1 /*
2  * This source file is part of libRocket, the HTML/CSS Interface Middleware
3  *
4  * For the latest information, see http://www.librocket.com
5  *
6  * Copyright (c) 2008-2010 CodePoint Ltd, Shift Technology Ltd
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining a copy
9  * of this software and associated documentation files (the "Software"), to deal
10  * in the Software without restriction, including without limitation the rights
11  * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
12  * copies of the Software, and to permit persons to whom the Software is
13  * furnished to do so, subject to the following conditions:
14  *
15  * The above copyright notice and this permission notice shall be included in
16  * all copies or substantial portions of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
19  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
20  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
21  * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
22  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
23  * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
24  * THE SOFTWARE.
25  *
26  */
27 
28 #include "Mothership.h"
29 #include <Rocket/Core/Math.h>
30 #include "Shell.h"
31 #include "Game.h"
32 #include "Sprite.h"
33 
34 const int SPRITE_WIDTH = 64;
35 
36 const float APPEARANCE_PROBABILITY = 0.001f;
37 const float UPDATE_FREQ = 0.025f;
38 const float MOVEMENT_SPEED = 5;
39 
Mothership(Game * game,int index)40 Mothership::Mothership(Game* game, int index) : Invader(game, Invader::MOTHERSHIP, index)
41 {
42 	// Start off dead, and set up our position
43 	state = DEAD;
44 	update_frame_start = 0;
45 	position = Rocket::Core::Vector2f(-SPRITE_WIDTH, 64.0f);
46 }
47 
~Mothership()48 Mothership::~Mothership()
49 {
50 }
51 
Update()52 void Mothership::Update()
53 {
54 	// Generic Invader update
55 	Invader::Update();
56 
57 	if (Shell::GetElapsedTime() - update_frame_start < UPDATE_FREQ)
58 		return;
59 
60 	// We're alive, keep moving!
61 	if (state == ALIVE)
62 	{
63 		position.x += (direction * MOVEMENT_SPEED);
64 
65 		if ((direction < 0.0f && position.x < -SPRITE_WIDTH)
66 			|| (direction > 0.0f && position.x > game->GetWindowDimensions().x))
67 			state = DEAD;
68 
69 		update_frame_start = Shell::GetElapsedTime();
70 	}
71 	// Determine if we should come out of hiding
72 	else if (Rocket::Core::Math::RandomReal(1.0f) < APPEARANCE_PROBABILITY)
73 	{
74 		direction = Rocket::Core::Math::RandomReal(1.0f) < 0.5 ? -1.0f : 1.0f;
75 
76 		if (direction < 0)
77 			position.x = game->GetWindowDimensions().x + SPRITE_WIDTH;
78 		else
79 			position.x = -SPRITE_WIDTH;
80 
81 		state = ALIVE;
82 	}
83 }
84