1 ////////////////////////////////////////////////////////////////////////////////
2 //    Scorched3D (c) 2000-2011
3 //
4 //    This file is part of Scorched3D.
5 //
6 //    Scorched3D is free software; you can redistribute it and/or modify
7 //    it under the terms of the GNU General Public License as published by
8 //    the Free Software Foundation; either version 2 of the License, or
9 //    (at your option) any later version.
10 //
11 //    Scorched3D is distributed in the hope that it will be useful,
12 //    but WITHOUT ANY WARRANTY; without even the implied warranty of
13 //    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
14 //    GNU General Public License for more details.
15 //
16 //    You should have received a copy of the GNU General Public License along
17 //    with this program; if not, write to the Free Software Foundation, Inc.,
18 //    51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20 
21 #include <stdlib.h>
22 #include <landscape/Smoke.h>
23 #include <client/ScorchedClient.h>
24 #include <common/Defines.h>
25 
Smoke()26 Smoke::Smoke()
27 {
28 	emitter_.setAttributes(
29 		2.0f, 4.0f, // Life
30 		0.2f, 0.5f, // Mass
31 		0.01f, 0.02f, // Friction
32 		Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, 0.0f, 0.0f), // Velocity
33 		Vector(0.8f, 0.8f, 0.8f), 0.6f, // StartColor1
34 		Vector(0.8f, 0.8f, 0.8f), 0.8f, // StartColor2
35 		Vector(0.8f, 0.8f, 0.8f), 0.0f, // EndColor1
36 		Vector(0.8f, 0.8f, 0.8f), 0.0f, // EndColor2
37 		0.2f, 0.2f, 0.5f, 0.5f, // Start Size
38 		1.2f, 1.2f, 1.5f, 1.5f, // EndSize
39 		Vector(0.0f, 0.0f, 400.0f), // Gravity
40 		false,
41 		true);
42 }
43 
addSmoke(float x,float y,float z)44 void Smoke::addSmoke(float x, float y, float z)
45 {
46 	Vector position(x, y, z);
47 	emitter_.emitSmoke(1, position,
48 		ScorchedClient::instance()->getParticleEngine());
49 }
50