1 #ifndef NEBU_VIDEO_TYPES_H
2 #define NEBU_VIDEO_TYPES_H
3 
4 typedef struct {
5   int win_id;     /* only the root visual has an id */
6   int h, w;       /* window dimension */
7   int vp_x, vp_y; /* viewport position */
8   int vp_h, vp_w; /* viewport dimension */
9 
10   int onScreen;
11 
12   unsigned int *textures; /* texture IDs */
13 } Visual;
14 
15 #endif
16