1 #ifndef __RENDERCOMPONENTINTERFACE_H_
2 #define __RENDERCOMPONENTINTERFACE_H_
3 
4 #include "../ActorComponent.h"
5 
6 class SceneNode;
7 class RenderComponentInterface : public ActorComponent
8 {
9     virtual shared_ptr<SceneNode> VGetSceneNode() = 0;
10 };
11 
12 #endif