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Searched defs:animationMode (Results 1 – 25 of 32) sorted by relevance

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/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/
H A Dactor_walk.cpp95 int animationMode; in setup() local
198 int animationMode; in tick() local
238 void ActorWalk::stop(int actorId, bool immediately, int combatAnimationMode, int animationMode) { in stop()
262 int animationMode = kAnimationModeRun; in run() local
H A Dactor_dialogue_queue.h42 int animationMode; member
H A Dactor_dialogue_queue.cpp54 void ActorDialogueQueue::add(int actorId, int sentenceId, int animationMode) { in add()
H A Dmouse.cpp380 int animationMode = _vm->_playerActor->getAnimationMode(); in tick() local
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/
H A Dactor_walk.cpp95 int animationMode; in setup() local
198 int animationMode; in tick() local
238 void ActorWalk::stop(int actorId, bool immediately, int combatAnimationMode, int animationMode) { in stop()
262 int animationMode = kAnimationModeRun; in run() local
H A Dactor_dialogue_queue.h42 int animationMode; member
H A Dactor_dialogue_queue.cpp54 void ActorDialogueQueue::add(int actorId, int sentenceId, int animationMode) { in add()
H A Dmouse.cpp391 int animationMode = _vm->_playerActor->getAnimationMode(); in tick() local
/dports/editors/texstudio/texstudio-4.1.2/src/adwaita-qt/style/animations/
H A Dadwaitascrollbarengine.cpp69 … AnimationMode ScrollBarEngine::animationMode( const QObject* object, QStyle::SubControl control ) in animationMode() function in Adwaita::ScrollBarEngine
/dports/x11-themes/adwaita-qt/adwaita-qt-1.4.1/src/lib/animations/
H A Dadwaitascrollbarengine.cpp66 AnimationMode ScrollBarEngine::animationMode(const QObject *object, QStyle::SubControl control) in animationMode() function in Adwaita::ScrollBarEngine
/dports/x11-themes/plasma5-breeze/breeze-5.23.5/kstyle/animations/
H A Dbreezescrollbarengine.cpp56 … AnimationMode ScrollBarEngine::animationMode( const QObject* object, QStyle::SubControl control ) in animationMode() function in Breeze::ScrollBarEngine
/dports/www/firefox-legacy/firefox-52.8.0esr/editor/composer/
H A DnsComposerDocumentCommands.cpp95 int32_t animationMode; in DoCommandParams() local
140 int32_t animationMode; in GetCommandStateParams() local
/dports/www/kf5-khtml/khtml-5.89.0/src/svg/
H A DSVGAnimateElement.cpp140 AnimationMode animationMode = this->animationMode(); in calculateAnimatedValue() local
H A DSVGAnimationElement.cpp190 SVGAnimationElement::AnimationMode SVGAnimationElement::animationMode() const in animationMode() function in WebCore::SVGAnimationElement
519 AnimationMode animationMode = this->animationMode(); in startedActiveInterval() local
/dports/lang/spidermonkey60/firefox-60.9.0/editor/composer/
H A DnsComposerDocumentCommands.cpp94 int32_t animationMode; in DoCommandParams() local
142 int32_t animationMode; in GetCommandStateParams() local
/dports/converters/wkhtmltopdf/qt-5db36ec/src/3rdparty/webkit/Source/WebCore/svg/
H A DSVGAnimationElement.cpp219 SVGAnimationElement::AnimationMode SVGAnimationElement::animationMode() const in animationMode() function in WebCore::SVGAnimationElement
499 AnimationMode animationMode = this->animationMode(); in startedActiveInterval() local
H A DSVGAnimateElement.cpp172 AnimationMode animationMode = this->animationMode(); in calculateAnimatedValue() local
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/scene/
H A Dnr05.cpp379 int animationMode = Actor_Query_Animation_Mode(actorId); in rotateActorOnGround() local
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/scene/
H A Dnr05.cpp401 int animationMode = Actor_Query_Animation_Mode(actorId); in rotateActorOnGround() local
/dports/games/dhewm3/dhewm3-1.5.1/neo/tools/radiant/
H A DCamWnd.h153 bool animationMode; variable
/dports/x11-themes/adwaita-qt/adwaita-qt-1.4.1/src/lib/
H A Dadwaita.cpp236 AnimationMode StyleOptions::animationMode() const in animationMode() function in Adwaita::StyleOptions
/dports/biology/ncbi-cxx-toolkit/ncbi_cxx--25_2_0/src/app/cn3d/
H A Dstructure_window.hpp253 int animationMode; member in StructureWindow
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/bladerunner/script/
H A Dscript.cpp292 void ScriptBase::Actor_Says(int actorId, int sentenceId, int animationMode) { in Actor_Says()
299 void ScriptBase::Actor_Says_With_Pause(int actorId, int sentenceId, float pause, int animationMode)… in Actor_Says_With_Pause()
474 void ScriptBase::Actor_Change_Animation_Mode(int actorId, int animationMode) { in Actor_Change_Animation_Mode()
1662 void ScriptBase::ADQ_Add(int actorId, int sentenceId, int animationMode) { in ADQ_Add()
/dports/games/scummvm/scummvm-2.5.1/engines/bladerunner/script/
H A Dscript.cpp292 void ScriptBase::Actor_Says(int actorId, int sentenceId, int animationMode) { in Actor_Says()
304 void ScriptBase::Actor_Says_With_Pause(int actorId, int sentenceId, float pause, int animationMode)… in Actor_Says_With_Pause()
480 void ScriptBase::Actor_Change_Animation_Mode(int actorId, int animationMode) { in Actor_Change_Animation_Mode()
1693 void ScriptBase::ADQ_Add(int actorId, int sentenceId, int animationMode) { in ADQ_Add()
/dports/www/sogo/SOGo-5.4.0/SoObjects/SOGo/
H A DSOGoUserDefaults.m569 {

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