Searched defs:eye_height (Results 1 – 13 of 13) sorted by relevance
/dports/games/xchomp/xchomp/bitmaps/frame/ |
H A D | eye.h | 2 #define eye_height 16 macro
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/dports/devel/godot/godot-3.2.3-stable/modules/arkit/ |
H A D | arkit_interface.h | 60 float eye_height, z_near, z_far; variable
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/arkit/ |
H A D | arkit_interface.h | 60 float eye_height, z_near, z_far; variable
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/dports/misc/openhmd/OpenHMD-0.3.0/examples/opengl/ |
H A D | gl.c | 196 void create_fbo(int eye_width, int eye_height, GLuint* fbo, GLuint* color_tex, GLuint* depth_tex) in create_fbo()
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/dports/devel/godot/godot-3.2.3-stable/modules/mobile_vr/ |
H A D | mobile_vr_interface.h | 56 float eye_height; variable
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/dports/devel/godot-tools/godot-3.2.3-stable/modules/mobile_vr/ |
H A D | mobile_vr_interface.h | 56 float eye_height; variable
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/dports/x11/mate-applets/mate-applets-1.26.0/geyes/src/ |
H A D | geyes.h | 58 gint eye_height; member
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/dports/games/minetest/minetest-5.4.1/src/ |
H A D | object_properties.h | 63 float eye_height = 1.625f; member
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/dports/astro/stellarium/stellarium-0.21.3/plugins/Scenery3d/src/ |
H A D | S3DScene.hpp | 174 double eye_height; member in S3DScene
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/dports/games/minetest/minetest-5.4.1/src/client/ |
H A D | localplayer.h | 143 void setEyeHeight(float eye_height) { m_eye_height = eye_height; } in setEyeHeight()
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H A D | localplayer.cpp | 709 float eye_height = camera_barely_in_ceiling ? m_eye_height - 0.125f : m_eye_height; in getEyeOffset() local
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/dports/games/quake2-rogue/quake2-rogue-3.20/ |
H A D | g_newai.c | 1526 void PredictAim (edict_t *target, vec3_t start, float bolt_speed, qboolean eye_height, float offset… in PredictAim()
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/dports/games/qudos/QuDos-0.40.1-src/src/mods/rogue/ |
H A D | g_newai.c | 1526 void PredictAim (edict_t *target, vec3_t start, float bolt_speed, qboolean eye_height, float offset… in PredictAim()
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