1 /*************************************************************************/
2 /* camera_editor_plugin.cpp */
3 /*************************************************************************/
4 /* This file is part of: */
5 /* GODOT ENGINE */
6 /* https://godotengine.org */
7 /*************************************************************************/
8 /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
9 /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
10 /* */
11 /* Permission is hereby granted, free of charge, to any person obtaining */
12 /* a copy of this software and associated documentation files (the */
13 /* "Software"), to deal in the Software without restriction, including */
14 /* without limitation the rights to use, copy, modify, merge, publish, */
15 /* distribute, sublicense, and/or sell copies of the Software, and to */
16 /* permit persons to whom the Software is furnished to do so, subject to */
17 /* the following conditions: */
18 /* */
19 /* The above copyright notice and this permission notice shall be */
20 /* included in all copies or substantial portions of the Software. */
21 /* */
22 /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
23 /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
24 /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
25 /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
26 /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
27 /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
28 /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
29 /*************************************************************************/
30
31 #include "camera_editor_plugin.h"
32
33 #include "spatial_editor_plugin.h"
34
_node_removed(Node * p_node)35 void CameraEditor::_node_removed(Node *p_node) {
36
37 if (p_node == node) {
38 node = NULL;
39 SpatialEditor::get_singleton()->set_custom_camera(NULL);
40 hide();
41 }
42 }
43
_pressed()44 void CameraEditor::_pressed() {
45
46 Node *sn = (node && preview->is_pressed()) ? node : NULL;
47 SpatialEditor::get_singleton()->set_custom_camera(sn);
48 }
49
_bind_methods()50 void CameraEditor::_bind_methods() {
51
52 ClassDB::bind_method(D_METHOD("_pressed"), &CameraEditor::_pressed);
53 }
54
edit(Node * p_camera)55 void CameraEditor::edit(Node *p_camera) {
56
57 node = p_camera;
58
59 if (!node) {
60 preview->set_pressed(false);
61 SpatialEditor::get_singleton()->set_custom_camera(NULL);
62 } else {
63
64 if (preview->is_pressed())
65 SpatialEditor::get_singleton()->set_custom_camera(p_camera);
66 else
67 SpatialEditor::get_singleton()->set_custom_camera(NULL);
68 }
69 }
70
CameraEditor()71 CameraEditor::CameraEditor() {
72
73 preview = memnew(Button);
74 add_child(preview);
75
76 preview->set_text(TTR("Preview"));
77 preview->set_toggle_mode(true);
78 preview->set_anchor(MARGIN_LEFT, Control::ANCHOR_END);
79 preview->set_anchor(MARGIN_RIGHT, Control::ANCHOR_END);
80 preview->set_margin(MARGIN_LEFT, -60);
81 preview->set_margin(MARGIN_RIGHT, 0);
82 preview->set_margin(MARGIN_TOP, 0);
83 preview->set_margin(MARGIN_BOTTOM, 10);
84 preview->connect("pressed", this, "_pressed");
85 }
86
edit(Object * p_object)87 void CameraEditorPlugin::edit(Object *p_object) {
88
89 SpatialEditor::get_singleton()->set_can_preview(Object::cast_to<Camera>(p_object));
90 //camera_editor->edit(Object::cast_to<Node>(p_object));
91 }
92
handles(Object * p_object) const93 bool CameraEditorPlugin::handles(Object *p_object) const {
94
95 return p_object->is_class("Camera");
96 }
97
make_visible(bool p_visible)98 void CameraEditorPlugin::make_visible(bool p_visible) {
99
100 if (p_visible) {
101 //SpatialEditor::get_singleton()->set_can_preview(Object::cast_to<Camera>(p_object));
102 } else {
103 SpatialEditor::get_singleton()->set_can_preview(NULL);
104 }
105 }
106
CameraEditorPlugin(EditorNode * p_node)107 CameraEditorPlugin::CameraEditorPlugin(EditorNode *p_node) {
108
109 editor = p_node;
110 /* camera_editor = memnew( CameraEditor );
111 editor->get_viewport()->add_child(camera_editor);
112
113 camera_editor->set_anchor(MARGIN_LEFT,Control::ANCHOR_END);
114 camera_editor->set_anchor(MARGIN_RIGHT,Control::ANCHOR_END);
115 camera_editor->set_margin(MARGIN_LEFT,60);
116 camera_editor->set_margin(MARGIN_RIGHT,0);
117 camera_editor->set_margin(MARGIN_TOP,0);
118 camera_editor->set_margin(MARGIN_BOTTOM,10);
119
120
121 camera_editor->hide();
122 */
123 }
124
~CameraEditorPlugin()125 CameraEditorPlugin::~CameraEditorPlugin() {
126 }
127