/dports/comms/liquid-dsp/liquid-dsp-1.3.2/src/matrix/src/ |
H A D | matrix.ludecomp.c | 82 MATRIX(_eye)(_P,n); in MATRIX() local 140 MATRIX(_eye)(_P,n); in MATRIX() local
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H A D | matrix.base.c | 46 void MATRIX(_eye)(T * _x, unsigned int _n) in MATRIX() argument
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H A D | smatrix.c | 462 void SMATRIX(_eye)(SMATRIX() _q) in SMATRIX() argument
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/dports/devel/swig/swig-4.0.2/Examples/test-suite/ |
H A D | director_frob.i | 94 corePoint3d _eye; member 100 corePoint3d _eye; member
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/dports/science/py-veusz/veusz-veusz-3.3.1/veusz/helpers/src/threed/ |
H A D | camera.cpp | 28 void Camera::setPointing(const Vec3 &_eye, const Vec3 &target, const Vec3 &up) in setPointing()
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osghangglide/ |
H A D | GliderManipulator.h | 105 osg::Vec3 _eye; variable
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osghangglide/ |
H A D | GliderManipulator.h | 105 osg::Vec3 _eye; variable
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/examples/osgframerenderer/ |
H A D | CameraProperty.h | 62 osg::Vec3d _eye; variable
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/examples/osgframerenderer/ |
H A D | CameraProperty.h | 62 osg::Vec3d _eye; variable
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/dports/games/holotz-castle/holotz-castle-1.3.14-src/JLib/JLib/Graphics/ |
H A D | JGLCamera.cpp | 40 JGLCamera::JGLCamera(JPoint _eye, in JGLCamera()
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/dports/games/scummvm/scummvm-2.5.1/engines/kingdom/ |
H A D | logic.h | 252 bool _eye; variable
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/dports/cad/gmsh/gmsh-4.9.2-source/Post/ |
H A D | PView.h | 39 SPoint3 _eye; variable
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/dports/games/bzflag-server/bzflag-2.4.22/src/game/ |
H A D | Frustum.cxx | 53 void Frustum::setView(const float* _eye, const float* _target) in setView()
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/dports/games/bzflag/bzflag-2.4.22/src/game/ |
H A D | Frustum.cxx | 53 void Frustum::setView(const float* _eye, const float* _target) in setView()
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/dports/games/bzflag-server/bzflag-2.4.22/src/scene/ |
H A D | BSPSceneDatabase.cxx | 415 const GLfloat* _eye = frustum->getEye(); in addRenderNodes() local
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/dports/games/bzflag/bzflag-2.4.22/src/scene/ |
H A D | BSPSceneDatabase.cxx | 415 const GLfloat* _eye = frustum->getEye(); in addRenderNodes() local
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/cge2/ |
H A D | cge2.h | 320 V3D *_eye; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/cge2/ |
H A D | cge2.h | 315 V3D *_eye; variable
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/dports/math/ignition-math/ignitionrobotics-ign-math-46f3dd24499c/include/ignition/math/ |
H A D | Matrix4.hh | 860 public: static Matrix4<T> LookAt(const Vector3<T> &_eye, in LookAt()
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/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/SourceFiles/ui/effects/ |
H A D | send_action_animations.cpp | 555 } _eye; member in Ui::__anon1d75cb630211::ChooseStickerAnimation
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/dports/games/openspades/openspades-0.1.3/Sources/Audio/ |
H A D | YsrDevice.cpp | 122 YVec3 _eye(eye), _front(front), _up(up); in Respatialize() local
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/common/ps/ |
H A D | particle_system.cpp | 748 void psRender(uint8_t _view, const float* _mtxView, const bx::Vec3& _eye) in psRender()
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/common/ps/ |
H A D | particle_system.cpp | 748 void psRender(uint8_t _view, const float* _mtxView, const bx::Vec3& _eye) in psRender()
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/dports/emulators/mess/mame-mame0226/3rdparty/bx/src/ |
H A D | math.cpp | 242 …void mtxLookAt(float* _result, const Vec3& _eye, const Vec3& _at, const Vec3& _up, Handness::Enum … in mtxLookAt()
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/dports/emulators/mame/mame-mame0226/3rdparty/bx/src/ |
H A D | math.cpp | 242 …void mtxLookAt(float* _result, const Vec3& _eye, const Vec3& _at, const Vec3& _up, Handness::Enum … in mtxLookAt()
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