/dports/games/endless-sky/endless-sky-0.9.14/source/ |
H A D | Armament.h | 26 class Visual; variable
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H A D | AsteroidField.h | 31 class Visual; variable
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H A D | Effect.h | 65 friend class Visual; variable
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H A D | Engine.h | 46 class Visual; variable
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H A D | Flotsam.h | 26 class Visual; variable
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H A D | Hardpoint.h | 24 class Visual; variable
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H A D | Minable.h | 31 class Visual; variable
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H A D | Projectile.h | 26 class Visual; variable
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H A D | Ship.h | 46 class Visual; variable
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H A D | Visual.cpp | 24 Visual::Visual(const Effect &effect, Point pos, Point vel, Angle facing, Point hitVelocity) in Visual() function in Visual
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H A D | Weather.h | 19 class Visual; variable
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/dports/games/excido/excido-0.1.5c/src/ |
H A D | Camera.h | 24 class Visual; variable
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H A D | Config.h | 10 class Visual; variable
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H A D | Game.h | 17 class Visual; variable
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H A D | Visual.cpp | 65 Visual::Visual(Game* newgame) in Visual() function in Visual
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/dports/games/gltron/gltron-0.70/nebu/include/video/ |
H A D | nebu_video_types.h | 13 } Visual; typedef
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/dports/games/hs-scroll/scroll-1.20180421/_cabal_deps/happy-1.19.12/examples/glr/common/ |
H A D | DaVinciTypes.hs | 51 | Visual VisualCmd -- Visual category (V2.1 API) constructor
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/dports/games/ivan/ivan-059/Main/Source/ |
H A D | dungeon.cpp | 81 truth dungeon::PrepareLevel(int Index, truth Visual) in PrepareLevel()
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/dports/games/mirrormagic/mirrormagic-2.0.2/src/libgame/ |
H A D | msdos.h | 566 typedef long Visual; typedef
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H A D | sdl.h | 55 typedef int Visual; typedef
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/dports/games/residualvm/residualvm-0.3.1/engines/stark/gfx/ |
H A D | renderentry.h | 35 class Visual; variable
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/dports/games/residualvm/residualvm-0.3.1/engines/stark/resources/ |
H A D | anim.h | 37 class Visual; variable
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H A D | animhierarchy.h | 33 class Visual; variable
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H A D | image.h | 33 class Visual; variable
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H A D | item.h | 37 class Visual; variable
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