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Searched defs:_pressed (Results 1 – 25 of 103) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/titanic/game/
H A Dship_setting_button.h38 bool _pressed; variable
/dports/games/scummvm/scummvm-2.5.1/engines/titanic/game/
H A Dship_setting_button.h38 bool _pressed; variable
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/mutationofjb/widgets/
H A Dbuttonwidget.h53 bool _pressed; variable
/dports/games/scummvm/scummvm-2.5.1/engines/mutationofjb/widgets/
H A Dbuttonwidget.h53 bool _pressed; variable
/dports/games/blackshadeselite/blackshadeselite/Source/
H A DButton.h42 void setPressed(bool _pressed) { pressed = _pressed; } in setPressed()
/dports/games/openxcom/OpenXcom-1.0/src/Interface/
H A DScrollBar.h37 bool _pressed, _contrast; variable
H A DSlider.h44 bool _pressed; variable
/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/SourceFiles/ui/
H A Dfilter_icon_panel.h74 int _pressed = -1; variable
/dports/audio/polyphone/polyphone-75a5e88/sources/clavier/
H A Dstyledslider.h61 bool _pressed; variable
/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/lib_base/base/
H A Dglobal_shortcuts_generic.h71 std::vector<GlobalShortcut> _pressed; variable
/dports/devel/godot/godot-3.2.3-stable/editor/plugins/
H A Dcamera_editor_plugin.cpp44 void CameraEditor::_pressed() { in _pressed() function in CameraEditor
/dports/devel/godot-tools/godot-3.2.3-stable/editor/plugins/
H A Dcamera_editor_plugin.cpp44 void CameraEditor::_pressed() { in _pressed() function in CameraEditor
/dports/devel/efl/efl-1.25.1/src/bin/elementary/
H A Dtest_ui_button.c15 _pressed(void *data EINA_UNUSED, const Efl_Event *ev EINA_UNUSED) in _pressed() function
/dports/games/libretro-play/Play--3cd0a367b5e24c061a6310c68c9fa7f6b531ebd4/Source/ui_android/java/com/virtualapplications/play/
H A DVirtualPadButton.java11 private boolean _pressed = false; field in VirtualPadButton
/dports/devel/godot2/godot-2.1.6-stable/editor/plugins/
H A Dcamera_editor_plugin.cpp54 void CameraEditor::_pressed() { in _pressed() function in CameraEditor
/dports/games/fheroes2/fheroes2-0.9.11/src/fheroes2/gui/
H A Dui_button.h129 Sprite _pressed; variable
/dports/devel/godot2-tools/godot-2.1.6-stable/editor/plugins/
H A Dcamera_editor_plugin.cpp54 void CameraEditor::_pressed() { in _pressed() function in CameraEditor
/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/SourceFiles/ui/chat/
H A Dchoose_theme_controller.h70 QString _pressed; variable
/dports/x11-fm/wcmcommander/WCMCommander-release-0.20.0/src/
H A Dtoolbar.h37 Node* _pressed; variable
/dports/graphics/cfdg/cfdg-3.3_1/src-net/DPS_3.06/ThemeVS2012/
H A DVS2012DockPaneCaptionInertButton.cs13 private Bitmap _pressed; field in WeifenLuo.WinFormsUI.ThemeVS2012.VS2012DockPaneCaptionInertButton
/dports/net-im/telegram-desktop/tdesktop-3.2.5-full/Telegram/SourceFiles/ui/widgets/
H A Ddiscrete_sliders.h87 int _pressed = -1; variable
/dports/audio/musescore/MuseScore-3.6.1/mscore/
H A Dpianotools.h37 bool _pressed; variable
/dports/security/py-keepkey/python-keepkey-7.2.1/keepkeylib/qt/
H A Dpinmatrix.py29 def _pressed(self): member in PinButton
/dports/security/py-trezor/trezor-0.13.0/src/trezorlib/qt/
H A Dpinmatrix.py64 def _pressed(self) -> None: member in PinButton
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/sherlock/
H A Devents.h57 bool _pressed; variable

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