1### Gods grant spells 2- Mostly function similar to most pen and paper RPGs, which I've never seen in a roguelike 3- Make it obvious to the player when they can pray for additional spells 4 - No hours since prayed or relying on a wiki to know how to make it work; just balance it properly 5- Limited capacity for spells based on Widsom 6- Deities grant better spells based on their relationship 7 8#### Spell ideas 9From lower level to higher level 10##### Common spells 11- Summon angel 12- Forge limb 13 - this would be much more difficult than it is currently 14 - mostly you'll have to rely on healing liquid / healers to get a normal limb back instead 15- Summon archangel 16 17##### Valpurus 18- No spells; just use Legifer and Atavus and sacrifice until champion 19- When champion, auto-summon a guard as a permanent ally 20 - guards could possibly upgrade eventually 21 - at least be replaced some time after their deaths 22 23##### Legifer 24- Current explosion effect 25- Smite enemies 26- Summon arms and armor (powerful but temporary) 27- Summon temporary help 28 29##### Atavus 30- Give away money to Atavus (in general, having less money = better Atavus spells granted) 31- Give objects to creatures on the level 32 - in general, as we add item use we should make more items start in e.g. kobold pockets and fewer on the floors, anyway 33- Give objects to player 34 35##### Seges 36- Create water 37- Create bread 38- Remove poison 39- Remove disease 40- Cure wounds 41 42##### Dulcis 43- Make the player more beautiful 44- Make monsters temporarily pacified 45- Summon a permanent bard to follow the player and be mostly useless 46- Tame enemies 47 48##### Sophos 49- Levitation 50- Teleport the player 51- Teleport enemies away 52- Mirror self 53- Teleport enemy limbs away 54 55##### Silva 56- Create water 57- Summon animal allies (temporary then permanent) 58- Harden Leather (and higher materials) 59- Create meat 60- Earthquake 61 62##### Loricatus 63- Ignite enemy equipment 64- Detonate gunpowder (within LOS) 65- Harden to bronze (and higher materials with higher spells) 66- Break enemy equipment 67- Create gunpowder 68 69##### Mellis 70- Midas touch 71- Sell an object 72- Teleport player to a special shop 73 - be careful to not give the player too much time to heal and so forth here 74- Or just buy an item through a menu 75 - probably the player just 'wishes' for a class of item (a weapon category or armor or boots) and Mellis presents an option to buy 76 - could lose favor by not taking him up on the offer 77 78##### Cleptia 79- Summon Poison (like a dip; fill bottles or directly poison weapons) 80- Haste 81- Temporarily gain Searching status (thieves & assassins = know about traps..?) 82- Invisibility 83 84##### Nefas 85- Create alcohol 86- Confuse enemies 87- Summon vomit (can splash on adjacent tile) 88- Summon mistress 89 90##### Scabies 91- Disease enemies in sight 92- Polymorph player (with higher level = controlled poly) 93- Polymorph other (higher level = lower creature power, but based on original power too) 94- Disease all enemies on floor 95 96##### Infuscor 97- Ignite enemies 98 - This is really weak now, but if fire becomes worse, it wouldn't be entry-level anymore) 99- Transmute fluid to acid 100 - e.g. the blood on the floors and on enemies 101- Wand of necromancy duplicate 102- Throw lightning 103 104##### Cruentus 105- Cause fear 106- Summon troll blood 107- Summon arms and armor (powerful, but temporary) 108- Decapitate foe (does damage to head; not actually automatic death) 109 110##### Mortifer 111- Like today, no spells granted 112- Create an Undead team (as opposed to the Enemy team) and when champion of Mortifer, they all stop attacking you and instead fight other enemies 113 114