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Searched defs:dirY (Results 1 – 25 of 72) sorted by relevance

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/dports/games/legend-of-edgar/edgar-1.34/src/
H A Dgeometry.c27 void calculatePath(float startX, float startY, float endX, float endY, float *dirX, float *dirY) in calculatePath()
40 void normalize(float *dirX, float *dirY) in normalize()
55 …ctory(int startX, int endX, float weight, float flightTime, float height, float *dirX, float *dirY) in calculateTrajectory()
H A Dprojectile.c35 Entity *addProjectile(char *name, Entity *owner, int x, int y, float dirX, float dirY) in addProjectile()
/dports/games/legend-of-edgar/edgar-1.34/src/item/
H A Dsymbol_block.c108 float dirY; in autoTouch() local
135 float dirY; in touch() local
H A Dhigh_striker.c131 float dirY = other->dirY; in touch() local
H A Dbubble.c84 float dirY; in floatUp() local
H A Drobot.c96 float dirX, dirY; in touch() local
H A Dsliding_puzzle_display.c124 int dirX, dirY; in activate() local
H A Ditem.c121 Entity *addTemporaryItem(char *name, int x, int y, int face, float dirX, float dirY) in addTemporaryItem()
H A Djigsaw_puzzle_display.c298 int dirX, dirY, valid, i; in swapTiles() local
/dports/games/wizznic/Wizznic-1.1/src/
H A Dcursor.c77 void moveCursor(cursorType* c, int dirX, int dirY, int limit) in moveCursor()
/dports/games/briquolo/briquolo-0.5.7/src/
H A DBonusDoubleBalle.cpp71 float dirY=(*itBalle)->GetDirectionY(); in Mouvement() local
H A DCamera.cpp91 float dirY = _Fact*_Fact*0.714285714 + _Fact*-0.214285714 -0.8; in _VuePlateau() local
/dports/java/java3d/java3d-1.5.2/j3d-core/src/classes/share/javax/media/j3d/
H A DConeSound.java232 float dirX, float dirY, float dirZ) { in ConeSound()
339 float dirX, float dirY, float dirZ ) { in ConeSound()
445 float dirX, float dirY, float dirZ, in ConeSound()
548 float dirX, float dirY, float dirZ, in ConeSound()
/dports/graphics/wdune/wdune-1.926/vcglib/wrap/io_trimesh/
H A Dexport_field.h102 float dirY=(float)mesh.vert[i].PD1().Y(); in Save4ROSY() local
/dports/games/xrally/xrally/
H A Dai.c106 int x, y, dirX, dirY; in goTo() local
/dports/games/legend-of-edgar/edgar-1.34/src/enemy/
H A Dceiling_crawler.c338 int x, y, dirY; in riseUp() local
H A Dmagic_missile.c297 static void addBreadCrumb(float x, float y, float dirX, float dirY) in addBreadCrumb()
H A Dfly_trap.c340 float dirX, dirY; in headBiteReturn() local
/dports/x11-toolkits/mygui/mygui-MyGUI3.4.0/MyGUIEngine/src/
H A DMyGUI_GeometryUtility.cpp95 FloatPoint dirY = _corner2 - _corner0; in getPositionInsideRect() local
/dports/x11-toolkits/mygui-opengl/mygui-MyGUI3.4.0/MyGUIEngine/src/
H A DMyGUI_GeometryUtility.cpp95 FloatPoint dirY = _corner2 - _corner0; in getPositionInsideRect() local
/dports/x11-toolkits/mygui-ogre/mygui-MyGUI3.4.0/MyGUIEngine/src/
H A DMyGUI_GeometryUtility.cpp95 FloatPoint dirY = _corner2 - _corner0; in getPositionInsideRect() local
/dports/x11-toolkits/mygui-dummy/mygui-MyGUI3.4.0/MyGUIEngine/src/
H A DMyGUI_GeometryUtility.cpp95 FloatPoint dirY = _corner2 - _corner0; in getPositionInsideRect() local
/dports/devel/vcglib/vcglib-2020.09/wrap/io_trimesh/
H A Dexport_field.h102 float dirY=(float)mesh.face[i].PD1().Y(); in Save4ROSY() local
/dports/games/SpaceCadetPinball/SpaceCadetPinball-Release_2.0/SpaceCadetPinball/
H A DTLine.cpp63 int dirY = Y0 >= Y1 ? -1 : 1; in place_in_grid() local
/dports/games/legend-of-edgar/edgar-1.34/src/boss/
H A Dsorceror.c517 float dirX, dirY, x, y, xx, yy; in drawDisintegrationLine() local

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