1Before this project I didn't know anything about OpenGL. 2Credit for my education goes to the following: 3 4General opengl code: 5Lots of people at http://nehe.gamedev.net/. 6These are probably the best opengl tutorials on the web. 7 83ds, md2 model loading and animation: 9DigiBen (digiben@gametutorials.com) from http://www.gametutorials.com 10Also very well written tutorials. I esp. appreciate the fact that both 11sites included linux versions. 12 13The dungeon generator alg. was described here: 14http://www.aarg.net/~minam/dungeon_design.html 15Narrated by Jamis Buck (jgb3@email.byu.edu) 16 17Quake 2 models were borrowed from: 18http://www.planetquake.com/polycount/ 19 20Quake2 Model authors: 21Devil Hunter Yohko, by Evil Bastard (brian@zono.com) 22Blade, by Mr. Rogers (ryan@sunstorm.net) 23Shinju Murasaki, by sTuPiD fOoL (fool@rochester.rr.com) 24Perelith Knight, by James Green (no email given) 25Hydralisk, by Warlord (warlord@smithco.net) 26Bauul, by Evil Bastard (brian@zono.com) 27Morbobrawn, by Rowan "Sumaleth" Crawford (sumaleth@frag.com) 28Phantom, by Bjarne Kristensen (bk@mailme.dk) 29Fairy, by Evil Bastard (brian@zono.com) 30Raptor, by Conor O'Kane (conor@matrix.ie) 31Bug, by Tatey (d.r.scott1-96@student.lboro.ac.uk) 32Demoness, by RavenSoftware, Pascal "Firebrandt" Jurock (pascal@jurock.com) 33Frog, by ?? 34Hueteotl, by Evil Bastard (brian@zono.com) 35Darkness, by Jlbr (jlbr43@hotmail.com) 36Sidney, by Evil Bastard (brian@zono.com) 37Alita, by Evil Bastard (brian@zono.com) 38Jive devil, by Crash, Frankie, Dines, mOO 39SuperFlashOmegaDragon8, by Burnt Kona, Crash, Firestarter, OgrO_FiX, Sgt. Science (science@pathcom.com) 40 41QUAKE(R) and QUAKE II(R) are registered trademarks of id Software, Inc. 42 43Additional dungeon and cave textures by: 44tp-egyptian, by Sock (sock@planetquake.com) 45wb-dragoon, by whiteblaizer (whiteblaizer@hotmail.com) 46*lots*, by David Gurrea (www.davegh.com) 47 48Sound and Music by: 49Toofan Hosseinnezhad 50Vincent Fiack 51 52The A* alg. was described on some message board that I can no longer find. 53 54The Text class was adopted from code originally written by 55Mark Kilgard (mjk@nvidia.com) (c) 1997 56see: http://www.opengl.org/developers/code/mjktips/TexFont/TexFont.html 57(used with his permission!) 58 59The glut for Mingw32 package is from http://mywebpage.netscape.com/PtrPck/glut.htm 60 61Freetype is available at (http://www.freetype.org) 62 63Bitstream Vera fonts are available from: 64http://www.gnome.org/fonts/ 65 66Cas_antn.ttf font is available from: 67http://www.angelfire.com/la/bryde/fonts.html 68 69Part of the graphic tiles (for inventory) used in this program is the public 70domain roguelike tileset "RLTiles". 71You can find the original tileset at: 72http://rltiles.sf.net 73 74Scons makefile from 'Mars, land of no mercy' 75http://www.marsnomercy.org 76 77