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Searched defs:_light (Results 1 – 18 of 18) sorted by relevance

/dports/misc/sdformat/osrf-sdformat-f555f9a69f8f/src/
H A DLight.cc84 Light::Light(Light &&_light) in Light() function in Light
98 Light::Light(const Light &_light) in Light()
105 Light &Light::operator=(const Light &_light) in operator =()
112 void Light::CopyFrom(const Light &_light) in CopyFrom()
/dports/games/residualvm/residualvm-0.3.1/engines/stark/movement/
H A Dfollowpathlight.h61 Resources::Light *_light; variable
/dports/games/scummvm/scummvm-2.5.1/engines/stark/movement/
H A Dfollowpathlight.h61 Resources::Light *_light; variable
/dports/games/scummvm/scummvm-2.5.1/engines/trecision/
H A Dactor.h56 SLight *_light; variable
/dports/graphics/pear-Image_3D/Image_3D-0.4.2/Image/3D/
H A DColor.php75 protected $_light; variable in Image_3D_Color
/dports/graphics/inkscape/inkscape-1.1_2021-05-24_c4e8f9ed74/src/display/
H A Dnr-filter-diffuselighting.cpp107 PointLight _light; member
129 SpotLight _light; member
H A Dnr-filter-specularlighting.cpp117 PointLight _light; member
140 SpotLight _light; member
/dports/games/openxcom/OpenXcom-1.0/src/Savegame/
H A DTile.h67 int _light[LIGHTLAYERS], _lastLight[LIGHTLAYERS]; variable
/dports/graphics/geomview/geomview-1.9.5/src/lib/shade/
H A Dapstream.c58 _light, enumerator
/dports/games/scummvm/scummvm-2.5.1/engines/grim/
H A Dmodel.h114 int _type, _geo, _light, _tex; variable
/dports/games/residualvm/residualvm-0.3.1/engines/grim/
H A Dmodel.h114 int _type, _geo, _light, _tex; variable
/dports/devel/simgear/simgear-2020.3.11/simgear/scene/viewer/
H A DCompositorPass.cxx445 osg::observer_ptr<osg::Light> _light; member in simgear::compositor::LightFinder
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/tsage/ringworld2/
H A Dringworld2_scenes0.h752 NamedHotspot _light; variable
/dports/games/scummvm/scummvm-2.5.1/engines/tsage/ringworld2/
H A Dringworld2_scenes0.h752 NamedHotspot _light; variable
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/13-stencil/
H A Dstencil.cpp197 void mtxShadow(float* _result, const float* _ground, const float* _light) in mtxShadow()
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/13-stencil/
H A Dstencil.cpp197 void mtxShadow(float* _result, const float* _ground, const float* _light) in mtxShadow()
/dports/emulators/mess/mame-mame0226/3rdparty/bgfx/examples/14-shadowvolumes/
H A Dshadowvolumes.cpp1242 , const float* _light // in model space in shadowVolumeCreate()
/dports/emulators/mame/mame-mame0226/3rdparty/bgfx/examples/14-shadowvolumes/
H A Dshadowvolumes.cpp1242 , const float* _light // in model space in shadowVolumeCreate()