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Searched defs:MM_ADJACENTOK (Results 1 – 9 of 9) sorted by relevance

/dports/games/nethack34-nox11/nethack-3.4.3/include/
H A Dhack.h143 #define MM_ADJACENTOK 0x100 /* it is acceptable to use adjacent coordinates */ macro
/dports/games/nethack34/nethack-3.4.3/include/
H A Dhack.h143 #define MM_ADJACENTOK 0x100 /* it is acceptable to use adjacent coordinates */ macro
/dports/games/vultures-eye/vulture-2.3.67/nethack/include/
H A Dhack.h143 #define MM_ADJACENTOK 0x100 /* it is acceptable to use adjacent coordinates */ macro
/dports/games/vultures-eye/vulture-2.3.67/unnethack/include/
H A Dhack.h148 #define MM_ADJACENTOK 0x100 /* it is acceptable to use adjacent coordinates */ macro
/dports/games/vultures-eye/vulture-2.3.67/slashem/include/
H A Dhack.h144 #define MM_ADJACENTOK 0x100 /* it is acceptable to use adjacent coordinates */ macro
/dports/games/unnethack/unnethack-5.1.0-20131208/include/
H A Dhack.h149 #define MM_ADJACENTOK 0x100 /* it is acceptable to use adjacent coordinates */ macro
/dports/games/nethack36-nox11/NetHack-NetHack-3.6.6_Released/include/
H A Dhack.h254 #define MM_ADJACENTOK 0x00010 /* acceptable to use adjacent coordinates */ macro
/dports/games/nethack36/NetHack-NetHack-3.6.6_Released/include/
H A Dhack.h254 #define MM_ADJACENTOK 0x00010 /* acceptable to use adjacent coordinates */ macro
/dports/games/xnethack/xNetHack-xnh6.1/include/
H A Dhack.h274 #define MM_ADJACENTOK 0x0010L /* acceptable to use adjacent coordinates */ macro