/dports/devel/godot2-tools/godot-2.1.6-stable/thirdparty/b2d_convexdecomp/ |
H A D | b2Glue.h | 48 struct b2Vec2 struct 51 b2Vec2() {} in b2Vec2() argument 54 b2Vec2(float32 x, float32 y) : x(x), y(y) {} in b2Vec2() function 63 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument 78 void operator += (const b2Vec2& v) argument 102 /// b2Vec2::Length (if possible). argument 108 bool operator==(const b2Vec2& p_v) const { argument 146 inline b2Vec2 operator*(float32 f,const b2Vec2& p_v) { argument
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/dports/devel/godot2/godot-2.1.6-stable/thirdparty/b2d_convexdecomp/ |
H A D | b2Glue.h | 48 struct b2Vec2 struct 51 b2Vec2() {} in b2Vec2() function 54 b2Vec2(float32 x, float32 y) : x(x), y(y) {} in b2Vec2() function 63 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument 78 void operator += (const b2Vec2& v) argument 102 /// b2Vec2::Length (if possible). argument 108 bool operator==(const b2Vec2& p_v) const { argument 146 inline b2Vec2 operator*(float32 f,const b2Vec2& p_v) { argument
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/ |
H A D | Box2D_math.i | 45 b2Vec2() { in b2Vec2() function 49 b2Vec2(b2Vec2& other) { in b2Vec2() function
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/dports/devel/upp/upp/uppsrc/plugin/box2d/ |
H A D | b2Math.h | 69 struct b2Vec2 struct 72 b2Vec2() {} in b2Vec2() function 75 b2Vec2(float32 x, float32 y) : x(x), y(y) {} in b2Vec2() function 84 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument 99 void operator += (const b2Vec2& v) argument 123 /// b2Vec2::Length (if possible). argument 124 float32 LengthSquared() const in LengthSquared() 130 float32 Normalize() in Normalize() 145 bool IsValid() const in IsValid() 150 float32 x, y;
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/dports/misc/box2d/box2d-2.4.1/include/box2d/ |
H A D | b2_math.h | 41 struct B2_API b2Vec2 struct 44 b2Vec2() {} in b2Vec2() argument 47 b2Vec2(float xIn, float yIn) : x(xIn), y(yIn) {} in b2Vec2() argument 56 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument 71 void operator += (const b2Vec2& v) argument 95 /// b2Vec2::Length (if possible). argument 96 float LengthSquared() const in LengthSquared() 123 b2Vec2 Skew() const in Skew() argument 128 float x, y;
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Common/ |
H A D | b2Math.h | 59 struct b2Vec2 struct 62 b2Vec2() {} in b2Vec2() argument 65 b2Vec2(float32 xCoord, float32 yCoord) : x(xCoord), y(yCoord) {} in b2Vec2() argument 74 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument 89 void operator += (const b2Vec2& v) argument 113 /// b2Vec2::Length (if possible). argument 114 float32 LengthSquared() const in LengthSquared() 141 b2Vec2 Skew() const in Skew() argument 146 float32 x, y;
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/dports/devel/love/love-11.3/src/libraries/Box2D/Common/ |
H A D | b2Math.h | 53 struct b2Vec2 struct 56 b2Vec2() {} in b2Vec2() function 59 b2Vec2(float32 x, float32 y) : x(x), y(y) {} in b2Vec2() function 68 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument 83 void operator += (const b2Vec2& v) argument 107 /// b2Vec2::Length (if possible). argument 108 float32 LengthSquared() const in LengthSquared() 135 b2Vec2 Skew() const in Skew() argument 140 float32 x, y;
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/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Common/ |
H A D | b2Math.h | 64 struct b2Vec2 struct 67 b2Vec2() {} in b2Vec2() argument 70 b2Vec2(float32 x, float32 y) : x(x), y(y) {} in b2Vec2() argument 79 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument 94 void operator += (const b2Vec2& v) argument 118 /// b2Vec2::Length (if possible). argument 119 float32 LengthSquared() const in LengthSquared() 146 b2Vec2 Skew() const in Skew() argument 151 float32 x, y;
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/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Common/ |
H A D | b2Math.h | 53 struct b2Vec2 struct 56 b2Vec2() {} in b2Vec2() argument 59 b2Vec2(float32 x, float32 y) : x(x), y(y) {} in b2Vec2() function 68 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument 83 void operator += (const b2Vec2& v) argument 107 /// b2Vec2::Length (if possible). argument 108 float32 LengthSquared() const in LengthSquared() 135 b2Vec2 Skew() const in Skew() argument 140 float32 x, y;
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/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Common/ |
H A D | b2Math.h | 54 struct b2Vec2 struct 57 b2Vec2() {} in b2Vec2() function 60 b2Vec2(float32 x, float32 y) : x(x), y(y) {} in b2Vec2() function 69 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument 84 void operator += (const b2Vec2& v) argument 108 /// b2Vec2::Length (if possible). argument 109 float32 LengthSquared() const in LengthSquared() 136 b2Vec2 Skew() const in Skew() argument 141 float32 x, y;
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Common/ |
H A D | b2Math.h | 53 struct b2Vec2 struct 56 b2Vec2() {} in b2Vec2() function 59 b2Vec2(float32 xIn, float32 yIn) : x(xIn), y(yIn) {} in b2Vec2() argument 68 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument 83 void operator += (const b2Vec2& v) argument 107 /// b2Vec2::Length (if possible). argument 108 float32 LengthSquared() const in LengthSquared() 135 b2Vec2 Skew() const in Skew() argument 140 float32 x, y;
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/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Common/ |
H A D | b2Math.h | 64 struct b2Vec2 struct 67 b2Vec2() {} in b2Vec2() argument 70 b2Vec2(float32 x, float32 y) : x(x), y(y) {} in b2Vec2() argument 79 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument 94 void operator += (const b2Vec2& v) argument 118 /// b2Vec2::Length (if possible). argument 119 float32 LengthSquared() const in LengthSquared() 146 b2Vec2 Skew() const in Skew() argument 151 float32 x, y;
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/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Common/ |
H A D | b2Math.h | 71 struct b2Vec2 struct 74 b2Vec2() {} in b2Vec2() function 77 b2Vec2(float32 x, float32 y) : x(x), y(y) {} in b2Vec2() function 86 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument 101 void operator += (const b2Vec2& v) argument 125 /// b2Vec2::Length (if possible). argument 126 float32 LengthSquared() const in LengthSquared() 153 b2Vec2 Skew() const in Skew() argument 158 float32 x; 159 float32 y;
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/ThirdParty/Box2D/Common/ |
H A D | b2Math.h | 53 struct b2Vec2 struct 56 b2Vec2() {} in b2Vec2() argument 59 b2Vec2(float32 xIn, float32 yIn) : x(xIn), y(yIn) {} in b2Vec2() function 68 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument 83 void operator += (const b2Vec2& v) argument 107 /// b2Vec2::Length (if possible). argument 108 float32 LengthSquared() const in LengthSquared() 135 b2Vec2 Skew() const in Skew() argument 140 float32 x, y;
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Common/ |
H A D | b2Math.h | 53 struct b2Vec2 struct 56 b2Vec2() {} in b2Vec2() argument 59 b2Vec2(float32 xIn, float32 yIn) : x(xIn), y(yIn) {} in b2Vec2() function 68 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument 83 void operator += (const b2Vec2& v) argument 107 /// b2Vec2::Length (if possible). argument 108 float32 LengthSquared() const in LengthSquared() 135 b2Vec2 Skew() const in Skew() argument 140 float32 x, y;
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/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D_Install/include/Box2D/Common/ |
H A D | b2Math.h | 53 struct b2Vec2 struct 56 b2Vec2() {} in b2Vec2() argument 59 b2Vec2(float32 xIn, float32 yIn) : x(xIn), y(yIn) {} in b2Vec2() function 68 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument 83 void operator += (const b2Vec2& v) argument 107 /// b2Vec2::Length (if possible). argument 108 float32 LengthSquared() const in LengthSquared() 135 b2Vec2 Skew() const in Skew() argument 140 float32 x, y;
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/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Common/ |
H A D | b2Math.h | 53 struct b2Vec2 struct 56 b2Vec2() {} in b2Vec2() function 59 b2Vec2(float32 x, float32 y) : x(x), y(y) {} in b2Vec2() argument 68 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument 83 void operator += (const b2Vec2& v) argument 107 /// b2Vec2::Length (if possible). argument 108 float32 LengthSquared() const in LengthSquared() 135 b2Vec2 Skew() const in Skew() argument 140 float32 x, y;
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/dports/devel/love07/love-HEAD/src/modules/physics/box2d/Source/Common/ |
H A D | b2Math.h | 96 struct b2Vec2 struct 99 b2Vec2() {} in b2Vec2() argument 102 b2Vec2(float32 x, float32 y) : x(x), y(y) {} in b2Vec2() argument 111 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument 139 return (1.0/256.0) * b2Vec2(x<<8, y<<8).Length(); in Length() argument 152 float32 LengthSquared() const in LengthSquared() 159 float32 Normalize() in Normalize() 186 float32 Normalize() in Normalize() 217 b2Mat22(const b2Vec2& c1, const b2Vec2& c2) in b2Mat22() argument
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/dports/devel/love5/love-0.5-0/src/box2d/Source/Common/ |
H A D | b2Math.h | 96 struct b2Vec2 struct 99 b2Vec2() {} in b2Vec2() function 102 b2Vec2(float32 x, float32 y) : x(x), y(y) {} in b2Vec2() argument 111 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument 139 return (1.0/256.0) * b2Vec2(x<<8, y<<8).Length(); in Length() argument 152 float32 LengthSquared() const in LengthSquared() 159 float32 Normalize() in Normalize() 186 float32 Normalize() in Normalize() 217 b2Mat22(const b2Vec2& c1, const b2Vec2& c2) in b2Mat22() argument
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/dports/games/numptyphysics/numptyphysics/Box2D/Source/Common/ |
H A D | b2Math.h | 96 struct b2Vec2 struct 99 b2Vec2() {} in b2Vec2() function 102 b2Vec2(float32 x, float32 y) : x(x), y(y) {} in b2Vec2() argument 111 b2Vec2 operator -() const { b2Vec2 v; v.Set(-x, -y); return v; } argument 139 return (1.0/256.0) * b2Vec2(x<<8, y<<8).Length(); in Length() argument 152 float32 LengthSquared() const in LengthSquared() 159 float32 Normalize() in Normalize() 186 float32 Normalize() in Normalize() 217 b2Mat22(const b2Vec2& c1, const b2Vec2& c2) in b2Mat22() argument
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/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/utils/ |
H A D | juce_Box2DRenderer.cpp | 94 void Box2DRenderer::DrawSolidCircle (const b2Vec2& center, float32 radius, const b2Vec2& /*axis*/, … in DrawSolidCircle()
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/dports/games/numptyphysics/numptyphysics/ |
H A D | Common.h | 39 operator b2Vec2() const { return b2Vec2((float32)x,(float32)y); } in b2Vec2() function
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