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Searched defs:SceneNode (Results 1 – 25 of 115) sorted by relevance

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/dports/cad/cura/Cura-58bae31/cura/
H A DOneAtATimeIterator.py76 def _checkHitMultiple(self, node: SceneNode, other_nodes: List[SceneNode]) -> bool:
84 def _checkBlockMultiple(self, node: SceneNode, other_nodes: List[SceneNode]) -> bool:
99 def _calculateScore(self, a: SceneNode, b: SceneNode) -> int:
111 def _checkHit(self, a: SceneNode, b: SceneNode) -> bool:
144 def __init__(self, order: List[SceneNode], todo: List[SceneNode]) -> None:
/dports/cad/cura/Cura-58bae31/cura/Arranging/
H A DNest2DArrange.py22 def findNodePlacement(nodes_to_arrange: List["SceneNode"], build_volume: "BuildVolume", fixed_nodes…
109 def arrange(nodes_to_arrange: List["SceneNode"], build_volume: "BuildVolume", fixed_nodes: Optional…
H A DArrangeObjectsJob.py17 … def __init__(self, nodes: List[SceneNode], fixed_nodes: List[SceneNode], min_offset = 8) -> None:
H A DArrangeObjectsAllBuildPlatesJob.py24 def __init__(self, x: int, y: int, fixed_nodes: List[SceneNode]) -> None:
61 def __init__(self, nodes: List[SceneNode], min_offset = 8) -> None:
/dports/cad/uranium/Uranium-3ed9c4de/UM/Scene/
H A DSelection.py23 def add(cls, object: SceneNode) -> None:
31 def remove(cls, object: SceneNode) -> None:
50 def setFace(cls, object: SceneNode, face_id: int) -> None:
56 def unsetFace(cls, object: Optional["SceneNode"] = None) -> None:
62 def toggleFace(cls, object: SceneNode, face_id: int) -> None:
70 def hoverFace(cls, object: SceneNode, face_id: int) -> None:
78 def unhoverFace(cls, object: Optional["SceneNode"] = None) -> None:
129 def isSelected(cls, object: SceneNode) -> bool:
H A DSceneNodeDecorator.py17 def __init__(self, node: Optional["SceneNode"] = None) -> None:
21 def setNode(self, node: "SceneNode") -> None:
H A DGroupDecorator.py17 def setNode(self, node: "SceneNode") -> None:
28 def _onChildrenChanged(self, node: "SceneNode") -> None:
H A DScene.py77 def setRoot(self, node: "SceneNode") -> None:
187 def _reloadNodes(self, nodes: List["SceneNode"], message: str, action: str) -> None:
211 def _reloadJobFinished(self, replaced_node: SceneNode, job: ReadMeshJob) -> None:
/dports/cad/cura/Cura-58bae31/cura/Operations/
H A DSetParentOperation.py12 def __init__(self, node: SceneNode, parent_node: Optional[SceneNode]) -> None:
34 def _set_parent(self, new_parent: Optional[SceneNode]) -> None:
/dports/cad/cura/Cura-58bae31/cura/Scene/
H A DConvexHullNode.py21 …def __init__(self, node: SceneNode, hull: Optional[Polygon], thickness: float, parent: Optional[Sc…
102 def _onNodeDecoratorsChanged(self, node: SceneNode) -> None:
H A DConvexHullDecorator.py67 def setNode(self, node: "SceneNode") -> None:
136 def hasGroupAsParent(node: "SceneNode") -> bool:
479 def __isDescendant(self, root: "SceneNode", node: Optional["SceneNode"]) -> bool:
/dports/cad/uranium/Uranium-3ed9c4de/UM/Operations/
H A DAddSceneNodeOperation.py16 def __init__(self, node: SceneNode, parent: Optional[SceneNode]) -> None:
H A DRemoveSceneNodeOperation.py13 def __init__(self, node: SceneNode) -> None:
/dports/cad/cura/Cura-58bae31/cura/UI/
H A DObjectsModel.py24 …it__(self, index_to_node: Optional[Dict[int, SceneNode]] = None, nodes_to_rename: Optional[List[Sc… argument
86 def _shouldNodeBeHandled(self, node: SceneNode) -> bool:
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/
H A DRenderComponentInterface.h6 class SceneNode; variable
/dports/cad/uranium/Uranium-3ed9c4de/UM/Scene/Iterator/
H A DBreadthFirstIterator.py9 def __init__(self, scene_node: SceneNode) -> None:
H A DDepthFirstIterator.py8 def __init__(self, scene_node: SceneNode) -> None:
H A DIterator.py15 def __init__(self, scene_node: "SceneNode") -> None:
/dports/games/bzflag-server/bzflag-2.4.22/include/
H A DSceneDatabase.h26 class SceneNode; variable
/dports/games/bzflag/bzflag-2.4.22/include/
H A DSceneDatabase.h26 class SceneNode; variable
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/UserInterface/
H A DMovementController.h7 class SceneNode; variable
/dports/games/stuntrally/stuntrally-2.6.1/source/btOgre/
H A DBtOgrePG.h12 namespace Ogre { class SceneNode; }; variable
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/
H A DActorController.h7 class SceneNode; variable
/dports/games/opendungeons/OpenDungeons-0.7.1/source/renderscene/
H A DRenderSceneAddParticleEffect.h25 class SceneNode; variable
H A DRenderSceneAddParticleEffectBone.h25 class SceneNode; variable

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