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Searched defs:addSmoke (Results 1 – 4 of 4) sorted by relevance

/dports/games/scorched3d/scorched/src/client/landscape/
H A DSmoke.cpp44 void Smoke::addSmoke(float x, float y, float z) in addSmoke() function in Smoke
/dports/games/dunelegacy/dunelegacy-0.96.4/include/structures/
H A DStructureBase.h120 inline void addSmoke(const Coord& pos, Uint32 gameCycle) { in addSmoke() function
/dports/games/legend-of-edgar/edgar-1.34/src/graphics/
H A Ddecoration.c361 Entity *addSmoke(int x, int y, char *name) in addSmoke() function
/dports/games/openxcom/OpenXcom-1.0/src/Savegame/
H A DTile.cpp657 void Tile::addSmoke(int smoke) in addSmoke() function in OpenXcom::Tile