/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/objMesh/ |
H A D | objMesh.cpp | 202 Face currentFace; in ObjMesh() local 2828 …const Face * currentFace = getGroupHandle(iter->getGroupIndex())->getFaceHandle(iter->getFaceIndex… in buildVertexNormals() local 2855 …const Face * currentFace = getGroupHandle(iter->getGroupIndex())->getFaceHandle(iter->getFaceIndex… in buildVertexNormals() local 4847 Face currentFace; in loadFromBinary() local
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/dports/cad/opencascade/opencascade-7.6.0/src/STEPControl/ |
H A D | STEPControl_ActorRead.cxx | 1921 TopoDS_Face currentFace = TopoDS::Face( currentFExp.Current() ); in closeIDEASShell() local 1934 TopoDS_Face currentFace = TopoDS::Face( faceExp.Current() ); in closeIDEASShell() local 1951 TopoDS_Face currentFace = TopoDS::Face( itL.Value() ); in closeIDEASShell() local
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/dports/devel/tokamak/tokamak_release/tokamaksrc/src/ |
H A D | dcd.cpp | 612 s32 currentFace = initialFace; in SearchFV() local
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/dports/devel/upp/upp/bazaar/plugin/assimp/code/3MF/ |
H A D | D3MFExporter.cpp | 337 aiFace ¤tFace = mesh->mFaces[ i ]; in writeFaces() local
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/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/engine/ |
H A D | eGameObject.h | 89 tJUST_CONTROLLED_PTR<eFace> currentFace; // the eFace pos it is currently variable
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/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/ |
H A D | Model_ase.cpp | 62 int currentFace; member
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H A D | Model_ma.cpp | 380 int currentFace = minIndex-1; in MA_ParseFace() local
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/dports/games/glest/glest_source_3.2.2/source/shared_lib/sources/graphics/d3d9/ |
H A D | texture_d3d9.cpp | 145 const Pixmap2D *currentFace= pixmap.getFace(i); in init() local
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/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/common/ |
H A D | aselib.c | 63 int currentFace, currentVertex; member
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/dports/games/netradiant/netradiant-20150621-src/tools/quake3/common/ |
H A D | aselib.c | 63 int currentFace, currentVertex; member
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/dports/games/spring/spring_98.0/rts/lib/assimp/code/ |
H A D | M3Importer.cpp | 326 for ( unsigned int currentFace = 0; currentFace < pMesh->mNumFaces; currentFace++ ) { in createVertexData() local
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Model/ |
H A D | Brush.cpp | 795 BrushFaceGeometry* currentFace = firstFace; in createBrush() local
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/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/ |
H A D | Polyhedron_Intersect.h | 32 const Face* currentFace = firstFace; in intersect() local
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H A D | Polyhedron_Misc.h | 509 Face* currentFace = firstFace; in pickFace() local 576 Face* currentFace = firstFace; in findFaceByPositions() local 622 const Face* currentFace = firstFace; in hasFace() local 913 Face* currentFace = firstEdge->face(); in removeEdge() local
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H A D | Polyhedron_Queries.h | 29 const Face* currentFace = firstFace; in contains() local 98 const Face* currentFace = firstFace; in separate() local
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H A D | Polyhedron_Subtract.h | 109 const Face* currentFace = firstFace; in chopMinuend() local 491 Face* currentFace = firstFace; in findNeighbours() local 510 const Face* currentFace = sharedFace->next(); // skip the shared face in mergeableNeighbours() local
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/dports/games/ufoai/ufoai-2.5-source/src/tools/ufo2map/common/ |
H A D | aselib.cpp | 61 int currentFace, currentVertex; member
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/dports/games/xdino/xdino/ |
H A D | DinoP.h | 122 int currentFace, currentPosition, currentDirection; member
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/dports/games/xmlink/xmlink/ |
H A D | MlinkP.h | 98 int currentTile, currentFace, currentRef; member
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/dports/games/xoct/xoct/ |
H A D | OctP.h | 121 int currentFace, currentPosition; member
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/dports/games/xpyraminx/xpyraminx/ |
H A D | PyraminxP.h | 117 int currentFace, currentPosition; member
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/dports/games/xrubik/xrubik/ |
H A D | RubikP.h | 105 int currentFace, currentPosition, currentDirection; member
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/dports/games/xskewb/xskewb/ |
H A D | SkewbP.h | 115 int currentFace, currentPosition, currentDirection; member
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/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/view_map/ |
H A D | OccluderSource.h | 57 vector<WFace *>::const_iterator currentFace, facesEnd; variable
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H A D | ViewEdgeXBuilder.cpp | 140 OWXFaceLayer currentFace = first; in BuildSmoothViewEdge() local
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