Name | Date | Size | #Lines | LOC | ||
---|---|---|---|---|---|---|
.. | 27-Feb-2021 | - | ||||
BzMaterial.cxx | H A D | 27-Feb-2021 | 25.4 KiB | 1,100 | 884 | |
CacheManager.cxx | H A D | 27-Feb-2021 | 8.6 KiB | 367 | 264 | |
CollisionManager.cxx | H A D | 27-Feb-2021 | 24.7 KiB | 1,004 | 713 | |
CommandsStandard.cxx | H A D | 27-Feb-2021 | 10.6 KiB | 398 | 300 | |
DirectoryNames.cxx | H A D | 27-Feb-2021 | 4.3 KiB | 198 | 151 | |
DynamicColor.cxx | H A D | 27-Feb-2021 | 17.6 KiB | 671 | 517 | |
Frustum.cxx | H A D | 27-Feb-2021 | 10.4 KiB | 341 | 237 | |
Intersect.cxx | H A D | 27-Feb-2021 | 30.1 KiB | 1,043 | 771 | |
LagInfo.cxx | H A D | 27-Feb-2021 | 9.4 KiB | 312 | 241 | |
LinkManager.cxx | H A D | 27-Feb-2021 | 8.5 KiB | 356 | 262 | |
Makefile.am | H A D | 22-Dec-2020 | 716 | 37 | 31 | |
Makefile.in | H A D | 27-Feb-2021 | 24.3 KiB | 768 | 678 | |
MeshTransform.cxx | H A D | 27-Feb-2021 | 18.4 KiB | 780 | 613 | |
MsgStrings.cxx | H A D | 27-Feb-2021 | 29.6 KiB | 1,156 | 887 | |
NetHandler.cxx | H A D | 27-Feb-2021 | 24.2 KiB | 906 | 705 | |
PhysicsDriver.cxx | H A D | 27-Feb-2021 | 8 KiB | 385 | 270 | |
PlayerInfo.cxx | H A D | 27-Feb-2021 | 14.7 KiB | 636 | 500 | |
README | H A D | 22-Dec-2020 | 988 | 18 | 16 | |
Ray.cxx | H A D | 27-Feb-2021 | 1.3 KiB | 64 | 39 | |
ServerItem.cxx | H A D | 27-Feb-2021 | 7.2 KiB | 265 | 184 | |
ServerList.cxx | H A D | 27-Feb-2021 | 13.1 KiB | 471 | 332 | |
ServerListCache.cxx | H A D | 27-Feb-2021 | 4.9 KiB | 198 | 122 | |
StartupInfo.cxx | H A D | 27-Feb-2021 | 1.5 KiB | 63 | 34 | |
TextureMatrix.cxx | H A D | 27-Feb-2021 | 13.6 KiB | 584 | 432 |
README
1Included here should be the core non-generic logic of bzflag. The 2aspects of the game that are potentially useful to other applications 3(server, client, or otherwise) should be put here instead of into the 4application front-ends. The game lib is a middle layer sitting 5between the generic common functionality that is completely 6application-agnostic and the logic and appearance completely specific 7to a single particular application. This means that there should be 8no explicit display code such as OpenGL calls. In the 9model-view-controller paradigm, this library is for the model and and 10view-agnostic controllers. 11 12If your code is not bz-specific or could not potentially be used in 13another application, it probably doesn't belong in here -- it probably 14belongs in the common library. If your code cannot really be used in 15another application without modification, perhaps specific or tied to 16rendering (e.g. OpenGL calls) or display of data, it probably doesn't 17belong in here. 18