1 #pragma once 2 #ifndef CATA_SRC_TYPE_ID_H 3 #define CATA_SRC_TYPE_ID_H 4 5 // IWYU pragma: begin_exports 6 #include "int_id.h" 7 #include "string_id.h" 8 // IWYU pragma: end_exports 9 10 class achievement; 11 using achievement_id = string_id<achievement>; 12 13 class activity_type; 14 using activity_id = string_id<activity_type>; 15 16 class ammunition_type; 17 using ammotype = string_id<ammunition_type>; 18 19 struct ammo_effect; 20 using ammo_effect_id = int_id<ammo_effect>; 21 using ammo_effect_str_id = string_id<ammo_effect>; 22 23 struct bionic_data; 24 using bionic_id = string_id<bionic_data>; 25 26 struct body_part_type; 27 using bodypart_id = int_id<body_part_type>; 28 using bodypart_str_id = string_id<body_part_type>; 29 30 struct construction_category; 31 using construction_category_id = string_id<construction_category>; 32 33 struct construction_group; 34 using construction_group_str_id = string_id<construction_group>; 35 36 struct clothing_mod; 37 using clothing_mod_id = string_id<clothing_mod>; 38 39 class effect_type; 40 using efftype_id = string_id<effect_type>; 41 42 class scent_type; 43 using scenttype_id = string_id<scent_type>; 44 45 class ascii_art; 46 using ascii_art_id = string_id<ascii_art>; 47 48 class disease_type; 49 using diseasetype_id = string_id<disease_type>; 50 51 class emit; 52 using emit_id = string_id<emit>; 53 54 class enchantment; 55 using enchantment_id = string_id<enchantment>; 56 57 class fault; 58 using fault_id = string_id<fault>; 59 60 struct field_type; 61 using field_type_id = int_id<field_type>; 62 using field_type_str_id = string_id<field_type>; 63 64 struct furn_t; 65 using furn_id = int_id<furn_t>; 66 using furn_str_id = string_id<furn_t>; 67 68 class gun_mode; 69 using gun_mode_id = string_id<gun_mode>; 70 71 class harvest_list; 72 using harvest_id = string_id<harvest_list>; 73 74 class item_category; 75 using item_category_id = string_id<item_category>; 76 77 class Item_spawn_data; 78 // note: "dynamic" string id, see string_id_params in string_id.h 79 using item_group_id = string_id<Item_spawn_data>; 80 81 struct itype; 82 using itype_id = string_id<itype>; 83 84 class ma_buff; 85 using mabuff_id = string_id<ma_buff>; 86 87 class martialart; 88 using matype_id = string_id<martialart>; 89 90 class ma_technique; 91 using matec_id = string_id<ma_technique>; 92 93 class material_type; 94 using material_id = string_id<material_type>; 95 96 struct mission_type; 97 using mission_type_id = string_id<mission_type>; 98 99 struct MOD_INFORMATION; 100 using mod_id = string_id<MOD_INFORMATION>; 101 102 class monfaction; 103 using mfaction_id = int_id<monfaction>; 104 using mfaction_str_id = string_id<monfaction>; 105 106 struct MonsterGroup; 107 using mongroup_id = string_id<MonsterGroup>; 108 109 class morale_type_data; 110 using morale_type = string_id<morale_type_data>; 111 112 struct mtype; 113 using mtype_id = string_id<mtype>; 114 115 class npc_class; 116 using npc_class_id = string_id<npc_class>; 117 118 class faction; 119 using faction_id = string_id<faction>; 120 121 struct oter_t; 122 using oter_id = int_id<oter_t>; 123 using oter_str_id = string_id<oter_t>; 124 125 struct oter_type_t; 126 using oter_type_id = int_id<oter_type_t>; 127 using oter_type_str_id = string_id<oter_type_t>; 128 129 class profession; 130 using profession_id = string_id<profession>; 131 132 class recipe; 133 using recipe_id = string_id<recipe>; 134 135 struct requirement_data; 136 using requirement_id = string_id<requirement_data>; 137 138 class Skill; 139 using skill_id = string_id<Skill>; 140 141 class SkillDisplayType; 142 using skill_displayType_id = string_id<SkillDisplayType>; 143 144 struct species_type; 145 using species_id = string_id<species_type>; 146 147 class spell_type; 148 using spell_id = string_id<spell_type>; 149 150 class start_location; 151 using start_location_id = string_id<start_location>; 152 153 class move_mode; 154 using move_mode_id = string_id<move_mode>; 155 156 struct mutation_category_trait; 157 using mutation_category_id = string_id<mutation_category_trait>; 158 159 class proficiency; 160 using proficiency_id = string_id<proficiency>; 161 162 struct ter_t; 163 using ter_id = int_id<ter_t>; 164 using ter_str_id = string_id<ter_t>; 165 166 class ter_furn_transform; 167 using ter_furn_transform_id = string_id<ter_furn_transform>; 168 169 class Trait_group; 170 namespace trait_group 171 { 172 using Trait_group_tag = string_id<Trait_group>; 173 // note: "dynamic" string id, see string_id_params in string_id.h 174 } // namespace trait_group 175 176 struct trap; 177 using trap_id = int_id<trap>; 178 using trap_str_id = string_id<trap>; 179 180 struct mutation_branch; 181 using trait_id = string_id<mutation_branch>; 182 183 struct quality; 184 using quality_id = string_id<quality>; 185 186 class VehicleGroup; 187 using vgroup_id = string_id<VehicleGroup>; 188 189 class vitamin; 190 using vitamin_id = string_id<vitamin>; 191 192 class vpart_info; 193 using vpart_id = string_id<vpart_info>; 194 195 struct vehicle_prototype; 196 using vproto_id = string_id<vehicle_prototype>; 197 198 struct weather_type; 199 using weather_type_id = string_id<weather_type>; 200 201 class zone_type; 202 using zone_type_id = string_id<zone_type>; 203 204 class translation; 205 using snippet_id = string_id<translation>; 206 207 struct construction; 208 using construction_id = int_id<construction>; 209 using construction_str_id = string_id<construction>; 210 211 class json_flag; 212 using flag_id = string_id<json_flag>; 213 214 using json_character_flag = string_id<json_flag>; 215 216 #endif // CATA_SRC_TYPE_ID_H 217