/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthUtil/ |
H A D | Shadowing.cpp | 237 osg::Vec3d camEye, camTo, camUp; in traverse() local
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/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgShadow/ |
H A D | ParallelSplitShadowMap.cpp | 763 osg::Vec3d camEye,camCenter,camUp; in calculateFrustumCorners() local 888 osg::Vec3d camEye,camCenter,camUp; in calculateLightViewProjectionFormFrustum() local
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/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgShadow/ |
H A D | ParallelSplitShadowMap.cpp | 800 osg::Vec3d camEye,camCenter,camUp; in calculateFrustumCorners() local 925 osg::Vec3d camEye,camCenter,camUp; in calculateLightViewProjectionFormFrustum() local
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/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/samples/opengl/pyramid/ |
H A D | mathstuff.cpp | 200 void MyLookAt(const myVec3& camPos, const myVec3& camUp, const myVec3& targ, double *mt) in MyLookAt()
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/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/src/ |
H A D | image.h | 138 double camDir[3],camUp[3],camRight[4],camPos[3]; variable
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/dports/science/lammps/lammps-stable_29Sep2021/src/ |
H A D | image.h | 108 double camDir[3], camUp[3], camRight[4], camPos[3]; variable
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/dports/games/spring/spring_98.0/rts/Rendering/ |
H A D | ShadowHandler.cpp | 491 const float3 camUp = camera->up; in CreateShadows() local
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/dports/science/sparta/sparta-20Oct2021/src/ |
H A D | image.h | 113 double camDir[3],camUp[3],camRight[4],camPos[3]; variable
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/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/ |
H A D | NFFLoader.cpp | 262 aiVector3D camPos, camUp(0.f,1.f,0.f), camLookAt(0.f,0.f,1.f); in InternReadFile() local
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/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/ |
H A D | GraphicsSharedMemoryCommands.h | 129 float camUp[3]; member
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | NFFLoader.cpp | 244 aiVector3D camPos, camUp(0.f,1.f,0.f), camLookAt(0.f,0.f,1.f); in InternReadFile() local
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/NFF/ |
H A D | NFFLoader.cpp | 262 aiVector3D camPos, camUp(0.f,1.f,0.f), camLookAt(0.f,0.f,1.f); in InternReadFile() local
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/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/ |
H A D | NFFLoader.cpp | 262 aiVector3D camPos, camUp(0.f,1.f,0.f), camLookAt(0.f,0.f,1.f); in InternReadFile() local
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/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/NFF/ |
H A D | NFFLoader.cpp | 235 aiVector3D camPos, camUp(0.f, 1.f, 0.f), camLookAt(0.f, 0.f, 1.f); in InternReadFile() local
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/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/ |
H A D | GraphicsSharedMemoryCommands.h | 129 float camUp[3]; member
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/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/ |
H A D | NFFLoader.cpp | 262 aiVector3D camPos, camUp(0.f,1.f,0.f), camLookAt(0.f,0.f,1.f); in InternReadFile() local
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/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarth/ |
H A D | OverlayDecorator.cpp | 454 osg::Vec3d camEye, camTo, camUp; in cullTerrainAndCalculateRTTParams() local
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H A D | CascadeDrapingDecorator.cpp | 861 osg::Vec3d camEye, camCenter, camUp; in traverse() local
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/dports/games/retroarch/RetroArch-1.9.7/wii/libogc/libogc/ |
H A D | gu.c | 163 void guLookAt(Mtx mt,guVector *camPos,guVector *camUp,guVector *target) in guLookAt()
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/dports/math/vtk8/VTK-8.2.0/Rendering/OSPRay/ |
H A D | vtkOSPRayRendererNode.cxx | 1169 double camUp[3]; in Render() local
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/dports/math/vtk9/VTK-9.1.0/Rendering/RayTracing/ |
H A D | vtkOSPRayRendererNode.cxx | 1547 double camUp[3]; in Render() local
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/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/ |
H A D | pybullet.c | 7399 PyObject* camUp = PyTuple_New(3); in pybullet_getDebugVisualizerCamera() local
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