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assets/H03-May-2022-1514

autom4te.cache/H22-Dec-2008-45,71441,291

autopackage/H22-Dec-2008-161130

cmake/H03-May-2022-13084

devcpp/H03-May-2022-5,4234,909

dist/H03-May-2022-

example/H03-May-2022-779451

intl/H22-Dec-2008-17,08312,256

kdevelop/H22-Dec-2008-271270

m4/H22-Dec-2008-3,2123,001

po/H22-Dec-2008-166,821134,469

rpmbuild/H03-May-2022-122105

src/H03-May-2022-122,20290,265

win32/H03-May-2022-

xcode10.4/H03-May-2022-20,85016,227

ABOUT-NLSH A D22-Dec-200878.7 KiB1,1121,065

AUTHORSH A D22-Dec-2008146 54

COPYINGH A D22-Dec-200817.6 KiB341281

ChangeLogH A D22-Dec-2008616 2114

DoxyfileH A D22-Dec-20087.8 KiB211209

INSTALLH A D22-Dec-2008386 2518

Makefile.amH A D22-Dec-2008140 105

Makefile.inH A D22-Dec-200821.2 KiB678604

READMEH A D22-Dec-20082.7 KiB7759

SConstructH A D22-Dec-20085.4 KiB182153

acinclude.m4H A D22-Dec-20087.4 KiB220202

aclocal.m4H A D22-Dec-200831.7 KiB894804

config.guessH A D22-Dec-200843.2 KiB1,5011,289

config.h.inH A D22-Dec-200811.9 KiB399284

config.rpathH A D22-Dec-200815.8 KiB615517

config.subH A D22-Dec-200831.8 KiB1,6171,473

configureH A D22-Dec-2008557 KiB19,86816,793

configure.inH A D03-May-202216.9 KiB598475

depcompH A D22-Dec-200815.6 KiB531330

gdb.shH A D22-Dec-200840 42

install-shH A D22-Dec-20089 KiB324189

jpg2bmp.shH A D22-Dec-2008139 41

missingH A D22-Dec-200810.8 KiB361268

pcx2bmp.shH A D22-Dec-2008177 105

runvalgrind.shH A D22-Dec-2008256 52

scourge.suppH A D22-Dec-2008750 5756

translate.shH A D22-Dec-2008562 1913

README

1Before this project I didn't know anything about OpenGL.
2Credit for my education goes to the following:
3
4General opengl code:
5Lots of people at http://nehe.gamedev.net/.
6These are probably the best opengl tutorials on the web.
7
83ds, md2 model loading and animation:
9DigiBen (digiben@gametutorials.com) from http://www.gametutorials.com
10Also very well written tutorials. I esp. appreciate the fact that both
11sites included linux versions.
12
13The dungeon generator alg. was described here:
14http://www.aarg.net/~minam/dungeon_design.html
15Narrated by Jamis Buck (jgb3@email.byu.edu)
16
17Quake 2 models were borrowed from:
18http://www.planetquake.com/polycount/
19
20Quake2 Model authors:
21Devil Hunter Yohko, by Evil Bastard (brian@zono.com)
22Blade, by Mr. Rogers (ryan@sunstorm.net)
23Shinju Murasaki, by sTuPiD fOoL (fool@rochester.rr.com)
24Perelith Knight, by James Green (no email given)
25Hydralisk, by Warlord (warlord@smithco.net)
26Bauul, by Evil Bastard (brian@zono.com)
27Morbobrawn, by Rowan "Sumaleth" Crawford (sumaleth@frag.com)
28Phantom, by Bjarne Kristensen (bk@mailme.dk)
29Fairy, by Evil Bastard (brian@zono.com)
30Raptor, by Conor O'Kane (conor@matrix.ie)
31Bug, by Tatey (d.r.scott1-96@student.lboro.ac.uk)
32Demoness, by RavenSoftware, Pascal "Firebrandt" Jurock (pascal@jurock.com)
33Frog, by ??
34Hueteotl, by Evil Bastard (brian@zono.com)
35Darkness, by Jlbr (jlbr43@hotmail.com)
36Sidney, by Evil Bastard (brian@zono.com)
37Alita, by Evil Bastard (brian@zono.com)
38Jive devil, by Crash, Frankie, Dines, mOO
39SuperFlashOmegaDragon8, by Burnt Kona, Crash, Firestarter, OgrO_FiX, Sgt. Science (science@pathcom.com)
40
41QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc.
42
43Additional dungeon and cave textures by:
44tp-egyptian, by Sock (sock@planetquake.com)
45wb-dragoon, by whiteblaizer (whiteblaizer@hotmail.com)
46*lots*, by David Gurrea (www.davegh.com)
47
48Sound and Music by:
49Toofan Hosseinnezhad
50Vincent Fiack
51
52The A* alg. was described on some message board that I can no longer find.
53
54The Text class was adopted from code originally written by
55Mark Kilgard (mjk@nvidia.com) (c) 1997
56see: http://www.opengl.org/developers/code/mjktips/TexFont/TexFont.html
57(used with his permission!)
58
59The glut for Mingw32 package is from http://mywebpage.netscape.com/PtrPck/glut.htm
60
61Freetype is available at (http://www.freetype.org)
62
63Bitstream Vera fonts are available from:
64http://www.gnome.org/fonts/
65
66Cas_antn.ttf font is available from:
67http://www.angelfire.com/la/bryde/fonts.html
68
69Part of the graphic tiles (for inventory) used in this program is the public
70domain roguelike tileset "RLTiles".
71You can find the original tileset at:
72http://rltiles.sf.net
73
74Scons makefile from 'Mars, land of no mercy'
75http://www.marsnomercy.org
76
77