_DRAW_XOFFSET		29
1899 #define GFX_ARG_DRAW_YOFFSET		30
1900 #define GFX_ARG_DRAW_MASKED		31
1901 #define GFX_ARG_ANIM_DELAY_FIXED	32
1902 #define GFX_ARG_ANIM_DELAY_RANDOM	33
1903 #define GFX_ARG_POST_DELAY_FIXED	34
1904 #define GFX_ARG_POST_DELAY_RANDOM	35
1905 #define GFX_ARG_NAME			36
1906 #define GFX_ARG_SCALE_UP_FACTOR		37
1907 #define GFX_ARG_CLONE_FROM		38
1908 #define GFX_ARG_FADE_MODE		39
1909 #define GFX_ARG_FADE_DELAY		40
1910 #define GFX_ARG_POST_DELAY		41
1911 #define GFX_ARG_AUTO_DELAY		42
1912 #define GFX_ARG_ALIGN			43
1913 #define GFX_ARG_VALIGN			44
1914 #define GFX_ARG_SORT_PRIORITY		45
1915 #define GFX_ARG_CLASS			46
1916 #define GFX_ARG_STYLE			47
1917 
1918 #define NUM_GFX_ARGS			48
1919 
1920 
1921 /* values for sound configuration suffixes */
1922 #define SND_ARG_MODE_LOOP		0
1923 #define SND_ARG_VOLUME			1
1924 #define SND_ARG_PRIORITY		2
1925 
1926 #define NUM_SND_ARGS			3
1927 
1928 
1929 /* values for music configuration suffixes */
1930 #define MUS_ARG_MODE_LOOP		0
1931 
1932 #define NUM_MUS_ARGS			1
1933 
1934 
1935 /* values for font configuration (definitions must match those from main.c) */
1936 #define FONT_INITIAL_1			0
1937 #define FONT_INITIAL_2			1
1938 #define FONT_INITIAL_3			2
1939 #define FONT_INITIAL_4			3
1940 #define FONT_TITLE_1			4
1941 #define FONT_TITLE_2			5
1942 #define FONT_MENU_1_ACTIVE		6
1943 #define FONT_MENU_2_ACTIVE		7
1944 #define FONT_MENU_1			8
1945 #define FONT_MENU_2			9
1946 #define FONT_TEXT_1_ACTIVE		10
1947 #define FONT_TEXT_2_ACTIVE		11
1948 #define FONT_TEXT_3_ACTIVE		12
1949 #define FONT_TEXT_4_ACTIVE		13
1950 #define FONT_TEXT_1			14
1951 #define FONT_TEXT_2			15
1952 #define FONT_TEXT_3			16
1953 #define FONT_TEXT_4			17
1954 #define FONT_ENVELOPE_1			18
1955 #define FONT_ENVELOPE_2			19
1956 #define FONT_ENVELOPE_3			20
1957 #define FONT_ENVELOPE_4			21
1958 #define FONT_INPUT_1_ACTIVE		22
1959 #define FONT_INPUT_2_ACTIVE		23
1960 #define FONT_INPUT_1			24
1961 #define FONT_INPUT_2			25
1962 #define FONT_OPTION_OFF			26
1963 #define FONT_OPTION_ON			27
1964 #define FONT_VALUE_1			28
1965 #define FONT_VALUE_2			29
1966 #define FONT_VALUE_OLD			30
1967 #define FONT_LEVEL_NUMBER_ACTIVE	31
1968 #define FONT_LEVEL_NUMBER		32
1969 #define FONT_TAPE_RECORDER		33
1970 #define FONT_GAME_INFO			34
1971 #define FONT_INFO_ELEMENTS		35
1972 #define FONT_INFO_LEVELSET		36
1973 
1974 #define NUM_FONTS			37
1975 #define NUM_INITIAL_FONTS		4
1976 
1977 #if 0
1978 #define FONT_ACTIVE(f)							  \
1979 	((f) == FONT_MENU_1		? FONT_MENU_1_ACTIVE		: \
1980 	 (f) == FONT_MENU_2		? FONT_MENU_2_ACTIVE		: \
1981 	 (f) == FONT_TEXT_1		? FONT_TEXT_1_ACTIVE		: \
1982 	 (f) == FONT_TEXT_2		? FONT_TEXT_2_ACTIVE		: \
1983 	 (f) == FONT_TEXT_3		? FONT_TEXT_3_ACTIVE		: \
1984 	 (f) == FONT_TEXT_4		? FONT_TEXT_4_ACTIVE		: \
1985 	 (f) == FONT_INPUT_1		? FONT_INPUT_1_ACTIVE		: \
1986 	 (f) == FONT_INPUT_2		? FONT_INPUT_2_ACTIVE		: \
1987 	 (f) == FONT_LEVEL_NUMBER	? FONT_LEVEL_NUMBER_ACTIVE	: \
1988 	 (f))
1989 #endif
1990 
1991 /* values for game_status (must match special image configuration suffixes) */
1992 #define GAME_MODE_DEFAULT		0
1993 #define GAME_MODE_LOADING		1
1994 #define GAME_MODE_TITLE_INITIAL		2
1995 #define GAME_MODE_TITLE			3
1996 #define GAME_MODE_MAIN			4
1997 #define GAME_MODE_LEVELS		5
1998 #define GAME_MODE_SCORES		6
1999 #define GAME_MODE_EDITOR		7
2000 #define GAME_MODE_INFO			8
2001 #define GAME_MODE_SETUP			9
2002 #define GAME_MODE_PLAYING		10
2003 #define GAME_MODE_PSEUDO_DOOR		11
2004 #define GAME_MODE_PSEUDO_PANEL		12
2005 #define GAME_MODE_PSEUDO_PREVIEW	13
2006 #define GAME_MODE_PSEUDO_CRUMBLED	14
2007 
2008 /* there are no special config file suffixes for these modes */
2009 #define GAME_MODE_PSEUDO_TYPENAME	15
2010 #define GAME_MODE_QUIT			16
2011 
2012 /* special definitions currently only used for custom artwork configuration */
2013 #define MUSIC_PREFIX_BACKGROUND		0
2014 #define NUM_MUSIC_PREFIXES		1
2015 #define MAX_LEVELS			1000
2016 
2017 /* definitions for demo animation lists */
2018 #define HELPANIM_LIST_NEXT		-1
2019 #define HELPANIM_LIST_END		-999
2020 
2021 
2022 /* program information and versioning definitions */
2023 #define PROGRAM_VERSION_MAJOR		3
2024 #define PROGRAM_VERSION_MINOR		3
2025 #define PROGRAM_VERSION_PATCH		0
2026 #define PROGRAM_VERSION_BUILD		0
2027 
2028 #define PROGRAM_TITLE_STRING		"Rocks'n'Diamonds"
2029 #define PROGRAM_AUTHOR_STRING		"Holger Schemel"
2030 #define PROGRAM_COPYRIGHT_STRING	"Copyright �1995-2010 by Holger Schemel"
2031 #define PROGRAM_EMAIL_STRING		"info@artsoft.org"
2032 #define PROGRAM_WEBSITE_STRING		"http://www.artsoft.org/"
2033 #define PROGRAM_GAME_BY_STRING		"A Game by Artsoft Entertainment"
2034 #define PROGRAM_UNIX_DATADIR_STRING	".rocksndiamonds"
2035 
2036 #if defined(CREATE_SPECIAL_EDITION_RND_JUE)
2037 #undef  PROGRAM_TITLE_STRING
2038 #define PROGRAM_TITLE_STRING		"R'n'D jue"
2039 #undef  PROGRAM_UNIX_DATADIR_STRING
2040 #define PROGRAM_UNIX_DATADIR_STRING	".rnd_jue"
2041 #endif
2042 
2043 #define ICON_TITLE_STRING		PROGRAM_TITLE_STRING
2044 #define COOKIE_PREFIX			"ROCKSNDIAMONDS"
2045 #define FILENAME_PREFIX			"Rocks"
2046 
2047 #define USERDATA_DIRECTORY_WIN32	PROGRAM_TITLE_STRING
2048 #define USERDATA_DIRECTORY_MACOSX	PROGRAM_TITLE_STRING
2049 #define USERDATA_DIRECTORY_UNIX		PROGRAM_UNIX_DATADIR_STRING
2050 #define USERDATA_DIRECTORY_DOS		"userdata"
2051 
2052 #if defined(PLATFORM_WIN32)
2053 #define USERDATA_DIRECTORY		USERDATA_DIRECTORY_WIN32
2054 #elif defined(PLATFORM_MACOSX)
2055 #define USERDATA_DIRECTORY		USERDATA_DIRECTORY_MACOSX
2056 #elif defined(PLATFORM_UNIX)
2057 #define USERDATA_DIRECTORY		USERDATA_DIRECTORY_UNIX
2058 #else
2059 #define USERDATA_DIRECTORY		USERDATA_DIRECTORY_DOS
2060 #endif
2061 
2062 #define X11_ICON_FILENAME		"rocks_icon.xbm"
2063 #define X11_ICONMASK_FILENAME		"rocks_iconmask.xbm"
2064 #define SDL_ICON_FILENAME		"rocks_icon_32x32.pcx"
2065 #define MSDOS_POINTER_FILENAME		"mouse.pcx"
2066 
2067 /* file version numbers for resource files (levels, tapes, score, setup, etc.)
2068 ** currently supported/known file version numbers:
2069 **	1.0 (old)
2070 **	1.2 (still in use)
2071 **	1.4 (still in use)
2072 **	2.0 (actual)
2073 */
2074 #define FILE_VERSION_1_0		VERSION_IDENT(1,0,0,0)
2075 #define FILE_VERSION_1_2		VERSION_IDENT(1,2,0,0)
2076 #define FILE_VERSION_1_4		VERSION_IDENT(1,4,0,0)
2077 #define FILE_VERSION_2_0		VERSION_IDENT(2,0,0,0)
2078 #define FILE_VERSION_3_0		VERSION_IDENT(3,0,0,0)
2079 
2080 /* file version does not change for every program version, but is changed
2081    when new features are introduced that are incompatible with older file
2082    versions, so that they can be treated accordingly */
2083 #define FILE_VERSION_ACTUAL		FILE_VERSION_3_0
2084 
2085 #define GAME_VERSION_1_0		FILE_VERSION_1_0
2086 #define GAME_VERSION_1_2		FILE_VERSION_1_2
2087 #define GAME_VERSION_1_4		FILE_VERSION_1_4
2088 #define GAME_VERSION_2_0		FILE_VERSION_2_0
2089 #define GAME_VERSION_3_0		FILE_VERSION_3_0
2090 
2091 #define GAME_VERSION_ACTUAL		VERSION_IDENT(PROGRAM_VERSION_MAJOR, \
2092 						      PROGRAM_VERSION_MINOR, \
2093 						      PROGRAM_VERSION_PATCH, \
2094 						      PROGRAM_VERSION_BUILD)
2095 
2096 /* values for game_emulation */
2097 #define EMU_NONE			0
2098 #define EMU_BOULDERDASH			1
2099 #define EMU_SOKOBAN			2
2100 #define EMU_SUPAPLEX			3
2101 
2102 /* values for level file type identifier */
2103 #define LEVEL_FILE_TYPE_UNKNOWN		0
2104 #define LEVEL_FILE_TYPE_RND		1
2105 #define LEVEL_FILE_TYPE_BD		2
2106 #define LEVEL_FILE_TYPE_EM		3
2107 #define LEVEL_FILE_TYPE_SP		4
2108 #define LEVEL_FILE_TYPE_DX		5
2109 #define LEVEL_FILE_TYPE_SB		6
2110 #define LEVEL_FILE_TYPE_DC		7
2111 
2112 #define NUM_LEVEL_FILE_TYPES		8
2113 
2114 /* values for game engine type identifier */
2115 #define GAME_ENGINE_TYPE_UNKNOWN	LEVEL_FILE_TYPE_UNKNOWN
2116 #define GAME_ENGINE_TYPE_RND		LEVEL_FILE_TYPE_RND
2117 #define GAME_ENGINE_TYPE_EM		LEVEL_FILE_TYPE_EM
2118 #define GAME_ENGINE_TYPE_SP		LEVEL_FILE_TYPE_SP
2119 
2120 #define NUM_ENGINE_TYPES		4
2121 
2122 
2123 struct BorderInfo
2124 {
2125   boolean draw_masked[NUM_SPECIAL_GFX_ARGS];
2126   boolean draw_masked_when_fading;
2127 };
2128 
2129 struct MenuMainButtonInfo
2130 {
2131   struct MenuPosInfo name;
2132   struct MenuPosInfo levels;
2133   struct MenuPosInfo scores;
2134   struct MenuPosInfo editor;
2135   struct MenuPosInfo info;
2136   struct MenuPosInfo game;
2137   struct MenuPosInfo setup;
2138   struct MenuPosInfo quit;
2139 
2140   struct MenuPosInfo prev_level;
2141   struct MenuPosInfo next_level;
2142 };
2143 
2144 struct MenuMainTextInfo
2145 {
2146   struct TextPosInfo name;
2147   struct TextPosInfo levels;
2148   struct TextPosInfo scores;
2149   struct TextPosInfo editor;
2150   struct TextPosInfo info;
2151   struct TextPosInfo game;
2152   struct TextPosInfo setup;
2153   struct TextPosInfo quit;
2154 
2155   struct TextPosInfo first_level;
2156   struct TextPosInfo last_level;
2157   struct TextPosInfo level_number;
2158   struct TextPosInfo level_info_1;
2159   struct TextPosInfo level_info_2;
2160   struct TextPosInfo level_name;
2161   struct TextPosInfo level_author;
2162   struct TextPosInfo level_year;
2163   struct TextPosInfo level_imported_from;
2164   struct TextPosInfo level_imported_by;
2165   struct TextPosInfo level_tested_by;
2166   struct TextPosInfo title_1;
2167   struct TextPosInfo title_2;
2168   struct TextPosInfo title_3;
2169 };
2170 
2171 struct MenuMainInputInfo
2172 {
2173   struct TextPosInfo name;
2174 };
2175 
2176 struct MenuMainInfo
2177 {
2178   struct MenuMainButtonInfo button;
2179   struct MenuMainTextInfo text;
2180   struct MenuMainInputInfo input;
2181 };
2182 
2183 struct TitleFadingInfo
2184 {
2185   int fade_mode;
2186   int fade_delay;
2187   int post_delay;
2188   int auto_delay;
2189 };
2190 
2191 struct TitleMessageInfo
2192 {
2193   int x, y;
2194   int width, height;
2195   int chars, lines;
2196   int align, valign;
2197   int font;
2198   boolean autowrap;
2199   boolean centered;
2200   boolean parse_comments;
2201   int sort_priority;
2202 
2203   int fade_mode;
2204   int fade_delay;
2205   int post_delay;
2206   int auto_delay;
2207 };
2208 
2209 struct InitInfo
2210 {
2211   struct MenuPosInfo busy;
2212 };
2213 
2214 struct MenuInfo
2215 {
2216   int draw_xoffset[NUM_SPECIAL_GFX_ARGS];
2217   int draw_yoffset[NUM_SPECIAL_GFX_ARGS];
2218   int draw_xoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2219   int draw_yoffset_info[NUM_SPECIAL_GFX_INFO_ARGS];
2220   int draw_xoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2221   int draw_yoffset_setup[NUM_SPECIAL_GFX_SETUP_ARGS];
2222 
2223   int scrollbar_xoffset;
2224 
2225   int list_size[NUM_SPECIAL_GFX_ARGS];
2226 
2227   struct TitleFadingInfo enter_menu;
2228   struct TitleFadingInfo leave_menu;
2229   struct TitleFadingInfo enter_screen[NUM_SPECIAL_GFX_ARGS];
2230   struct TitleFadingInfo leave_screen[NUM_SPECIAL_GFX_ARGS];
2231   struct TitleFadingInfo next_screen;
2232 
2233   int sound[NUM_SPECIAL_GFX_ARGS];
2234   int music[NUM_SPECIAL_GFX_ARGS];
2235 
2236   struct MenuMainInfo main;
2237 };
2238 
2239 struct DoorInfo
2240 {
2241   int width;
2242   int height;
2243   int step_offset;
2244   int step_delay;
2245   int anim_mode;
2246 };
2247 
2248 struct PreviewInfo
2249 {
2250   int x, y;
2251   int align, valign;
2252   int xsize, ysize;
2253   int xoffset, yoffset;
2254   int tile_size;
2255   int step_offset;
2256   int step_delay;
2257   int anim_mode;
2258 };
2259 
2260 struct ViewportInfo
2261 {
2262   struct RectWithBorder window;
2263   struct RectWithBorder playfield[NUM_SPECIAL_GFX_ARGS];
2264   struct RectWithBorder door_1[NUM_SPECIAL_GFX_ARGS];
2265   struct RectWithBorder door_2[NUM_SPECIAL_GFX_ARGS];
2266 };
2267 
2268 struct HiScore
2269 {
2270   char Name[MAX_PLAYER_NAME_LEN + 1];
2271   int Score;
2272 };
2273 
2274 struct Content
2275 {
2276   int e[3][3];
2277 };
2278 
2279 struct EnvelopeInfo
2280 {
2281   int xsize;
2282   int ysize;
2283 
2284   boolean autowrap;
2285   boolean centered;
2286 
2287   char text[MAX_ENVELOPE_TEXT_LEN + 1];
2288 };
2289 
2290 struct LevelSetInfo
2291 {
2292   int music[MAX_LEVELS];
2293 };
2294 
2295 struct LevelFileInfo
2296 {
2297   int nr;
2298   int type;
2299   boolean packed;
2300   char *basename;
2301   char *filename;
2302 };
2303 
2304 struct DateInfo
2305 {
2306   int year;
2307   int month;
2308   int day;
2309 
2310   enum
2311   {
2312     DATE_SRC_CLOCK,
2313     DATE_SRC_LEVELFILE
2314   } src;
2315 };
2316 
2317 struct LevelInfo
2318 {
2319   struct LevelFileInfo file_info;
2320 
2321   int game_engine_type;
2322 
2323   /* level stored in native format for the alternative native game engines */
2324   struct LevelInfo_EM *native_em_level;
2325   struct LevelInfo_SP *native_sp_level;
2326 
2327   int file_version;	/* file format version the level is stored with    */
2328   int game_version;	/* game release version the level was created with */
2329 
2330   struct DateInfo creation_date;
2331 
2332   boolean encoding_16bit_field;		/* level contains 16-bit elements  */
2333   boolean encoding_16bit_yamyam;	/* yamyam contains 16-bit elements */
2334   boolean encoding_16bit_amoeba;	/* amoeba contains 16-bit elements */
2335 
2336   int fieldx, fieldy;
2337 
2338   int time;				/* available time (seconds) */
2339   int gems_needed;
2340 
2341   char name[MAX_LEVEL_NAME_LEN + 1];
2342   char author[MAX_LEVEL_AUTHOR_LEN + 1];
2343 
2344   int random_seed;
2345 
2346   struct EnvelopeInfo envelope[NUM_ENVELOPES];
2347 
2348   int score[LEVEL_SCORE_ELEMENTS];
2349 
2350   struct Content yamyam_content[MAX_ELEMENT_CONTENTS];
2351   int num_yamyam_contents;
2352 
2353   int amoeba_speed;
2354   int amoeba_content;
2355 
2356   int game_of_life[4];
2357   int biomaze[4];
2358 
2359   int time_magic_wall;
2360   int time_wheel;
2361   int time_light;
2362   int time_timegate;
2363 
2364   int shield_normal_time;
2365   int shield_deadly_time;
2366 
2367   int extra_time;
2368   int time_orb_time;
2369 
2370   int extra_time_score;
2371 
2372   int start_element[MAX_PLAYERS];
2373   boolean use_start_element[MAX_PLAYERS];
2374 
2375   int artwork_element[MAX_PLAYERS];
2376   boolean use_artwork_element[MAX_PLAYERS];
2377 
2378   int explosion_element[MAX_PLAYERS];
2379   boolean use_explosion_element[MAX_PLAYERS];
2380 
2381   /* values for the new EMC elements */
2382   int android_move_time;
2383   int android_clone_time;
2384   boolean ball_random;
2385   boolean ball_state_initial;
2386   int ball_time;
2387   int lenses_score;
2388   int magnify_score;
2389   int slurp_score;
2390   int lenses_time;
2391   int magnify_time;
2392   int wind_direction_initial;
2393 
2394   struct Content ball_content[MAX_ELEMENT_CONTENTS];
2395   int num_ball_contents;
2396 
2397   int num_android_clone_elements;
2398   int android_clone_element[MAX_ANDROID_ELEMENTS];
2399 
2400   int can_move_into_acid_bits;	/* bitfield to store property for elements */
2401   int dont_collide_with_bits;	/* bitfield to store property for elements */
2402 
2403   int initial_player_stepsize[MAX_PLAYERS];	/* initial player speed */
2404   boolean initial_player_gravity[MAX_PLAYERS];
2405 
2406   boolean use_initial_inventory[MAX_PLAYERS];
2407   int initial_inventory_size[MAX_PLAYERS];
2408   int initial_inventory_content[MAX_PLAYERS][MAX_INITIAL_INVENTORY_SIZE];
2409 
2410   boolean em_slippery_gems;	/* EM style "gems slip from wall" behaviour */
2411   boolean em_explodes_by_fire;	/* EM style chain explosion behaviour */
2412   boolean use_spring_bug;	/* for compatibility with old levels */
2413   boolean use_time_orb_bug;	/* for compatibility with old levels */
2414   boolean instant_relocation;	/* no visual delay when relocating player */
2415   boolean shifted_relocation;	/* no level centering when relocating player */
2416   boolean can_pass_to_walkable;	/* player can pass to empty or walkable tile */
2417   boolean grow_into_diggable;	/* amoeba can grow into anything diggable */
2418   boolean auto_exit_sokoban;	/* automatically finish solved Sokoban levels */
2419 
2420   boolean continuous_snapping;	/* repeated snapping without releasing key */
2421   boolean block_snap_field;	/* snapping blocks field to show animation */
2422   boolean block_last_field;	/* player blocks previous field while moving */
2423   boolean sp_block_last_field;	/* player blocks previous field while moving */
2424 
2425   /* ('int' instead of 'boolean' because used as selectbox value in editor) */
2426   int use_step_counter;		/* count steps instead of seconds for level */
2427 
2428   short field[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2429 
2430   boolean use_custom_template;	/* use custom properties from template file */
2431 
2432   boolean no_valid_file;	/* set when level file missing or invalid */
2433 
2434   boolean changed;		/* set when level was changed in the editor */
2435 
2436   /* runtime flags to handle bugs in old levels (not stored in level file) */
2437   boolean use_action_after_change_bug;
2438 };
2439 
2440 struct GlobalInfo
2441 {
2442   char *autoplay_leveldir;
2443   int autoplay_level[MAX_TAPES_PER_SET];
2444   boolean autoplay_all;
2445 
2446   char *convert_leveldir;
2447   int convert_level_nr;
2448 
2449   char *create_images_dir;
2450 
2451   int num_toons;
2452 
2453   float frames_per_second;
2454   boolean fps_slowdown;
2455   int fps_slowdown_factor;
2456 
2457   /* global values for fading screens and masking borders */
2458   int border_status;
2459 #if 0
2460   int fading_status;
2461   int fading_type;
2462 #endif
2463 };
2464 
2465 struct ElementChangeInfo
2466 {
2467   boolean can_change;		/* use or ignore this change info */
2468 
2469   boolean has_event[NUM_CHANGE_EVENTS];		/* change events */
2470 
2471   int trigger_player;		/* player triggering change */
2472   int trigger_side;		/* side triggering change */
2473   int trigger_page;		/* page triggering change */
2474 
2475   int target_element;		/* target element after change */
2476 
2477   int delay_fixed;		/* added frame delay before changed (fixed) */
2478   int delay_random;		/* added frame delay before changed (random) */
2479   int delay_frames;		/* either 1 (frames) or 50 (seconds; 50 fps) */
2480 
2481   int initial_trigger_element;	/* initial element triggering change */
2482 
2483   struct Content target_content;/* elements for extended change target */
2484   boolean use_target_content;	/* use extended change target */
2485   boolean only_if_complete;	/* only use complete target content */
2486   boolean use_random_replace;	/* use random value for replacing elements */
2487   int random_percentage;	/* random value for replacing elements */
2488   int replace_when;		/* type of elements that can be replaced */
2489 
2490   boolean explode;		/* explode instead of change */
2491 
2492   boolean has_action;		/* execute action on specified condition */
2493   int action_type;		/* type of action */
2494   int action_mode;		/* mode of action */
2495   int action_arg;		/* parameter of action */
2496   int action_element;		/* element related to action */
2497 
2498   /* ---------- internal values used at runtime when playing ---------- */
2499 
2500   int trigger_element;		/* element triggering change */
2501 
2502   /* functions that are called before, while and after the change of an
2503      element -- currently only used for non-custom elements */
2504   void (*pre_change_function)(int x, int y);
2505   void (*change_function)(int x, int y);
2506   void (*post_change_function)(int x, int y);
2507 
2508   short actual_trigger_element;	/* element that actually triggered change */
2509   int actual_trigger_side;	/* element side that triggered the change */
2510   int actual_trigger_player;	/* player which actually triggered change */
2511   int actual_trigger_player_bits; /* player bits of triggering players */
2512   int actual_trigger_ce_value;	/* CE value of element that triggered change */
2513   int actual_trigger_ce_score;	/* CE score of element that triggered change */
2514 
2515   boolean can_change_or_has_action;	/* can_change | has_action */
2516 
2517   /* ---------- internal values used in level editor ---------- */
2518 
2519   int direct_action;		/* change triggered by actions on element */
2520   int other_action;		/* change triggered by other element actions */
2521 };
2522 
2523 struct ElementGroupInfo
2524 {
2525   int num_elements;			/* number of elements in this group */
2526   int element[MAX_ELEMENTS_IN_GROUP];	/* list of elements in this group */
2527 
2528   int choice_mode;		/* how to choose element from group */
2529 
2530   /* ---------- internal values used at runtime when playing ---------- */
2531 
2532   /* the following is the same as above, but with recursively resolved group
2533      elements (group elements may also contain further group elements!) */
2534   int num_elements_resolved;
2535   short element_resolved[NUM_FILE_ELEMENTS];
2536 
2537   int choice_pos;		/* current element choice position */
2538 };
2539 
2540 struct ElementNameInfo
2541 {
2542   /* ---------- token and description strings ---------- */
2543 
2544   char *token_name;		/* element token used in config files */
2545   char *class_name;		/* element class used in config files */
2546   char *editor_description;	/* pre-defined description for level editor */
2547 };
2548 
2549 struct ElementInfo
2550 {
2551   /* ---------- token and description strings ---------- */
2552 
2553   char *token_name;		/* element token used in config files */
2554   char *class_name;		/* element class used in config files */
2555   char *editor_description;	/* pre-defined description for level editor */
2556   char *custom_description;	/* alternative description from config file */
2557   char description[MAX_ELEMENT_NAME_LEN + 1];	/* for custom/group elements */
2558 
2559   /* ---------- graphic and sound definitions ---------- */
2560 
2561   int graphic[NUM_ACTIONS];	/* default graphics for several actions */
2562   int direction_graphic[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2563 				/* special graphics for left/right/up/down */
2564 
2565   int crumbled[NUM_ACTIONS];	/* crumbled graphics for several actions */
2566   int direction_crumbled[NUM_ACTIONS][NUM_DIRECTIONS_FULL];
2567 				/* crumbled graphics for left/right/up/down */
2568 
2569   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2570   				/* special graphics for certain screens */
2571 
2572   int sound[NUM_ACTIONS];	/* default sounds for several actions */
2573 
2574   /* ---------- special element property values ---------- */
2575 
2576   unsigned long properties[NUM_EP_BITFIELDS];	/* element base properties */
2577 
2578   boolean use_gfx_element;	/* use custom graphic element */
2579   int gfx_element_initial;	/* initial optional custom graphic element */
2580 
2581   int access_direction;		/* accessible from which direction */
2582 
2583   int collect_score_initial;	/* initial score value for collecting */
2584   int collect_count_initial;	/* initial count value for collecting */
2585 
2586   int ce_value_fixed_initial;	/* initial value for custom variable (fix) */
2587   int ce_value_random_initial;	/* initial value for custom variable (rnd) */
2588   boolean use_last_ce_value;	/* use value from element before change */
2589 
2590   int push_delay_fixed;		/* constant delay before pushing */
2591   int push_delay_random;	/* additional random delay before pushing */
2592   int drop_delay_fixed;		/* constant delay after dropping */
2593   int drop_delay_random;	/* additional random delay after dropping */
2594   int move_delay_fixed;		/* constant delay after moving */
2595   int move_delay_random;	/* additional random delay after moving */
2596 
2597   int move_pattern;		/* direction movable element moves to */
2598   int move_direction_initial;	/* initial direction element moves to */
2599   int move_stepsize;		/* step size element moves with */
2600 
2601   int move_enter_element;	/* element that can be entered (and removed) */
2602   int move_leave_element;	/* element that can be left behind */
2603   int move_leave_type;		/* change (limited) or leave (unlimited) */
2604 
2605   int slippery_type;		/* how/where other elements slip away */
2606 
2607   struct Content content;	/* new elements after explosion */
2608 
2609   int explosion_type;		/* type of explosion, like 3x3, 3+3 or 1x1 */
2610   int explosion_delay;		/* duration of explosion of this element */
2611   int ignition_delay;		/* delay for explosion by other explosion */
2612 
2613   struct ElementChangeInfo *change_page; /* actual list of change pages */
2614   struct ElementChangeInfo *change;	 /* pointer to current change page */
2615 
2616   int num_change_pages;		/* actual number of change pages */
2617   int current_change_page;	/* currently edited change page */
2618 
2619   struct ElementGroupInfo *group;	/* pointer to element group info */
2620 
2621   /* ---------- internal values used at runtime when playing ---------- */
2622 
2623   boolean has_change_event[NUM_CHANGE_EVENTS];
2624 
2625   int event_page_nr[NUM_CHANGE_EVENTS]; /* page number for each event */
2626   struct ElementChangeInfo *event_page[NUM_CHANGE_EVENTS]; /* page for event */
2627 
2628   boolean in_group[NUM_GROUP_ELEMENTS];
2629 
2630   int gfx_element;		/* runtime optional custom graphic element */
2631 
2632   int collect_score;		/* runtime score value for collecting */
2633 
2634   /* count of this element on playfield, calculated after each frame */
2635   int element_count;
2636 
2637   /* ---------- internal values used in level editor ---------- */
2638 
2639   int access_type;		/* walkable or passable */
2640   int access_layer;		/* accessible over/inside/under */
2641   int access_protected;		/* protection against deadly elements */
2642   int walk_to_action;		/* diggable/collectible/pushable */
2643   int smash_targets;		/* can smash player/enemies/everything */
2644   int deadliness;		/* deadly when running/colliding/touching */
2645 
2646   boolean can_explode_by_fire;	/* element explodes by fire */
2647   boolean can_explode_smashed;	/* element explodes when smashed */
2648   boolean can_explode_impact;	/* element explodes on impact */
2649 
2650   boolean modified_settings;	/* set for all modified custom elements */
2651 };
2652 
2653 struct FontInfo
2654 {
2655   char *token_name;		/* font token used in config files */
2656 
2657   int graphic;			/* default graphic for this font */
2658   int special_graphic[NUM_SPECIAL_GFX_ARGS];
2659   				/* special graphics for certain screens */
2660   int special_bitmap_id[NUM_SPECIAL_GFX_ARGS];
2661   				/* internal bitmap ID for special graphics */
2662 };
2663 
2664 struct GraphicInfo
2665 {
2666   Bitmap *bitmap;
2667   int src_image_width;		/* scaled bitmap size, but w/o small images */
2668   int src_image_height;		/* scaled bitmap size, but w/o small images */
2669 
2670   int src_x, src_y;		/* start position of animation frames */
2671   int width, height;		/* width/height of each animation frame */
2672 
2673   int offset_x, offset_y;	/* x/y offset to next animation frame */
2674   int offset2_x, offset2_y;	/* x/y offset to second movement tile */
2675 
2676   boolean double_movement;	/* animation has second movement tile */
2677   int swap_double_tiles;	/* explicitely force or forbid tile swapping */
2678 
2679   int anim_frames;
2680   int anim_frames_per_line;
2681   int anim_start_frame;
2682   int anim_delay;		/* important: delay of 1 means "no delay"! */
2683   int anim_mode;
2684 
2685   boolean anim_global_sync;
2686 
2687   int crumbled_like;		/* element for cloning crumble graphics */
2688   int diggable_like;		/* element for cloning digging graphics */
2689 
2690   int border_size;		/* border size for "crumbled" graphics */
2691 
2692   int scale_up_factor;		/* optional factor for scaling image up */
2693 
2694   int clone_from;		/* graphic for cloning *all* settings */
2695 
2696   int anim_delay_fixed;		/* optional delay values for bored and   */
2697   int anim_delay_random;	/* sleeping player animations (animation */
2698   int post_delay_fixed;		/* intervall and following pause before  */
2699   int post_delay_random;	/* next intervall (bored animation only) */
2700 
2701   int step_offset;		/* optional step offset of toon animations */
2702   int step_delay;		/* optional step delay of toon animations */
2703 
2704   int draw_xoffset;		/* optional offset for drawing font chars */
2705   int draw_yoffset;		/* optional offset for drawing font chars */
2706 
2707   int draw_masked;		/* optional setting for drawing envelope gfx */
2708 
2709   int fade_mode;		/* optional setting for drawing title screens */
2710   int fade_delay;		/* optional setting for drawing title screens */
2711   int post_delay;		/* optional setting for drawing title screens */
2712   int auto_delay;		/* optional setting for drawing title screens */
2713   int align, valign;		/* optional setting for drawing title screens */
2714   int sort_priority;		/* optional setting for drawing title screens */
2715 
2716   int class;
2717   int style;
2718 
2719   boolean use_image_size;	/* use image size as default width and height */
2720 
2721 #if defined(TARGET_X11_NATIVE_PERFORMANCE_WORKAROUND)
2722   Pixmap clip_mask;		/* single-graphic-only clip mask for X11 */
2723   GC clip_gc;			/* single-graphic-only clip gc for X11 */
2724 #endif
2725 };
2726 
2727 struct SoundInfo
2728 {
2729   boolean loop;
2730   int volume;
2731   int priority;
2732 };
2733 
2734 struct MusicInfo
2735 {
2736   boolean loop;
2737 };
2738 
2739 struct MusicPrefixInfo
2740 {
2741   char *prefix;
2742   boolean is_loop_music;
2743 };
2744 
2745 struct MusicFileInfo
2746 {
2747   char *basename;
2748 
2749   char *title_header;
2750   char *artist_header;
2751   char *album_header;
2752   char *year_header;
2753 
2754   char *title;
2755   char *artist;
2756   char *album;
2757   char *year;
2758 
2759   int music;
2760 
2761   boolean is_sound;
2762 
2763   struct MusicFileInfo *next;
2764 };
2765 
2766 struct ElementActionInfo
2767 {
2768   char *suffix;
2769   int value;
2770   boolean is_loop_sound;
2771 };
2772 
2773 struct ElementDirectionInfo
2774 {
2775   char *suffix;
2776   int value;
2777 };
2778 
2779 struct SpecialSuffixInfo
2780 {
2781   char *suffix;
2782   int value;
2783 };
2784 
2785 struct HelpAnimInfo
2786 {
2787   int element;
2788   int action;
2789   int direction;
2790 
2791   int delay;
2792 };
2793 
2794 
2795 extern Bitmap		       *bitmap_db_store;
2796 extern Bitmap		       *bitmap_db_cross;
2797 extern Bitmap		       *bitmap_db_field;
2798 extern Bitmap		       *bitmap_db_panel;
2799 extern Bitmap		       *bitmap_db_door;
2800 extern Bitmap		       *bitmap_db_toons;
2801 extern Pixmap			tile_clipmask[];
2802 extern DrawBuffer	       *fieldbuffer;
2803 extern DrawBuffer	       *drawto_field;
2804 
2805 extern int			game_status;
2806 extern boolean			level_editor_test_game;
2807 extern boolean			network_playing;
2808 
2809 #if defined(TARGET_SDL)
2810 extern boolean			network_server;
2811 extern SDL_Thread	       *server_thread;
2812 #endif
2813 
2814 extern int			key_joystick_mapping;
2815 
2816 #if 1
2817 extern boolean			redraw[MAX_LEV_FIELDX + 2][MAX_LEV_FIELDY + 2];
2818 #else
2819 extern boolean			redraw[MAX_BUF_XSIZE][MAX_BUF_YSIZE];
2820 #endif
2821 extern int			redraw_x1, redraw_y1;
2822 
2823 extern short			Feld[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2824 extern short			MovPos[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2825 extern short			MovDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2826 extern short			MovDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2827 extern short			ChangeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2828 extern short			ChangePage[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2829 extern short			CustomValue[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2830 extern short			Store[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2831 extern short			Store2[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2832 extern short			StorePlayer[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2833 extern short			Back[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2834 extern boolean			Stop[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2835 extern boolean			Pushed[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2836 extern short			ChangeCount[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2837 extern short			ChangeEvent[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2838 extern short			WasJustMoving[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2839 extern short			WasJustFalling[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2840 extern short			CheckCollision[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2841 extern short			CheckImpact[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2842 extern short			AmoebaNr[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2843 extern short			AmoebaCnt[MAX_NUM_AMOEBA];
2844 extern short			AmoebaCnt2[MAX_NUM_AMOEBA];
2845 extern short			ExplodeField[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2846 extern short			ExplodePhase[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2847 extern short			ExplodeDelay[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2848 extern int			RunnerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2849 extern int			PlayerVisit[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2850 
2851 extern int			GfxFrame[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2852 extern int			GfxRandom[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2853 extern int 			GfxElement[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2854 extern int			GfxAction[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2855 extern int 			GfxDir[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2856 extern int 			GfxRedraw[MAX_LEV_FIELDX][MAX_LEV_FIELDY];
2857 
2858 extern int			ActiveElement[MAX_NUM_ELEMENTS];
2859 extern int			ActiveButton[NUM_IMAGE_FILES];
2860 extern int			ActiveFont[NUM_FONTS];
2861 
2862 extern int			lev_fieldx, lev_fieldy;
2863 extern int			scroll_x, scroll_y;
2864 
2865 extern int			WIN_XSIZE, WIN_YSIZE;
2866 extern int			SCR_FIELDX, SCR_FIELDY;
2867 extern int			SX, SY;
2868 extern int			REAL_SX, REAL_SY;
2869 extern int			DX, DY;
2870 extern int			VX, VY;
2871 extern int			EX, EY;
2872 extern int			dDX, dDY;
2873 
2874 extern int			FX, FY;
2875 extern int			ScrollStepSize;
2876 extern int			ScreenMovDir, ScreenMovPos, ScreenGfxPos;
2877 extern int			BorderElement;
2878 extern int			GameFrameDelay;
2879 extern int			FfwdFrameDelay;
2880 extern int			BX1, BY1;
2881 extern int			BX2, BY2;
2882 extern int			SBX_Left, SBX_Right;
2883 extern int			SBY_Upper, SBY_Lower;
2884 extern int			ZX, ZY;
2885 extern int			ExitX, ExitY;
2886 extern int			AllPlayersGone;
2887 
2888 extern int			TimeFrames, TimePlayed, TimeLeft, TapeTime;
2889 
2890 extern boolean			network_player_action_received;
2891 
2892 extern int			graphics_action_mapping[];
2893 
2894 extern struct LevelSetInfo	levelset;
2895 extern struct LevelInfo		level, level_template;
2896 extern struct HiScore		highscore[];
2897 extern struct TapeInfo		tape;
2898 extern struct GlobalInfo	global;
2899 extern struct BorderInfo	border;
2900 extern struct ViewportInfo	viewport;
2901 extern struct TitleFadingInfo	fading;
2902 extern struct TitleFadingInfo	fading_none;
2903 extern struct TitleFadingInfo	title_initial_default;
2904 extern struct TitleFadingInfo	title_default;
2905 extern struct TitleMessageInfo	titlemessage_initial_default;
2906 extern struct TitleMessageInfo	titlemessage_initial[];
2907 extern struct TitleMessageInfo	titlemessage_default;
2908 extern struct TitleMessageInfo	titlemessage[];
2909 extern struct TitleMessageInfo	readme;
2910 extern struct InitInfo		init, init_last;
2911 extern struct MenuInfo		menu;
2912 extern struct DoorInfo		door_1, door_2;
2913 extern struct PreviewInfo	preview;
2914 extern struct ElementInfo	element_info[];
2915 extern struct ElementNameInfo	element_name_info[];
2916 extern struct ElementActionInfo	element_action_info[];
2917 extern struct ElementDirectionInfo element_direction_info[];
2918 extern struct SpecialSuffixInfo special_suffix_info[];
2919 extern struct TokenIntPtrInfo	image_config_vars[];
2920 extern struct FontInfo		font_info[];
2921 extern struct MusicPrefixInfo	music_prefix_info[];
2922 extern struct GraphicInfo      *graphic_info;
2923 extern struct SoundInfo	       *sound_info;
2924 extern struct MusicInfo	       *music_info;
2925 extern struct MusicFileInfo    *music_file_info;
2926 extern struct HelpAnimInfo     *helpanim_info;
2927 extern SetupFileHash           *helptext_info;
2928 extern SetupFileHash	       *image_config_hash;
2929 extern SetupFileHash	       *element_token_hash;
2930 extern SetupFileHash	       *graphic_token_hash;
2931 extern SetupFileHash	       *font_token_hash;
2932 extern struct ConfigTypeInfo	image_config_suffix[];
2933 extern struct ConfigTypeInfo	sound_config_suffix[];
2934 extern struct ConfigTypeInfo	music_config_suffix[];
2935 extern struct ConfigInfo	image_config[];
2936 extern struct ConfigInfo	sound_config[];
2937 extern struct ConfigInfo	music_config[];
2938 extern struct ConfigInfo	helpanim_config[];
2939 extern struct ConfigInfo	helptext_config[];
2940 
2941 #endif	/* MAIN_H */
2942