1 ////////////////////////////////////////////////////////////////////////////////
2 // Scorched3D (c) 2000-2011
3 //
4 // This file is part of Scorched3D.
5 //
6 // Scorched3D is free software; you can redistribute it and/or modify
7 // it under the terms of the GNU General Public License as published by
8 // the Free Software Foundation; either version 2 of the License, or
9 // (at your option) any later version.
10 //
11 // Scorched3D is distributed in the hope that it will be useful,
12 // but WITHOUT ANY WARRANTY; without even the implied warranty of
13 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 // GNU General Public License for more details.
15 //
16 // You should have received a copy of the GNU General Public License along
17 // with this program; if not, write to the Free Software Foundation, Inc.,
18 // 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
19 ////////////////////////////////////////////////////////////////////////////////
20
21 #include <stdlib.h>
22 #include <landscape/Smoke.h>
23 #include <client/ScorchedClient.h>
24 #include <common/Defines.h>
25
Smoke()26 Smoke::Smoke()
27 {
28 emitter_.setAttributes(
29 2.0f, 4.0f, // Life
30 0.2f, 0.5f, // Mass
31 0.01f, 0.02f, // Friction
32 Vector(0.0f, 0.0f, 0.0f), Vector(0.0f, 0.0f, 0.0f), // Velocity
33 Vector(0.8f, 0.8f, 0.8f), 0.6f, // StartColor1
34 Vector(0.8f, 0.8f, 0.8f), 0.8f, // StartColor2
35 Vector(0.8f, 0.8f, 0.8f), 0.0f, // EndColor1
36 Vector(0.8f, 0.8f, 0.8f), 0.0f, // EndColor2
37 0.2f, 0.2f, 0.5f, 0.5f, // Start Size
38 1.2f, 1.2f, 1.5f, 1.5f, // EndSize
39 Vector(0.0f, 0.0f, 400.0f), // Gravity
40 false,
41 true);
42 }
43
addSmoke(float x,float y,float z)44 void Smoke::addSmoke(float x, float y, float z)
45 {
46 Vector position(x, y, z);
47 emitter_.emitSmoke(1, position,
48 ScorchedClient::instance()->getParticleEngine());
49 }
50