/dports/games/gtkradiant/GPL/Q2Tools/qe4/ |
H A D | mathlib.h | 48 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
|
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/qe4/ |
H A D | mathlib.h | 48 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
|
/dports/games/critterding/critterding-beta12/src/utils/bullet/BulletMultiThreaded/MiniCLTask/ |
H A D | MiniCLTask.cpp | 42 __kernel void VectorAdd(__global const float8* a, __global const float8* b, __global float8* c, int… in VectorAdd() function
|
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/qdata_heretic2/common/ |
H A D | mathlib.h | 51 #define VectorAdd( a,b,c ) {c[0] = a[0] + b[0]; c[1] = a[1] + b[1]; c[2] = a[2] + b[2]; } macro
|
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/qdata_heretic2/common/ |
H A D | mathlib.h | 51 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
|
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake2/common/ |
H A D | mathlib.h | 50 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
|
/dports/games/gtkradiant/GPL/Q2Tools/common/ |
H A D | mathlib.h | 52 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
|
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/common/ |
H A D | mathlib.h | 50 #define VectorAdd( a,b,c ) {c[0] = a[0] + b[0]; c[1] = a[1] + b[1]; c[2] = a[2] + b[2]; } macro
|
/dports/games/netradiant/netradiant-20150621-src/tools/quake2/extra/common/ |
H A D | mathlib.h | 52 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
|
/dports/games/tenebrae/tenebrae_0/ |
H A D | mathlib.h | 47 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
|
/dports/games/nehquake/NehQuake-bjp-bin-src.linux/src/ |
H A D | mathlib.h | 47 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
|
/dports/games/vkquake/vkQuake-1.12.2/Quake/ |
H A D | mathlib.h | 58 #define VectorAdd(a,b,c) {(c)[0]=(a)[0]+(b)[0];(c)[1]=(a)[1]+(b)[1];(c)[2]=(a)[2]+(b)[2];} macro
|
/dports/games/iortcw/iortcw-1.51c/MP/code/tools/asm/ |
H A D | mathlib.h | 62 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
|
/dports/games/ioquake3/ioquake3-1.36/code/tools/asm/ |
H A D | mathlib.h | 62 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
|
/dports/games/ioquake3-server/ioquake3-1.36/code/tools/asm/ |
H A D | mathlib.h | 62 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
|
/dports/games/iortcw/iortcw-1.51c/SP/code/tools/asm/ |
H A D | mathlib.h | 62 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
|
/dports/games/tremulous/tremulous/tremulous-1.1.0-src/src/tools/asm/ |
H A D | mathlib.h | 63 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
|
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/tools/asm/ |
H A D | mathlib.h | 62 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
|
/dports/games/openarena/openarena-engine-source-0.8.8/code/tools/asm/ |
H A D | mathlib.h | 62 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
|
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/tools/asm/ |
H A D | mathlib.h | 62 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
|
/dports/games/evq3/evq3/code/tools/asm/ |
H A D | mathlib.h | 62 #define VectorAdd(a,b,c) {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} macro
|
/dports/games/uhexen2/hexen2source-1.5.9/utils/common/ |
H A D | mathlib.h | 54 #define VectorAdd(a,b,c) \ macro
|
/dports/games/libretro-tyrquake/tyrquake-e76477d/common/ |
H A D | mathlib.h | 61 #define VectorAdd(a,b,c) do {c[0]=a[0]+b[0];c[1]=a[1]+b[1];c[2]=a[2]+b[2];} while (0) macro
|
/dports/games/qwdtools/mvdsv-0.34/src/ |
H A D | mathlib.h | 62 #define VectorAdd(a,b,c) (c[0]=a[0]+b[0],c[1]=a[1]+b[1],c[2]=a[2]+b[2]) macro
|
/dports/games/mvdsv/mvdsv-0.34/src/ |
H A D | mathlib.h | 62 #define VectorAdd(a,b,c) (c[0]=a[0]+b[0],c[1]=a[1]+b[1],c[2]=a[2]+b[2]) macro
|