1 /* ScummVM - Graphic Adventure Engine
2  *
3  * ScummVM is the legal property of its developers, whose names
4  * are too numerous to list here. Please refer to the COPYRIGHT
5  * file distributed with this source distribution.
6  *
7  * This program is free software; you can redistribute it and/or
8  * modify it under the terms of the GNU General Public License
9  * as published by the Free Software Foundation; either version 2
10  * of the License, or (at your option) any later version.
11  *
12  * This program is distributed in the hope that it will be useful,
13  * but WITHOUT ANY WARRANTY; without even the implied warranty of
14  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
15  * GNU General Public License for more details.
16  *
17  * You should have received a copy of the GNU General Public License
18  * along with this program; if not, write to the Free Software
19  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20  *
21  */
22 
23 #ifndef COMMON_SYSTEM_H
24 #define COMMON_SYSTEM_H
25 
26 #include "common/scummsys.h"
27 #include "common/noncopyable.h"
28 #include "common/list.h" // For OSystem::getSupportedFormats()
29 #include "graphics/pixelformat.h"
30 #include "graphics/mode.h"
31 
32 namespace Audio {
33 class Mixer;
34 }
35 
36 namespace Graphics {
37 struct Surface;
38 }
39 
40 namespace Common {
41 class EventManager;
42 struct Rect;
43 class SaveFileManager;
44 class SearchSet;
45 class String;
46 #if defined(USE_TASKBAR)
47 class TaskbarManager;
48 #endif
49 #if defined(USE_UPDATES)
50 class UpdateManager;
51 #endif
52 #if defined(USE_TTS)
53 class TextToSpeechManager;
54 #endif
55 #if defined(USE_SYSDIALOGS)
56 class DialogManager;
57 #endif
58 class TimerManager;
59 class SeekableReadStream;
60 class WriteStream;
61 #ifdef ENABLE_KEYMAPPER
62 class HardwareInputSet;
63 class Keymap;
64 class KeymapperDefaultBindings;
65 #endif
66 class Encoding;
67 }
68 
69 class AudioCDManager;
70 class FilesystemFactory;
71 class PaletteManager;
72 
73 /**
74  * A structure describing time and date. This is a clone of struct tm
75  * from time.h. We roll our own since not all systems provide time.h.
76  * We also do not imitate all files of struct tm, only those we
77  * actually need.
78  *
79  * @note For now, the members are named exactly as in struct tm to ease
80  * the transition.
81  */
82 struct TimeDate {
83 	int tm_sec;     ///< seconds (0 - 60)
84 	int tm_min;     ///< minutes (0 - 59)
85 	int tm_hour;    ///< hours (0 - 23)
86 	int tm_mday;    ///< day of month (1 - 31)
87 	int tm_mon;     ///< month of year (0 - 11)
88 	int tm_year;    ///< year - 1900
89 	int tm_wday;    ///< days since Sunday (0 - 6)
90 };
91 
92 namespace LogMessageType {
93 
94 enum Type {
95 	kInfo,
96 	kError,
97 	kWarning,
98 	kDebug
99 };
100 
101 } // End of namespace LogMessageType
102 
103 /**
104  * Interface for ScummVM backends. If you want to port ScummVM to a system
105  * which is not currently covered by any of our backends, this is the place
106  * to start. ScummVM will create an instance of a subclass of this interface
107  * and use it to interact with the system.
108  *
109  * In particular, a backend provides a video surface for ScummVM to draw in;
110  * methods to create timers, to handle user input events,
111  * control audio CD playback, and sound output.
112  */
113 class OSystem : Common::NonCopyable {
114 	friend class Common::Encoding;
115 protected:
116 	OSystem();
117 	virtual ~OSystem();
118 
119 protected:
120 	/**
121 	 * @name Module slots
122 	 *
123 	 * For backend authors only, the following pointers (= "slots) to various
124 	 * subsystem managers / factories / etc. can and should be set to
125 	 * a suitable instance of the respective type.
126 	 *
127 	 * For some of the slots, a default instance is set if your backend
128 	 * does not do so. For details, please look at the documentation of
129 	 * each slot.
130 	 *
131 	 * A backend may setup slot values in its initBackend() method,
132 	 * its constructor or somewhere in between. But it must a slot's value
133 	 * no later than in its initBackend() implementation, because
134 	 * OSystem::initBackend() will create any default instances if
135 	 * none has been set yet (and for other slots, will verify that
136 	 * one has been set; if not, an error may be generated).
137 	 */
138 	//@{
139 
140 	/**
141 	 * No default value is provided for _audiocdManager by OSystem.
142 	 * However, BaseBackend::initBackend() does set a default value
143 	 * if none has been set before.
144 	 *
145 	 * @note _audiocdManager is deleted by the OSystem destructor.
146 	 */
147 	AudioCDManager *_audiocdManager;
148 
149 	/**
150 	 * No default value is provided for _eventManager by OSystem.
151 	 * However, BaseBackend::initBackend() does set a default value
152 	 * if none has been set before.
153 	 *
154 	 * @note _eventManager is deleted by the OSystem destructor.
155 	 */
156 	Common::EventManager *_eventManager;
157 
158 	/**
159 	 * No default value is provided for _timerManager by OSystem.
160 	 *
161 	 * @note _timerManager is deleted by the OSystem destructor.
162 	 */
163 	Common::TimerManager *_timerManager;
164 
165 	/**
166 	 * No default value is provided for _savefileManager by OSystem.
167 	 *
168 	 * @note _savefileManager is deleted by the OSystem destructor.
169 	 */
170 	Common::SaveFileManager *_savefileManager;
171 
172 #if defined(USE_TASKBAR)
173 	/**
174 	 * No default value is provided for _taskbarManager by OSystem.
175 	 *
176 	 * @note _taskbarManager is deleted by the OSystem destructor.
177 	 */
178 	Common::TaskbarManager *_taskbarManager;
179 #endif
180 
181 #if defined(USE_UPDATES)
182 	/**
183 	 * No default value is provided for _updateManager by OSystem.
184 	 *
185 	 * @note _updateManager is deleted by the OSystem destructor.
186 	 */
187 	Common::UpdateManager *_updateManager;
188 #endif
189 
190 #if defined(USE_TTS)
191 	/**
192 	 * No default value is provided for _textToSpeechManager by OSystem.
193 	 *
194 	 * @note _textToSpeechManager is deleted by the OSystem destructor.
195 	 */
196 	Common::TextToSpeechManager *_textToSpeechManager;
197 #endif
198 
199 #if defined(USE_SYSDIALOGS)
200 	/**
201 	 * No default value is provided for _dialogManager by OSystem.
202 	 *
203 	 * @note _dialogManager is deleted by the OSystem destructor.
204 	 */
205 	Common::DialogManager *_dialogManager;
206 #endif
207 
208 	/**
209 	 * No default value is provided for _fsFactory by OSystem.
210 	 *
211 	 * Note that _fsFactory is typically required very early on,
212 	 * so it usually should be set in the backends constructor or shortly
213 	 * thereafter, and before initBackend() is called.
214 	 *
215 	 * @note _fsFactory is deleted by the OSystem destructor.
216 	 */
217 	FilesystemFactory *_fsFactory;
218 
219 	/**
220 	 * Used by the default clipboard implementation, for backends that don't
221 	 * implement clipboard support.
222 	 */
223 	Common::String _clipboard;
224 
225 	// WORKAROUND. The 014bef9eab9fb409cfb3ec66830e033e4aaa29a9 triggered a bug
226 	// in the osx_intel toolchain. Adding this variable fixes it.
227 	bool _dummyUnused;
228 
229 private:
230 	/**
231 	 * Indicate if initBackend() has been called.
232 	 */
233 	bool _backendInitialized;
234 
235 	//@}
236 
237 public:
238 
239 	/**
240 	 *
241 	 * Destoy this OSystem instance.
242 	 */
243 	void destroy();
244 
245 	/**
246 	 * The following method is called once, from main.cpp, after all
247 	 * config data (including command line params etc.) are fully loaded.
248 	 *
249 	 * @note Subclasses should always invoke the implementation of their
250 	 *       parent class. They should do so near the end of their own
251 	 *       implementation.
252 	 */
253 	virtual void initBackend();
254 
255 	/**
256 	 * Return false if initBackend() has not yet been called and true otherwise.
257 	 * Some functionalities such as mutexes cannot be used until the backend
258 	 * is initialized.
259 	 */
backendInitialized()260 	bool backendInitialized() const { return _backendInitialized; }
261 
262 	/**
263 	 * Allows the backend to perform engine specific init.
264 	 * Called just before the engine is run.
265 	 */
engineInit()266 	virtual void engineInit() { }
267 
268 	/**
269 	 * Allows the backend to perform engine specific de-init.
270 	 * Called after the engine finishes.
271 	 */
engineDone()272 	virtual void engineDone() { }
273 
274 	/** @name Feature flags */
275 	//@{
276 
277 	/**
278 	 * A feature in this context means an ability of the backend which can be
279 	 * either on or off. Examples include:
280 	 *  - fullscreen mode
281 	 *  - aspect ration correction
282 	 *  - a virtual keyboard for text entry (on PDAs)
283 	 *
284 	 * One has to distinguish between the *availability* of a feature,
285 	 * which can be checked using hasFeature(), and its *state*.
286 	 * For example, the SDL backend *has* the kFeatureFullscreenMode,
287 	 * so hasFeature returns true for it. On the other hand,
288 	 * fullscreen mode may be active or not; this can be determined
289 	 * by checking the state via getFeatureState(). Finally, to
290 	 * switch between fullscreen and windowed mode, use setFeatureState().
291 	 */
292 	enum Feature {
293 		/**
294 		 * If supported, this feature flag can be used to switch between
295 		 * windowed and fullscreen mode.
296 		 */
297 		kFeatureFullscreenMode,
298 
299 		/**
300 		 * Control aspect ratio correction. Aspect ratio correction is used to
301 		 * correct games running at 320x200 (i.e with an aspect ratio of 8:5),
302 		 * but which on their original hardware were displayed with the
303 		 * standard 4:3 ratio (that is, the original graphics used non-square
304 		 * pixels). When the backend support this, then games running at
305 		 * 320x200 pixels should be scaled up to 320x240 pixels. For all other
306 		 * resolutions, ignore this feature flag.
307 		 * @note Backend implementors can find utility functions in common/scaler.h
308 		 *       which can be used to implement aspect ratio correction. In
309 		 *       stretch200To240() can stretch a rect, including (very fast)
310 		 *       particular, interpolation, and works in-place.
311 		 */
312 		kFeatureAspectRatioCorrection,
313 
314 		/**
315 		 * If supported this flag can be used to switch between unfiltered and
316 		 * filtered graphics modes.
317 		 */
318 		kFeatureFilteringMode,
319 
320 		/**
321 		 * Indicate if stretch modes are supported by the backend.
322 		 */
323 		kFeatureStretchMode,
324 
325 		/**
326 		 * Determine whether a virtual keyboard is to be shown or not.
327 		 * This would mostly be implemented by backends for hand held devices,
328 		 * like PocketPC, Palms, Symbian phones like the P800, Zaurus, etc.
329 		 */
330 		kFeatureVirtualKeyboard,
331 
332 		/**
333 		 * Backends supporting this feature allow specifying a custom palette
334 		 * for the cursor. The custom palette is used if the feature state
335 		 * is set to true by the client code via setFeatureState().
336 		 *
337 		 * It is currently used only by some Macintosh versions of Humongous
338 		 * Entertainment games. If the backend doesn't implement this feature
339 		 * then the engine switches to b/w versions of cursors.
340 		 * The GUI also relies on this feature for mouse cursors.
341 		 */
342 		kFeatureCursorPalette,
343 
344 		/**
345 		 * A backend have this feature if its overlay pixel format has an alpha
346 		 * channel which offers at least 3-4 bits of accuracy (as opposed to
347 		 * just a single alpha bit).
348 		 *
349 		 * This feature has no associated state.
350 		 */
351 		kFeatureOverlaySupportsAlpha,
352 
353 		/**
354 		 * Client code can set the state of this feature to true in order to
355 		 * iconify the application window.
356 		 */
357 		kFeatureIconifyWindow,
358 
359 		/**
360 		 * Setting the state of this feature to true tells the backend to disable
361 		 * all key filtering/mapping, in cases where it would be beneficial to do so.
362 		 * As an example case, this is used in the AGI engine's predictive dialog.
363 		 * When the dialog is displayed this feature is set so that backends with
364 		 * phone-like keypad temporarily unmap all user actions which leads to
365 		 * comfortable word entry. Conversely, when the dialog exits the feature
366 		 * is set to false.
367 		 *
368 		 * TODO: The word 'beneficial' above is very unclear. Beneficial to
369 		 * whom and for what??? Just giving an example is not enough.
370 		 *
371 		 * TODO: Fingolfin suggests that the way the feature is used can be
372 		 * generalized in this sense: Have a keyboard mapping feature, which the
373 		 * engine queries for to assign keys to actions ("Here's my default key
374 		 * map for these actions, what do you want them set to?").
375 		 */
376 		kFeatureDisableKeyFiltering,
377 
378 		/**
379 		 * The presence of this feature indicates whether the displayLogFile()
380 		 * call is supported.
381 		 *
382 		 * This feature has no associated state.
383 		 */
384 		kFeatureDisplayLogFile,
385 
386 		/**
387 		 * The presence of this feature indicates whether the system clipboard is
388 		 * available. If this feature is not present, the hasTextInClipboard(),
389 		 * getTextFromClipboard() and setTextInClipboard() calls can still be used,
390 		 * however it should not be used in scenarios where the user is expected to
391 		 * copy data outside of the application.
392 		 *
393 		 * This feature has no associated state.
394 		 */
395 		kFeatureClipboardSupport,
396 
397 		/**
398 		 * The presence of this feature indicates whether the openUrl()
399 		 * call is supported.
400 		 *
401 		 * This feature has no associated state.
402 		 */
403 		kFeatureOpenUrl,
404 
405 		/**
406 		* show on-screen control
407 		*/
408 		kFeatureOnScreenControl,
409 
410 		/**
411 		* mouse emulation mode
412 		*/
413 		kFeatureTouchpadMode,
414 
415 		/**
416 		* swap menu and back buttons
417 		*/
418 		kFeatureSwapMenuAndBackButtons,
419 
420 		/**
421 		* keyboard mouse and joystick mouse speed
422 		*/
423 		kFeatureKbdMouseSpeed,
424 
425 		/**
426 		* change analog joystick deadzone
427 		*/
428 		kFeatureJoystickDeadzone,
429 
430 		/**
431 		* shaders
432 		*/
433 		kFeatureShader,
434 
435 		/**
436 		* Supports for using the native system file browser dialog
437 		* through the DialogManager.
438 		*/
439 		kFeatureSystemBrowserDialog
440 
441 	};
442 
443 	/**
444 	 * Determine whether the backend supports the specified feature.
445 	 */
hasFeature(Feature f)446 	virtual bool hasFeature(Feature f) { return false; }
447 
448 	/**
449 	 * En-/disable the specified feature. For example, this may be used to
450 	 * enable fullscreen mode, or to deactivate aspect correction, etc.
451 	 */
setFeatureState(Feature f,bool enable)452 	virtual void setFeatureState(Feature f, bool enable) {}
453 
454 	/**
455 	 * Query the state of the specified feature. For example, test whether
456 	 * fullscreen mode is active or not.
457 	 */
getFeatureState(Feature f)458 	virtual bool getFeatureState(Feature f) { return false; }
459 
460 	//@}
461 
462 
463 
464 	/**
465 	 * @name Graphics
466 	 *
467 	 * The way graphics work in the class OSystem are meant to make
468 	 * it possible for game frontends to implement all they need in
469 	 * an efficient manner. The downside of this is that it may be
470 	 * rather complicated for backend authors to fully understand and
471 	 * implement the semantics of the OSystem interface.
472 	 *
473 	 *
474 	 * The graphics visible to the user in the end are actually
475 	 * composed in three layers: the game graphics, the overlay
476 	 * graphics, and the mouse.
477 	 *
478 	 * First, there are the game graphics. The methods in this section
479 	 * deal with them exclusively. In particular, the size of the game
480 	 * graphics is defined by a call to initSize(), and
481 	 * copyRectToScreen() blits the data in the current pixel format
482 	 * into the game layer. Let W and H denote the width and height of
483 	 * the game graphics.
484 	 *
485 	 * Before the user sees these graphics, the backend may apply some
486 	 * transformations to it; for example, the may be scaled to better
487 	 * fit on the visible screen; or aspect ratio correction may be
488 	 * performed (see kFeatureAspectRatioCorrection). As a result of
489 	 * this, a pixel of the game graphics may occupy a region bigger
490 	 * than a single pixel on the screen. We define p_w and p_h to be
491 	 * the width resp. height of a game pixel on the screen.
492 	 *
493 	 * In addition, there is a vertical "shake offset" (as defined by
494 	 * setShakePos) which is used in some games to provide a shaking
495 	 * effect. Note that shaking is applied to all three layers, i.e.
496 	 * also to the overlay and the mouse. We denote the shake offset
497 	 * by S.
498 	 *
499 	 * Putting this together, a pixel (x,y) of the game graphics is
500 	 * transformed to a rectangle of height p_h and width p_w
501 	 * appearing at position (p_w * x, p_hw * (y + S)) on the real
502 	 * screen (in addition, a backend may choose to offset
503 	 * everything, e.g. to center the graphics on the screen).
504 	 *
505 	 *
506 	 * The next layer is the overlay. It is composed over the game
507 	 * graphics. Historically the overlay size had always been a
508 	 * multiple of the game resolution, for example when the game
509 	 * resolution was 320x200 and the user selected a 2x scaler and did
510 	 * not enable aspect ratio correction it had a size of 640x400.
511 	 * An exception was the aspect ratio correction, which did allow
512 	 * for non multiples of the vertical resolution of the game screen.
513 	 * Nowadays the overlay size does not need to have any relation to
514 	 * the game resolution though, for example the overlay resolution
515 	 * might be the same as the physical screen resolution.
516 	 * The overlay is forced to a 16bpp mode right now.
517 	 *
518 	 * Finally, there is the mouse layer. This layer doesn't have to
519 	 * actually exist within the backend -- it all depends on how a
520 	 * backend chooses to implement mouse cursors, but in the default
521 	 * SDL backend, it really is a separate layer. The mouse can
522 	 * have a palette of its own, if the backend supports it.
523 	 *
524 	 * On a note for OSystem users here. We do not require our graphics
525 	 * to be thread safe and in fact most/all backends using OpenGL are
526 	 * not. So do *not* try to call any of these functions from a timer
527 	 * and/or audio callback (like readBuffer of AudioStreams).
528 	 */
529 	//@{
530 
531 	/**
532 	 * Description of a graphics mode.
533 	 */
534 	struct GraphicsMode {
535 		/**
536 		 * The 'name' of the graphics mode. This name is matched when selecting
537 		 * a mode via the command line, or via the config file.
538 		 * Examples: "1x", "advmame2x", "hq3x"
539 		 */
540 		const char *name;
541 		/**
542 		 * Human readable description of the scaler.
543 		 * Examples: "Normal (no scaling)", "AdvMAME2x", "HQ3x"
544 		 */
545 		const char *description;
546 		/**
547 		 * ID of the graphics mode. How to use this is completely up to the
548 		 * backend. This value will be passed to the setGraphicsMode(int)
549 		 * method by client code.
550 		 */
551 		int id;
552 	};
553 
554 	/**
555 	 * Retrieve a list of all graphics modes supported by this backend.
556 	 * This can be both video modes as well as graphic filters/scalers;
557 	 * it is completely up to the backend maintainer to decide what is
558 	 * appropriate here and what not.
559 	 * The list is terminated by an all-zero entry.
560 	 * @return a list of supported graphics modes
561 	 */
562 	virtual const GraphicsMode *getSupportedGraphicsModes() const = 0;
563 
564 	/**
565 	 * Return the ID of the 'default' graphics mode. What exactly this means
566 	 * is up to the backend. This mode is set by the client code when no user
567 	 * overrides are present (i.e. if no custom graphics mode is selected via
568 	 * the command line or a config file).
569 	 *
570 	 * @return the ID of the 'default' graphics mode
571 	 */
572 	virtual int getDefaultGraphicsMode() const = 0;
573 
574 	/**
575 	 * Switch to the specified graphics mode. If switching to the new mode
576 	 * failed, this method returns false.
577 	 *
578 	 * @param mode	the ID of the new graphics mode
579 	 * @return true if the switch was successful, false otherwise
580 	 */
581 	virtual bool setGraphicsMode(int mode) = 0;
582 
583 	/**
584 	 * Switch to the graphics mode with the given name. If 'name' is unknown,
585 	 * or if switching to the new mode failed, this method returns false.
586 	 *
587 	 * @param name	the name of the new graphics mode
588 	 * @return true if the switch was successful, false otherwise
589 	 * @note This is implemented via the setGraphicsMode(int) method, as well
590 	 *       as getSupportedGraphicsModes() and getDefaultGraphicsMode().
591 	 *       In particular, backends do not have to overload this!
592 	 */
593 	bool setGraphicsMode(const char *name);
594 
595 	/**
596 	 * Determine which graphics mode is currently active.
597 	 * @return the ID of the active graphics mode
598 	 */
599 	virtual int getGraphicsMode() const = 0;
600 
601 	/**
602 	 * Sets the graphics scale factor to x1. Games with large screen sizes
603 	 * reset the scale to x1 so the screen will not be too big when starting
604 	 * the game.
605 	 */
resetGraphicsScale()606 	virtual void resetGraphicsScale() {}
607 
608 #ifdef USE_RGB_COLOR
609 	/**
610 	 * Determine the pixel format currently in use for screen rendering.
611 	 * @return the active screen pixel format.
612 	 * @see Graphics::PixelFormat
613 	 */
614 	virtual Graphics::PixelFormat getScreenFormat() const = 0;
615 
616 	/**
617 	 * Returns a list of all pixel formats supported by the backend.
618 	 * The first item in the list must be directly supported by hardware,
619 	 * and provide the largest color space of those formats with direct
620 	 * hardware support. It is also strongly recommended that remaining
621 	 * formats should be placed in order of descending preference for the
622 	 * backend to use.
623 	 *
624 	 * EG: a backend that supports 32-bit ABGR and 16-bit 555 BGR in hardware
625 	 * and provides conversion from equivalent RGB(A) modes should order its list
626 	 *    1) Graphics::PixelFormat(4, 0, 0, 0, 0, 0, 8, 16, 24)
627 	 *    2) Graphics::PixelFormat(2, 3, 3, 3, 8, 0, 5, 10, 0)
628 	 *    3) Graphics::PixelFormat(4, 0, 0, 0, 0, 24, 16, 8, 0)
629 	 *    4) Graphics::PixelFormat(2, 3, 3, 3, 8, 10, 5, 0, 0)
630 	 *    5) Graphics::PixelFormat::createFormatCLUT8()
631 	 *
632 	 * @see Graphics::PixelFormat
633 	 *
634 	 * @note Backends supporting RGB color should accept game data in RGB color
635 	 *       order, even if hardware uses BGR or some other color order.
636 	 */
637 	virtual Common::List<Graphics::PixelFormat> getSupportedFormats() const = 0;
638 #else
getScreenFormat()639 	inline Graphics::PixelFormat getScreenFormat() const {
640 		return Graphics::PixelFormat::createFormatCLUT8();
641 	};
642 
getSupportedFormats()643 	inline Common::List<Graphics::PixelFormat> getSupportedFormats() const {
644 		Common::List<Graphics::PixelFormat> list;
645 		list.push_back(Graphics::PixelFormat::createFormatCLUT8());
646 		return list;
647 	};
648 #endif
649 
650 	/**
651 	 * Retrieve a list of all hardware shaders supported by this backend.
652 	 * This can be only hardware shaders.
653 	 * it is completely up to the backend maintainer to decide what is
654 	 * appropriate here and what not.
655 	 * The list is terminated by an all-zero entry.
656 	 * @return a list of supported shaders
657 	 */
getSupportedShaders()658 	virtual const GraphicsMode *getSupportedShaders() const {
659 		static const OSystem::GraphicsMode no_shader[2] = {{"NONE", "Normal (no shader)", 0}, {nullptr, nullptr, 0}};
660 		return no_shader;
661 	}
662 
663 	/**
664 	 * Switch to the specified shader mode. If switching to the new mode
665 	 * failed, this method returns false.
666 	 *
667 	 * @param mode	the ID of the new shader mode
668 	 * @return true if the switch was successful, false otherwise
669 	 */
setShader(int id)670 	virtual bool setShader(int id) { return false; }
671 
672 	/**
673 	 * Determine which shader is currently active.
674 	 * @return the ID of the active shader
675 	 */
getShader()676 	virtual int getShader() const { return 0; }
677 
678 	/**
679 	 * Retrieve a list of all stretch modes supported by this backend.
680 	 * It is completely up to the backend maintainer to decide what is
681 	 * appropriate here and what not.
682 	 * The list is terminated by an all-zero entry.
683 	 * @return a list of supported stretch modes
684 	 */
getSupportedStretchModes()685 	virtual const GraphicsMode *getSupportedStretchModes() const {
686 		static const GraphicsMode noStretchModes[] = {{"NONE", "Normal", 0}, {nullptr, nullptr, 0 }};
687 		return noStretchModes;
688 	}
689 
690 	/**
691 	 * Return the ID of the 'default' stretch mode. What exactly this means
692 	 * is up to the backend. This mode is set by the client code when no user
693 	 * overrides are present (i.e. if no custom stretch mode is selected via
694 	 * the command line or a config file).
695 	 *
696 	 * @return the ID of the 'default' graphics mode
697 	 */
getDefaultStretchMode()698 	virtual int getDefaultStretchMode() const { return 0; }
699 
700 	/**
701 	 * Switch to the specified stretch mode. If switching to the new mode
702 	 * failed, this method returns false.
703 	 *
704 	 * @param mode	the ID of the new graphics mode
705 	 * @return true if the switch was successful, false otherwise
706 	 */
setStretchMode(int mode)707 	virtual bool setStretchMode(int mode) { return false; }
708 
709 	/**
710 	 * Switch to the stretch mode with the given name. If 'name' is unknown,
711 	 * or if switching to the new mode failed, this method returns false.
712 	 *
713 	 * @param name	the name of the new stretch mode
714 	 * @return true if the switch was successful, false otherwise
715 	 * @note This is implemented via the setStretchMode(int) method, as well
716 	 *       as getSupportedStretchModes() and getDefaultStretchMode().
717 	 *       In particular, backends do not have to overload this!
718 	 */
719 	bool setStretchMode(const char *name);
720 
721 	/**
722 	 * Determine which stretch mode is currently active.
723 	 * @return the ID of the active stretch mode
724 	 */
getStretchMode()725 	virtual int getStretchMode() const { return 0; }
726 
727 
728 	/**
729 	 * Set the size and color format of the virtual screen. Typical sizes include:
730 	 *  - 320x200 (e.g. for most SCUMM games, and Simon)
731 	 *  - 320x240 (e.g. for FM-TOWN SCUMM games)
732 	 *  - 640x480 (e.g. for Curse of Monkey Island)
733 	 *
734 	 * This is the resolution for which the client code generates data;
735 	 * this is not necessarily equal to the actual display size. For example,
736 	 * a backend may magnify the graphics to fit on screen (see also the
737 	 * GraphicsMode); stretch the data to perform aspect ratio correction;
738 	 * or shrink it to fit on small screens (in cell phones).
739 	 *
740 	 * Typical formats include:
741 	 *  CLUT8 (e.g. 256 color, for most games)
742 	 *  RGB555 (e.g. 16-bit color, for later SCUMM HE games)
743 	 *  RGB565 (e.g. 16-bit color, for Urban Runner)
744 	 *
745 	 * This is the pixel format for which the client code generates data;
746 	 * this is not necessarily equal to the hardware pixel format. For example,
747 	 * a backend may perform color lookup of 8-bit graphics before pushing
748 	 * a screen to hardware, or correct the ARGB color order.
749 	 *
750 	 * @param width		the new virtual screen width
751 	 * @param height	the new virtual screen height
752 	 * @param format	the new virtual screen pixel format
753 	 */
754 	virtual void initSize(uint width, uint height, const Graphics::PixelFormat *format = nullptr) = 0;
755 
756 	/**
757 	 * Send a list of graphics modes to the backend so it can make a decision
758 	 * about the best way to set up the display hardware.
759 	 *
760 	 * Engines that switch between different virtual screen sizes during a game
761 	 * should call this function prior to any call to initSize. Engines that use
762 	 * only a single screen size do not need to call this function.
763 	 *
764 	 * @param modes the list of graphics modes the engine will probably use.
765 	 */
initSizeHint(const Graphics::ModeList & modes)766 	virtual void initSizeHint(const Graphics::ModeList &modes) {}
767 
768 	/**
769 	 * Return an int value which is changed whenever any screen
770 	 * parameters (like the resolution) change. That is, whenever a
771 	 * EVENT_SCREEN_CHANGED would be sent. You can track this value
772 	 * in your code to detect screen changes in case you do not have
773 	 * full control over the event loop(s) being used (like the GUI
774 	 * code).
775 	 *
776 	 * @return an integer which can be used to track screen changes
777 	 *
778 	 * @note Backends which generate EVENT_SCREEN_CHANGED events MUST
779 	 *       overload this method appropriately.
780 	 */
getScreenChangeID()781 	virtual int getScreenChangeID() const { return 0; }
782 
783 	/**
784 	 * Begin a new GFX transaction, which is a sequence of GFX mode changes.
785 	 * The idea behind GFX transactions is to make it possible to activate
786 	 * several different GFX changes at once as a "batch" operation. For
787 	 * example, assume we are running in 320x200 with a 2x scaler (thus using
788 	 * 640x400 pixels in total). Now, we want to switch to 640x400 with the 1x
789 	 * scaler. Without transactions, we have to choose whether we want to first
790 	 * switch the scaler mode, or first to 640x400 mode. In either case,
791 	 * depending on the backend implementation, some ugliness may result.
792 	 * E.g. the window might briefly switch to 320x200 or 1280x800.
793 	 * Using transactions, this can be avoided.
794 	 *
795 	 * @note Transaction support is optional, and the default implementations
796 	 *       of the relevant methods simply do nothing.
797 	 * @see endGFXTransaction
798 	 */
beginGFXTransaction()799 	virtual void beginGFXTransaction() {}
800 
801 	/**
802 	 * This type is able to save the different errors which can happen while
803 	 * changing GFX config values inside GFX transactions.
804 	 *
805 	 * endGFXTransaction returns a ORed combination of the '*Failed' values
806 	 * if any problem occures, on success 0.
807 	 *
808 	 * @see endGFXTransaction
809 	 */
810 	enum TransactionError {
811 		kTransactionSuccess = 0,					/**< Everything fine (use EQUAL check for this one!) */
812 		kTransactionAspectRatioFailed = (1 << 0),	/**< Failed switching aspect ratio correction mode */
813 		kTransactionFullscreenFailed = (1 << 1),	/**< Failed switching fullscreen mode */
814 		kTransactionModeSwitchFailed = (1 << 2),	/**< Failed switching the GFX graphics mode (setGraphicsMode) */
815 		kTransactionSizeChangeFailed = (1 << 3),	/**< Failed switching the screen dimensions (initSize) */
816 		kTransactionFormatNotSupported = (1 << 4),	/**< Failed setting the color format */
817 		kTransactionFilteringFailed = (1 << 5),		/**< Failed setting the filtering mode */
818 		kTransactionStretchModeSwitchFailed = (1 << 6)	/**< Failed setting the stretch mode */
819 	};
820 
821 	/**
822 	 * End (and thereby commit) the current GFX transaction.
823 	 * @see beginGFXTransaction
824 	 * @see kTransactionError
825 	 * @return returns a ORed combination of TransactionError values or 0 on success
826 	 */
endGFXTransaction()827 	virtual TransactionError endGFXTransaction() { return kTransactionSuccess; }
828 
829 
830 	/**
831 	 * Returns the currently set virtual screen height.
832 	 * @see initSize
833 	 * @return the currently set virtual screen height
834 	 */
835 	virtual int16 getHeight() = 0;
836 
837 	/**
838 	 * Returns the currently set virtual screen width.
839 	 * @see initSize
840 	 * @return the currently set virtual screen width
841 	 */
842 	virtual int16 getWidth() = 0;
843 
844 	/**
845 	 * Return the palette manager singleton. For more information, refer
846 	 * to the PaletteManager documentation.
847 	 */
848 	virtual PaletteManager *getPaletteManager() = 0;
849 
850 	/**
851 	 * Blit a bitmap to the virtual screen.
852 	 * The real screen will not immediately be updated to reflect the changes.
853 	 * Client code has to to call updateScreen to ensure any changes are
854 	 * visible to the user. This can be used to optimize drawing and reduce
855 	 * flicker.
856 	 * If the current pixel format has one byte per pixel, the graphics data
857 	 * uses 8 bits per pixel, using the palette specified via setPalette.
858 	 * If more than one byte per pixel is in use, the graphics data uses the
859 	 * pixel format returned by getScreenFormat.
860 	 *
861 	 * @param buf		the buffer containing the graphics data source
862 	 * @param pitch		the pitch of the buffer (number of bytes in a scanline)
863 	 * @param x			the x coordinate of the destination rectangle
864 	 * @param y			the y coordinate of the destination rectangle
865 	 * @param w			the width of the destination rectangle
866 	 * @param h			the height of the destination rectangle
867 	 *
868 	 * @note The specified destination rectangle must be completly contained
869 	 *       in the visible screen space, and must be non-empty. If not, a
870 	 *       backend may or may not perform clipping, trigger an assert or
871 	 *       silently corrupt memory.
872 	 *
873 	 * @see updateScreen
874 	 * @see getScreenFormat
875 	 */
876 	virtual void copyRectToScreen(const void *buf, int pitch, int x, int y, int w, int h) = 0;
877 
878 	/**
879 	 * Lock the active screen framebuffer and return a Graphics::Surface
880 	 * representing it. The caller can then perform arbitrary graphics
881 	 * transformations on the framebuffer (blitting, scrolling, etc.).
882 	 * Must be followed by matching call to unlockScreen(). Calling code
883 	 * should make sure to only lock the framebuffer for the briefest
884 	 * periods of time possible, as the whole system is potentially stalled
885 	 * while the lock is active.
886 	 * Returns 0 if an error occurred. Otherwise a surface with the pixel
887 	 * format described by getScreenFormat is returned.
888 	 *
889 	 * The returned surface must *not* be deleted by the client code.
890 	 *
891 	 * @see getScreenFormat
892 	 */
893 	virtual Graphics::Surface *lockScreen() = 0;
894 
895 	/**
896 	 * Unlock the screen framebuffer, and mark it as dirty (i.e. during the
897 	 * next updateScreen() call, the whole screen will be updated.
898 	 */
899 	virtual void unlockScreen() = 0;
900 
901 	/**
902 	 * Fills the screen with a given color value.
903 	 */
904 	virtual void fillScreen(uint32 col) = 0;
905 
906 	/**
907 	 * Flush the whole screen, that is render the current content of the screen
908 	 * framebuffer to the display.
909 	 *
910 	 * This method could be called very often by engines. Backends are hence
911 	 * supposed to only perform any redrawing if it is necessary, and otherwise
912 	 * return immediately. See
913 	 * <https://wiki.scummvm.org/index.php/HOWTO-Backends#updateScreen.28.29_method>
914 	 */
915 	virtual void updateScreen() = 0;
916 
917 	/**
918 	 * Set current shake position, a feature needed for some SCUMM screen
919 	 * effects. The effect causes the displayed graphics to be shifted upwards
920 	 * by the specified (always positive) offset. The area at the bottom of the
921 	 * screen which is moved into view by this is filled with black. This does
922 	 * not cause any graphic data to be lost - that is, to restore the original
923 	 * view, the game engine only has to call this method again with offset
924 	 * equal to zero. No calls to copyRectToScreen are necessary.
925 	 * @param shakeXOffset	the shake x offset
926 	 * @param shakeYOffset	the shake y offset
927 	 *
928 	 * @note This is currently used in the SCUMM, QUEEN, KYRA, SCI, DREAMWEB,
929 	 * SUPERNOVA, TEENAGENT, and TOLTECS engines.
930 	 */
931 	virtual void setShakePos(int shakeXOffset, int shakeYOffset) = 0;
932 
933 	/**
934 	 * Sets the area of the screen that has the focus.  For example, when a character
935 	 * is speaking, they will have the focus.  Allows for pan-and-scan style views
936 	 * where the backend could follow the speaking character or area of interest on
937 	 * the screen.
938 	 *
939 	 * The backend is responsible for clipping the rectangle and deciding how best to
940 	 * zoom the screen to show any shape and size rectangle the engine provides.
941 	 *
942 	 * @param rect A rectangle on the screen to be focused on
943 	 * @see clearFocusRectangle
944 	 */
setFocusRectangle(const Common::Rect & rect)945 	virtual void setFocusRectangle(const Common::Rect& rect) {}
946 
947 	/**
948 	 * Clears the focus set by a call to setFocusRectangle().  This allows the engine
949 	 * to clear the focus during times when no particular area of the screen has the
950 	 * focus.
951 	 * @see setFocusRectangle
952 	 */
clearFocusRectangle()953 	virtual void clearFocusRectangle() {}
954 
955 	//@}
956 
957 
958 
959 	/**
960 	 * @name Overlay
961 	 * In order to be able to display dialogs atop the game graphics, backends
962 	 * must provide an overlay mode.
963 	 *
964 	 * The overlay is currently forced at 16 bpp.
965 	 *
966 	 * For 'coolness' we usually want to have an overlay which is blended over
967 	 * the game graphics. On backends which support alpha blending, this is
968 	 * no issue; but on other systems this needs some trickery.
969 	 *
970 	 * Essentially, we fake (alpha) blending on these systems by copying the
971 	 * current game graphics into the overlay buffer when activating the overlay,
972 	 * then manually compose whatever graphics we want to show in the overlay.
973 	 * This works because we assume the game to be "paused" whenever an overlay
974 	 * is active.
975 	 */
976 	//@{
977 
978 	/** Activate the overlay mode. */
979 	virtual void showOverlay() = 0;
980 
981 	/** Deactivate the overlay mode. */
982 	virtual void hideOverlay() = 0;
983 
984 	/**
985 	 * Returns the pixel format description of the overlay.
986 	 * @see Graphics::PixelFormat
987 	 */
988 	virtual Graphics::PixelFormat getOverlayFormat() const = 0;
989 
990 	/**
991 	 * Reset the overlay.
992 	 *
993 	 * After calling this method while the overlay mode is active, the user
994 	 * should be seeing only the game graphics. How this is achieved depends
995 	 * on how the backend implements the overlay. Either it sets all pixels of
996 	 * the overlay to be transparent (when alpha blending is used).
997 	 *
998 	 * Or, in case of fake alpha blending, it might just put a copy of the
999 	 * current game graphics screen into the overlay.
1000 	 */
1001 	virtual void clearOverlay() = 0;
1002 
1003 	/**
1004 	 * Copy the content of the overlay into a buffer provided by the caller.
1005 	 * This is only used to implement fake alpha blending.
1006 	 */
1007 	virtual void grabOverlay(void *buf, int pitch) = 0;
1008 
1009 	/**
1010 	 * Blit a graphics buffer to the overlay.
1011 	 * In a sense, this is the reverse of grabOverlay.
1012 	 *
1013 	 * @param buf		the buffer containing the graphics data source
1014 	 * @param pitch		the pitch of the buffer (number of bytes in a scanline)
1015 	 * @param x			the x coordinate of the destination rectangle
1016 	 * @param y			the y coordinate of the destination rectangle
1017 	 * @param w			the width of the destination rectangle
1018 	 * @param h			the height of the destination rectangle
1019 	 *
1020 	 * @see copyRectToScreen
1021 	 * @see grabOverlay
1022 	 */
1023 	virtual void copyRectToOverlay(const void *buf, int pitch, int x, int y, int w, int h) = 0;
1024 
1025 	/**
1026 	 * Return the height of the overlay.
1027 	 * @see getHeight
1028 	 */
1029 	virtual int16 getOverlayHeight() = 0;
1030 
1031 	/**
1032 	 * Return the width of the overlay.
1033 	 * @see getWidth
1034 	 */
1035 	virtual int16 getOverlayWidth() = 0;
1036 
1037 	//@}
1038 
1039 
1040 
1041 	/** @name Mouse
1042 	 * This is the lower level implementation as provided by the
1043 	 * backends. The engines should use the Graphics::CursorManager
1044 	 * class instead of using it directly.
1045 	 */
1046 	//@{
1047 
1048 	/**
1049 	 * Show or hide the mouse cursor.
1050 	 *
1051 	 * Currently the backend is not required to immediately draw the
1052 	 * mouse cursor on showMouse(true).
1053 	 *
1054 	 * TODO: We might want to reconsider this fact,
1055 	 * check Graphics::CursorManager::showMouse for some details about
1056 	 * this.
1057 	 *
1058 	 * @see Graphics::CursorManager::showMouse
1059 	 */
1060 	virtual bool showMouse(bool visible) = 0;
1061 
1062 	/**
1063 	 * Move ("warp") the mouse cursor to the specified position in virtual
1064 	 * screen coordinates.
1065 	 * @param x		the new x position of the mouse
1066 	 * @param y		the new y position of the mouse
1067 	 */
1068 	virtual void warpMouse(int x, int y) = 0;
1069 
1070 	/**
1071 	 * Set the bitmap used for drawing the cursor.
1072 	 *
1073 	 * @param buf				the pixmap data to be used
1074 	 * @param w					width of the mouse cursor
1075 	 * @param h					height of the mouse cursor
1076 	 * @param hotspotX			horizontal offset from the left side to the hotspot
1077 	 * @param hotspotY			vertical offset from the top side to the hotspot
1078 	 * @param keycolor			transparency color value. This should not exceed the maximum color value of the specified format.
1079 	 *                          In case it does the behavior is undefined. The backend might just error out or simply ignore the
1080 	 *                          value. (The SDL backend will just assert to prevent abuse of this).
1081 	 * @param dontScale			Whether the cursor should never be scaled. An exception are high ppi displays, where the cursor
1082 	 *                          would be too small to notice otherwise, these are allowed to scale the cursor anyway.
1083 	 * @param format			pointer to the pixel format which cursor graphic uses (0 means CLUT8)
1084 	 */
1085 	virtual void setMouseCursor(const void *buf, uint w, uint h, int hotspotX, int hotspotY, uint32 keycolor, bool dontScale = false, const Graphics::PixelFormat *format = nullptr) = 0;
1086 
1087 	/**
1088 	 * Replace the specified range of cursor the palette with new colors.
1089 	 * The palette entries from 'start' till (start+num-1) will be replaced - so
1090 	 * a full palette update is accomplished via start=0, num=256.
1091 	 *
1092 	 * Backends which implement it should have kFeatureCursorPalette flag set
1093 	 *
1094 	 * @see setPalette
1095 	 * @see kFeatureCursorPalette
1096 	 */
setCursorPalette(const byte * colors,uint start,uint num)1097 	virtual void setCursorPalette(const byte *colors, uint start, uint num) {}
1098 
1099 	//@}
1100 
1101 
1102 
1103 	/** @name Events and Time */
1104 	//@{
1105 
1106 	/** Get the number of milliseconds since the program was started.
1107 
1108 	    @param skipRecord   Skip recording of this value by event recorder.
1109 	    			This could be needed particularly when we are in
1110 				an on-screen GUI loop where player can pause
1111 				the recording.
1112 	*/
1113 	virtual uint32 getMillis(bool skipRecord = false) = 0;
1114 
1115 	/** Delay/sleep for the specified amount of milliseconds. */
1116 	virtual void delayMillis(uint msecs) = 0;
1117 
1118 	/**
1119 	 * Get the current time and date, in the local timezone.
1120 	 * Corresponds on many systems to the combination of time()
1121 	 * and localtime().
1122 	 */
1123 	virtual void getTimeAndDate(TimeDate &t) const = 0;
1124 
1125 	/**
1126 	 * Return the timer manager singleton. For more information, refer
1127 	 * to the TimerManager documentation.
1128 	 */
1129 	virtual Common::TimerManager *getTimerManager();
1130 
1131 	/**
1132 	 * Return the event manager singleton. For more information, refer
1133 	 * to the EventManager documentation.
1134 	 */
getEventManager()1135 	inline Common::EventManager *getEventManager() {
1136 		return _eventManager;
1137 	}
1138 
1139 #ifdef ENABLE_KEYMAPPER
1140 	/**
1141 	 * Register hardware inputs with keymapper
1142 	 * IMPORTANT NOTE: This is part of the WIP Keymapper. If you plan to use
1143 	 * this, please talk to tsoliman and/or LordHoto.
1144 	 *
1145 	 * @return HardwareInputSet with all keys and recommended mappings
1146 	 *
1147 	 * See keymapper documentation for further reference.
1148 	 */
getHardwareInputSet()1149 	virtual Common::HardwareInputSet *getHardwareInputSet() { return nullptr; }
1150 
1151 	/**
1152 	 * Return a platform-specific global keymap
1153 	 * IMPORTANT NOTE: This is part of the WIP Keymapper. If you plan to use
1154 	 * this, please talk to tsoliman and/or LordHoto.
1155 	 *
1156 	 * @return Keymap with actions appropriate for the platform
1157 	 *
1158 	 * The caller will use and delete the return object.
1159 	 *
1160 	 * See keymapper documentation for further reference.
1161 	 */
getGlobalKeymap()1162 	virtual Common::Keymap *getGlobalKeymap() { return nullptr; }
1163 
1164 	/**
1165 	 * Return platform-specific default keybindings
1166 	 * IMPORTANT NOTE: This is part of the WIP Keymapper. If you plan to use
1167 	 * this, please talk to tsoliman and/or LordHoto.
1168 	 *
1169 	 * @return KeymapperDefaultBindings populated with keybindings
1170 	 *
1171 	 * See keymapper documentation for further reference.
1172 	 */
getKeymapperDefaultBindings()1173 	virtual Common::KeymapperDefaultBindings *getKeymapperDefaultBindings() { return nullptr; }
1174 #endif
1175 	//@}
1176 
1177 
1178 
1179 	/**
1180 	 * @name Mutex handling
1181 	 * Historically, the OSystem API used to have a method which allowed
1182 	 * creating threads. Hence mutex support was needed for thread syncing.
1183 	 * To ease portability, though, we decided to remove the threading API.
1184 	 * Instead, we now use timers (see setTimerCallback() and Common::Timer).
1185 	 * But since those may be implemented using threads (and in fact, that's
1186 	 * how our primary backend, the SDL one, does it on many systems), we
1187 	 * still have to do mutex syncing in our timer callbacks.
1188 	 * In addition, the sound mixer uses a mutex in case the backend runs it
1189 	 * from a dedicated thread (as e.g. the SDL backend does).
1190 	 *
1191 	 * Hence backends which do not use threads to implement the timers simply
1192 	 * can use dummy implementations for these methods.
1193 	 */
1194 	//@{
1195 
1196 	typedef struct OpaqueMutex *MutexRef;
1197 
1198 	/**
1199 	 * Create a new mutex.
1200 	 * @return the newly created mutex, or 0 if an error occurred.
1201 	 */
1202 	virtual MutexRef createMutex() = 0;
1203 
1204 	/**
1205 	 * Lock the given mutex.
1206 	 *
1207 	 * @note ScummVM code assumes that the mutex implementation supports
1208 	 * recursive locking. That is, a thread may lock a mutex twice w/o
1209 	 * deadlocking. In case of a multilock, the mutex has to be unlocked
1210 	 * as many times as it was locked befored it really becomes unlocked.
1211 	 *
1212 	 * @param mutex	the mutex to lock.
1213 	 */
1214 	virtual void lockMutex(MutexRef mutex) = 0;
1215 
1216 	/**
1217 	 * Unlock the given mutex.
1218 	 * @param mutex	the mutex to unlock.
1219 	 */
1220 	virtual void unlockMutex(MutexRef mutex) = 0;
1221 
1222 	/**
1223 	 * Delete the given mutex. Make sure the mutex is unlocked before you delete it.
1224 	 * If you delete a locked mutex, the behavior is undefined, in particular, your
1225 	 * program may crash.
1226 	 * @param mutex	the mutex to delete.
1227 	 */
1228 	virtual void deleteMutex(MutexRef mutex) = 0;
1229 
1230 	//@}
1231 
1232 
1233 
1234 	/** @name Sound */
1235 	//@{
1236 
1237 	/**
1238 	 * Return the audio mixer. For more information, refer to the
1239 	 * Audio::Mixer documentation.
1240 	 */
1241 	virtual Audio::Mixer *getMixer() = 0;
1242 
1243 	//@}
1244 
1245 
1246 
1247 	/** @name Audio CD */
1248 	//@{
1249 
1250 	/**
1251 	 * Return the audio cd manager. For more information, refer to the
1252 	 * AudioCDManager documentation.
1253 	 */
getAudioCDManager()1254 	inline AudioCDManager *getAudioCDManager() {
1255 		return _audiocdManager;
1256 	}
1257 
1258 	//@}
1259 
1260 
1261 
1262 	/** @name Miscellaneous */
1263 	//@{
1264 	/** Quit (exit) the application. */
1265 	virtual void quit() = 0;
1266 
1267 	/**
1268 	 * Signals that a fatal error inside the client code has happened.
1269 	 *
1270 	 * This should quit the application.
1271 	 */
1272 	virtual void fatalError();
1273 
1274 	/**
1275 	 * Set a window caption or any other comparable status display to the
1276 	 * given value. The caption must be a pure ISO LATIN 1 string. Passing a
1277 	 * string with a different encoding may lead to unexpected behavior,
1278 	 * even crashes.
1279 	 *
1280 	 * @param caption	the window caption to use, as an ISO LATIN 1 string
1281 	 */
setWindowCaption(const char * caption)1282 	virtual void setWindowCaption(const char *caption) {}
1283 
1284 	/**
1285 	 * Display a message in an 'on screen display'. That is, display it in a
1286 	 * fashion where it is visible on or near the screen (e.g. in a transparent
1287 	 * rectangle over the regular screen content; or in a message box beneath
1288 	 * it; etc.).
1289 	 *
1290 	 * The message is expected to be provided in the current TranslationManager
1291 	 * charset.
1292 	 *
1293 	 * @note There is a default implementation in BaseBackend which uses a
1294 	 *       TimedMessageDialog to display the message. Hence implementing
1295 	 *       this is optional.
1296 	 *
1297 	 * @param msg	the message to display on screen
1298 	 */
1299 	virtual void displayMessageOnOSD(const char *msg) = 0;
1300 
1301 	/**
1302 	 * Display an icon indicating background activity
1303 	 *
1304 	 * The icon is displayed in an 'on screen display'. It is visible above
1305 	 * the regular screen content or near it.
1306 	 *
1307 	 * The caller keeps ownership of the icon. It is acceptable to free
1308 	 * the surface just after the call.
1309 	 *
1310 	 * There is no preferred pixel format for the icon. The backend should
1311 	 * convert its copy of the icon to an appropriate format.
1312 	 *
1313 	 * The caller must call this method again with a null pointer
1314 	 * as a parameter to indicate the icon should no longer be displayed.
1315 	 *
1316 	 * @param icon the icon to display on screen
1317 	 */
1318 	virtual void displayActivityIconOnOSD(const Graphics::Surface *icon) = 0;
1319 
1320 	/**
1321 	 * Return the SaveFileManager, used to store and load savestates
1322 	 * and other modifiable persistent game data. For more information,
1323 	 * refer to the SaveFileManager documentation.
1324 	 */
1325 	virtual Common::SaveFileManager *getSavefileManager();
1326 
1327 #if defined(USE_TASKBAR)
1328 	/**
1329 	 * Returns the TaskbarManager, used to handle progress bars,
1330 	 * icon overlay, tasks and recent items list on the taskbar.
1331 	 *
1332 	 * @return the TaskbarManager for the current architecture
1333 	 */
getTaskbarManager()1334 	virtual Common::TaskbarManager *getTaskbarManager() {
1335 		return _taskbarManager;
1336 	}
1337 #endif
1338 
1339 #if defined(USE_UPDATES)
1340 	/**
1341 	 * Returns the UpdateManager, used to handle auto-updating,
1342 	 * and updating of ScummVM in general.
1343 	 *
1344 	 * @return the UpdateManager for the current architecture
1345 	 */
getUpdateManager()1346 	virtual Common::UpdateManager *getUpdateManager() {
1347 		return _updateManager;
1348 	}
1349 #endif
1350 
1351 #if defined(USE_TTS)
1352 	/**
1353 	 * Returns the TextToSpeechManager, used to handle text to speech features.
1354 	 *
1355 	 * @return the TextToSpeechManager for the current architecture
1356 	 */
getTextToSpeechManager()1357 	virtual Common::TextToSpeechManager *getTextToSpeechManager() {
1358 		return _textToSpeechManager;
1359 	}
1360 #endif
1361 
1362 #if defined(USE_SYSDIALOGS)
1363 	/**
1364 	 * Returns the DialogManager, used to handle system dialogs.
1365 	 *
1366 	 * @return the DialogManager for the current architecture
1367 	 */
getDialogManager()1368 	virtual Common::DialogManager *getDialogManager() {
1369 		return _dialogManager;
1370 	}
1371 #endif
1372 
1373 	/**
1374 	 * Returns the FilesystemFactory object, depending on the current architecture.
1375 	 *
1376 	 * @return the FSNode factory for the current architecture
1377 	 */
1378 	virtual FilesystemFactory *getFilesystemFactory();
1379 
1380 	/**
1381 	 * Add system specific Common::Archive objects to the given SearchSet.
1382 	 * E.g. on Unix the dir corresponding to DATA_PATH (if set), or on
1383 	 * Mac OS X the 'Resource' dir in the app bundle.
1384 	 *
1385 	 * @todo Come up with a better name. This one sucks.
1386 	 *
1387 	 * @param s		the SearchSet to which the system specific dirs, if any, are added
1388 	 * @param priority	the priority with which those dirs are added
1389 	 */
1390 	virtual void addSysArchivesToSearchSet(Common::SearchSet &s, int priority = 0) {}
1391 
1392 	/**
1393 	 * Open the default config file for reading, by returning a suitable
1394 	 * ReadStream instance. It is the callers responsiblity to delete
1395 	 * the stream after use.
1396 	 */
1397 	virtual Common::SeekableReadStream *createConfigReadStream();
1398 
1399 	/**
1400 	 * Open the default config file for writing, by returning a suitable
1401 	 * WriteStream instance. It is the callers responsiblity to delete
1402 	 * the stream after use.
1403 	 *
1404 	 * May return 0 to indicate that writing to config file is not possible.
1405 	 */
1406 	virtual Common::WriteStream *createConfigWriteStream();
1407 
1408 	/**
1409 	 * Get the default file name (or even path) where the user configuration
1410 	 * of ScummVM will be saved.
1411 	 * Note that not all ports may use this.
1412 	 */
1413 	virtual Common::String getDefaultConfigFileName();
1414 
1415 	/**
1416 	 * Logs a given message.
1417 	 *
1418 	 * It is up to the backend where to log the different messages.
1419 	 * The backend should aim at using a non-buffered output for it
1420 	 * so that no log data is lost in case of a crash.
1421 	 *
1422 	 * The default implementation outputs them on stdout/stderr.
1423 	 *
1424 	 * @param type    the type of the message
1425 	 * @param message the message itself
1426 	 */
1427 	virtual void logMessage(LogMessageType::Type type, const char *message) = 0;
1428 
1429 	/**
1430 	 * Open the log file in a way that allows the user to review it,
1431 	 * and possibly email it (or parts of it) to the ScummVM team,
1432 	 * e.g. as part of a bug report.
1433 	 *
1434 	 * On a desktop operating system, this would typically launch
1435 	 * some kind of (external) text editor / viewer.
1436 	 * On a phone, it might also cause a context switch to another
1437 	 * application. Finally, on some ports, it might not be supported
1438 	 * at all, and so do nothing.
1439 	 *
1440 	 * The kFeatureDisplayLogFile feature flag can be used to
1441 	 * test whether this call has been implemented by the active
1442 	 * backend.
1443 	 *
1444 	 * @return true if all seems to have gone fine, false if an error occurred
1445 	 *
1446 	 * @note An error could mean that the log file did not exist,
1447 	 * or the editor could not launch. However, a return value of true does
1448 	 * not guarantee that the user actually will see the log file.
1449 	 *
1450 	 * @note It is up to the backend to ensure that the system is in a state
1451 	 * that allows the user to actually see the displayed log files. This
1452 	 * might for example require leaving fullscreen mode.
1453 	 */
displayLogFile()1454 	virtual bool displayLogFile() { return false; }
1455 
1456 	/**
1457 	 * Returns whether there is text available in the clipboard.
1458 	 *
1459 	 * The kFeatureClipboardSupport feature flag can be used to
1460 	 * test whether this call has been implemented by the active
1461 	 * backend.
1462 	 *
1463 	 * @return true if there is text in the clipboard, false otherwise
1464 	 */
hasTextInClipboard()1465 	virtual bool hasTextInClipboard() { return !_clipboard.empty(); }
1466 
1467 	/**
1468 	 * Returns clipboard contents as a String.
1469 	 *
1470 	 * The kFeatureClipboardSupport feature flag can be used to
1471 	 * test whether this call has been implemented by the active
1472 	 * backend.
1473 	 *
1474 	 * @return clipboard contents ("" if hasTextInClipboard() == false)
1475 	 */
getTextFromClipboard()1476 	virtual Common::String getTextFromClipboard() { return _clipboard; }
1477 
1478 	/**
1479 	 * Set the content of the clipboard to the given string.
1480 	 *
1481 	 * The kFeatureClipboardSupport feature flag can be used to
1482 	 * test whether this call has been implemented by the active
1483 	 * backend.
1484 	 *
1485 	 * @return true if the text was properly set in the clipboard, false otherwise
1486 	 */
setTextInClipboard(const Common::String & text)1487 	virtual bool setTextInClipboard(const Common::String &text) { _clipboard = text; return true; }
1488 
1489 	/**
1490 	 * Open the given Url in the default browser (if available on the target
1491 	 * system).
1492 	 *
1493 	 * @return true on success, false otherwise.
1494 	 *
1495 	 * @note It is up to the backend to ensure that the system is in a state
1496 	 * that allows the user to actually see the web page. This might for
1497 	 * example require leaving fullscreen mode.
1498 	 *
1499 	 * @parem url the URL to open
1500 	 */
openUrl(const Common::String & url)1501 	virtual bool openUrl(const Common::String &url) {return false; }
1502 
1503 	/**
1504 	 * Returns the locale of the system.
1505 	 *
1506 	 * This returns the currently set up locale of the system, on which
1507 	 * ScummVM is run.
1508 	 *
1509 	 * The format of the locale is language_country. These should match
1510 	 * the POSIX locale values.
1511 	 *
1512 	 * For information about POSIX locales read here:
1513 	 * http://en.wikipedia.org/wiki/Locale#POSIX-type_platforms
1514 	 *
1515 	 * The default implementation returns "en_US".
1516 	 *
1517 	 * @return locale of the system
1518 	 */
1519 	virtual Common::String getSystemLanguage() const;
1520 
1521 	/**
1522 	 * Returns whether connection's limited (if available on the target system).
1523 	 *
1524 	 * Returns true if connection seems limited.
1525 	 */
1526 	virtual bool isConnectionLimited();
1527 
1528 	//@}
1529 
1530 protected:
1531 
1532 	/**
1533 	 * This allows derived classes to implement encoding conversion using platform
1534 	 * specific API.
1535 	 * This method shouldn't be called directly. Use Common::Encoding instead.
1536 	 *
1537 	 * @param to Encoding to convert the string to
1538 	 * @param from Encoding to convert the string from
1539 	 * @param string The string that should be converted
1540 	 * @param length Size of the string in bytes
1541 	 *
1542 	 * @return Converted string, which must be freed, or nullptr if the conversion
1543 	 * isn't possible.
1544 	 */
convertEncoding(const char * to,const char * from,const char * string,size_t length)1545 	virtual char *convertEncoding(const char *to, const char *from, const char *string, size_t length) { return nullptr; }
1546 };
1547 
1548 
1549 /** The global OSystem instance. Initialized in main(). */
1550 extern OSystem *g_system;
1551 
1552 #endif
1553