1 ////////////////////////////////////////////////////////////////////////////////////////
2 //
3 // Nestopia - NES/Famicom emulator written in C++
4 //
5 // Copyright (C) 2003-2008 Martin Freij
6 //
7 // This file is part of Nestopia.
8 //
9 // Nestopia is free software; you can redistribute it and/or modify
10 // it under the terms of the GNU General Public License as published by
11 // the Free Software Foundation; either version 2 of the License, or
12 // (at your option) any later version.
13 //
14 // Nestopia is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 // GNU General Public License for more details.
18 //
19 // You should have received a copy of the GNU General Public License
20 // along with Nestopia; if not, write to the Free Software
21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22 //
23 ////////////////////////////////////////////////////////////////////////////////////////
24 
25 #include "NstManager.hpp"
26 #include "NstDialogDipSwitches.hpp"
27 #include "NstManagerDipSwitches.hpp"
28 
29 namespace Nestopia
30 {
31 	namespace Managers
32 	{
DipSwitches(Emulator & e,const Configuration & cfg,Window::Menu & m)33 		DipSwitches::DipSwitches(Emulator& e,const Configuration& cfg,Window::Menu& m)
34 		: Manager(e,m,this,&DipSwitches::OnEmuEvent)
35 		{
36 			static const Window::Menu::CmdHandler::Entry<DipSwitches> commands[] =
37 			{
38 				{ IDM_MACHINE_EXT_DIPSWITCHES,           &DipSwitches::OnCmdDipSwitches       },
39 				{ IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD, &DipSwitches::OnCmdDipSwitchesOnLoad }
40 			};
41 
42 			menu.Commands().Add( this, commands );
43 
44 			static const Window::Menu::PopupHandler::Entry<DipSwitches> popups[] =
45 			{
46 				{ Window::Menu::PopupHandler::Pos<IDM_POS_MACHINE,IDM_POS_MACHINE_EXT>::ID, &DipSwitches::OnMenuExt }
47 			};
48 
49 			menu.Popups().Add( this, popups );
50 
51 			menu[IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD].Check( !cfg["machine"]["dip-switches-on-load"].No() );
52 		}
53 
Save(Configuration & cfg) const54 		void DipSwitches::Save(Configuration& cfg) const
55 		{
56 			cfg["machine"]["dip-switches-on-load"].YesNo() = menu[IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD].Checked();
57 		}
58 
Available() const59 		bool DipSwitches::Available() const
60 		{
61 			return
62 			(
63 				Nes::DipSwitches(emulator).NumDips() &&
64 				!emulator.NetPlayers() &&
65 				!emulator.IsLocked()
66 			);
67 		}
68 
OpenDialog(bool userOpen) const69 		bool DipSwitches::OpenDialog(bool userOpen) const
70 		{
71 			return Available() ? Window::DipSwitches( emulator, userOpen ).Open() : false;
72 		}
73 
OnMenuExt(const Window::Menu::PopupHandler::Param & param)74 		void DipSwitches::OnMenuExt(const Window::Menu::PopupHandler::Param& param)
75 		{
76 			param.menu[IDM_MACHINE_EXT_DIPSWITCHES].Enable( !param.show || Available() );
77 		}
78 
OnCmdDipSwitches(uint)79 		void DipSwitches::OnCmdDipSwitches(uint)
80 		{
81 			OpenDialog( true );
82 		}
83 
OnCmdDipSwitchesOnLoad(uint)84 		void DipSwitches::OnCmdDipSwitchesOnLoad(uint)
85 		{
86 			menu[IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD].ToggleCheck();
87 		}
88 
OnEmuEvent(const Emulator::Event event,const Emulator::Data data)89 		void DipSwitches::OnEmuEvent(const Emulator::Event event,const Emulator::Data data)
90 		{
91 			switch (event)
92 			{
93 				case Emulator::EVENT_LOAD:
94 
95 					if (menu[IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD].Checked())
96 					{
97 						if (OpenDialog( false ))
98 							menu[IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD].Uncheck();
99 					}
100 
101 					break;
102 
103 				case Emulator::EVENT_NETPLAY_MODE:
104 
105 					menu[IDM_MACHINE_OPTIONS_DIPSWITCHESONLOAD].Enable( !data );
106 					break;
107 			}
108 		}
109 	}
110 }
111