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Searched defs:beginGFXTransaction (Results 1 – 21 of 21) sorted by relevance

/dports/games/scummvm/scummvm-2.5.1/backends/platform/iphone/
H A Dosys_video.mm104 void OSystem_IPHONE::beginGFXTransaction() { function
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/iphone/
H A Dosys_video.mm116 void OSystem_IPHONE::beginGFXTransaction() { function
/dports/games/scummvm/scummvm-2.5.1/backends/platform/android3d/
H A Dgraphics.h45 virtual void beginGFXTransaction() {} in beginGFXTransaction() function
/dports/games/scummvm/scummvm-2.5.1/backends/platform/ios7/
H A Dios7_osys_video.mm174 void OSystem_iOS7::beginGFXTransaction() { function
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ios7/
H A Dios7_osys_video.mm184 void OSystem_iOS7::beginGFXTransaction() { function
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/null/
H A Dnull-graphics.h59 void beginGFXTransaction() override {} in beginGFXTransaction() function
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/null/
H A Dnull-graphics.h54 void beginGFXTransaction() override {} in beginGFXTransaction() function
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/
H A Dmodular-backend.cpp138 void ModularBackend::beginGFXTransaction() { in beginGFXTransaction() function in ModularBackend
/dports/games/residualvm/residualvm-0.3.1/backends/graphics/sdl/
H A Dresvm-sdl-graphics.cpp189 void ResVmSdlGraphicsManager::beginGFXTransaction() { in beginGFXTransaction() function in ResVmSdlGraphicsManager
/dports/games/residualvm/residualvm-0.3.1/backends/
H A Dmodular-backend.cpp136 void ModularBackend::beginGFXTransaction() { in beginGFXTransaction() function in ModularBackend
/dports/games/scummvm/scummvm-2.5.1/backends/
H A Dmodular-backend.cpp155 void ModularGraphicsBackend::beginGFXTransaction() { in beginGFXTransaction() function in ModularGraphicsBackend
/dports/games/residualvm/residualvm-0.3.1/common/
H A Dsystem.h735 virtual void beginGFXTransaction() {} in beginGFXTransaction() function
/dports/games/scummvm/scummvm-2.5.1/backends/graphics3d/openglsdl/
H A Dopenglsdl-graphics3d.cpp121 void OpenGLSdlGraphics3dManager::beginGFXTransaction() { in beginGFXTransaction() function in OpenGLSdlGraphics3dManager
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/3ds/
H A Dosystem-graphics.cpp230 void OSystem_3DS::beginGFXTransaction() { in beginGFXTransaction() function in _3DS::OSystem_3DS
/dports/games/libretro-scummvm/scummvm-7b1e929/common/
H A Dsystem.h799 virtual void beginGFXTransaction() {} in beginGFXTransaction() function
/dports/games/scummvm/scummvm-2.5.1/backends/platform/3ds/
H A Dosystem-graphics.cpp285 void OSystem_3DS::beginGFXTransaction() { in beginGFXTransaction() function in N3DS::OSystem_3DS
/dports/games/scummvm/scummvm-2.5.1/common/
H A Dsystem.h1000 virtual void beginGFXTransaction() {} in beginGFXTransaction() function
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/opengl/
H A Dopengl-graphics.cpp281 void OpenGLGraphicsManager::beginGFXTransaction() { in beginGFXTransaction() function in OpenGL::OpenGLGraphicsManager
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/opengl/
H A Dopengl-graphics.cpp336 void OpenGLGraphicsManager::beginGFXTransaction() { in beginGFXTransaction() function in OpenGL::OpenGLGraphicsManager
/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/surfacesdl/
H A Dsurfacesdl-graphics.cpp322 void SurfaceSdlGraphicsManager::beginGFXTransaction() { in beginGFXTransaction() function in SurfaceSdlGraphicsManager
/dports/games/scummvm/scummvm-2.5.1/backends/graphics/surfacesdl/
H A Dsurfacesdl-graphics.cpp266 void SurfaceSdlGraphicsManager::beginGFXTransaction() { in beginGFXTransaction() function in SurfaceSdlGraphicsManager