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Searched defs:faction_id (Results 1 – 25 of 45) sorted by last modified time

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/dports/games/emptyepsilon/EmptyEpsilon-EE-2021.06.23/src/spaceObjects/
H A DplayerSpaceship.cpp338 for(unsigned int faction_id = 0; faction_id < factionInfo.size(); faction_id++) in PlayerSpaceship() local
/dports/games/augustus/augustus-3.1.0/src/building/
H A Dbuilding.h17 unsigned char faction_id; member
/dports/games/augustus/augustus-3.1.0/src/figure/
H A Dfigure.h25 unsigned char faction_id; // 1 = city, 0 = enemy member
H A Dformation.h53 int faction_id; /**< 1 = player, 0 = everyone else */ member
/dports/games/augustus/augustus-3.1.0/src/city/
H A Ddata_private.h472 int32_t faction_id; member
/dports/games/julius/julius-1.7.0/src/building/
H A Dbuilding.h13 unsigned char faction_id; member
/dports/games/julius/julius-1.7.0/src/city/
H A Ddata_private.h423 int32_t faction_id; member
/dports/games/julius/julius-1.7.0/src/figure/
H A Dformation.h55 int faction_id; /**< 1 = player, 0 = everyone else */ member
H A Dfigure.h27 unsigned char faction_id; // 1 = city, 0 = enemy member
/dports/games/cataclysm-dda-tiles/Cataclysm-DDA-0.F/src/
H A Dmapgen.cpp5344 int faction_id, int mission_id, const std::string &name ) const in add_spawn()
5350int faction_id, int mission_id, const std::string &name, const spawn_data &data ) const in add_spawn()
H A Dsavegame_json.cpp4316 int faction_id = jsin.get_int(); in load() local
H A Dtype_id.h119 using faction_id = string_id<faction>; variable
H A Dtimed_event.cpp311 const int faction_id ) in add()
317 const int faction_id, in add()
H A Dtimed_event.h31 int faction_id = -1; member
H A Dsubmap.h39 int faction_id; member
H A Dtalker.h240 virtual void set_fac( const faction_id & ) {} in set_fac()
H A Ditem.h67 using faction_id = string_id<faction>; variable
H A Dclzones.h31 using faction_id = string_id<faction>; variable
H A Dfaction.h38 using faction_id = string_id<faction>; variable
/dports/games/cataclysm-dda/Cataclysm-DDA-0.F/src/
H A Dsubmap.h39 int faction_id; member
H A Dtalker.h240 virtual void set_fac( const faction_id & ) {} in set_fac()
H A Dtype_id.h119 using faction_id = string_id<faction>; variable
H A Dsavegame_json.cpp4316 int faction_id = jsin.get_int(); in load() local
H A Dtimed_event.cpp311 const int faction_id ) in add()
317 const int faction_id, in add()
H A Dtimed_event.h31 int faction_id = -1; member

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