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Searched defs:SDL_AudioSpec (Results 1 – 25 of 80) sorted by relevance

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/dports/games/ioquake3/ioquake3-1.36/code/SDL12/include/
H A DSDL_audio.h42 typedef struct SDL_AudioSpec { struct
58 } SDL_AudioSpec; argument
/dports/games/ioquake3-server/ioquake3-1.36/code/SDL12/include/
H A DSDL_audio.h42 typedef struct SDL_AudioSpec { struct
58 } SDL_AudioSpec; argument
/dports/devel/sdl12-compat/sdl12-compat-release-1.2.52/include/SDL/
H A DSDL_audio.h38 typedef struct SDL_AudioSpec { struct
48 } SDL_AudioSpec; argument
/dports/devel/sdl12/SDL-1.2.15/include/
H A DSDL_audio.h74 typedef struct SDL_AudioSpec { struct
93 } SDL_AudioSpec; typedef
/dports/games/frogatto/frogatto-1.3.1/MacOSJet/dylibs/SDL.framework/Versions/A/Headers/
H A DSDL_audio.h74 typedef struct SDL_AudioSpec { struct
93 } SDL_AudioSpec; argument
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/SDL12/include/
H A DSDL_audio.h48 typedef struct SDL_AudioSpec { struct
64 } SDL_AudioSpec; argument
/dports/games/evq3/evq3/code/SDL12/include/
H A DSDL_audio.h42 typedef struct SDL_AudioSpec { struct
58 } SDL_AudioSpec; argument
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/SDL12/include/
H A DSDL_audio.h42 typedef struct SDL_AudioSpec { struct
58 } SDL_AudioSpec; argument
/dports/games/blinkensisters/blinkensisters/lostpixels/game/software/WIN32/SDL/include/
H A DSDL_audio.h42 typedef struct SDL_AudioSpec { struct
58 } SDL_AudioSpec; argument
/dports/games/bloodfrontier/bloodfrontier/src/include/
H A DSDL_audio.h74 typedef struct SDL_AudioSpec { struct
93 } SDL_AudioSpec; argument
/dports/games/biniax2/biniax2-1.30_9/SDLinclude/
H A DSDL_audio.h42 typedef struct SDL_AudioSpec { struct
58 } SDL_AudioSpec; argument
/dports/emulators/libretro-vice/vice-libretro-5725415/vice/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_audio.h80 typedef struct SDL_AudioSpec { struct
99 } SDL_AudioSpec; argument
/dports/games/NBlood/NBlood-a1689a4/platform/Wii/include/SDL/
H A DSDL_audio.h42 typedef struct SDL_AudioSpec { struct
58 } SDL_AudioSpec; argument
/dports/games/assaultcube/AssaultCube_v1.2.0.2/source/include/
H A DSDL_audio.h74 typedef struct SDL_AudioSpec { struct
93 } SDL_AudioSpec; argument
/dports/games/nexuiz/Nexuiz/Nexuiz-SDL.app/Contents/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_audio.h42 typedef struct SDL_AudioSpec { struct
58 } SDL_AudioSpec; argument
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_audio.h74 typedef struct SDL_AudioSpec { struct
93 } SDL_AudioSpec; argument
/dports/games/openarena/openarena-engine-source-0.8.8/code/SDL12/include/
H A DSDL_audio.h74 typedef struct SDL_AudioSpec { struct
93 } SDL_AudioSpec; argument
/dports/games/warmux/warmux-11.04/build/android/jni/sdl/include/
H A DSDL_audio.h74 typedef struct SDL_AudioSpec { struct
93 } SDL_AudioSpec; argument
/dports/games/scorched3d/scorched-dep-win32/include/SDL/SDL/
H A DSDL_audio.h42 typedef struct SDL_AudioSpec { struct
58 } SDL_AudioSpec; argument
/dports/games/scourge/scourge/xcode10.4/Frameworks/SDL.framework/Versions/A/Headers/
H A DSDL_audio.h42 typedef struct SDL_AudioSpec { struct
58 } SDL_AudioSpec; argument
/dports/emulators/vice/vice-3.5/src/arch/android/AnVICE/jni/sdl/include/
H A DSDL_audio.h80 typedef struct SDL_AudioSpec { struct
99 } SDL_AudioSpec; argument
/dports/games/ponscripter-07th-mod/ponscripter-fork-3.0.0/src/win_dll/include/SDL2/
H A DSDL_audio.h165 typedef struct SDL_AudioSpec struct
176 } SDL_AudioSpec; typedef
/dports/games/redeclipse16/base-1.6.0/bin/redeclipse.app/Contents/Frameworks/SDL2.framework/Versions/A/Headers/
H A DSDL_audio.h168 typedef struct SDL_AudioSpec struct
179 } SDL_AudioSpec; argument
/dports/multimedia/librespot/librespot-0.1.3/cargo-crates/sdl2-sys-0.32.6/SDL2-2.0.9/include/
H A DSDL_audio.h178 typedef struct SDL_AudioSpec struct
189 } SDL_AudioSpec; argument
/dports/games/jaggedalliance2/ja2-stracciatella-0.18.0/dependencies/lib-SDL2-2.0.8-macos/SDL2.framework/Versions/A/Headers/
H A DSDL_audio.h177 typedef struct SDL_AudioSpec struct
188 } SDL_AudioSpec; argument

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