/dports/games/legend-of-edgar/edgar-1.34/src/ |
H A D | geometry.c | 27 void calculatePath(float startX, float startY, float endX, float endY, float *dirX, float *dirY) in calculatePath() 40 void normalize(float *dirX, float *dirY) in normalize() 55 …ctory(int startX, int endX, float weight, float flightTime, float height, float *dirX, float *dirY) in calculateTrajectory()
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H A D | projectile.c | 35 Entity *addProjectile(char *name, Entity *owner, int x, int y, float dirX, float dirY) in addProjectile()
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/dports/games/legend-of-edgar/edgar-1.34/src/item/ |
H A D | symbol_block.c | 108 float dirY; in autoTouch() local 135 float dirY; in touch() local
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H A D | high_striker.c | 131 float dirY = other->dirY; in touch() local
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H A D | bubble.c | 84 float dirY; in floatUp() local
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H A D | robot.c | 96 float dirX, dirY; in touch() local
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H A D | sliding_puzzle_display.c | 124 int dirX, dirY; in activate() local
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H A D | item.c | 121 Entity *addTemporaryItem(char *name, int x, int y, int face, float dirX, float dirY) in addTemporaryItem()
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H A D | jigsaw_puzzle_display.c | 298 int dirX, dirY, valid, i; in swapTiles() local
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/dports/games/wizznic/Wizznic-1.1/src/ |
H A D | cursor.c | 77 void moveCursor(cursorType* c, int dirX, int dirY, int limit) in moveCursor()
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/dports/games/briquolo/briquolo-0.5.7/src/ |
H A D | BonusDoubleBalle.cpp | 71 float dirY=(*itBalle)->GetDirectionY(); in Mouvement() local
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H A D | Camera.cpp | 91 float dirY = _Fact*_Fact*0.714285714 + _Fact*-0.214285714 -0.8; in _VuePlateau() local
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/dports/java/java3d/java3d-1.5.2/j3d-core/src/classes/share/javax/media/j3d/ |
H A D | ConeSound.java | 232 float dirX, float dirY, float dirZ) { in ConeSound() 339 float dirX, float dirY, float dirZ ) { in ConeSound() 445 float dirX, float dirY, float dirZ, in ConeSound() 548 float dirX, float dirY, float dirZ, in ConeSound()
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/dports/graphics/wdune/wdune-1.926/vcglib/wrap/io_trimesh/ |
H A D | export_field.h | 102 float dirY=(float)mesh.vert[i].PD1().Y(); in Save4ROSY() local
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/dports/games/xrally/xrally/ |
H A D | ai.c | 106 int x, y, dirX, dirY; in goTo() local
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/dports/games/legend-of-edgar/edgar-1.34/src/enemy/ |
H A D | ceiling_crawler.c | 338 int x, y, dirY; in riseUp() local
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H A D | magic_missile.c | 297 static void addBreadCrumb(float x, float y, float dirX, float dirY) in addBreadCrumb()
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H A D | fly_trap.c | 340 float dirX, dirY; in headBiteReturn() local
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/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/MyGUIEngine/src/ |
H A D | MyGUI_GeometryUtility.cpp | 95 FloatPoint dirY = _corner2 - _corner0; in getPositionInsideRect() local
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/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/MyGUIEngine/src/ |
H A D | MyGUI_GeometryUtility.cpp | 95 FloatPoint dirY = _corner2 - _corner0; in getPositionInsideRect() local
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/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/MyGUIEngine/src/ |
H A D | MyGUI_GeometryUtility.cpp | 95 FloatPoint dirY = _corner2 - _corner0; in getPositionInsideRect() local
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/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/MyGUIEngine/src/ |
H A D | MyGUI_GeometryUtility.cpp | 95 FloatPoint dirY = _corner2 - _corner0; in getPositionInsideRect() local
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/dports/devel/vcglib/vcglib-2020.09/wrap/io_trimesh/ |
H A D | export_field.h | 102 float dirY=(float)mesh.face[i].PD1().Y(); in Save4ROSY() local
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/dports/games/SpaceCadetPinball/SpaceCadetPinball-Release_2.0/SpaceCadetPinball/ |
H A D | TLine.cpp | 63 int dirY = Y0 >= Y1 ? -1 : 1; in place_in_grid() local
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/dports/games/legend-of-edgar/edgar-1.34/src/boss/ |
H A D | sorceror.c | 517 float dirX, dirY, x, y, xx, yy; in drawDisintegrationLine() local
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