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Searched defs:TurnRight (Results 1 – 13 of 13) sorted by relevance

/dports/games/flying/flying-6.20/
H A Dvec2.h27 Vec2 TurnRight() const { return Vec2( Y(), -X() ); } in TurnRight() function
68 Vec2 TurnRight() const { return Vec2( Y(), -X() ); } in TurnRight() function
/dports/games/xjig/xjig-2.4/
H A Dvec2.h27 Vec2 TurnRight() const { return Vec2( Y(), -X() ); } in TurnRight() function
68 Vec2 TurnRight() const { return Vec2( Y(), -X() ); } in TurnRight() function
H A Dvec2list.C177 void Vec2List::TurnRight() in TurnRight() function
/dports/games/crimson/crimson-0.5.3/src/common/
H A Dhexsup.h32 #define TurnRight(dir) ((Direction)((dir + 1) % 6)) macro
/dports/science/pybrain/pybrain-0.3.3/pybrain/rl/environments/mazes/
H A Dpolarmaze.py20 TurnRight = 4 variable in PolarMaze
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/engine/
H A DeAxis.cpp72 void eAxis::TurnRight(int &windingDirection) in TurnRight() function in eAxis
/dports/games/xmemory/xmemory-3.7/
H A Dfont.C101 void Character::TurnRight() { in TurnRight() function
294 void ScalableFont::TurnRight() { in TurnRight() function
/dports/games/shootingstar/shootingstar-1.2.0/src/game/
H A DcSoldier.hpp69 void TurnRight (void) in TurnRight() function in ShootingStar::cSoldier
/dports/games/scummvm/scummvm-2.5.1/engines/twine/
H A Dinput.h71 TurnRight, enumerator
/dports/lang/kturtle/kturtle-21.12.3/src/interpreter/
H A Dtoken.h112 TurnRight, enumerator
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Services/Maps/Guidance/
H A Dmod.rs83 pub const TurnRight: Self = Self(6i32); const
/dports/devel/rust-analyzer/rust-analyzer-2021-12-20/cargo-crates/windows-sys-0.28.0/src/Windows/Services/Maps/
H A Dmod.rs159 pub const TurnRight: Self = Self(13i32); const
/dports/audio/ncspot/ncspot-0.9.3/cargo-crates/windows-0.24.0/src/Windows/Services/Maps/Guidance/
H A Dmod.rs455 pub const TurnRight: GuidanceManeuverKind = GuidanceManeuverKind(6i32); const