/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mads/ |
H A D | hotspots.h | 41 Facing _facing; variable 109 Facing _facing; variable
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H A D | player.h | 118 Facing _facing; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/mads/ |
H A D | hotspots.h | 41 Facing _facing; variable 109 Facing _facing; variable
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H A D | player.h | 118 Facing _facing; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/ |
H A D | item_pickup.h | 40 float _facing; variable
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H A D | actor_walk.h | 44 int _facing; variable
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H A D | item.h | 50 int _facing; variable
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H A D | slice_renderer.h | 52 float _facing; variable
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H A D | actor.h | 71 int _facing; // [0, 1024) variable
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/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/ |
H A D | item_pickup.h | 40 float _facing; variable
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H A D | actor_walk.h | 44 int _facing; variable
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H A D | item.h | 50 int _facing; variable
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H A D | slice_renderer.h | 52 float _facing; variable
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H A D | actor.h | 71 int _facing; // [0, 1024) variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/toon/ |
H A D | character.h | 123 int32 _facing; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/toon/ |
H A D | character.h | 123 int32 _facing; variable
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/dports/games/nazghul/nazghul-0.7.1/src/ |
H A D | vehicle.cpp | 186 Vehicle::Vehicle(VehicleType *type, int _facing, int _hp) in Vehicle()
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/dports/games/scummvm/scummvm-2.5.1/engines/illusions/ |
H A D | actor.h | 137 uint _facing; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/illusions/ |
H A D | actor.h | 137 uint _facing; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/scumm/ |
H A D | actor.h | 173 uint16 _facing; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/scumm/ |
H A D | actor.h | 176 uint16 _facing; variable
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/dreamweb/ |
H A D | dreamweb.h | 354 uint8 _facing; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/dreamweb/ |
H A D | dreamweb.h | 346 uint8 _facing; variable
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