/dports/misc/sdformat/osrf-sdformat-f555f9a69f8f/src/ |
H A D | Light.cc | 84 Light::Light(Light &&_light) in Light() function in Light 98 Light::Light(const Light &_light) in Light() 105 Light &Light::operator=(const Light &_light) in operator =() 112 void Light::CopyFrom(const Light &_light) in CopyFrom()
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/dports/games/residualvm/residualvm-0.3.1/engines/stark/movement/ |
H A D | followpathlight.h | 61 Resources::Light *_light; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/stark/movement/ |
H A D | followpathlight.h | 61 Resources::Light *_light; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/trecision/ |
H A D | actor.h | 56 SLight *_light; variable
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/dports/graphics/pear-Image_3D/Image_3D-0.4.2/Image/3D/ |
H A D | Color.php | 75 protected $_light; variable in Image_3D_Color
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/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/display/ |
H A D | nr-filter-diffuselighting.cpp | 107 PointLight _light; member 129 SpotLight _light; member
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H A D | nr-filter-specularlighting.cpp | 117 PointLight _light; member 140 SpotLight _light; member
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/dports/games/openxcom/OpenXcom-1.0/src/Savegame/ |
H A D | Tile.h | 67 int _light[LIGHTLAYERS], _lastLight[LIGHTLAYERS]; variable
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/dports/graphics/geomview/geomview-1.9.5/src/lib/shade/ |
H A D | apstream.c | 58 _light, enumerator
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/dports/games/scummvm/scummvm-2.5.1/engines/grim/ |
H A D | model.h | 114 int _type, _geo, _light, _tex; variable
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/dports/games/residualvm/residualvm-0.3.1/engines/grim/ |
H A D | model.h | 114 int _type, _geo, _light, _tex; variable
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/dports/devel/simgear/simgear-2020.3.11/simgear/scene/viewer/ |
H A D | CompositorPass.cxx | 445 osg::observer_ptr<osg::Light> _light; member in simgear::compositor::LightFinder
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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld2/ |
H A D | ringworld2_scenes0.h | 752 NamedHotspot _light; variable
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/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld2/ |
H A D | ringworld2_scenes0.h | 752 NamedHotspot _light; variable
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/13-stencil/ |
H A D | stencil.cpp | 197 void mtxShadow(float* _result, const float* _ground, const float* _light) in mtxShadow()
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/13-stencil/ |
H A D | stencil.cpp | 197 void mtxShadow(float* _result, const float* _ground, const float* _light) in mtxShadow()
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/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/14-shadowvolumes/ |
H A D | shadowvolumes.cpp | 1242 , const float* _light // in model space in shadowVolumeCreate()
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/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/14-shadowvolumes/ |
H A D | shadowvolumes.cpp | 1242 , const float* _light // in model space in shadowVolumeCreate()
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