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Searched defs:currentFace (Results 1 – 25 of 37) sorted by path

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/dports/audio/faust/faust-2.37.3/tools/physicalModeling/mesh2faust/vega/libraries/objMesh/
H A DobjMesh.cpp202 Face currentFace; in ObjMesh() local
2828 …const Face * currentFace = getGroupHandle(iter->getGroupIndex())->getFaceHandle(iter->getFaceIndex… in buildVertexNormals() local
2855 …const Face * currentFace = getGroupHandle(iter->getGroupIndex())->getFaceHandle(iter->getFaceIndex… in buildVertexNormals() local
4847 Face currentFace; in loadFromBinary() local
/dports/cad/opencascade/opencascade-7.6.0/src/STEPControl/
H A DSTEPControl_ActorRead.cxx1921 TopoDS_Face currentFace = TopoDS::Face( currentFExp.Current() ); in closeIDEASShell() local
1934 TopoDS_Face currentFace = TopoDS::Face( faceExp.Current() ); in closeIDEASShell() local
1951 TopoDS_Face currentFace = TopoDS::Face( itL.Value() ); in closeIDEASShell() local
/dports/devel/tokamak/tokamak_release/tokamaksrc/src/
H A Ddcd.cpp612 s32 currentFace = initialFace; in SearchFV() local
/dports/devel/upp/upp/bazaar/plugin/assimp/code/3MF/
H A DD3MFExporter.cpp337 aiFace &currentFace = mesh->mFaces[ i ]; in writeFaces() local
/dports/games/armagetronad/armagetronad-0.2.8.3.5/src/engine/
H A DeGameObject.h89 tJUST_CONTROLLED_PTR<eFace> currentFace; // the eFace pos it is currently variable
/dports/games/dhewm3/dhewm3-1.5.1/neo/renderer/
H A DModel_ase.cpp62 int currentFace; member
H A DModel_ma.cpp380 int currentFace = minIndex-1; in MA_ParseFace() local
/dports/games/glest/glest_source_3.2.2/source/shared_lib/sources/graphics/d3d9/
H A Dtexture_d3d9.cpp145 const Pixmap2D *currentFace= pixmap.getFace(i); in init() local
/dports/games/gtkradiant/GPL/GtkRadiant/tools/quake3/common/
H A Daselib.c63 int currentFace, currentVertex; member
/dports/games/netradiant/netradiant-20150621-src/tools/quake3/common/
H A Daselib.c63 int currentFace, currentVertex; member
/dports/games/spring/spring_98.0/rts/lib/assimp/code/
H A DM3Importer.cpp326 for ( unsigned int currentFace = 0; currentFace < pMesh->mNumFaces; currentFace++ ) { in createVertexData() local
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/Model/
H A DBrush.cpp795 BrushFaceGeometry* currentFace = firstFace; in createBrush() local
/dports/games/trenchbroom/TrenchBroom-ed46601/common/src/
H A DPolyhedron_Intersect.h32 const Face* currentFace = firstFace; in intersect() local
H A DPolyhedron_Misc.h509 Face* currentFace = firstFace; in pickFace() local
576 Face* currentFace = firstFace; in findFaceByPositions() local
622 const Face* currentFace = firstFace; in hasFace() local
913 Face* currentFace = firstEdge->face(); in removeEdge() local
H A DPolyhedron_Queries.h29 const Face* currentFace = firstFace; in contains() local
98 const Face* currentFace = firstFace; in separate() local
H A DPolyhedron_Subtract.h109 const Face* currentFace = firstFace; in chopMinuend() local
491 Face* currentFace = firstFace; in findNeighbours() local
510 const Face* currentFace = sharedFace->next(); // skip the shared face in mergeableNeighbours() local
/dports/games/ufoai/ufoai-2.5-source/src/tools/ufo2map/common/
H A Daselib.cpp61 int currentFace, currentVertex; member
/dports/games/xdino/xdino/
H A DDinoP.h122 int currentFace, currentPosition, currentDirection; member
/dports/games/xmlink/xmlink/
H A DMlinkP.h98 int currentTile, currentFace, currentRef; member
/dports/games/xoct/xoct/
H A DOctP.h121 int currentFace, currentPosition; member
/dports/games/xpyraminx/xpyraminx/
H A DPyraminxP.h117 int currentFace, currentPosition; member
/dports/games/xrubik/xrubik/
H A DRubikP.h105 int currentFace, currentPosition, currentDirection; member
/dports/games/xskewb/xskewb/
H A DSkewbP.h115 int currentFace, currentPosition, currentDirection; member
/dports/graphics/blender/blender-2.91.0/source/blender/freestyle/intern/view_map/
H A DOccluderSource.h57 vector<WFace *>::const_iterator currentFace, facesEnd; variable
H A DViewEdgeXBuilder.cpp140 OWXFaceLayer currentFace = first; in BuildSmoothViewEdge() local

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