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Name Date Size #Lines LOC

..27-Feb-2021-

BzMaterial.cxxH A D27-Feb-202125.4 KiB1,100884

CacheManager.cxxH A D27-Feb-20218.6 KiB367264

CollisionManager.cxxH A D27-Feb-202124.7 KiB1,004713

CommandsStandard.cxxH A D27-Feb-202110.6 KiB398300

DirectoryNames.cxxH A D27-Feb-20214.3 KiB198151

DynamicColor.cxxH A D27-Feb-202117.6 KiB671517

Frustum.cxxH A D27-Feb-202110.4 KiB341237

Intersect.cxxH A D27-Feb-202130.1 KiB1,043771

LagInfo.cxxH A D27-Feb-20219.4 KiB312241

LinkManager.cxxH A D27-Feb-20218.5 KiB356262

Makefile.amH A D22-Dec-2020716 3731

Makefile.inH A D27-Feb-202124.3 KiB768678

MeshTransform.cxxH A D27-Feb-202118.4 KiB780613

MsgStrings.cxxH A D27-Feb-202129.6 KiB1,156887

NetHandler.cxxH A D27-Feb-202124.2 KiB906705

PhysicsDriver.cxxH A D27-Feb-20218 KiB385270

PlayerInfo.cxxH A D27-Feb-202114.7 KiB636500

READMEH A D22-Dec-2020988 1816

Ray.cxxH A D27-Feb-20211.3 KiB6439

ServerItem.cxxH A D27-Feb-20217.2 KiB265184

ServerList.cxxH A D27-Feb-202113.1 KiB471332

ServerListCache.cxxH A D27-Feb-20214.9 KiB198122

StartupInfo.cxxH A D27-Feb-20211.5 KiB6334

TextureMatrix.cxxH A D27-Feb-202113.6 KiB584432

README

1Included here should be the core non-generic logic of bzflag.  The
2aspects of the game that are potentially useful to other applications
3(server, client, or otherwise) should be put here instead of into the
4application front-ends.  The game lib is a middle layer sitting
5between the generic common functionality that is completely
6application-agnostic and the logic and appearance completely specific
7to a single particular application.  This means that there should be
8no explicit display code such as OpenGL calls.  In the
9model-view-controller paradigm, this library is for the model and and
10view-agnostic controllers.
11
12If your code is not bz-specific or could not potentially be used in
13another application, it probably doesn't belong in here -- it probably
14belongs in the common library.  If your code cannot really be used in
15another application without modification, perhaps specific or tied to
16rendering (e.g. OpenGL calls) or display of data, it probably doesn't
17belong in here.
18