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Searched defs:attack_point (Results 1 – 16 of 16) sorted by relevance

/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/
H A Dbattle_damage.cpp43 bool RndEvade(BattleActor* target_actor, float add_eva, float mul_eva, int32_t attack_point) in RndEvade()
90 uint32_t add_atk, float mul_atk, int32_t attack_point) in RndPhysicalDamage()
113 uint32_t add_atk, float mul_atk, int32_t attack_point) in RndPhysicalDamage()
173 uint32_t add_atk, float mul_atk, int32_t attack_point) in RndMagicalDamage()
H A Dbattle_target.cpp73 …t(BattleActor* attacker, vt_global::GLOBAL_TARGET type, BattleActor* target, uint32_t attack_point) in SetTarget()
/dports/games/gnugo/gnugo-3.8/engine/
H A Dcombination.c50 int attack_point; in combinations() local
679 do_atari_atari(int color, int *attack_point, int *defense_point, in do_atari_atari()
872 atari_atari_succeeded(int color, int *attack_point, int *defense_point, in atari_atari_succeeded()
1070 int attack_point = NO_MOVE; in atari_atari_attack_callback() local
1160 int attack_point; in atari_atari_find_defense_moves() local
H A Doptics.c731 int *attack_point, int *defense_point, in compute_eyes()
772 int *attack_point, int *defense_point, in compute_eyes_pessimistic()
1029 read_eye(int pos, int *attack_point, int *defense_point, in read_eye()
1204 recognize_eye(int pos, int *attack_point, int *defense_point, in recognize_eye()
1748 int attack_point; in topological_eye() local
2019 int *attack_point, int *defense_point, in evaluate_diagonal_intersection()
2372 int attack_point; in test_eyeshape() local
H A Ddragon.c198 int attack_point = NO_MOVE; in make_dragons() local
352 int attack_point, second_attack_point; in make_dragons() local
500 int attack_point, defense_point; in eye_computations() local
513 int attack_point, defense_point; in eye_computations() local
H A Dsgfdecide.c527 int attack_point; in decide_eye() local
H A Dworm.c740 int attack_point; in find_worm_attacks_and_defenses() local
H A Dliberty.h806 int attack_point[4]; /* the moves to attack a topological halfeye */ member
H A Dowl.c1961 owl_attack(int target, int *attack_point, int *certain, int *kworm) in owl_attack()
3226 int attack_point; in owl_determine_life() local
6073 improve_lunch_attack(int lunch, int attack_point) in improve_lunch_attack()
H A Dreading.c494 int *attack_code, int *attack_point, in attack_and_defend()
/dports/audio/snd/snd-21.2/
H A Dnoise.rb18 def attack_point(dur, attack, decay, total_x = 100.0) method
/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/
H A Daibig.cpp77 void ai_bpap(object *objp, vec3d *attacker_objp_pos, vec3d *attacker_objp_fvec, vec3d *attack_point in ai_bpap()
207 …t_turret(object *objp, ship_subsys *ssp, vec3d *gpos, vec3d *gvec, vec3d *attack_point, float fov,… in ai_big_pick_attack_point_turret()
227 void ai_big_pick_attack_point(object *objp, object *attacker_objp, vec3d *attack_point, float fov) in ai_big_pick_attack_point()
/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/
H A Daibig.cpp80 void ai_bpap(object *objp, vec3d *attacker_objp_pos, vec3d *attacker_objp_fvec, vec3d *attack_point in ai_bpap()
210 …t_turret(object *objp, ship_subsys *ssp, vec3d *gpos, vec3d *gvec, vec3d *attack_point, float fov,… in ai_big_pick_attack_point_turret()
230 void ai_big_pick_attack_point(object *objp, object *attacker_objp, vec3d *attack_point, float fov) in ai_big_pick_attack_point()
/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/command/
H A Dcommand_supervisor.cpp656 GlobalAttackPoint* attack_point = actor->GetAttackPoint(selected_point); in _UpdateActionInformation() local
/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/
H A Dbattle_utils.cpp498 void BattleTarget::SetPointTarget(GLOBAL_TARGET type, uint32 attack_point, BattleActor* actor) { in SetPointTarget()
/dports/games/gnugo/gnugo-3.8/interface/
H A Dplay_gtp.c1522 int attack_point; in gtp_owl_attack() local
2208 int attack_point; in gtp_eval_eye() local
2392 int attack_point; in gtp_combination_attack() local