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Searched defs:VectorAdd (Results 1 – 25 of 94) sorted by relevance

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/dports/games/gtkradiant/GPL/Q2Tools/qe4/
H A Dmathlib.h48 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qe4/
H A Dmathlib.h48 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletMultiThreaded/MiniCLTask/
H A DMiniCLTask.cpp42 __kernel void VectorAdd(__global const float8* a, __global const float8* b, __global float8* c, int… in VectorAdd() function
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/common/
H A Dmathlib.h51 #define VectorAdd( a,b,c ) {c[0] = a[0] + b[0]; c[1] = a[1] + b[1]; c[2] = a[2] + b[2]; } macro
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/common/
H A Dmathlib.h51 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/common/
H A Dmathlib.h50 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
/dports/games/gtkradiant/GPL/Q2Tools/common/
H A Dmathlib.h52 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/common/
H A Dmathlib.h50 #define VectorAdd( a,b,c ) {c[0] = a[0] + b[0]; c[1] = a[1] + b[1]; c[2] = a[2] + b[2]; } macro
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/common/
H A Dmathlib.h52 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
/dports/games/tenebrae/tenebrae_0/
H A Dmathlib.h47 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/
H A Dmathlib.h47 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
/dports/games/vkquake/vkQuake-1.12.2/Quake/
H A Dmathlib.h58 #define VectorAdd(a,b,c) {(c)[0]=(a)[0]+(b)[0];(c)[1]=(a)[1]+(b)[1];(c)[2]=(a)[2]+(b)[2];} macro
/dports/games/iortcw/iortcw-1.51c/MP/code/tools/asm/
H A Dmathlib.h62 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
/dports/games/ioquake3/ioquake3-1.36/code/tools/asm/
H A Dmathlib.h62 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
/dports/games/ioquake3-server/ioquake3-1.36/code/tools/asm/
H A Dmathlib.h62 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
/dports/games/iortcw/iortcw-1.51c/SP/code/tools/asm/
H A Dmathlib.h62 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/tools/asm/
H A Dmathlib.h63 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/tools/asm/
H A Dmathlib.h62 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
/dports/games/openarena/openarena-engine-source-0.8.8/code/tools/asm/
H A Dmathlib.h62 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/tools/asm/
H A Dmathlib.h62 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
/dports/games/evq3/evq3/code/tools/asm/
H A Dmathlib.h62 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
/dports/games/uhexen2/hexen2source-1.5.9/utils/common/
H A Dmathlib.h54 #define VectorAdd(a,b,c) \ macro
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/
H A Dmathlib.h61 #define VectorAdd(a,b,c) do {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} while (0) macro
/dports/games/qwdtools/mvdsv-0.34/src/
H A Dmathlib.h62 #define VectorAdd(a,b,c) (c[0]=a[0]+b[0],c[1]=a[1]+b[1],c[2]=a[2]+b[2]) macro
/dports/games/mvdsv/mvdsv-0.34/src/
H A Dmathlib.h62 #define VectorAdd(a,b,c) (c[0]=a[0]+b[0],c[1]=a[1]+b[1],c[2]=a[2]+b[2]) macro

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