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Searched defs:b2Vec2 (Results 1 – 22 of 22) sorted by relevance

/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/b2d_convexdecomp/
H A Db2Glue.h48 struct b2Vec2 struct
51 b2Vec2() {} in b2Vec2() argument
54 b2Vec2(float32 x, float32 y) : x(x), y(y) {} in b2Vec2() function
63 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument
78 void operator += (const b2Vec2& v) argument
102 /// b2Vec2::Length (if possible). argument
108 bool operator==(const b2Vec2& p_v) const { argument
146 inline b2Vec2 operator*(float32 f,const b2Vec2& p_v) { argument
/dports/devel/godot2/godot-2.1.6-stable/thirdparty/b2d_convexdecomp/
H A Db2Glue.h48 struct b2Vec2 struct
51 b2Vec2() {} in b2Vec2() function
54 b2Vec2(float32 x, float32 y) : x(x), y(y) {} in b2Vec2() function
63 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument
78 void operator += (const b2Vec2& v) argument
102 /// b2Vec2::Length (if possible). argument
108 bool operator==(const b2Vec2& p_v) const { argument
146 inline b2Vec2 operator*(float32 f,const b2Vec2& p_v) { argument
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/
H A DBox2D_math.i45 b2Vec2() { in b2Vec2() function
49 b2Vec2(b2Vec2& other) { in b2Vec2() function
/dports/devel/upp/upp/uppsrc/plugin/box2d/
H A Db2Math.h69 struct b2Vec2 struct
72 b2Vec2() {} in b2Vec2() function
75 b2Vec2(float32 x, float32 y) : x(x), y(y) {} in b2Vec2() function
84 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument
99 void operator += (const b2Vec2& v) argument
123 /// b2Vec2::Length (if possible). argument
124 float32 LengthSquared() const in LengthSquared()
130 float32 Normalize() in Normalize()
145 bool IsValid() const in IsValid()
150 float32 x, y;
/dports/misc/box2d/box2d-2.4.1/include/box2d/
H A Db2_math.h41 struct B2_API b2Vec2 struct
44 b2Vec2() {} in b2Vec2() argument
47 b2Vec2(float xIn, float yIn) : x(xIn), y(yIn) {} in b2Vec2() argument
56 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument
71 void operator += (const b2Vec2& v) argument
95 /// b2Vec2::Length (if possible). argument
96 float LengthSquared() const in LengthSquared()
123 b2Vec2 Skew() const in Skew() argument
128 float x, y;
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Common/
H A Db2Math.h59 struct b2Vec2 struct
62 b2Vec2() {} in b2Vec2() argument
65 b2Vec2(float32 xCoord, float32 yCoord) : x(xCoord), y(yCoord) {} in b2Vec2() argument
74 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument
89 void operator += (const b2Vec2& v) argument
113 /// b2Vec2::Length (if possible). argument
114 float32 LengthSquared() const in LengthSquared()
141 b2Vec2 Skew() const in Skew() argument
146 float32 x, y;
/dports/devel/love/love-11.3/src/libraries/Box2D/Common/
H A Db2Math.h53 struct b2Vec2 struct
56 b2Vec2() {} in b2Vec2() function
59 b2Vec2(float32 x, float32 y) : x(x), y(y) {} in b2Vec2() function
68 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument
83 void operator += (const b2Vec2& v) argument
107 /// b2Vec2::Length (if possible). argument
108 float32 LengthSquared() const in LengthSquared()
135 b2Vec2 Skew() const in Skew() argument
140 float32 x, y;
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Common/
H A Db2Math.h64 struct b2Vec2 struct
67 b2Vec2() {} in b2Vec2() argument
70 b2Vec2(float32 x, float32 y) : x(x), y(y) {} in b2Vec2() argument
79 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument
94 void operator += (const b2Vec2& v) argument
118 /// b2Vec2::Length (if possible). argument
119 float32 LengthSquared() const in LengthSquared()
146 b2Vec2 Skew() const in Skew() argument
151 float32 x, y;
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Common/
H A Db2Math.h53 struct b2Vec2 struct
56 b2Vec2() {} in b2Vec2() argument
59 b2Vec2(float32 x, float32 y) : x(x), y(y) {} in b2Vec2() function
68 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument
83 void operator += (const b2Vec2& v) argument
107 /// b2Vec2::Length (if possible). argument
108 float32 LengthSquared() const in LengthSquared()
135 b2Vec2 Skew() const in Skew() argument
140 float32 x, y;
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Common/
H A Db2Math.h54 struct b2Vec2 struct
57 b2Vec2() {} in b2Vec2() function
60 b2Vec2(float32 x, float32 y) : x(x), y(y) {} in b2Vec2() function
69 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument
84 void operator += (const b2Vec2& v) argument
108 /// b2Vec2::Length (if possible). argument
109 float32 LengthSquared() const in LengthSquared()
136 b2Vec2 Skew() const in Skew() argument
141 float32 x, y;
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Common/
H A Db2Math.h53 struct b2Vec2 struct
56 b2Vec2() {} in b2Vec2() function
59 b2Vec2(float32 xIn, float32 yIn) : x(xIn), y(yIn) {} in b2Vec2() argument
68 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument
83 void operator += (const b2Vec2& v) argument
107 /// b2Vec2::Length (if possible). argument
108 float32 LengthSquared() const in LengthSquared()
135 b2Vec2 Skew() const in Skew() argument
140 float32 x, y;
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Common/
H A Db2Math.h64 struct b2Vec2 struct
67 b2Vec2() {} in b2Vec2() argument
70 b2Vec2(float32 x, float32 y) : x(x), y(y) {} in b2Vec2() argument
79 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument
94 void operator += (const b2Vec2& v) argument
118 /// b2Vec2::Length (if possible). argument
119 float32 LengthSquared() const in LengthSquared()
146 b2Vec2 Skew() const in Skew() argument
151 float32 x, y;
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Common/
H A Db2Math.h71 struct b2Vec2 struct
74 b2Vec2() {} in b2Vec2() function
77 b2Vec2(float32 x, float32 y) : x(x), y(y) {} in b2Vec2() function
86 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument
101 void operator += (const b2Vec2& v) argument
125 /// b2Vec2::Length (if possible). argument
126 float32 LengthSquared() const in LengthSquared()
153 b2Vec2 Skew() const in Skew() argument
158 float32 x;
159 float32 y;
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/Box2D/Common/
H A Db2Math.h53 struct b2Vec2 struct
56 b2Vec2() {} in b2Vec2() argument
59 b2Vec2(float32 xIn, float32 yIn) : x(xIn), y(yIn) {} in b2Vec2() function
68 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument
83 void operator += (const b2Vec2& v) argument
107 /// b2Vec2::Length (if possible). argument
108 float32 LengthSquared() const in LengthSquared()
135 b2Vec2 Skew() const in Skew() argument
140 float32 x, y;
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Common/
H A Db2Math.h53 struct b2Vec2 struct
56 b2Vec2() {} in b2Vec2() argument
59 b2Vec2(float32 xIn, float32 yIn) : x(xIn), y(yIn) {} in b2Vec2() function
68 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument
83 void operator += (const b2Vec2& v) argument
107 /// b2Vec2::Length (if possible). argument
108 float32 LengthSquared() const in LengthSquared()
135 b2Vec2 Skew() const in Skew() argument
140 float32 x, y;
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D_Install/include/Box2D/Common/
H A Db2Math.h53 struct b2Vec2 struct
56 b2Vec2() {} in b2Vec2() argument
59 b2Vec2(float32 xIn, float32 yIn) : x(xIn), y(yIn) {} in b2Vec2() function
68 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument
83 void operator += (const b2Vec2& v) argument
107 /// b2Vec2::Length (if possible). argument
108 float32 LengthSquared() const in LengthSquared()
135 b2Vec2 Skew() const in Skew() argument
140 float32 x, y;
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Common/
H A Db2Math.h53 struct b2Vec2 struct
56 b2Vec2() {} in b2Vec2() function
59 b2Vec2(float32 x, float32 y) : x(x), y(y) {} in b2Vec2() argument
68 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument
83 void operator += (const b2Vec2& v) argument
107 /// b2Vec2::Length (if possible). argument
108 float32 LengthSquared() const in LengthSquared()
135 b2Vec2 Skew() const in Skew() argument
140 float32 x, y;
/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Common/
H A Db2Math.h96 struct b2Vec2 struct
99 b2Vec2() {} in b2Vec2() argument
102 b2Vec2(float32 x, float32 y) : x(x), y(y) {} in b2Vec2() argument
111 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument
139 return (1.0/256.0) * b2Vec2(x<<8, y<<8).Length(); in Length() argument
152 float32 LengthSquared() const in LengthSquared()
159 float32 Normalize() in Normalize()
186 float32 Normalize() in Normalize()
217 b2Mat22(const b2Vec2& c1, const b2Vec2& c2) in b2Mat22() argument
/dports/devel/love5/love-0.5-0/src/box2d/Source/Common/
H A Db2Math.h96 struct b2Vec2 struct
99 b2Vec2() {} in b2Vec2() function
102 b2Vec2(float32 x, float32 y) : x(x), y(y) {} in b2Vec2() argument
111 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument
139 return (1.0/256.0) * b2Vec2(x<<8, y<<8).Length(); in Length() argument
152 float32 LengthSquared() const in LengthSquared()
159 float32 Normalize() in Normalize()
186 float32 Normalize() in Normalize()
217 b2Mat22(const b2Vec2& c1, const b2Vec2& c2) in b2Mat22() argument
/dports/games/numptyphysics/numptyphysics/Box2D/Source/Common/
H A Db2Math.h96 struct b2Vec2 struct
99 b2Vec2() {} in b2Vec2() function
102 b2Vec2(float32 x, float32 y) : x(x), y(y) {} in b2Vec2() argument
111 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument
139 return (1.0/256.0) * b2Vec2(x<<8, y<<8).Length(); in Length() argument
152 float32 LengthSquared() const in LengthSquared()
159 float32 Normalize() in Normalize()
186 float32 Normalize() in Normalize()
217 b2Mat22(const b2Vec2& c1, const b2Vec2& c2) in b2Mat22() argument
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/utils/
H A Djuce_Box2DRenderer.cpp94 void Box2DRenderer::DrawSolidCircle (const b2Vec2& center, float32 radius, const b2Vec2& /*axis*/, … in DrawSolidCircle()
/dports/games/numptyphysics/numptyphysics/
H A DCommon.h39 operator b2Vec2() const { return b2Vec2((float32)x,(float32)y); } in b2Vec2() function