1 #include "../common/constants.h" 2 #include "testgamestatehandler.h" 3 4 using namespace std; 5 TestGameStateHandler()6TestGameStateHandler::TestGameStateHandler() { 7 strcpy( state, "xyzabcdef" ); 8 } 9 ~TestGameStateHandler()10TestGameStateHandler::~TestGameStateHandler() { 11 } 12 13 // the producer getGameState()14char *TestGameStateHandler::getGameState() { 15 return state; 16 } 17