1 /* ResidualVM - A 3D game interpreter 2 * 3 * ResidualVM is the legal property of its developers, whose names 4 * are too numerous to list here. Please refer to the AUTHORS 5 * file distributed with this source distribution. 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public License 9 * as published by the Free Software Foundation; either version 2 10 * of the License, or (at your option) any later version. 11 * 12 * This program is distributed in the hope that it will be useful, 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 15 * GNU General Public License for more details. 16 * 17 * You should have received a copy of the GNU General Public License 18 * along with this program; if not, write to the Free Software 19 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. 20 * 21 */ 22 23 #ifndef STARK_MOVEMENT_FOLLOW_PATH_LIGHT_H 24 #define STARK_MOVEMENT_FOLLOW_PATH_LIGHT_H 25 26 #include "engines/stark/movement/movement.h" 27 28 namespace Stark { 29 30 namespace Resources { 31 class Light; 32 class Path; 33 } 34 35 /** 36 * Make a light follow pre-computed path 37 */ 38 class FollowPathLight : public Movement { 39 public: 40 FollowPathLight(Resources::ItemVisual *item); 41 virtual ~FollowPathLight(); 42 43 // Movement API 44 void start() override; 45 void onGameLoop() override; 46 void stop(bool force = false) override; 47 uint32 getType() const override; 48 void saveLoad(ResourceSerializer *serializer) override; 49 50 /** Set the path to follow */ 51 void setPath(Resources::Path *path); 52 53 /** Set the light to move */ 54 void setLight(Resources::Light *light); 55 56 /** Set the movement speed on the path */ 57 void setSpeed(float speed); 58 59 private: 60 Resources::Path *_path; 61 Resources::Light *_light; 62 float _speed; 63 64 float _position; 65 bool _previouslyEnabled; 66 }; 67 68 } // End of namespace Stark 69 70 #endif // STARK_MOVEMENT_FOLLOW_PATH_LIGHT_H 71