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Searched defs:camUp (Results 1 – 22 of 22) sorted by relevance

/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarthUtil/
H A DShadowing.cpp237 osg::Vec3d camEye, camTo, camUp; in traverse() local
/dports/graphics/osg34/OpenSceneGraph-OpenSceneGraph-3.4.1/src/osgShadow/
H A DParallelSplitShadowMap.cpp763 osg::Vec3d camEye,camCenter,camUp; in calculateFrustumCorners() local
888 osg::Vec3d camEye,camCenter,camUp; in calculateLightViewProjectionFormFrustum() local
/dports/graphics/osg/OpenSceneGraph-OpenSceneGraph-3.6.5/src/osgShadow/
H A DParallelSplitShadowMap.cpp800 osg::Vec3d camEye,camCenter,camUp; in calculateFrustumCorners() local
925 osg::Vec3d camEye,camCenter,camUp; in calculateLightViewProjectionFormFrustum() local
/dports/x11-toolkits/wxgtk31/wxWidgets-3.1.5/samples/opengl/pyramid/
H A Dmathstuff.cpp200 void MyLookAt(const myVec3& camPos, const myVec3& camUp, const myVec3& targ, double *mt) in MyLookAt()
/dports/science/liggghts/LIGGGHTS-PUBLIC-3.8.0-26-g6e873439/src/
H A Dimage.h138 double camDir[3],camUp[3],camRight[4],camPos[3]; variable
/dports/science/lammps/lammps-stable_29Sep2021/src/
H A Dimage.h108 double camDir[3], camUp[3], camRight[4], camPos[3]; variable
/dports/games/spring/spring_98.0/rts/Rendering/
H A DShadowHandler.cpp491 const float3 camUp = camera->up; in CreateShadows() local
/dports/science/sparta/sparta-20Oct2021/src/
H A Dimage.h113 double camDir[3],camUp[3],camRight[4],camPos[3]; variable
/dports/games/doomsday/doomsday-2.3.1/doomsday/external/assimp/code/
H A DNFFLoader.cpp262 aiVector3D camPos, camUp(0.f,1.f,0.f), camLookAt(0.f,0.f,1.f); in InternReadFile() local
/dports/devel/bullet/bullet3-3.21/examples/SharedMemory/
H A DGraphicsSharedMemoryCommands.h129 float camUp[3]; member
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DNFFLoader.cpp244 aiVector3D camPos, camUp(0.f,1.f,0.f), camLookAt(0.f,0.f,1.f); in InternReadFile() local
/dports/devel/upp/upp/bazaar/plugin/assimp/code/NFF/
H A DNFFLoader.cpp262 aiVector3D camPos, camUp(0.f,1.f,0.f), camLookAt(0.f,0.f,1.f); in InternReadFile() local
/dports/graphics/urho3d/Urho3D-1.7.1/Source/ThirdParty/Assimp/code/
H A DNFFLoader.cpp262 aiVector3D camPos, camUp(0.f,1.f,0.f), camLookAt(0.f,0.f,1.f); in InternReadFile() local
/dports/multimedia/assimp/assimp-5.1.3/code/AssetLib/NFF/
H A DNFFLoader.cpp235 aiVector3D camPos, camUp(0.f, 1.f, 0.f), camLookAt(0.f, 0.f, 1.f); in InternReadFile() local
/dports/devel/py-bullet3/bullet3-3.21/examples/SharedMemory/
H A DGraphicsSharedMemoryCommands.h129 float camUp[3]; member
/dports/graphics/qt5-3d/kde-qt3d-5.15.2p39/src/3rdparty/assimp/code/
H A DNFFLoader.cpp262 aiVector3D camPos, camUp(0.f,1.f,0.f), camLookAt(0.f,0.f,1.f); in InternReadFile() local
/dports/graphics/osgearth/osgearth-osgearth-2.10.1/src/osgEarth/
H A DOverlayDecorator.cpp454 osg::Vec3d camEye, camTo, camUp; in cullTerrainAndCalculateRTTParams() local
H A DCascadeDrapingDecorator.cpp861 osg::Vec3d camEye, camCenter, camUp; in traverse() local
/dports/games/retroarch/RetroArch-1.9.7/wii/libogc/libogc/
H A Dgu.c163 void guLookAt(Mtx mt,guVector *camPos,guVector *camUp,guVector *target) in guLookAt()
/dports/math/vtk8/VTK-8.2.0/Rendering/OSPRay/
H A DvtkOSPRayRendererNode.cxx1169 double camUp[3]; in Render() local
/dports/math/vtk9/VTK-9.1.0/Rendering/RayTracing/
H A DvtkOSPRayRendererNode.cxx1547 double camUp[3]; in Render() local
/dports/devel/py-bullet3/bullet3-3.21/examples/pybullet/
H A Dpybullet.c7399 PyObject* camUp = PyTuple_New(3); in pybullet_getDebugVisualizerCamera() local