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Searched defs:eye_height (Results 1 – 13 of 13) sorted by relevance

/dports/games/xchomp/xchomp/bitmaps/frame/
H A Deye.h2 #define eye_height 16 macro
/dports/devel/godot/godot-3.2.3-stable/modules/arkit/
H A Darkit_interface.h60 float eye_height, z_near, z_far; variable
/dports/devel/godot-tools/godot-3.2.3-stable/modules/arkit/
H A Darkit_interface.h60 float eye_height, z_near, z_far; variable
/dports/misc/openhmd/OpenHMD-0.3.0/examples/opengl/
H A Dgl.c196 void create_fbo(int eye_width, int eye_height, GLuint* fbo, GLuint* color_tex, GLuint* depth_tex) in create_fbo()
/dports/devel/godot/godot-3.2.3-stable/modules/mobile_vr/
H A Dmobile_vr_interface.h56 float eye_height; variable
/dports/devel/godot-tools/godot-3.2.3-stable/modules/mobile_vr/
H A Dmobile_vr_interface.h56 float eye_height; variable
/dports/x11/mate-applets/mate-applets-1.26.0/geyes/src/
H A Dgeyes.h58 gint eye_height; member
/dports/games/minetest/minetest-5.4.1/src/
H A Dobject_properties.h63 float eye_height = 1.625f; member
/dports/astro/stellarium/stellarium-0.21.3/plugins/Scenery3d/src/
H A DS3DScene.hpp174 double eye_height; member in S3DScene
/dports/games/minetest/minetest-5.4.1/src/client/
H A Dlocalplayer.h143 void setEyeHeight(float eye_height) { m_eye_height = eye_height; } in setEyeHeight()
H A Dlocalplayer.cpp709 float eye_height = camera_barely_in_ceiling ? m_eye_height - 0.125f : m_eye_height; in getEyeOffset() local
/dports/games/quake2-rogue/quake2-rogue-3.20/
H A Dg_newai.c1526 void PredictAim (edict_t *target, vec3_t start, float bolt_speed, qboolean eye_height, float offset… in PredictAim()
/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/
H A Dg_newai.c1526 void PredictAim (edict_t *target, vec3_t start, float bolt_speed, qboolean eye_height, float offset… in PredictAim()