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Searched defs:UPDATE_FREQ (Results 1 – 14 of 14) sorted by relevance

/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/invaders/src/
H A DMothership.cpp37 const float UPDATE_FREQ = 0.025f; variable
H A DDefender.cpp38 const float UPDATE_FREQ = 0.01f; variable
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/luainvaders/src/
H A DMothership.cpp37 const float UPDATE_FREQ = 0.025f; variable
H A DDefender.cpp38 const float UPDATE_FREQ = 0.01f; variable
/dports/games/fs2open/fs2open.github.com-release_21_4_1/lib/libRocket/Samples/pyinvaders/src/
H A DMothership.cpp37 const float UPDATE_FREQ = 0.025f; variable
H A DDefender.cpp38 const float UPDATE_FREQ = 0.01f; variable
/dports/emulators/dolphin-emu/dolphin-3152428/Source/Core/Core/HW/
H A DWiimote.h78 constexpr int UPDATE_FREQ = 200; variable
/dports/audio/traverso/traverso-0.49.6/src/traverso/widgets/
H A DVUMeter.cpp438 static const int UPDATE_FREQ = 40; // frame rate of the level meter (update interval in ms) variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/players/
H A Dplayer_pce.cpp48 const double UPDATE_FREQ = TIMER_CLOCK / (57 + 1) / 2; // ~60 Hz variable
/dports/games/scummvm/scummvm-2.5.1/engines/scumm/players/
H A Dplayer_pce.cpp48 const double UPDATE_FREQ = TIMER_CLOCK / (57 + 1) / 2; // ~60 Hz variable
/dports/games/d2x/d2x-0.2.5/arch/dos/allg_snd/sound/
H A Dmixer.c56 #define UPDATE_FREQ 16 macro
/dports/devel/allegro/allegro-4.4.3.1/src/mac/
H A Dmsnd.c107 #define UPDATE_FREQ 32 macro
/dports/audio/x42-plugins-lv2/x42-plugins-20211016/balance.lv2/
H A Dbalance.c37 #define UPDATE_FREQ (30.0) // Hz macro
/dports/devel/allegro/allegro-4.4.3.1/src/
H A Dmixer.c62 #define UPDATE_FREQ 16 macro