/dports/cad/cura/Cura-58bae31/cura/ |
H A D | OneAtATimeIterator.py | 76 def _checkHitMultiple(self, node: SceneNode, other_nodes: List[SceneNode]) -> bool: 84 def _checkBlockMultiple(self, node: SceneNode, other_nodes: List[SceneNode]) -> bool: 99 def _calculateScore(self, a: SceneNode, b: SceneNode) -> int: 111 def _checkHit(self, a: SceneNode, b: SceneNode) -> bool: 144 def __init__(self, order: List[SceneNode], todo: List[SceneNode]) -> None:
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/dports/cad/cura/Cura-58bae31/cura/Arranging/ |
H A D | Nest2DArrange.py | 22 def findNodePlacement(nodes_to_arrange: List["SceneNode"], build_volume: "BuildVolume", fixed_nodes… 109 def arrange(nodes_to_arrange: List["SceneNode"], build_volume: "BuildVolume", fixed_nodes: Optional…
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H A D | ArrangeObjectsJob.py | 17 … def __init__(self, nodes: List[SceneNode], fixed_nodes: List[SceneNode], min_offset = 8) -> None:
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H A D | ArrangeObjectsAllBuildPlatesJob.py | 24 def __init__(self, x: int, y: int, fixed_nodes: List[SceneNode]) -> None: 61 def __init__(self, nodes: List[SceneNode], min_offset = 8) -> None:
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/dports/cad/uranium/Uranium-3ed9c4de/UM/Scene/ |
H A D | Selection.py | 23 def add(cls, object: SceneNode) -> None: 31 def remove(cls, object: SceneNode) -> None: 50 def setFace(cls, object: SceneNode, face_id: int) -> None: 56 def unsetFace(cls, object: Optional["SceneNode"] = None) -> None: 62 def toggleFace(cls, object: SceneNode, face_id: int) -> None: 70 def hoverFace(cls, object: SceneNode, face_id: int) -> None: 78 def unhoverFace(cls, object: Optional["SceneNode"] = None) -> None: 129 def isSelected(cls, object: SceneNode) -> bool:
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H A D | SceneNodeDecorator.py | 17 def __init__(self, node: Optional["SceneNode"] = None) -> None: 21 def setNode(self, node: "SceneNode") -> None:
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H A D | GroupDecorator.py | 17 def setNode(self, node: "SceneNode") -> None: 28 def _onChildrenChanged(self, node: "SceneNode") -> None:
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H A D | Scene.py | 77 def setRoot(self, node: "SceneNode") -> None: 187 def _reloadNodes(self, nodes: List["SceneNode"], message: str, action: str) -> None: 211 def _reloadJobFinished(self, replaced_node: SceneNode, job: ReadMeshJob) -> None:
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/dports/cad/cura/Cura-58bae31/cura/Operations/ |
H A D | SetParentOperation.py | 12 def __init__(self, node: SceneNode, parent_node: Optional[SceneNode]) -> None: 34 def _set_parent(self, new_parent: Optional[SceneNode]) -> None:
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/dports/cad/cura/Cura-58bae31/cura/Scene/ |
H A D | ConvexHullNode.py | 21 …def __init__(self, node: SceneNode, hull: Optional[Polygon], thickness: float, parent: Optional[Sc… 102 def _onNodeDecoratorsChanged(self, node: SceneNode) -> None:
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H A D | ConvexHullDecorator.py | 67 def setNode(self, node: "SceneNode") -> None: 136 def hasGroupAsParent(node: "SceneNode") -> bool: 479 def __isDescendant(self, root: "SceneNode", node: Optional["SceneNode"]) -> bool:
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/dports/cad/uranium/Uranium-3ed9c4de/UM/Operations/ |
H A D | AddSceneNodeOperation.py | 16 def __init__(self, node: SceneNode, parent: Optional[SceneNode]) -> None:
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H A D | RemoveSceneNodeOperation.py | 13 def __init__(self, node: SceneNode) -> None:
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/dports/cad/cura/Cura-58bae31/cura/UI/ |
H A D | ObjectsModel.py | 24 …it__(self, index_to_node: Optional[Dict[int, SceneNode]] = None, nodes_to_rename: Optional[List[Sc… argument 86 def _shouldNodeBeHandled(self, node: SceneNode) -> bool:
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/Actor/Components/ |
H A D | RenderComponentInterface.h | 6 class SceneNode; variable
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/dports/cad/uranium/Uranium-3ed9c4de/UM/Scene/Iterator/ |
H A D | BreadthFirstIterator.py | 9 def __init__(self, scene_node: SceneNode) -> None:
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H A D | DepthFirstIterator.py | 8 def __init__(self, scene_node: SceneNode) -> None:
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H A D | Iterator.py | 15 def __init__(self, scene_node: "SceneNode") -> None:
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/dports/games/bzflag-server/bzflag-2.4.22/include/ |
H A D | SceneDatabase.h | 26 class SceneNode; variable
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/dports/games/bzflag/bzflag-2.4.22/include/ |
H A D | SceneDatabase.h | 26 class SceneNode; variable
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/Engine/UserInterface/ |
H A D | MovementController.h | 7 class SceneNode; variable
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/dports/games/stuntrally/stuntrally-2.6.1/source/btOgre/ |
H A D | BtOgrePG.h | 12 namespace Ogre { class SceneNode; }; variable
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/OpenClaw/ |
H A D | ActorController.h | 7 class SceneNode; variable
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/dports/games/opendungeons/OpenDungeons-0.7.1/source/renderscene/ |
H A D | RenderSceneAddParticleEffect.h | 25 class SceneNode; variable
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H A D | RenderSceneAddParticleEffectBone.h | 25 class SceneNode; variable
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