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/dports/science/opensph/sph-7de6c044339f649e3d19e61f735a6a24572b792a/core/sph/initial/
H A DInitial.h26 Size bodyIndex; variable
112 Size bodyIndex = 0; variable
/dports/astro/xplanet/xplanet-1.3.1/src/
H A DfindBodyXYZ.cpp13 findBodyXYZ(const double julianDay, const body bodyIndex, const int bodyID, in findBodyXYZ()
62 const body bodyIndex, const int bodyID, in findBodyVelocity()
/dports/science/simbody/simbody-Simbody-3.7/Simbody/src/
H A DHuntCrossleyForce.cpp65 (ContactSurfaceIndex bodyIndex, Real stiffness, Real dissipation, in setBodyParameters()
83 updParameters(ContactSurfaceIndex bodyIndex) { in updParameters()
H A DElasticFoundationForce.cpp43 (ContactSurfaceIndex bodyIndex, Real stiffness, Real dissipation, in setBodyParameters()
62 (ContactSurfaceIndex bodyIndex, Real stiffness, Real dissipation, in setBodyParameters()
/dports/devel/juce/JUCE-f37e9a1/modules/juce_box2d/box2d/Dynamics/
H A Db2Fixture.cpp229 void b2Fixture::Dump(int32 bodyIndex) in Dump()
H A Db2Body.cpp489 int32 bodyIndex = m_islandIndex; in Dump() local
/dports/misc/box2d/box2d-2.4.1/src/dynamics/
H A Db2_fixture.cpp233 void b2Fixture::Dump(int32 bodyIndex) in Dump()
H A Db2_body.cpp536 int32 bodyIndex = m_islandIndex; in Dump() local
/dports/devel/love08/love-0.8.0/src/libraries/Box2D/Dynamics/
H A Db2Fixture.cpp229 void b2Fixture::Dump(int32 bodyIndex) in Dump()
H A Db2Body.cpp488 int32 bodyIndex = m_islandIndex; in Dump() local
/dports/devel/love/love-11.3/src/libraries/Box2D/Dynamics/
H A Db2Fixture.cpp229 void b2Fixture::Dump(int32 bodyIndex) in Dump()
H A Db2Body.cpp523 int32 bodyIndex = m_islandIndex; in Dump() local
/dports/devel/love10/love-0.10.2/src/libraries/Box2D/Dynamics/
H A Db2Fixture.cpp229 void b2Fixture::Dump(int32 bodyIndex) in Dump()
H A Db2Body.cpp523 int32 bodyIndex = m_islandIndex; in Dump() local
/dports/games/emptyepsilon/SeriousProton-EE-2021.06.23/src/Box2D/Dynamics/
H A Db2Fixture.cpp229 void b2Fixture::Dump(int32 bodyIndex) in Dump()
/dports/games/scummvm/scummvm-2.5.1/engines/twine/parser/
H A Dentity.h37 int bodyIndex; /**< index in body.hqr */ member
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Box2D/Box2D/Dynamics/
H A Db2Fixture.cpp229 void b2Fixture::Dump(int32 bodyIndex) in Dump()
H A Db2Body.cpp532 int32 bodyIndex = m_islandIndex; in Dump() local
/dports/graphics/py-box2d-py/box2d-py-2.3.8/Box2D/Dynamics/
H A Db2Fixture.cpp229 void b2Fixture::Dump(int32 bodyIndex) in Dump()
/dports/devel/emscripten/emscripten-2.0.3/tests/third_party/box2d/Box2D/Dynamics/
H A Db2Fixture.cpp229 void b2Fixture::Dump(int32 bodyIndex) in Dump()
H A Db2Body.cpp488 int32 bodyIndex = m_islandIndex; in Dump() local
/dports/games/openclaw/OpenClaw-0.0-51-gbac7730/Box2D/Box2D/Dynamics/
H A Db2Fixture.cpp229 void b2Fixture::Dump(int32 bodyIndex) in Dump()
/dports/x11-toolkits/qml-box2d/qml-box2d-21e57f/Box2D/Dynamics/
H A Db2Fixture.cpp229 void b2Fixture::Dump(int32 bodyIndex) in Dump()
/dports/games/pioneer/pioneer-20210723/src/galaxy/
H A DSystemPath.h58 Uint32 bodyIndex; variable
/dports/games/stendhal/stendhal-1.35/src/games/stendhal/client/
H A DOutfitStore.java101 final int bodyIndex = layer_map.get("body"); in buildOutfit() local

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