1 #ifndef KAIK_METALMAP_HDR 2 #define KAIK_METALMAP_HDR 3 4 #include <vector> 5 6 struct AIClasses; 7 8 class CMetalMap { 9 public: 10 CMetalMap(AIClasses* ai); 11 ~CMetalMap(); 12 13 void Init(); 14 int NumSpotsFound; 15 float AverageMetal; 16 float3 GetNearestMetalSpot(int builderid, const UnitDef* extractor); 17 std::vector<float3> VectoredSpots; 18 19 private: 20 void GetMetalPoints(); 21 void SaveMetalMap(); 22 bool LoadMetalMap(); 23 24 std::string GetCacheName() const; 25 26 float3 BufferSpot; 27 bool Stopme; 28 int MaxSpots; 29 int MetalMapHeight; 30 int MetalMapWidth; 31 int TotalCells; 32 int SquareRadius; 33 int DoubleSquareRadius; 34 int TotalMetal; 35 int MaxMetal; 36 int TempMetal; 37 int coordx; 38 int coordy; 39 //int Minradius; 40 int MinMetalForSpot; 41 int XtractorRadius; // in metal map units 42 int DoubleRadius; // in metal map units 43 float XtractorRadiusOrg; // in heightmap units 44 unsigned char* MexArrayA; 45 unsigned char* MexArrayB; 46 unsigned char* MexArrayC; 47 int* TempAverage; 48 49 AIClasses* ai; 50 }; 51 52 53 #endif 54