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/dports/comms/liquid-dsp/liquid-dsp-1.3.2/src/matrix/src/
H A Dmatrix.ludecomp.c82 MATRIX(_eye)(_P,n); in MATRIX() local
140 MATRIX(_eye)(_P,n); in MATRIX() local
H A Dmatrix.base.c46 void MATRIX(_eye)(T * _x, unsigned int _n) in MATRIX() argument
H A Dsmatrix.c462 void SMATRIX(_eye)(SMATRIX() _q) in SMATRIX() argument
/dports/devel/swig/swig-4.0.2/Examples/test-suite/
H A Ddirector_frob.i94 corePoint3d _eye; member
100 corePoint3d _eye; member
/dports/science/py-veusz/veusz-veusz-3.3.1/veusz/helpers/src/threed/
H A Dcamera.cpp28 void Camera::setPointing(const Vec3 &_eye, const Vec3 &target, const Vec3 &up) in setPointing()
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osghangglide/
H A DGliderManipulator.h105 osg::Vec3 _eye; variable
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osghangglide/
H A DGliderManipulator.h105 osg::Vec3 _eye; variable
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgframerenderer/
H A DCameraProperty.h62 osg::Vec3d _eye; variable
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgframerenderer/
H A DCameraProperty.h62 osg::Vec3d _eye; variable
/dports/games/holotz-castle/holotz-castle-1.3.14-src/JLib/JLib/Graphics/
H A DJGLCamera.cpp40 JGLCamera::JGLCamera(JPoint _eye, in JGLCamera()
/dports/games/scummvm/scummvm-2.5.1/engines/kingdom/
H A Dlogic.h252 bool _eye; variable
/dports/cad/gmsh/gmsh-4.9.2-source/Post/
H A DPView.h39 SPoint3 _eye; variable
/dports/games/bzflag-server/bzflag-2.4.22/src/game/
H A DFrustum.cxx53 void Frustum::setView(const float* _eye, const float* _target) in setView()
/dports/games/bzflag/bzflag-2.4.22/src/game/
H A DFrustum.cxx53 void Frustum::setView(const float* _eye, const float* _target) in setView()
/dports/games/bzflag-server/bzflag-2.4.22/src/scene/
H A DBSPSceneDatabase.cxx415 const GLfloat* _eye = frustum->getEye(); in addRenderNodes() local
/dports/games/bzflag/bzflag-2.4.22/src/scene/
H A DBSPSceneDatabase.cxx415 const GLfloat* _eye = frustum->getEye(); in addRenderNodes() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cge2/
H A Dcge2.h320 V3D *_eye; variable
/dports/games/scummvm/scummvm-2.5.1/engines/cge2/
H A Dcge2.h315 V3D *_eye; variable
/dports/math/ignition-math/ignitionrobotics-ign-math-46f3dd24499c/include/ignition/math/
H A DMatrix4.hh860 public: static Matrix4<T> LookAt(const Vector3<T> &_eye, in LookAt()
/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/SourceFiles/ui/effects/
H A Dsend_action_animations.cpp555 } _eye; member in Ui::__anon1d75cb630211::ChooseStickerAnimation
/dports/games/openspades/openspades-0.1.3/Sources/Audio/
H A DYsrDevice.cpp122 YVec3 _eye(eye), _front(front), _up(up); in Respatialize() local
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/common/ps/
H A Dparticle_system.cpp748 void psRender(uint8_t _view, const float* _mtxView, const bx::Vec3& _eye) in psRender()
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/common/ps/
H A Dparticle_system.cpp748 void psRender(uint8_t _view, const float* _mtxView, const bx::Vec3& _eye) in psRender()
/dports/emulators/mess/mame-mame0226/3rdparty/bx/src/
H A Dmath.cpp242 …void mtxLookAt(float* _result, const Vec3& _eye, const Vec3& _at, const Vec3& _up, Handness::Enum … in mtxLookAt()
/dports/emulators/mame/mame-mame0226/3rdparty/bx/src/
H A Dmath.cpp242 …void mtxLookAt(float* _result, const Vec3& _eye, const Vec3& _at, const Vec3& _up, Handness::Enum … in mtxLookAt()

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