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Searched defs:computeFrustum (Results 1 – 13 of 13) sorted by relevance

/dports/graphics/pcl-pointclouds/pcl-pcl-1.12.0/outofcore/src/visualization/
H A Dcamera.cpp83 Camera::computeFrustum () in computeFrustum() function in Camera
/dports/cad/opencascade/opencascade-7.6.0/src/SelectMgr/
H A DSelectMgr_RectangularFrustum.cxx150 void computeFrustum (const gp_Pnt2d theMinPnt, const gp_Pnt2d& theMaxPnt, in computeFrustum() function
H A DSelectMgr_ViewerSelector.cxx331 void SelectMgr_ViewerSelector::computeFrustum (const Handle(Select3D_SensitiveEntity)& theEnt, in computeFrustum() function in SelectMgr_ViewerSelector
/dports/games/ioquake3-server/ioquake3-1.36/code/renderer/
H A Dtr_main.c513 void R_SetupProjection(viewParms_t *dest, float zProj, qboolean computeFrustum) in R_SetupProjection()
/dports/games/ioquake3/ioquake3-1.36/code/renderer/
H A Dtr_main.c513 void R_SetupProjection(viewParms_t *dest, float zProj, qboolean computeFrustum) in R_SetupProjection()
/dports/games/openarena-server/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_main.c513 void R_SetupProjection(viewParms_t *dest, float zProj, qboolean computeFrustum) in R_SetupProjection()
/dports/games/openarena/openarena-engine-source-0.8.8/code/renderer/
H A Dtr_main.c513 void R_SetupProjection(viewParms_t *dest, float zProj, qboolean computeFrustum) in R_SetupProjection()
/dports/games/worldofpadman/worldofpadman-1.2.20080621/code/renderer/
H A Dtr_main.c513 void R_SetupProjection(viewParms_t *dest, float zProj, qboolean computeFrustum) in R_SetupProjection()
/dports/games/iortcw/iortcw-1.51c/SP/code/renderer/
H A Dtr_main.c855 void R_SetupProjection(viewParms_t *dest, float zProj, qboolean computeFrustum) in R_SetupProjection()
/dports/games/iortcw/iortcw-1.51c/MP/code/renderer/
H A Dtr_main.c808 void R_SetupProjection(viewParms_t *dest, float zProj, qboolean computeFrustum) in R_SetupProjection()
/dports/java/java3d/java3d-1.5.2/j3d-core/src/classes/share/javax/media/j3d/
H A DCanvasViewCache.java364 synchronized void snapshot(boolean computeFrustum) { in snapshot()
/dports/games/iortcw/iortcw-1.51c/MP/code/rend2/
H A Dtr_main.c946 void R_SetupProjection(viewParms_t *dest, float zProj, float zFar, qboolean computeFrustum) in R_SetupProjection()
/dports/games/iortcw/iortcw-1.51c/SP/code/rend2/
H A Dtr_main.c977 void R_SetupProjection(viewParms_t *dest, float zProj, float zFar, qboolean computeFrustum) in R_SetupProjection()