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/dports/x11/cinnamon-desktop/cinnamon-desktop-4.8.1/libcinnamon-desktop/
H A Dgnome-bg-crossfade.c79 GnomeBGCrossfade *fade; in G_DEFINE_TYPE() local
105 GnomeBGCrossfade *fade; in gnome_bg_crossfade_get_property() local
129 GnomeBGCrossfade *fade; in gnome_bg_crossfade_finalize() local
203 gnome_bg_crossfade_init (GnomeBGCrossfade *fade) in gnome_bg_crossfade_init()
356 animations_are_disabled (GnomeBGCrossfade *fade) in animations_are_disabled()
388 draw_background (GnomeBGCrossfade *fade) in draw_background()
410 on_tick (GnomeBGCrossfade *fade) in on_tick()
465 on_finished (GnomeBGCrossfade *fade) in on_finished()
504 gnome_bg_crossfade_start (GnomeBGCrossfade *fade, in gnome_bg_crossfade_start()
551 gnome_bg_crossfade_is_started (GnomeBGCrossfade *fade) in gnome_bg_crossfade_is_started()
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/dports/x11/mate-screensaver/mate-screensaver-1.26.1/src/
H A Dgs-fade.c283 gamma_fade_setup (GSFade *fade) in gamma_fade_setup()
378 screen_fade_finish (GSFade *fade) in screen_fade_finish()
614 gs_fade_set_alpha (GSFade *fade, in gs_fade_set_alpha()
639 gs_fade_out_iter (GSFade *fade) in gs_fade_out_iter()
656 gs_fade_stop (GSFade *fade) in gs_fade_stop()
671 gs_fade_finish (GSFade *fade) in gs_fade_finish()
688 fade_out_timer (GSFade *fade) in fade_out_timer()
722 gs_fade_start (GSFade *fade, in gs_fade_start()
856 gs_fade_reset (GSFade *fade) in gs_fade_reset()
895 gs_fade_init (GSFade *fade) in gs_fade_init()
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/dports/x11/gnome-desktop/gnome-desktop-41.2/libgnome-desktop/
H A Dgnome-bg-crossfade.c72 GnomeBGCrossfade *fade; in G_DEFINE_TYPE_WITH_PRIVATE() local
98 GnomeBGCrossfade *fade; in gnome_bg_crossfade_get_property() local
122 GnomeBGCrossfade *fade; in gnome_bg_crossfade_finalize() local
194 gnome_bg_crossfade_init (GnomeBGCrossfade *fade) in gnome_bg_crossfade_init()
347 animations_are_disabled (GnomeBGCrossfade *fade) in animations_are_disabled()
365 draw_background (GnomeBGCrossfade *fade) in draw_background()
376 on_tick (GnomeBGCrossfade *fade) in on_tick()
431 on_finished (GnomeBGCrossfade *fade) in on_finished()
470 gnome_bg_crossfade_start (GnomeBGCrossfade *fade, in gnome_bg_crossfade_start()
517 gnome_bg_crossfade_is_started (GnomeBGCrossfade *fade) in gnome_bg_crossfade_is_started()
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/dports/x11/mate-desktop/mate-desktop-1.26.0/libmate-desktop/
H A Dmate-bg-crossfade.c77 MateBGCrossfade *fade; in G_DEFINE_TYPE_WITH_PRIVATE() local
103 MateBGCrossfade *fade; in mate_bg_crossfade_get_property() local
127 MateBGCrossfade *fade; in mate_bg_crossfade_finalize() local
204 mate_bg_crossfade_init (MateBGCrossfade *fade) in mate_bg_crossfade_init()
390 animations_are_disabled (MateBGCrossfade *fade) in animations_are_disabled()
422 draw_background (MateBGCrossfade *fade) in draw_background()
457 MateBGCrossfade *fade) in on_widget_draw()
469 on_tick (MateBGCrossfade *fade) in on_tick()
525 on_finished (MateBGCrossfade *fade) in on_finished()
637 mate_bg_crossfade_start (MateBGCrossfade *fade, in mate_bg_crossfade_start()
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/dports/multimedia/obs-studio/obs-studio-27.1.3/plugins/obs-transitions/
H A Dtransition-fade.c20 struct fade_info *fade; in fade_create() local
47 struct fade_info *fade = data; in fade_destroy() local
54 struct fade_info *fade = data; in fade_callback() local
71 struct fade_info *fade = data; in fade_video_render() local
93 struct fade_info *fade = data; in fade_audio_render() local
/dports/games/taisei/taisei-1.3.2/src/
H A Dtransition.c17 void TransFadeBlack(double fade) { in TransFadeBlack()
21 void TransFadeWhite(double fade) { in TransFadeWhite()
25 void TransLoader(double fade) { in TransLoader()
31 void TransEmpty(double fade) { } in TransEmpty()
/dports/games/iortcw/iortcw-1.51c/SP/code/cgame/
H A Dcg_scoreboard.c40 static void CG_DrawClientScore( int x, int y, score_t *score, float *color, float fade ) { in CG_DrawClientScore()
140 static int CG_TeamScoreboard( int x, int y, team_t team, float fade ) { in CG_TeamScoreboard()
180 static void WM_DrawClientScore( int x, int y, score_t *score, float *color, float fade ) { in WM_DrawClientScore()
221 static int WM_TeamScoreboard( int x, int y, team_t team, float fade ) { in WM_TeamScoreboard()
292 int WM_DrawObjectives( int x, int y, int width, float fade ) { in WM_DrawObjectives()
344 int WM_ScoreboardOverlay( int x, int y, float fade ) { in WM_ScoreboardOverlay()
438 float fade; in CG_DrawScoreboard() local
/dports/audio/ardour6/Ardour-6.8.0/libs/ardour/test/
H A Dplaylist_read_test.cc170 float const fade = i / (double) 63; in transparentReadTest() local
186 float const fade = (((double) 1 - 0.0000001) / 63) * (1023 - i) + 0.0000001; in transparentReadTest() local
274 float const fade = (((double) 1 - 0.0000001) / 63) * (511 - i) + 0.0000001; in enclosedTransparentReadTest() local
286 float const fade = (((double) 1 - 0.0000001) / 63) * (1023 - i) + 0.0000001; in enclosedTransparentReadTest() local
/dports/audio/guitarix-lv2/guitarix-0.43.1/src/LV2/DSP/
H A Dgx_bypass.cc81 float fade = 0; in post_check_bypass() local
100 float fade = 0; in post_check_bypass() local
143 float fade = 0; in post_check_bypass() local
163 float fade = 0; in post_check_bypass() local
/dports/x11/swaylock-effects/swaylock-effects-1.6-3/
H A Dfade.c76 void fade_prepare(struct swaylock_fade *fade, struct pool_buffer *buffer) { in fade_prepare()
89 void fade_update(struct swaylock_fade *fade, struct pool_buffer *buffer, uint32_t time) { in fade_update()
121 bool fade_is_complete(struct swaylock_fade *fade) { in fade_is_complete()
125 void fade_destroy(struct swaylock_fade *fade) { in fade_destroy()
/dports/multimedia/libbluray/libbluray-1.3.0/src/libbluray/bdj/java/org/bluray/media/
H A DPanningChangeEvent.java25 public PanningChangeEvent(PanningControl source, float balance, float fade) { in PanningChangeEvent()
41 private final float fade; field in PanningChangeEvent
/dports/multimedia/handbrake/libbluray-1.3.0/src/libbluray/bdj/java/org/bluray/media/
H A DPanningChangeEvent.java25 public PanningChangeEvent(PanningControl source, float balance, float fade) { in PanningChangeEvent()
41 private final float fade; field in PanningChangeEvent
/dports/games/scummvm/scummvm-2.5.1/engines/ultima/ultima8/games/
H A Dcru_game.cpp151 static ProcId playMovie(const char *movieID, bool fade, bool noScale) { in playMovie()
161 ProcId CruGame::playIntroMovie(bool fade) { in playIntroMovie()
173 ProcId CruGame::playIntroMovie2(bool fade) { in playIntroMovie2()
180 ProcId CruGame::playEndgameMovie(bool fade) { in playEndgameMovie()
/dports/games/scorched3d/scorched/src/client/graph/
H A DModelRendererSimulator.cpp40 void ModelRendererSimulator::drawBottomAligned(float distance, float fade, bool setState) in drawBottomAligned()
45 void ModelRendererSimulator::draw(float distance, float fade, bool setState) in draw()
/dports/games/iortcw/iortcw-1.51c/MP/code/cgame/
H A Dcg_scoreboard.c40 static void CG_DrawClientScore( int x, int y, score_t *score, float *color, float fade ) { in CG_DrawClientScore()
140 static int CG_TeamScoreboard( int x, int y, team_t team, float fade ) { in CG_TeamScoreboard()
184 int WM_DrawObjectives( int x, int y, int width, float fade ) { in WM_DrawObjectives()
373 static void WM_DrawClientScore( int x, int y, score_t *score, float *color, float fade ) { in WM_DrawClientScore()
490 static int WM_DrawInfoLine( int x, int y, float fade ) { in WM_DrawInfoLine()
535 static int WM_TeamScoreboard( int x, int y, team_t team, float fade, int maxrows ) { in WM_TeamScoreboard()
649 float fade; in CG_DrawScoreboard() local
/dports/audio/faust/faust-2.37.3/architecture/smartKeyboard/android/app/oboe/samples/RhythmGame/third_party/glm/detail/
H A D_noise.hpp82 GLM_FUNC_QUALIFIER tvec2<T, P> fade(tvec2<T, P> const & t) in fade() function
88 GLM_FUNC_QUALIFIER tvec3<T, P> fade(tvec3<T, P> const & t) in fade() function
94 GLM_FUNC_QUALIFIER tvec4<T, P> fade(tvec4<T, P> const & t) in fade() function
/dports/games/solarus/solarus-f43727b232b3ed13d98440a845e2a29e470e4f0d/libraries/win32/mingw32/include/glm/detail/
H A D_noise.hpp82 GLM_FUNC_QUALIFIER tvec2<T, P> fade(tvec2<T, P> const & t) in fade() function
88 GLM_FUNC_QUALIFIER tvec3<T, P> fade(tvec3<T, P> const & t) in fade() function
94 GLM_FUNC_QUALIFIER tvec4<T, P> fade(tvec4<T, P> const & t) in fade() function
/dports/emulators/mess/mame-mame0226/3rdparty/glm/glm/detail/
H A D_noise.hpp82 GLM_FUNC_QUALIFIER tvec2<T, P> fade(tvec2<T, P> const & t) in fade() function
88 GLM_FUNC_QUALIFIER tvec3<T, P> fade(tvec3<T, P> const & t) in fade() function
94 GLM_FUNC_QUALIFIER tvec4<T, P> fade(tvec4<T, P> const & t) in fade() function
/dports/emulators/mame/mame-mame0226/3rdparty/glm/glm/detail/
H A D_noise.hpp82 GLM_FUNC_QUALIFIER tvec2<T, P> fade(tvec2<T, P> const & t) in fade() function
88 GLM_FUNC_QUALIFIER tvec3<T, P> fade(tvec3<T, P> const & t) in fade() function
94 GLM_FUNC_QUALIFIER tvec4<T, P> fade(tvec4<T, P> const & t) in fade() function
/dports/audio/sox/sox-14.4.2/src/
H A Dfade.c47 priv_t * fade = (priv_t *) effp->priv; in sox_fade_getopts() local
119 priv_t * fade = (priv_t *) effp->priv; in sox_fade_start() local
210 priv_t * fade = (priv_t *) effp->priv; in sox_fade_flow() local
290 priv_t * fade = (priv_t *) effp->priv; in sox_fade_drain() local
332 priv_t * fade = (priv_t *) effp->priv; in lsx_kill() local
/dports/games/scorched3d/scorched/src/client/tankgraph/
H A DModelRendererTank.cpp132 bool absCenter, float scale, float fade, bool setState) in draw()
149 float distance, float fade, bool setState) in drawBottomAligned()
158 float distance, float fade, bool setState) in draw()
/dports/games/violetland/violetland-0.5/src/system/sound/
H A DSound.cpp13 void Sound::play(int chan, int fade, int loops) { in play()
41 void Sound::stop(int fade) { in stop()
/dports/games/libretro-scummvm/scummvm-7b1e929/engines/drascula/
H A Dpalette.cpp91 signed char fade; in fadeToBlack() local
111 signed char fade; in fadeFromBlack() local
150 signed char fade; in setPaletteBase() local
/dports/math/glm/glm-0.9.9.8/glm/detail/
H A D_noise.hpp63 GLM_FUNC_QUALIFIER vec<2, T, Q> fade(vec<2, T, Q> const& t) in fade() function
69 GLM_FUNC_QUALIFIER vec<3, T, Q> fade(vec<3, T, Q> const& t) in fade() function
75 GLM_FUNC_QUALIFIER vec<4, T, Q> fade(vec<4, T, Q> const& t) in fade() function
/dports/graphics/libprojectm/projectm-3.1.12/vendor/glm/detail/
H A D_noise.hpp69 GLM_FUNC_QUALIFIER vec<2, T, Q> fade(vec<2, T, Q> const& t) in fade() function
75 GLM_FUNC_QUALIFIER vec<3, T, Q> fade(vec<3, T, Q> const& t) in fade() function
81 GLM_FUNC_QUALIFIER vec<4, T, Q> fade(vec<4, T, Q> const& t) in fade() function

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