/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/ |
H A D | battle_damage.cpp | 43 bool RndEvade(BattleActor* target_actor, float add_eva, float mul_eva, int32_t attack_point) in RndEvade() 90 uint32_t add_atk, float mul_atk, int32_t attack_point) in RndPhysicalDamage() 113 uint32_t add_atk, float mul_atk, int32_t attack_point) in RndPhysicalDamage() 173 uint32_t add_atk, float mul_atk, int32_t attack_point) in RndMagicalDamage()
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H A D | battle_target.cpp | 73 …t(BattleActor* attacker, vt_global::GLOBAL_TARGET type, BattleActor* target, uint32_t attack_point) in SetTarget()
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/dports/games/gnugo/gnugo-3.8/engine/ |
H A D | combination.c | 50 int attack_point; in combinations() local 679 do_atari_atari(int color, int *attack_point, int *defense_point, in do_atari_atari() 872 atari_atari_succeeded(int color, int *attack_point, int *defense_point, in atari_atari_succeeded() 1070 int attack_point = NO_MOVE; in atari_atari_attack_callback() local 1160 int attack_point; in atari_atari_find_defense_moves() local
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H A D | optics.c | 731 int *attack_point, int *defense_point, in compute_eyes() 772 int *attack_point, int *defense_point, in compute_eyes_pessimistic() 1029 read_eye(int pos, int *attack_point, int *defense_point, in read_eye() 1204 recognize_eye(int pos, int *attack_point, int *defense_point, in recognize_eye() 1748 int attack_point; in topological_eye() local 2019 int *attack_point, int *defense_point, in evaluate_diagonal_intersection() 2372 int attack_point; in test_eyeshape() local
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H A D | dragon.c | 198 int attack_point = NO_MOVE; in make_dragons() local 352 int attack_point, second_attack_point; in make_dragons() local 500 int attack_point, defense_point; in eye_computations() local 513 int attack_point, defense_point; in eye_computations() local
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H A D | sgfdecide.c | 527 int attack_point; in decide_eye() local
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H A D | worm.c | 740 int attack_point; in find_worm_attacks_and_defenses() local
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H A D | liberty.h | 806 int attack_point[4]; /* the moves to attack a topological halfeye */ member
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H A D | owl.c | 1961 owl_attack(int target, int *attack_point, int *certain, int *kworm) in owl_attack() 3226 int attack_point; in owl_determine_life() local 6073 improve_lunch_attack(int lunch, int attack_point) in improve_lunch_attack()
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H A D | reading.c | 494 int *attack_code, int *attack_point, in attack_and_defend()
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/dports/audio/snd/snd-21.2/ |
H A D | noise.rb | 18 def attack_point(dur, attack, decay, total_x = 100.0) method
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/dports/games/diaspora/Diaspora_R1_Linux/Diaspora/fs2_open/code/ai/ |
H A D | aibig.cpp | 77 void ai_bpap(object *objp, vec3d *attacker_objp_pos, vec3d *attacker_objp_fvec, vec3d *attack_point… in ai_bpap() 207 …t_turret(object *objp, ship_subsys *ssp, vec3d *gpos, vec3d *gvec, vec3d *attack_point, float fov,… in ai_big_pick_attack_point_turret() 227 void ai_big_pick_attack_point(object *objp, object *attacker_objp, vec3d *attack_point, float fov) in ai_big_pick_attack_point()
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/dports/games/fs2open/fs2open.github.com-release_21_4_1/code/ai/ |
H A D | aibig.cpp | 80 void ai_bpap(object *objp, vec3d *attacker_objp_pos, vec3d *attacker_objp_fvec, vec3d *attack_point… in ai_bpap() 210 …t_turret(object *objp, ship_subsys *ssp, vec3d *gpos, vec3d *gvec, vec3d *attack_point, float fov,… in ai_big_pick_attack_point_turret() 230 void ai_big_pick_attack_point(object *objp, object *attacker_objp, vec3d *attack_point, float fov) in ai_big_pick_attack_point()
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/dports/games/valyriatear/ValyriaTear-1.1.0/src/modes/battle/command/ |
H A D | command_supervisor.cpp | 656 GlobalAttackPoint* attack_point = actor->GetAttackPoint(selected_point); in _UpdateActionInformation() local
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/dports/games/allacrost/allacrost-1.0.2/src/modes/battle/ |
H A D | battle_utils.cpp | 498 void BattleTarget::SetPointTarget(GLOBAL_TARGET type, uint32 attack_point, BattleActor* actor) { in SetPointTarget()
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/dports/games/gnugo/gnugo-3.8/interface/ |
H A D | play_gtp.c | 1522 int attack_point; in gtp_owl_attack() local 2208 int attack_point; in gtp_eval_eye() local 2392 int attack_point; in gtp_combination_attack() local
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