1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef BLADERUNNER_ITEMPICKUP_H
24 #define BLADERUNNER_ITEMPICKUP_H
25 
26 #include "common/rect.h"
27 
28 namespace BladeRunner {
29 
30 class BladeRunnerEngine;
31 
32 class ItemPickup {
33 	BladeRunnerEngine *_vm;
34 
35 	float        _facingStep;
36 
37 	int          _animationId;
38 	int          _screenX;
39 	int          _screenY;
40 	float        _facing;
41 	float        _scale;
42 	int          _animationFrame;
43 	uint32       _timeLeft;
44 	uint32       _timeLast;
45 	Common::Rect _screenRect;
46 
47 public:
48 	ItemPickup(BladeRunnerEngine *vm);
49 	~ItemPickup();
50 
51 	void setup(int animationId, int screenX, int screenY);
52 	void reset();
53 
54 	void tick();
55 	void draw();
56 };
57 
58 } // End of namespace BladeRunner
59 
60 #endif
61