/dports/games/scummvm/scummvm-2.5.1/backends/platform/iphone/ |
H A D | osys_video.mm | 104 void OSystem_IPHONE::beginGFXTransaction() { function
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/iphone/ |
H A D | osys_video.mm | 116 void OSystem_IPHONE::beginGFXTransaction() { function
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/android3d/ |
H A D | graphics.h | 45 virtual void beginGFXTransaction() {} in beginGFXTransaction() function
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/ios7/ |
H A D | ios7_osys_video.mm | 174 void OSystem_iOS7::beginGFXTransaction() { function
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/ios7/ |
H A D | ios7_osys_video.mm | 184 void OSystem_iOS7::beginGFXTransaction() { function
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics/null/ |
H A D | null-graphics.h | 59 void beginGFXTransaction() override {} in beginGFXTransaction() function
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/null/ |
H A D | null-graphics.h | 54 void beginGFXTransaction() override {} in beginGFXTransaction() function
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/ |
H A D | modular-backend.cpp | 138 void ModularBackend::beginGFXTransaction() { in beginGFXTransaction() function in ModularBackend
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/dports/games/residualvm/residualvm-0.3.1/backends/graphics/sdl/ |
H A D | resvm-sdl-graphics.cpp | 189 void ResVmSdlGraphicsManager::beginGFXTransaction() { in beginGFXTransaction() function in ResVmSdlGraphicsManager
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/dports/games/residualvm/residualvm-0.3.1/backends/ |
H A D | modular-backend.cpp | 136 void ModularBackend::beginGFXTransaction() { in beginGFXTransaction() function in ModularBackend
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/dports/games/scummvm/scummvm-2.5.1/backends/ |
H A D | modular-backend.cpp | 155 void ModularGraphicsBackend::beginGFXTransaction() { in beginGFXTransaction() function in ModularGraphicsBackend
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/dports/games/residualvm/residualvm-0.3.1/common/ |
H A D | system.h | 735 virtual void beginGFXTransaction() {} in beginGFXTransaction() function
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics3d/openglsdl/ |
H A D | openglsdl-graphics3d.cpp | 121 void OpenGLSdlGraphics3dManager::beginGFXTransaction() { in beginGFXTransaction() function in OpenGLSdlGraphics3dManager
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/platform/3ds/ |
H A D | osystem-graphics.cpp | 230 void OSystem_3DS::beginGFXTransaction() { in beginGFXTransaction() function in _3DS::OSystem_3DS
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/dports/games/libretro-scummvm/scummvm-7b1e929/common/ |
H A D | system.h | 799 virtual void beginGFXTransaction() {} in beginGFXTransaction() function
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/dports/games/scummvm/scummvm-2.5.1/backends/platform/3ds/ |
H A D | osystem-graphics.cpp | 285 void OSystem_3DS::beginGFXTransaction() { in beginGFXTransaction() function in N3DS::OSystem_3DS
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/dports/games/scummvm/scummvm-2.5.1/common/ |
H A D | system.h | 1000 virtual void beginGFXTransaction() {} in beginGFXTransaction() function
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/opengl/ |
H A D | opengl-graphics.cpp | 281 void OpenGLGraphicsManager::beginGFXTransaction() { in beginGFXTransaction() function in OpenGL::OpenGLGraphicsManager
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics/opengl/ |
H A D | opengl-graphics.cpp | 336 void OpenGLGraphicsManager::beginGFXTransaction() { in beginGFXTransaction() function in OpenGL::OpenGLGraphicsManager
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/dports/games/libretro-scummvm/scummvm-7b1e929/backends/graphics/surfacesdl/ |
H A D | surfacesdl-graphics.cpp | 322 void SurfaceSdlGraphicsManager::beginGFXTransaction() { in beginGFXTransaction() function in SurfaceSdlGraphicsManager
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/dports/games/scummvm/scummvm-2.5.1/backends/graphics/surfacesdl/ |
H A D | surfacesdl-graphics.cpp | 266 void SurfaceSdlGraphicsManager::beginGFXTransaction() { in beginGFXTransaction() function in SurfaceSdlGraphicsManager
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