1 #ifndef __RENDERCOMPONENTINTERFACE_H_ 2 #define __RENDERCOMPONENTINTERFACE_H_ 3 4 #include "../ActorComponent.h" 5 6 class SceneNode; 7 class RenderComponentInterface : public ActorComponent 8 { 9 virtual shared_ptr<SceneNode> VGetSceneNode() = 0; 10 }; 11 12 #endif